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[4844] | 1 | /*! |
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| 2 | * @file mover_trigger_approach.h |
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| 3 | * Gets triggered when a player enters a radius or a box. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MOVER_TRIGGER_APPROACH_H |
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| 7 | #define _MOVER_TRIGGER_APPROACH_H |
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| 8 | |
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| 9 | #include "mover_trigger.h" |
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| 10 | |
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| 11 | |
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| 12 | class ApproachTrigger : public MoverTrigger |
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| 13 | { |
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| 14 | ObjectListDeclaration(ApproachTrigger); |
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| 15 | |
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| 16 | public: |
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| 17 | ApproachTrigger(const TiXmlElement* root = NULL); |
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| 18 | virtual void loadParams(const TiXmlElement* root); |
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| 19 | void setRadius(float radius) { this->radius = radius; } |
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| 20 | void setDistance(float x, float y, float z) { this->distanceX = x; this->distanceY = y; this->distanceZ = z; } |
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| 21 | void setOnlyHumans(bool onlyHumans = true) { this->onlyHumans = onlyHumans; } |
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| 22 | void setOnlyNPCs(bool onlyNPCs = true) { this->onlyNPCs = onlyNPCs; } |
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| 23 | |
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| 24 | private: |
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| 25 | virtual bool checkIsTriggered(); |
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| 26 | float radius; |
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| 27 | float distanceX; |
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| 28 | float distanceY; |
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| 29 | float distanceZ; |
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| 30 | bool onlyHumans; |
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| 31 | bool onlyNPCs; |
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| 32 | }; |
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| 33 | |
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| 34 | |
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| 35 | #endif |
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| 36 | |
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