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| 7 | <game > |
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| 8 | <sensors /> |
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| 9 | <actuators /> |
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| 10 | </game> |
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| 12 | </node> |
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| 13 | <node name="Front L" > |
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| 17 | <game > |
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| 18 | <sensors /> |
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| 19 | <actuators /> |
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| 20 | </game> |
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| 21 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_frontL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_frontL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 22 | </node> |
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| 27 | <game > |
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| 28 | <sensors /> |
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| 29 | <actuators /> |
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| 30 | </game> |
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| 31 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_frontR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_frontR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 32 | </node> |
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| 33 | <node name="Part L" > |
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| 35 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
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| 36 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
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| 37 | <game > |
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| 38 | <sensors /> |
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| 39 | <actuators /> |
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| 40 | </game> |
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| 41 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_partL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_partL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 42 | </node> |
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| 43 | <node name="Part R" > |
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| 45 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
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| 46 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
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| 47 | <game > |
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| 48 | <sensors /> |
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| 49 | <actuators /> |
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| 50 | </game> |
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| 51 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_partR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_partR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 52 | </node> |
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| 53 | <node name="Sidearm L" > |
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| 54 | <position y="0.000000" x="0.000000" z="-0.000000" /> |
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| 55 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
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| 56 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
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| 57 | <game > |
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| 58 | <sensors /> |
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| 59 | <actuators /> |
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| 60 | </game> |
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| 61 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmL.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmL" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 62 | </node> |
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| 63 | <node name="Sidearm L front" > |
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| 65 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
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| 67 | <game > |
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| 68 | <sensors /> |
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| 69 | <actuators /> |
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| 70 | </game> |
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| 71 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmLfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmLfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 72 | </node> |
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| 73 | <node name="Sidearm R" > |
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| 75 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
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| 77 | <game > |
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| 78 | <sensors /> |
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| 79 | <actuators /> |
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| 80 | </game> |
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| 81 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmR.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmR" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 82 | </node> |
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| 83 | <node name="Sidearm R front" > |
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| 85 | <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> |
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| 86 | <scale y="1.000000" x="1.000000" z="1.000000" /> |
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| 87 | <game > |
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| 88 | <sensors /> |
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| 89 | <actuators /> |
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| 90 | </game> |
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| 91 | <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.18000000715255737" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="HeavyCruiser_sidearmRfront.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="HeavyCruiser_sidearmRfront" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> |
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| 92 | </node> |
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| 93 | </nodes> |
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| 94 | <externals > |
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| 95 | <item type="material" > |
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| 96 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_body.material" /> |
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| 97 | </item> |
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| 98 | <item type="material" > |
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| 99 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontL.material" /> |
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| 100 | </item> |
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| 102 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_frontR.material" /> |
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| 103 | </item> |
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| 106 | </item> |
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| 107 | <item type="material" > |
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| 108 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_partR.material" /> |
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| 109 | </item> |
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| 110 | <item type="material" > |
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| 111 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmL.material" /> |
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| 112 | </item> |
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| 114 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmLfront.material" /> |
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| 115 | </item> |
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| 117 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmR.material" /> |
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| 118 | </item> |
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| 119 | <item type="material" > |
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| 120 | <file name="C:\Users\Noé Pedrazzini\ETH\polybox\Blender\HeavyCruiser\v020\export\HeavyCruiser_sidearmRfront.material" /> |
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| 121 | </item> |
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| 122 | </externals> |
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| 127 | </environment> |
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