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source: data/trunk/levels/sp_level_moonstation_hangar.oxw @ 4943

Last change on this file since 4943 was 4943, checked in by landauf, 17 years ago
File size: 68.8 KB
Line 
1<WorldDataFile>
2  <name>Moonstation Hangar</name>
3  <description>This is the hangar of the moonstation.</description>
4  <screenshoot>textures/menu/moonstation_hangar.jpg</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>textures/load_screens/moonstation_hangar.jpg</BackgroundImage>
8    <ElementCount>16</ElementCount>
9    <BackgroundPS>0,0,1.0,1</BackgroundPS>
10    <BarPS>.65,.87,.3,.05</BarPS>
11    <BarImage>textures/load_screens/ambush-loadbar.png</BarImage>
12  </LoadScreen>
13
14  <clip-region>1, 130000</clip-region>
15
16  <WorldEntities>
17
18    <BspEntity>
19      <Name>levels/maps/moonstation/hangar053.bsp</Name>
20      <Transparency>0, 0</Transparency>
21    </BspEntity>
22
23    <FPSPlayer>
24      <damageable>true</damageable>
25      <list>group01</list>
26      <name>Player</name>
27      <model>models/creatures/doom_male/male.md2, 9</model>
28<!--
29      <abs-coor>-600, 20, 0</abs-coor>
30      <abs-dir>0, 0, -1, 0</abs-dir>
31-->
32<!--
33      <abs-coor>416, 404, 0</abs-coor>
34      <abs-dir>3.14, 0, 1, 0</abs-dir>
35-->
36<!--
37      <abs-coor>928, 788, -192</abs-coor>
38      <abs-dir>1.57, 0, 1, 0</abs-dir>
39 -->
40<!--
41      <abs-coor>1600, 788, 0</abs-coor>
42      <abs-dir>0.57, 0, 1, 0</abs-dir>
43-->
44      <abs-coor>2880, 788, 0</abs-coor>
45      <abs-dir>0.57, 0, 1, 0</abs-dir>
46    </FPSPlayer>
47
48
49    <Rotor>
50      <name>Small Rotor at Entrance</name>
51      <model>models/decoration/rotor1_black.obj, 7</model>
52      <abs-coor>-96, 40, -248</abs-coor>
53      <abs-dir>0, 0, 1, 0</abs-dir>
54      <rotation>0, 0, 12</rotation>
55    </Rotor>
56    <Rotor>
57      <name>Small Rotor at Entrance</name>
58      <model>models/decoration/rotor1_black.obj, 7</model>
59      <abs-coor>160, 40, -248</abs-coor>
60      <abs-dir>0, 0, 1, 0</abs-dir>
61      <rotation>0, 0, 12</rotation>
62    </Rotor>
63    <Rotor>
64      <name>Small Rotor at Entrance</name>
65      <model>models/decoration/rotor1_black.obj, 7</model>
66      <abs-coor>-96, 40, 248</abs-coor>
67      <abs-dir>3.14, 0, 1, 0</abs-dir>
68      <rotation>0, 0, 12</rotation>
69    </Rotor>
70    <Rotor>
71      <name>Small Rotor at Entrance</name>
72      <model>models/decoration/rotor1_black.obj, 7</model>
73      <abs-coor>160, 40, 248</abs-coor>
74      <abs-dir>3.14, 0, 1, 0</abs-dir>
75      <rotation>0, 0, 12</rotation>
76    </Rotor>
77
78
79    <Rotor>
80      <name>Big Rotor at Entrance</name>
81      <model>models/decoration/rotor1_black.obj, 16</model>
82      <abs-coor>320, 144, 0</abs-coor>
83      <abs-dir>-1.57, 1, 0, 0</abs-dir>
84      <rotation>0, 0, 15</rotation>
85    </Rotor>
86    <Rotor>
87      <name>Big Rotor over Entrance</name>
88      <model>models/decoration/rotor1_black.obj, 16</model>
89      <abs-coor>320, 312, 0</abs-coor>
90      <abs-dir>-1.57, 1, 0, 0</abs-dir>
91      <rotation>0, 0, 15</rotation>
92    </Rotor>
93
94
95    <Rotor>
96      <name>Small Rotor in orange Room</name>
97      <model>models/decoration/rotor1_black.obj, 9</model>
98      <abs-coor>-192, 424, -256</abs-coor>
99      <abs-dir>1.57, 0, 1, 0</abs-dir>
100      <rotation>0, 0, 12</rotation>
101    </Rotor>
102    <Rotor>
103      <name>Small Rotor in orange Room</name>
104      <model>models/decoration/rotor1_black.obj, 9</model>
105      <abs-coor>0, 472, -384</abs-coor>
106      <abs-dir>0, 0, 1, 0</abs-dir>
107      <rotation>0, 0, 12</rotation>
108    </Rotor>
109    <Rotor>
110      <name>Small Rotor in orange Room</name>
111      <model>models/decoration/rotor1_black.obj, 9</model>
112      <abs-coor>128, 536, -384</abs-coor>
113      <abs-dir>0, 0, 1, 0</abs-dir>
114      <rotation>0, 0, 12</rotation>
115    </Rotor>
116    <Rotor>
117      <name>Small Rotor in orange Room</name>
118      <model>models/decoration/rotor1_black.obj, 9</model>
119      <abs-coor>256, 600, -384</abs-coor>
120      <abs-dir>0, 0, 1, 0</abs-dir>
121      <rotation>0, 0, 12</rotation>
122    </Rotor>
123    <Rotor>
124      <name>Small Rotor in orange Room</name>
125      <model>models/decoration/rotor1_black.obj, 9</model>
126      <abs-coor>464, 616, -256</abs-coor>
127      <abs-dir>-1.57, 0, 1, 0</abs-dir>
128      <rotation>0, 0, 12</rotation>
129    </Rotor>
130
131
132    <Rotor>
133      <name>Rotor in side entrance of energy cave</name>
134      <model>models/decoration/rotor1_black.obj, 16</model>
135      <abs-coor>2304, 992, 736</abs-coor>
136      <abs-dir>1.57, 1, 0, 0</abs-dir>
137      <rotation>0, 0, 12</rotation>
138    </Rotor>
139    <Rotor>
140      <name>Rotor in side entrance of energy cave</name>
141      <model>models/decoration/rotor1_black.obj, 16</model>
142      <abs-coor>2304, 992, -736</abs-coor>
143      <abs-dir>1.57, 1, 0, 0</abs-dir>
144      <rotation>0, 0, 12</rotation>
145    </Rotor>
146    <Rotor>
147      <name>Rotor in hangar entrance in energy cave</name>
148      <model>models/decoration/rotor1_black.obj, 11</model>
149      <abs-coor>2840, 992, 0</abs-coor>
150      <abs-dir>-1.57, 0, 1, 0</abs-dir>
151      <rotation>0, 0, 12</rotation>
152    </Rotor>
153    <Rotor>
154      <name>Rotor in hangar entrance in energy cave (other side)</name>
155      <model>models/decoration/rotor1_black.obj, 11</model>
156      <abs-coor>3056, 992, 0</abs-coor>
157      <abs-dir>1.57, 0, 1, 0</abs-dir>
158      <rotation>0, 0, 12</rotation>
159    </Rotor>
160
161
162    <Rotor>
163      <name>ring around energy core</name>
164      <model>models/decoration/ring.obj, 10</model>
165      <rel-coor>2304, 832, 0</rel-coor>
166      <abs-dir>1.57, 1, 0, 0</abs-dir>
167      <rotation>9, 9, 9</rotation>
168    </Rotor>
169    <Rotor>
170      <name>ring around energy core</name>
171      <model>models/decoration/ring.obj, 11</model>
172      <rel-coor>2304, 832, 0</rel-coor>
173      <abs-dir>1.57, 0, 1, 0</abs-dir>
174      <rotation>6, 6, 6</rotation>
175    </Rotor>
176    <Rotor>
177      <name>ring around energy core</name>
178      <model>models/decoration/ring.obj, 12</model>
179      <rel-coor>2304, 832, 0</rel-coor>
180      <abs-dir>1.57, 0, 0, 1</abs-dir>
181      <rotation>4, 4, 4</rotation>
182    </Rotor>
183
184
185    <Rotor>
186      <name>turbine in engine-room</name>
187      <model>models/decoration/turbine.obj, 22</model>
188      <rel-coor>3264, 888, 352</rel-coor>
189      <abs-dir>1.57, 0, 1, 0</abs-dir>
190      <rotation>0, 0, 2</rotation>
191    </Rotor>
192    <Rotor>
193      <name>turbine in engine-room</name>
194      <model>models/decoration/turbine.obj, 22</model>
195      <rel-coor>3264, 888, -352</rel-coor>
196      <abs-dir>1.57, 0, 1, 0</abs-dir>
197      <rotation>0, 0, -2</rotation>
198    </Rotor>
199
200
201    <Mover>
202      <abs-coor>256, 620, 108</abs-coor>
203      <triggers>
204        <ApproachTrigger>
205          <radius>20</radius>
206        </ApproachTrigger>
207      </triggers>
208      <stations>
209        <MoverStation>
210          <moving-time>0.1</moving-time>
211          <opening-sound>music/orxonox_treff_-_yoga_soett_me_ha.wav</opening-sound>
212        </MoverStation>
213      </stations>
214    </Mover>
215
216
217    <ModelEntity>
218      <model>models/spaceships/human_transporterB.obj, 20</model>
219      <abs-coor>4800, 950, -100</abs-coor>
220        <abs-dir>0.65, 0, 1, 0</abs-dir>
221    </ModelEntity>
222
223
224    <Mover>
225      <model>models/doors/moonstation_hangar_4x5.obj, 8</model>
226      <abs-coor>5152, 1000, 736</abs-coor>
227      <abs-dir>1.57, 1, 0, 0</abs-dir>
228      <bReopen>1</bReopen>
229      <bReclose>1</bReclose>
230      <triggers>
231        <ApproachTrigger>
232          <radius>100</radius>
233        </ApproachTrigger>
234      </triggers>
235      <stations>
236        <MoverStation>
237          <rel-target-coor>70, 0, 0</rel-target-coor>
238          <moving-time>0.5</moving-time>
239          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
240          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
241          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
242        </MoverStation>
243      </stations>
244    </Mover>
245    <Mover>
246      <model>models/doors/moonstation_hangar_4x5.obj, 8</model>
247      <abs-coor>4448, 808, 736</abs-coor>
248      <abs-dir>1.57, 1, 0, 0</abs-dir>
249      <bReopen>1</bReopen>
250      <bReclose>1</bReclose>
251      <triggers>
252        <ApproachTrigger>
253          <radius>100</radius>
254        </ApproachTrigger>
255      </triggers>
256      <stations>
257        <MoverStation>
258          <rel-target-coor>-70, 0, 0</rel-target-coor>
259          <moving-time>0.5</moving-time>
260          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
261          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
262          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
263        </MoverStation>
264      </stations>
265    </Mover>
266
267
268    <Mover>
269      <model>models/doors/moonstation_hangar_10x6b.obj, 8</model>
270      <abs-coor>2944, 832, 0</abs-coor>
271      <abs-dir>-1.57, 1, 0, 0</abs-dir>
272      <bReopen>1</bReopen>
273      <bReclose>1</bReclose>
274      <triggers>
275        <ApproachTrigger>
276          <radius>150</radius>
277        </ApproachTrigger>
278      </triggers>
279      <stations>
280        <MoverStation>
281          <rel-target-coor>0, 100, 0</rel-target-coor>
282          <moving-time>1</moving-time>
283          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
284          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
285          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
286          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
287        </MoverStation>
288      </stations>
289    </Mover>
290    <Mover>
291      <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model>
292      <abs-coor>3616, 832, 192</abs-coor>
293      <abs-dir>-1.57, 1, 0, 0</abs-dir>
294      <bReopen>1</bReopen>
295      <bReclose>1</bReclose>
296      <triggers>
297        <ApproachTrigger>
298          <radius>150</radius>
299        </ApproachTrigger>
300      </triggers>
301      <stations>
302        <MoverStation>
303          <rel-target-coor>0, 120, 0</rel-target-coor>
304          <moving-time>1</moving-time>
305          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
306          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
307          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
308          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
309        </MoverStation>
310      </stations>
311    </Mover>
312    <Mover>
313      <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model>
314      <abs-coor>3616, 832, -192</abs-coor>
315      <abs-dir>-1.57, 1, 0, 0</abs-dir>
316      <bReopen>1</bReopen>
317      <bReclose>1</bReclose>
318      <triggers>
319        <ApproachTrigger>
320          <radius>150</radius>
321        </ApproachTrigger>
322      </triggers>
323      <stations>
324        <MoverStation>
325          <rel-target-coor>0, 120, 0</rel-target-coor>
326          <moving-time>1</moving-time>
327          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
328          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
329          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
330          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
331        </MoverStation>
332      </stations>
333    </Mover>
334    <Mover>
335      <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model>
336      <abs-coor>4032, 832, 352</abs-coor>
337      <abs-dir>-1.57, 1, 0, 0</abs-dir>
338      <bReopen>1</bReopen>
339      <bReclose>1</bReclose>
340      <triggers>
341        <ApproachTrigger>
342          <radius>150</radius>
343        </ApproachTrigger>
344      </triggers>
345      <stations>
346        <MoverStation>
347          <rel-target-coor>0, 120, 0</rel-target-coor>
348          <moving-time>1</moving-time>
349          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
350          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
351          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
352          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
353        </MoverStation>
354      </stations>
355    </Mover>
356    <Mover>
357      <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model>
358      <abs-coor>4032, 832, -352</abs-coor>
359      <abs-dir>-1.57, 1, 0, 0</abs-dir>
360      <bReopen>1</bReopen>
361      <bReclose>1</bReclose>
362      <triggers>
363        <ApproachTrigger>
364          <radius>150</radius>
365        </ApproachTrigger>
366      </triggers>
367      <stations>
368        <MoverStation>
369          <rel-target-coor>0, 120, 0</rel-target-coor>
370          <moving-time>1</moving-time>
371          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
372          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
373          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
374        </MoverStation>
375      </stations>
376    </Mover>
377
378
379    <Mover>
380      <model>models/doors/moonstation_hangar_4x4.obj, 8</model>
381      <abs-coor>928, 800, -200</abs-coor>
382      <abs-dir>-1.57, 1, 0, 0</abs-dir>
383      <bReopen>1</bReopen>
384      <bReclose>1</bReclose>
385      <triggers>
386        <ApproachTrigger>
387          <radius>85</radius>
388        </ApproachTrigger>
389      </triggers>
390      <stations>
391        <MoverStation>
392          <rel-target-coor>-90, 0, 0</rel-target-coor>
393          <moving-time>0.75</moving-time>
394          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
395          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
396          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
397        </MoverStation>
398      </stations>
399    </Mover>
400    <Mover>
401      <model>models/doors/moonstation_hangar_4x4.obj, 8</model>
402      <abs-coor>928, 624, -200</abs-coor>
403      <abs-dir>-1.57, 1, 0, 0</abs-dir>
404    </Mover>
405
406
407    <Mover>
408      <model>models/doors/moonstation_hangar_4x5.obj, 10</model>
409      <abs-coor>372, 620, -128</abs-coor>
410      <abs-dir>-1.57, 1, 0, 0</abs-dir>
411      <bReopen>1</bReopen>
412      <bReclose>1</bReclose>
413      <triggers>
414        <ApproachTrigger>
415          <radius>100</radius>
416        </ApproachTrigger>
417      </triggers>
418      <stations>
419        <MoverStation>
420          <rel-target-coor>-90, 0, 0</rel-target-coor>
421          <moving-time>0.75</moving-time>
422          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
423          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
424          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
425        </MoverStation>
426      </stations>
427    </Mover>
428
429
430    <Mover>
431      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
432      <abs-coor>352, 800, 180</abs-coor>
433      <abs-dir>-1.57, 1, 0, 0</abs-dir>
434      <bReopen>1</bReopen>
435      <bReclose>1</bReclose>
436      <triggers>
437        <ApproachTrigger>
438          <radius>85</radius>
439        </ApproachTrigger>
440      </triggers>
441      <stations>
442        <MoverStation>
443          <rel-target-coor>70, 0, 0</rel-target-coor>
444          <moving-time>0.75</moving-time>
445          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
446          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
447          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
448        </MoverStation>
449      </stations>
450    </Mover>
451    <Mover>
452      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
453      <abs-coor>352, 608, 180</abs-coor>
454      <abs-dir>-1.57, 1, 0, 0</abs-dir>
455      <bReopen>1</bReopen>
456      <bReclose>1</bReclose>
457      <triggers>
458        <ApproachTrigger>
459          <radius>85</radius>
460        </ApproachTrigger>
461      </triggers>
462      <stations>
463        <MoverStation>
464          <rel-target-coor>70, 0, 0</rel-target-coor>
465          <moving-time>0.75</moving-time>
466          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
467          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
468          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
469        </MoverStation>
470      </stations>
471    </Mover>
472    <Mover>
473      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
474      <abs-coor>352, 32, 180</abs-coor>
475      <abs-dir>-1.57, 1, 0, 0</abs-dir>
476      <bReopen>1</bReopen>
477      <bReclose>1</bReclose>
478      <triggers>
479        <ApproachTrigger>
480          <radius>85</radius>
481        </ApproachTrigger>
482      </triggers>
483      <stations>
484        <MoverStation>
485          <rel-target-coor>70, 0, 0</rel-target-coor>
486          <moving-time>0.75</moving-time>
487          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
488          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
489          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
490        </MoverStation>
491      </stations>
492    </Mover>
493
494
495    <ApproachTrigger>
496      <name>elevator2</name>
497      <radius>150</radius>
498      <abs-coor>464, 48, 0</abs-coor>
499    </ApproachTrigger>
500
501    <Mover>
502      <model>models/doors/moonstation_elevator1a.obj, 8</model>
503      <abs-coor>464, 48, 36</abs-coor>
504      <abs-dir>-1.57, 1, 0, 0</abs-dir>
505      <bReopen>1</bReopen>
506      <bReclose>1</bReclose>
507      <triggers>
508        <EventTrigger>
509          <event>elevator2</event>
510        </EventTrigger>
511      </triggers>
512      <stations>
513        <MoverStation>
514          <rel-target-coor>0, 0, 23</rel-target-coor>
515          <moving-time>0.5</moving-time>
516          <delay>0.5</delay>
517          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
518          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
519          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
520        </MoverStation>
521      </stations>
522    </Mover>
523    <Mover>
524      <model>models/doors/moonstation_elevator1a.obj, 8</model>
525      <abs-coor>464, 48, -36</abs-coor>
526      <abs-dir>-1.57, 1, 0, 0</abs-dir>
527      <bReopen>1</bReopen>
528      <bReclose>1</bReclose>
529      <triggers>
530        <EventTrigger>
531          <event>elevator2</event>
532        </EventTrigger>
533      </triggers>
534      <stations>
535        <MoverStation>
536          <rel-target-coor>0, 0, -23</rel-target-coor>
537          <moving-time>0.5</moving-time>
538          <delay>0.5</delay>
539          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
540          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
541          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
542        </MoverStation>
543      </stations>
544    </Mover>
545
546    <Mover>
547      <model>models/doors/moonstation_elevator1b.obj, 8</model>
548      <abs-coor>464, 48, 12</abs-coor>
549      <abs-dir>-1.57, 1, 0, 0</abs-dir>
550      <bReopen>1</bReopen>
551      <bReclose>1</bReclose>
552      <triggers>
553        <EventTrigger>
554          <event>elevator2</event>
555        </EventTrigger>
556      </triggers>
557      <stations>
558        <MoverStation>
559          <rel-target-coor>0, 0, 46</rel-target-coor>
560          <moving-time>1.0</moving-time>
561          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
562          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
563          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
564        </MoverStation>
565      </stations>
566    </Mover>
567    <Mover>
568      <model>models/doors/moonstation_elevator1b.obj, 8</model>
569      <abs-coor>464, 48, -12</abs-coor>
570      <abs-dir>-1.57, 1, 0, 0</abs-dir>
571      <bReopen>1</bReopen>
572      <bReclose>1</bReclose>
573      <triggers>
574        <EventTrigger>
575          <event>elevator2</event>
576        </EventTrigger>
577      </triggers>
578      <stations>
579        <MoverStation>
580          <rel-target-coor>0, 0, -46</rel-target-coor>
581          <moving-time>1.0</moving-time>
582          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
583          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
584          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
585        </MoverStation>
586      </stations>
587    </Mover>
588
589
590    <ApproachTrigger>
591      <name>elevator1</name>
592      <radius>75</radius>
593      <abs-coor>-520, 48, 0</abs-coor>
594    </ApproachTrigger>
595
596    <Mover>
597      <model>models/doors/moonstation_elevator2.obj, 8</model>
598      <abs-coor>-520, 48, 20</abs-coor>
599      <abs-dir>-1.57, 1, 0, 0</abs-dir>
600      <bReopen>1</bReopen>
601      <bReclose>1</bReclose>
602      <triggers>
603        <EventTrigger>
604          <event>elevator1</event>
605        </EventTrigger>
606      </triggers>
607      <stations>
608        <MoverStation>
609          <rel-target-coor>0, 0, 35</rel-target-coor>
610          <moving-time>0.5</moving-time>
611          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
612          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
613          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
614        </MoverStation>
615      </stations>
616    </Mover>
617    <Mover>
618      <model>models/doors/moonstation_elevator2.obj, 8</model>
619      <abs-coor>-520, 48, -20</abs-coor>
620      <abs-dir>1.57, 1, 0, 0</abs-dir>
621      <bReopen>1</bReopen>
622      <bReclose>1</bReclose>
623      <triggers>
624        <EventTrigger>
625          <event>elevator1</event>
626        </EventTrigger>
627      </triggers>
628      <stations>
629        <MoverStation>
630          <rel-target-coor>0, 0, -35</rel-target-coor>
631          <moving-time>0.5</moving-time>
632          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
633          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
634          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
635        </MoverStation>
636      </stations>
637    </Mover>
638
639
640    <AdmTurret>
641      <model>models/guns/turret/turret_body.obj,10</model>
642      <list>group00</list>
643      <damageable>true</damageable>
644      <target>Player</target>
645      <abs-coor>432, 96, 528</abs-coor>
646      <Cannons>
647        <model>models/guns/turret/turret_riffle.obj,10</model>
648        <rel-coor>0, 47, 0</rel-coor>
649      </Cannons>
650      <Sensor>
651        <model>models/guns/turret/turret_radar.obj,10</model>
652        <rel-coor>0, 32.5, 0</rel-coor>
653      </Sensor>
654      <Weapon>
655        <Range>400</Range>
656        <SetDamage>10</SetDamage>
657        <FireRate>1</FireRate>
658        <AlwaysHits>false</AlwaysHits>
659        <addPoint>-30,1,11</addPoint>
660        <addPoint>-30,1,-11</addPoint>
661      </Weapon>
662    </AdmTurret>
663
664
665    <AdmTurret>
666      <model>models/guns/turret/turret_body.obj,10</model>
667      <list>group00</list>
668      <damageable>true</damageable>
669      <target>Player</target>
670      <abs-coor>896, 400, -96</abs-coor>
671      <Cannons>
672        <model>models/guns/turret/turret_riffle.obj,10</model>
673        <rel-coor>0, 47, 0</rel-coor>
674      </Cannons>
675      <Sensor>
676        <model>models/guns/turret/turret_radar.obj,10</model>
677        <rel-coor>0, 32.5, 0</rel-coor>
678      </Sensor>
679      <Weapon>
680        <Range>400</Range>
681        <SetDamage>10</SetDamage>
682        <FireRate>1</FireRate>
683        <AlwaysHits>false</AlwaysHits>
684        <addPoint>-30,1,11</addPoint>
685        <addPoint>-30,1,-11</addPoint>
686      </Weapon>
687    </AdmTurret>
688
689
690    <AdmTurret>
691      <model>models/guns/turret/turret_body.obj,10</model>
692      <list>group00</list>
693      <damageable>true</damageable>
694      <target>Player</target>
695      <abs-coor>416, 384, 0</abs-coor>
696      <Cannons>
697        <model>models/guns/turret/turret_riffle.obj,10</model>
698        <rel-coor>0, 47, 0</rel-coor>
699      </Cannons>
700      <Sensor>
701        <model>models/guns/turret/turret_radar.obj,10</model>
702        <rel-coor>0, 32.5, 0</rel-coor>
703      </Sensor>
704      <Weapon>
705        <Range>400</Range>
706        <SetDamage>10</SetDamage>
707        <FireRate>1</FireRate>
708        <AlwaysHits>false</AlwaysHits>
709        <addPoint>-30,1,11</addPoint>
710        <addPoint>-30,1,-11</addPoint>
711      </Weapon>
712    </AdmTurret>
713
714
715    <AdmTurret>
716      <model>models/guns/turret/turret_body.obj,10</model>
717      <list>group00</list>
718      <damageable>true</damageable>
719      <target>Player</target>
720      <abs-coor>1536, 768, -96</abs-coor>
721      <Cannons>
722        <model>models/guns/turret/turret_riffle.obj,10</model>
723        <rel-coor>0, 47, 0</rel-coor>
724      </Cannons>
725      <Sensor>
726        <model>models/guns/turret/turret_radar.obj,10</model>
727        <rel-coor>0, 32.5, 0</rel-coor>
728      </Sensor>
729      <Weapon>
730        <Range>500</Range>
731        <SetDamage>10</SetDamage>
732        <FireRate>1</FireRate>
733        <AlwaysHits>false</AlwaysHits>
734        <addPoint>-30,1,11</addPoint>
735        <addPoint>-30,1,-11</addPoint>
736      </Weapon>
737    </AdmTurret>
738    <AdmTurret>
739      <model>models/guns/turret/turret_body.obj,10</model>
740      <list>group00</list>
741      <damageable>true</damageable>
742      <target>Player</target>
743      <abs-coor>1536, 768, 96</abs-coor>
744      <Cannons>
745        <model>models/guns/turret/turret_riffle.obj,10</model>
746        <rel-coor>0, 47, 0</rel-coor>
747      </Cannons>
748      <Sensor>
749        <model>models/guns/turret/turret_radar.obj,10</model>
750        <rel-coor>0, 32.5, 0</rel-coor>
751      </Sensor>
752      <Weapon>
753        <Range>600</Range>
754        <SetDamage>10</SetDamage>
755        <FireRate>1</FireRate>
756        <AlwaysHits>false</AlwaysHits>
757        <addPoint>-30,1,11</addPoint>
758        <addPoint>-30,1,-11</addPoint>
759      </Weapon>
760    </AdmTurret>
761
762
763    <AdmTurret>
764      <model>models/guns/turret/turret_body.obj,10</model>
765      <list>group00</list>
766      <damageable>true</damageable>
767      <target>Player</target>
768      <abs-coor>3776, 768, 0</abs-coor>
769      <Cannons>
770        <model>models/guns/turret/turret_riffle.obj,10</model>
771        <rel-coor>0, 47, 0</rel-coor>
772      </Cannons>
773      <Sensor>
774        <model>models/guns/turret/turret_radar.obj,10</model>
775        <rel-coor>0, 32.5, 0</rel-coor>
776      </Sensor>
777      <Weapon>
778        <Range>750</Range>
779        <SetDamage>10</SetDamage>
780        <FireRate>1</FireRate>
781        <AlwaysHits>false</AlwaysHits>
782        <addPoint>-30,1,11</addPoint>
783        <addPoint>-30,1,-11</addPoint>
784      </Weapon>
785    </AdmTurret>
786
787
788    <AdmTurret>
789      <model>models/guns/turret/turret_body.obj,10</model>
790      <list>group00</list>
791      <damageable>true</damageable>
792      <target>Player</target>
793      <abs-coor>4896, 958, 592</abs-coor>
794      <Cannons>
795        <model>models/guns/turret/turret_riffle.obj,10</model>
796        <rel-coor>0, 47, 0</rel-coor>
797      </Cannons>
798      <Sensor>
799        <model>models/guns/turret/turret_radar.obj,10</model>
800        <rel-coor>0, 32.5, 0</rel-coor>
801      </Sensor>
802      <Weapon>
803        <Range>500</Range>
804        <SetDamage>10</SetDamage>
805        <FireRate>1</FireRate>
806        <AlwaysHits>false</AlwaysHits>
807        <addPoint>-30,1,11</addPoint>
808        <addPoint>-30,1,-11</addPoint>
809      </Weapon>
810    </AdmTurret>
811
812
813    <AdmTurret>
814      <model>models/guns/turret/turret_body.obj,10</model>
815      <list>group00</list>
816      <damageable>true</damageable>
817      <target>Player</target>
818      <abs-coor>5392, 958, -16</abs-coor>
819      <Cannons>
820        <model>models/guns/turret/turret_riffle.obj,10</model>
821        <rel-coor>0, 47, 0</rel-coor>
822      </Cannons>
823      <Sensor>
824        <model>models/guns/turret/turret_radar.obj,10</model>
825        <rel-coor>0, 32.5, 0</rel-coor>
826      </Sensor>
827      <Weapon>
828        <Range>400</Range>
829        <SetDamage>10</SetDamage>
830        <FireRate>1</FireRate>
831        <AlwaysHits>false</AlwaysHits>
832        <addPoint>-30,1,11</addPoint>
833        <addPoint>-30,1,-11</addPoint>
834      </Weapon>
835    </AdmTurret>
836
837
838    <SpriteParticles>
839      <name>Green Steam at Entrance</name>
840      <type>sprite</type>
841      <texture>steam01.png</texture>
842      <max-count>100</max-count>
843      <life-span>14, 2</life-span>
844      <radius>0.0, 100.0, 50.0</radius>
845      <mass>0.0, 1.0, .3</mass>
846      <color>0.0, 0.0, 1.0, 0.0, 0.5</color>
847      <color>0.5, 0.0, 0.6, 0.0, 0.2</color>
848      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
849      <precache>15</precache>
850      <emitters>
851        <PlaneEmitter>
852          <name>SteamEmitter</name>
853          <rel-coor>-96, -150, 0</rel-coor>
854          <spread>0, 0.5</spread>
855          <emission-velocity>30, 10</emission-velocity>
856          <size>100, 100</size>
857          <rate>6</rate>
858        </PlaneEmitter>
859      </emitters>
860    </SpriteParticles>
861    <SpriteParticles>
862      <name>Green Steam at Entrance</name>
863      <type>sprite</type>
864      <texture>steam01.png</texture>
865      <max-count>100</max-count>
866      <life-span>14, 2</life-span>
867      <radius>0.0, 100.0, 50.0</radius>
868      <mass>0.0, 1.0, .3</mass>
869      <color>0.0, 0.0, 1.0, 0.0, 0.5</color>
870      <color>0.5, 0.0, 0.6, 0.0, 0.2</color>
871      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
872      <precache>15</precache>
873      <emitters>
874        <PlaneEmitter>
875          <name>SteamEmitter</name>
876          <rel-coor>160, -150, 0</rel-coor>
877          <spread>0, 0.5</spread>
878          <emission-velocity>30, 10</emission-velocity>
879          <size>100, 100</size>
880          <rate>6</rate>
881        </PlaneEmitter>
882      </emitters>
883    </SpriteParticles>
884    <SpriteParticles>
885      <name>Red Steam at Entrance</name>
886      <type>sprite</type>
887      <texture>steam01.png</texture>
888      <max-count>500</max-count>
889      <life-span>12, 2</life-span>
890      <radius>0.0, 100.0, 50.0</radius>
891      <mass>0.0, 1.0, .3</mass>
892      <color>0.0, 1.0, 0.0, 0.0, 0.5</color>
893      <color>0.5, 0.6, 0.0, 0.0, 0.2</color>
894      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
895      <precache>15</precache>
896      <emitters>
897        <PlaneEmitter>
898          <name>SteamEmitter</name>
899          <rel-coor>320, -450, 0</rel-coor>
900          <spread>0, 0.05</spread>
901          <emission-velocity>100, 50</emission-velocity>
902          <size>100, 100</size>
903          <rate>20</rate>
904        </PlaneEmitter>
905      </emitters>
906    </SpriteParticles>
907
908
909    <SpriteParticles>
910      <name>Small Steam at top of orange room</name>
911      <type>sprite</type>
912      <texture>steam01.png</texture>
913      <max-count>100</max-count>
914      <life-span>8, 2</life-span>
915      <radius>0.0, 50.0, 25.0</radius>
916      <mass>0.0, 1.0, .3</mass>
917      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
918      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
919      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
920      <precache>0</precache>
921      <emitters>
922        <PlaneEmitter>
923          <name>SteamEmitter</name>
924          <rel-coor>384, 728, -256</rel-coor>
925          <spread>0, 0.5</spread>
926          <emission-velocity>-40, 10</emission-velocity>
927          <size>30, 30</size>
928          <rate>6</rate>
929        </PlaneEmitter>
930      </emitters>
931    </SpriteParticles>
932
933
934    <SpriteParticles>
935      <name>Water fountain</name>
936      <type>sprite</type>
937      <texture>steam01.png</texture>
938      <max-count>600</max-count>
939      <life-span>1, 0</life-span>
940      <radius>0.0, 3.0, 1.5</radius>
941      <mass>0.0, 1.0, 0.25</mass>
942      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
943      <precache>0</precache>
944      <emitters>
945        <PlaneEmitter>
946          <name>WaterEmitter</name>
947          <rel-coor>1520, 800, 400</rel-coor>
948          <spread>0, 0.3</spread>
949          <emission-velocity>200, 20</emission-velocity>
950          <ext-force>0, -400, 0</ext-force>
951          <size>1, 1</size>
952          <rate>400</rate>
953        </PlaneEmitter>
954      </emitters>
955    </SpriteParticles>
956    <SpriteParticles>
957      <name>Water fountain</name>
958      <type>sprite</type>
959      <texture>steam01.png</texture>
960      <max-count>600</max-count>
961      <life-span>1, 0</life-span>
962      <radius>0.0, 3.0, 1.5</radius>
963      <mass>0.0, 1.0, 0.25</mass>
964      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
965      <precache>0</precache>
966      <emitters>
967        <PlaneEmitter>
968          <name>WaterEmitter</name>
969          <rel-coor>1104, 800, 400</rel-coor>
970          <spread>0, 0.3</spread>
971          <emission-velocity>200, 20</emission-velocity>
972          <ext-force>0, -400, 0</ext-force>
973          <size>1, 1</size>
974          <rate>400</rate>
975        </PlaneEmitter>
976      </emitters>
977    </SpriteParticles>
978    <SpriteParticles>
979      <name>Water fountain</name>
980      <type>sprite</type>
981      <texture>steam01.png</texture>
982      <max-count>600</max-count>
983      <life-span>1, 0</life-span>
984      <radius>0.0, 3.0, 1.5</radius>
985      <mass>0.0, 1.0, 0.25</mass>
986      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
987      <precache>0</precache>
988      <emitters>
989        <PlaneEmitter>
990          <name>WaterEmitter</name>
991          <rel-coor>1520, 800, -400</rel-coor>
992          <spread>0, 0.3</spread>
993          <emission-velocity>200, 20</emission-velocity>
994          <ext-force>0, -400, 0</ext-force>
995          <size>1, 1</size>
996          <rate>400</rate>
997        </PlaneEmitter>
998      </emitters>
999    </SpriteParticles>
1000    <SpriteParticles>
1001      <name>Water fountain</name>
1002      <type>sprite</type>
1003      <texture>steam01.png</texture>
1004      <max-count>600</max-count>
1005      <life-span>1, 0</life-span>
1006      <radius>0.0, 3.0, 1.5</radius>
1007      <mass>0.0, 1.0, 0.25</mass>
1008      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1009      <precache>0</precache>
1010      <emitters>
1011        <PlaneEmitter>
1012          <name>WaterEmitter</name>
1013          <rel-coor>304, 800, -400</rel-coor>
1014          <spread>0, 0.3</spread>
1015          <emission-velocity>200, 20</emission-velocity>
1016          <ext-force>0, -400, 0</ext-force>
1017          <size>1, 1</size>
1018          <rate>400</rate>
1019        </PlaneEmitter>
1020      </emitters>
1021    </SpriteParticles>
1022    <SpriteParticles>
1023      <name>Water fountain</name>
1024      <type>sprite</type>
1025      <texture>steam01.png</texture>
1026      <max-count>600</max-count>
1027      <life-span>1, 0</life-span>
1028      <radius>0.0, 3.0, 1.5</radius>
1029      <mass>0.0, 1.0, 0.25</mass>
1030      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1031      <precache>0</precache>
1032      <emitters>
1033        <PlaneEmitter>
1034          <name>WaterEmitter</name>
1035          <rel-coor>-80, 800, -144</rel-coor>
1036          <spread>0, 0.3</spread>
1037          <emission-velocity>200, 20</emission-velocity>
1038          <ext-force>0, -400, 0</ext-force>
1039          <size>1, 1</size>
1040          <rate>400</rate>
1041        </PlaneEmitter>
1042      </emitters>
1043    </SpriteParticles>
1044    <SpriteParticles>
1045      <name>Water fountain</name>
1046      <type>sprite</type>
1047      <texture>steam01.png</texture>
1048      <max-count>600</max-count>
1049      <life-span>1, 0</life-span>
1050      <radius>0.0, 3.0, 1.5</radius>
1051      <mass>0.0, 1.0, 0.25</mass>
1052      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1053      <precache>0</precache>
1054      <emitters>
1055        <PlaneEmitter>
1056          <name>WaterEmitter</name>
1057          <rel-coor>-80, 800, 80</rel-coor>
1058          <spread>0, 0.3</spread>
1059          <emission-velocity>200, 20</emission-velocity>
1060          <ext-force>0, -400, 0</ext-force>
1061          <size>1, 1</size>
1062          <rate>400</rate>
1063        </PlaneEmitter>
1064      </emitters>
1065    </SpriteParticles>
1066
1067
1068    <SpriteParticles>
1069      <name>Small Steam in Lobby</name>
1070      <type>sprite</type>
1071      <texture>steam01.png</texture>
1072      <max-count>100</max-count>
1073      <life-span>8, 2</life-span>
1074      <radius>0.0, 50.0, 25.0</radius>
1075      <mass>0.0, 1.0, .3</mass>
1076      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1077      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1078      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1079      <precache>0</precache>
1080      <emitters>
1081        <PlaneEmitter>
1082          <name>SteamEmitter</name>
1083          <rel-coor>928, 720, -352</rel-coor>
1084          <spread>0, 0.5</spread>
1085          <emission-velocity>40, 10</emission-velocity>
1086          <size>30, 30</size>
1087          <rate>6</rate>
1088        </PlaneEmitter>
1089      </emitters>
1090    </SpriteParticles>
1091    <SpriteParticles>
1092      <name>Small Steam in Lobby</name>
1093      <type>sprite</type>
1094      <texture>steam01.png</texture>
1095      <max-count>100</max-count>
1096      <life-span>8, 2</life-span>
1097      <radius>0.0, 50.0, 25.0</radius>
1098      <mass>0.0, 1.0, .3</mass>
1099      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1100      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1101      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1102      <precache>0</precache>
1103      <emitters>
1104        <PlaneEmitter>
1105          <name>SteamEmitter</name>
1106          <rel-coor>736, 720, -352</rel-coor>
1107          <spread>0, 0.5</spread>
1108          <emission-velocity>40, 10</emission-velocity>
1109          <size>30, 30</size>
1110          <rate>6</rate>
1111        </PlaneEmitter>
1112      </emitters>
1113    </SpriteParticles>
1114    <SpriteParticles>
1115      <name>Small Steam in Lobby</name>
1116      <type>sprite</type>
1117      <texture>steam01.png</texture>
1118      <max-count>100</max-count>
1119      <life-span>8, 2</life-span>
1120      <radius>0.0, 50.0, 25.0</radius>
1121      <mass>0.0, 1.0, .3</mass>
1122      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1123      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1124      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1125      <precache>0</precache>
1126      <emitters>
1127        <PlaneEmitter>
1128          <name>SteamEmitter</name>
1129          <rel-coor>544, 720, -352</rel-coor>
1130          <spread>0, 0.5</spread>
1131          <emission-velocity>40, 10</emission-velocity>
1132          <size>30, 30</size>
1133          <rate>6</rate>
1134        </PlaneEmitter>
1135      </emitters>
1136    </SpriteParticles>
1137    <SpriteParticles>
1138      <name>Small Steam in Lobby</name>
1139      <type>sprite</type>
1140      <texture>steam01.png</texture>
1141      <max-count>100</max-count>
1142      <life-span>8, 2</life-span>
1143      <radius>0.0, 50.0, 25.0</radius>
1144      <mass>0.0, 1.0, .3</mass>
1145      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1146      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1147      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1148      <precache>0</precache>
1149      <emitters>
1150        <PlaneEmitter>
1151          <name>SteamEmitter</name>
1152          <rel-coor>-32, 720, -32</rel-coor>
1153          <spread>0, 0.5</spread>
1154          <emission-velocity>40, 10</emission-velocity>
1155          <size>30, 30</size>
1156          <rate>6</rate>
1157        </PlaneEmitter>
1158      </emitters>
1159    </SpriteParticles>
1160
1161
1162    <SpriteParticles>
1163      <name>Medium Steam in Lobby</name>
1164      <type>sprite</type>
1165      <texture>steam01.png</texture>
1166      <max-count>100</max-count>
1167      <life-span>8, 2</life-span>
1168      <radius>0.0, 75.0, 25.0</radius>
1169      <mass>0.0, 1.0, .3</mass>
1170      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1171      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1172      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1173      <precache>0</precache>
1174      <emitters>
1175        <PlaneEmitter>
1176          <name>SteamEmitter</name>
1177          <rel-coor>1432, 720, -312</rel-coor>
1178          <spread>0, 0.5</spread>
1179          <emission-velocity>40, 10</emission-velocity>
1180          <size>50, 50</size>
1181          <rate>8</rate>
1182        </PlaneEmitter>
1183      </emitters>
1184    </SpriteParticles>
1185    <SpriteParticles>
1186      <name>Medium Steam in Lobby</name>
1187      <type>sprite</type>
1188      <texture>steam01.png</texture>
1189      <max-count>100</max-count>
1190      <life-span>8, 2</life-span>
1191      <radius>0.0, 75.0, 25.0</radius>
1192      <mass>0.0, 1.0, .3</mass>
1193      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1194      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1195      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1196      <precache>0</precache>
1197      <emitters>
1198        <PlaneEmitter>
1199          <name>SteamEmitter</name>
1200          <rel-coor>1192, 720, -312</rel-coor>
1201          <spread>0, 0.5</spread>
1202          <emission-velocity>40, 10</emission-velocity>
1203          <size>50, 50</size>
1204          <rate>8</rate>
1205        </PlaneEmitter>
1206      </emitters>
1207    </SpriteParticles>
1208    <SpriteParticles>
1209      <name>Medium Steam in Lobby</name>
1210      <type>sprite</type>
1211      <texture>steam01.png</texture>
1212      <max-count>100</max-count>
1213      <life-span>8, 2</life-span>
1214      <radius>0.0, 75.0, 25.0</radius>
1215      <mass>0.0, 1.0, .3</mass>
1216      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1217      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1218      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1219      <precache>0</precache>
1220      <emitters>
1221        <PlaneEmitter>
1222          <name>SteamEmitter</name>
1223          <rel-coor>1432, 720, 312</rel-coor>
1224          <spread>0, 0.5</spread>
1225          <emission-velocity>40, 10</emission-velocity>
1226          <size>50, 50</size>
1227          <rate>8</rate>
1228        </PlaneEmitter>
1229      </emitters>
1230    </SpriteParticles>
1231    <SpriteParticles>
1232      <name>Medium Steam in Lobby</name>
1233      <type>sprite</type>
1234      <texture>steam01.png</texture>
1235      <max-count>100</max-count>
1236      <life-span>8, 2</life-span>
1237      <radius>0.0, 75.0, 25.0</radius>
1238      <mass>0.0, 1.0, .3</mass>
1239      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1240      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1241      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1242      <precache>0</precache>
1243      <emitters>
1244        <PlaneEmitter>
1245          <name>SteamEmitter</name>
1246          <rel-coor>1192, 720, 312</rel-coor>
1247          <spread>0, 0.5</spread>
1248          <emission-velocity>40, 10</emission-velocity>
1249          <size>50, 50</size>
1250          <rate>8</rate>
1251        </PlaneEmitter>
1252      </emitters>
1253    </SpriteParticles>
1254
1255
1256    <SpriteParticles>
1257      <name>Large Steam in Lobby</name>
1258      <type>sprite</type>
1259      <texture>steam01.png</texture>
1260      <max-count>100</max-count>
1261      <life-span>8, 2</life-span>
1262      <radius>0.0, 100.0, 50.0</radius>
1263      <mass>0.0, 1.0, .3</mass>
1264      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1265      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1266      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1267      <precache>0</precache>
1268      <emitters>
1269        <PlaneEmitter>
1270          <name>SteamEmitter</name>
1271          <rel-coor>1312, 720, 272</rel-coor>
1272          <spread>0, 0.5</spread>
1273          <emission-velocity>40, 10</emission-velocity>
1274          <size>35, 130</size>
1275          <rate>8</rate>
1276        </PlaneEmitter>
1277      </emitters>
1278    </SpriteParticles>
1279    <SpriteParticles>
1280      <name>Large Steam in Lobby</name>
1281      <type>sprite</type>
1282      <texture>steam01.png</texture>
1283      <max-count>100</max-count>
1284      <life-span>8, 2</life-span>
1285      <radius>0.0, 100.0, 50.0</radius>
1286      <mass>0.0, 1.0, .3</mass>
1287      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1288      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1289      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1290      <precache>0</precache>
1291      <emitters>
1292        <PlaneEmitter>
1293          <name>SteamEmitter</name>
1294          <rel-coor>1312, 720, -272</rel-coor>
1295          <spread>0, 0.5</spread>
1296          <emission-velocity>40, 10</emission-velocity>
1297          <size>35, 130</size>
1298          <rate>8</rate>
1299        </PlaneEmitter>
1300      </emitters>
1301    </SpriteParticles>
1302
1303
1304    <SpriteParticles>
1305      <name>Broken Pipe in Lobby</name>
1306      <type>sprite</type>
1307      <texture>steam01.png</texture>
1308      <max-count>100</max-count>
1309      <life-span>3, 0</life-span>
1310      <radius>0.0, 20.0, 10.0</radius>
1311      <mass>0.0, 1.0, .3</mass>
1312      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1313      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1314      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1315      <precache>0</precache>
1316      <emitters>
1317        <PlaneEmitter>
1318          <name>SteamEmitter</name>
1319          <rel-coor>316, 744, 64</rel-coor>
1320          <rel-dir>-1.57, 1, 0, 0</rel-dir>
1321          <spread>0, 0.5</spread>
1322          <emission-velocity>60, 10</emission-velocity>
1323          <ext-force>0,60,0</ext-force>
1324          <size>5, 3</size>
1325          <rate>30</rate>
1326        </PlaneEmitter>
1327      </emitters>
1328    </SpriteParticles>
1329
1330
1331    <SpriteParticles>
1332      <name>energy core (cyan pillar)</name>
1333      <type>sprite</type>
1334      <texture>steam01.png</texture>
1335      <max-count>500</max-count>
1336      <life-span>0.4, 0.25</life-span>
1337      <radius>0.0, 125.0, 50.0</radius>
1338      <mass>0.0, 1.0, .3</mass>
1339      <color>0.0, 0.0, 1.0, 1.0, 0.5</color>
1340      <color>0.5, 0.0, 0.6, 0.6, 0.2</color>
1341      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1342      <precache>0</precache>
1343      <emitters>
1344        <PlaneEmitter>
1345          <name>SteamEmitter</name>
1346          <rel-coor>2304, 384, 0</rel-coor>
1347          <rel-dir>-1.57, 1, 0, 0</rel-dir>
1348          <spread>0, 0</spread>
1349          <emission-velocity>0, 10</emission-velocity>
1350          <size>0, 1850</size>
1351          <rate>600</rate>
1352        </PlaneEmitter>
1353      </emitters>
1354    </SpriteParticles>
1355    <SpriteParticles>
1356      <name>energy core (white bubbles in cyan pillar)</name>
1357      <type>sprite</type>
1358      <texture>steam01.png</texture>
1359      <max-count>500</max-count>
1360      <life-span>2.2, 0</life-span>
1361      <radius>0.0, 50.0, 25.0</radius>
1362      <mass>0.0, 1.0, .3</mass>
1363      <color>0.0, 0.0, 0.0, 0.0, 0.0</color>
1364      <color>0.3, 1.0, 1.0, 1.0, 0.7</color>
1365      <color>1.0, 1.0, 1.0, 1.0, 0.7</color>
1366      <precache>0</precache>
1367      <emitters>
1368        <PlaneEmitter>
1369          <name>SteamEmitter</name>
1370          <rel-coor>2304, -768, 0</rel-coor>
1371          <spread>0, 0</spread>
1372          <emission-velocity>1000, 0</emission-velocity>
1373          <size>0, 0</size>
1374          <rate>100</rate>
1375        </PlaneEmitter>
1376      </emitters>
1377    </SpriteParticles>
1378
1379
1380    <SpriteParticles>
1381      <name>Steam at side of cave</name>
1382      <type>sprite</type>
1383      <texture>steam01.png</texture>
1384      <max-count>100</max-count>
1385      <life-span>16, 2</life-span>
1386      <radius>0.0, 75.0, 25.0</radius>
1387      <mass>0.0, 1.0, .3</mass>
1388      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1389      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1390      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1391      <precache>0</precache>
1392      <emitters>
1393        <PlaneEmitter>
1394          <name>SteamEmitter</name>
1395          <rel-coor>2304, 720, 736</rel-coor>
1396          <spread>0, 0</spread>
1397          <emission-velocity>40, 10</emission-velocity>
1398          <size>50, 50</size>
1399          <rate>6</rate>
1400        </PlaneEmitter>
1401      </emitters>
1402    </SpriteParticles>
1403    <SpriteParticles>
1404      <name>Steam at side of cave</name>
1405      <type>sprite</type>
1406      <texture>steam01.png</texture>
1407      <max-count>200</max-count>
1408      <life-span>16, 2</life-span>
1409      <radius>0.0, 75.0, 25.0</radius>
1410      <mass>0.0, 1.0, .3</mass>
1411      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
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1413      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
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1416        <PlaneEmitter>
1417          <name>SteamEmitter</name>
1418          <rel-coor>2304, 720, -736</rel-coor>
1419          <spread>0, 0</spread>
1420          <emission-velocity>40, 10</emission-velocity>
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1422          <rate>6</rate>
1423        </PlaneEmitter>
1424      </emitters>
1425    </SpriteParticles>
1426    <SpriteParticles>
1427      <name>Steam at front of cave</name>
1428      <type>sprite</type>
1429      <texture>steam01.png</texture>
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1434      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
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1436      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
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1438      <emitters>
1439        <PlaneEmitter>
1440          <name>SteamEmitter</name>
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1445          <rate>5</rate>
1446        </PlaneEmitter>
1447      </emitters>
1448    </SpriteParticles>
1449
1450
1451    <SpriteParticles>
1452      <name>white energy pillar 1/2 in engine-room</name>
1453      <type>sprite</type>
1454      <texture>steam01.png</texture>
1455      <max-count>500</max-count>
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1457      <radius>0.0, 50.0, 25.0</radius>
1458      <mass>0.0, 1.0, .3</mass>
1459      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1460      <precache>0</precache>
1461      <emitters>
1462        <PlaneEmitter>
1463          <name>SteamEmitter</name>
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1467          <size>0, 0</size>
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1469        </PlaneEmitter>
1470      </emitters>
1471    </SpriteParticles>
1472    <SpriteParticles>
1473      <name>cyan bubbles in energy pillar 1/2 in engine-room</name>
1474      <type>sprite</type>
1475      <texture>steam01.png</texture>
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1477      <life-span>2.5, 0</life-span>
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1479      <mass>0.0, 1.0, .3</mass>
1480      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
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1483        <PlaneEmitter>
1484          <name>SteamEmitter</name>
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1489          <rate>10</rate>
1490        </PlaneEmitter>
1491      </emitters>
1492    </SpriteParticles>
1493    <SpriteParticles>
1494      <name>white energy pillar 2/2 in engine-room</name>
1495      <type>sprite</type>
1496      <texture>steam01.png</texture>
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1498      <life-span>0.3, 0</life-span>
1499      <radius>0.0, 50.0, 25.0</radius>
1500      <mass>0.0, 1.0, .3</mass>
1501      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
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1504        <PlaneEmitter>
1505          <name>SteamEmitter</name>
1506          <rel-coor>3856, 800, 80</rel-coor>
1507          <spread>0, 0</spread>
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1511        </PlaneEmitter>
1512      </emitters>
1513    </SpriteParticles>
1514    <SpriteParticles>
1515      <name>cyan bubbles in energy pillar 2/2 in engine-room</name>
1516      <type>sprite</type>
1517      <texture>steam01.png</texture>
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1519      <life-span>2.5, 0</life-span>
1520      <radius>0.0, 100.0, 50.0</radius>
1521      <mass>0.0, 1.0, .3</mass>
1522      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1523      <precache>0</precache>
1524      <emitters>
1525        <PlaneEmitter>
1526          <name>SteamEmitter</name>
1527          <rel-coor>3856, 800, 80</rel-coor>
1528          <spread>0, 0</spread>
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1530          <size>0, 0</size>
1531          <rate>10</rate>
1532        </PlaneEmitter>
1533      </emitters>
1534    </SpriteParticles>
1535
1536
1537    <SpriteParticles>
1538      <name>white energy ray in engine-room (top)</name>
1539      <type>sprite</type>
1540      <texture>steam01.png</texture>
1541      <max-count>500</max-count>
1542      <life-span>1, 0</life-span>
1543      <radius>0.0, 50.0, 25.0</radius>
1544      <mass>0.0, 1.0, .3</mass>
1545      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1546      <precache>0</precache>
1547      <emitters>
1548        <PlaneEmitter>
1549          <name>SteamEmitter</name>
1550          <rel-coor>2992, 1176, 0</rel-coor>
1551          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
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1556        </PlaneEmitter>
1557      </emitters>
1558    </SpriteParticles>
1559    <SpriteParticles>
1560      <name>cyan bubbles in energy ray in engine-room (top)</name>
1561      <type>sprite</type>
1562      <texture>steam01.png</texture>
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1566      <mass>0.0, 1.0, .3</mass>
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1568      <precache>0</precache>
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1570        <PlaneEmitter>
1571          <name>SteamEmitter</name>
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1578        </PlaneEmitter>
1579      </emitters>
1580    </SpriteParticles>
1581    <SpriteParticles>
1582      <name>white energy ray in engine-room (bottom)</name>
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1584      <texture>steam01.png</texture>
1585      <max-count>500</max-count>
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1588      <mass>0.0, 1.0, .3</mass>
1589      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1590      <precache>0</precache>
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1592        <PlaneEmitter>
1593          <name>SteamEmitter</name>
1594          <rel-coor>2880, 680, 0</rel-coor>
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1599          <rate>100</rate>
1600        </PlaneEmitter>
1601      </emitters>
1602    </SpriteParticles>
1603    <SpriteParticles>
1604      <name>cyan bubbles in energy ray in engine-room (bottom)</name>
1605      <type>sprite</type>
1606      <texture>steam01.png</texture>
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1609      <radius>0.0, 100.0, 50.0</radius>
1610      <mass>0.0, 1.0, .3</mass>
1611      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1612      <precache>0</precache>
1613      <emitters>
1614        <PlaneEmitter>
1615          <name>SteamEmitter</name>
1616          <rel-coor>2880, 680, 0</rel-coor>
1617          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1618          <spread>0, 0</spread>
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1620          <size>0, 0</size>
1621          <rate>10</rate>
1622        </PlaneEmitter>
1623      </emitters>
1624    </SpriteParticles>
1625    <SpriteParticles>
1626      <name>white energy ray in engine-room (left)</name>
1627      <type>sprite</type>
1628      <texture>steam01.png</texture>
1629      <max-count>500</max-count>
1630      <life-span>0.5, 0</life-span>
1631      <radius>0.0, 50.0, 25.0</radius>
1632      <mass>0.0, 1.0, .3</mass>
1633      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1634      <precache>0</precache>
1635      <emitters>
1636        <PlaneEmitter>
1637          <name>SteamEmitter</name>
1638          <rel-coor>3616, 680, 0</rel-coor>
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1640          <spread>0, 0</spread>
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1642          <size>0, 0</size>
1643          <rate>100</rate>
1644        </PlaneEmitter>
1645      </emitters>
1646    </SpriteParticles>
1647    <SpriteParticles>
1648      <name>cyan bubbles in energy ray in engine-room (left)</name>
1649      <type>sprite</type>
1650      <texture>steam01.png</texture>
1651      <max-count>500</max-count>
1652      <life-span>5, 0</life-span>
1653      <radius>0.0, 100.0, 50.0</radius>
1654      <mass>0.0, 1.0, .3</mass>
1655      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1656      <precache>0</precache>
1657      <emitters>
1658        <PlaneEmitter>
1659          <name>SteamEmitter</name>
1660          <rel-coor>3616, 680, 0</rel-coor>
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1662          <spread>0, 0</spread>
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1664          <size>0, 0</size>
1665          <rate>10</rate>
1666        </PlaneEmitter>
1667      </emitters>
1668    </SpriteParticles>
1669    <SpriteParticles>
1670      <name>white energy ray in engine-room (right)</name>
1671      <type>sprite</type>
1672      <texture>steam01.png</texture>
1673      <max-count>500</max-count>
1674      <life-span>0.5, 0</life-span>
1675      <radius>0.0, 50.0, 25.0</radius>
1676      <mass>0.0, 1.0, .3</mass>
1677      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1678      <precache>0</precache>
1679      <emitters>
1680        <PlaneEmitter>
1681          <name>SteamEmitter</name>
1682          <rel-coor>3616, 680, 0</rel-coor>
1683          <rel-dir>1.5707963, 1, 0, 0</rel-dir>
1684          <spread>0, 0</spread>
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1686          <size>0, 0</size>
1687          <rate>100</rate>
1688        </PlaneEmitter>
1689      </emitters>
1690    </SpriteParticles>
1691    <SpriteParticles>
1692      <name>cyan bubbles in energy ray in engine-room (right)</name>
1693      <type>sprite</type>
1694      <texture>steam01.png</texture>
1695      <max-count>500</max-count>
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1697      <radius>0.0, 100.0, 50.0</radius>
1698      <mass>0.0, 1.0, .3</mass>
1699      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1700      <precache>0</precache>
1701      <emitters>
1702        <PlaneEmitter>
1703          <name>SteamEmitter</name>
1704          <rel-coor>3616, 680, 0</rel-coor>
1705          <rel-dir>1.5707963, 1, 0, 0</rel-dir>
1706          <spread>0, 0</spread>
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1708          <size>0, 0</size>
1709          <rate>10</rate>
1710        </PlaneEmitter>
1711      </emitters>
1712    </SpriteParticles>
1713
1714
1715    <SpriteParticles>
1716      <name>Steam before door to hangar</name>
1717      <type>sprite</type>
1718      <texture>steam01.png</texture>
1719      <max-count>200</max-count>
1720      <life-span>8, 2</life-span>
1721      <radius>0.0, 100.0, 50.0</radius>
1722      <mass>0.0, 1.0, .3</mass>
1723      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1724      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1725      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1726      <precache>0</precache>
1727      <emitters>
1728        <PlaneEmitter>
1729          <name>SteamEmitter</name>
1730          <rel-coor>3808, 720, 352</rel-coor>
1731          <spread>0, 0.5</spread>
1732          <emission-velocity>40, 10</emission-velocity>
1733          <size>100, 40</size>
1734          <rate>5</rate>
1735        </PlaneEmitter>
1736      </emitters>
1737    </SpriteParticles>
1738    <SpriteParticles>
1739      <name>Steam before door to hangar</name>
1740      <type>sprite</type>
1741      <texture>steam01.png</texture>
1742      <max-count>200</max-count>
1743      <life-span>8, 2</life-span>
1744      <radius>0.0, 100.0, 50.0</radius>
1745      <mass>0.0, 1.0, .3</mass>
1746      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1747      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1748      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1749      <precache>0</precache>
1750      <emitters>
1751        <PlaneEmitter>
1752          <name>SteamEmitter</name>
1753          <rel-coor>3808, 720, -352</rel-coor>
1754          <spread>0, 0.5</spread>
1755          <emission-velocity>40, 10</emission-velocity>
1756          <size>100, 40</size>
1757          <rate>5</rate>
1758        </PlaneEmitter>
1759      </emitters>
1760    </SpriteParticles>
1761
1762
1763    <SpriteParticles>
1764      <name>Big steam in hangar</name>
1765      <type>sprite</type>
1766      <texture>steam01.png</texture>
1767      <max-count>300</max-count>
1768      <life-span>8, 2</life-span>
1769      <radius>0.0, 250.0, 100.0</radius>
1770      <mass>0.0, 1.0, .3</mass>
1771      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1772      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1773      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1774      <precache>0</precache>
1775      <emitters>
1776        <PlaneEmitter>
1777          <name>SteamEmitter</name>
1778          <rel-coor>4240, 672, 352</rel-coor>
1779          <spread>0, 0.5</spread>
1780          <emission-velocity>150, 10</emission-velocity>
1781          <size>100, 300</size>
1782          <rate>15</rate>
1783        </PlaneEmitter>
1784      </emitters>
1785    </SpriteParticles>
1786    <SpriteParticles>
1787      <name>Big steam in hangar</name>
1788      <type>sprite</type>
1789      <texture>steam01.png</texture>
1790      <max-count>300</max-count>
1791      <life-span>8, 2</life-span>
1792      <radius>0.0, 250.0, 100.0</radius>
1793      <mass>0.0, 1.0, .3</mass>
1794      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1795      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1796      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1797      <precache>0</precache>
1798      <emitters>
1799        <PlaneEmitter>
1800          <name>SteamEmitter</name>
1801          <rel-coor>5360, 672, 352</rel-coor>
1802          <spread>0, 0.5</spread>
1803          <emission-velocity>150, 10</emission-velocity>
1804          <size>100, 300</size>
1805          <rate>15</rate>
1806        </PlaneEmitter>
1807      </emitters>
1808    </SpriteParticles>
1809    <SpriteParticles>
1810      <name>Big steam in hangar</name>
1811      <type>sprite</type>
1812      <texture>steam01.png</texture>
1813      <max-count>300</max-count>
1814      <life-span>8, 2</life-span>
1815      <radius>0.0, 250.0, 100.0</radius>
1816      <mass>0.0, 1.0, .3</mass>
1817      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1818      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1819      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1820      <precache>0</precache>
1821      <emitters>
1822        <PlaneEmitter>
1823          <name>SteamEmitter</name>
1824          <rel-coor>5360, 672, -352</rel-coor>
1825          <spread>0, 0.5</spread>
1826          <emission-velocity>150, 10</emission-velocity>
1827          <size>100, 300</size>
1828          <rate>15</rate>
1829        </PlaneEmitter>
1830      </emitters>
1831    </SpriteParticles>
1832
1833
1834    <BspEntity>
1835      <Name>levels/maps/moonstation/hangar_flares006.bsp</Name>
1836      <Transparency>1, 1</Transparency>
1837    </BspEntity>
1838
1839
1840<!-- ### ENERGY CORE ### -->
1841    <SpriteParticles>
1842      <name>energy core (white bulb)</name>
1843      <type>sprite</type>
1844      <texture>steam01.png</texture>
1845      <max-count>500</max-count>
1846      <life-span>3, 0</life-span>
1847      <radius>0.0, 200.0, 100.0</radius>
1848      <mass>0.0, 1.0, .3</mass>
1849      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1850      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1851      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1852      <precache>0</precache>
1853      <emitters>
1854        <PlaneEmitter>
1855          <name>SteamEmitter</name>
1856          <rel-coor>2304, 832, 0</rel-coor>
1857          <spread>3.14259, 0</spread>
1858          <emission-velocity>200, 10</emission-velocity>
1859          <size>0, 0</size>
1860          <rate>100</rate>
1861        </PlaneEmitter>
1862      </emitters>
1863    </SpriteParticles>
1864    <SpriteParticles>
1865      <name>energy core (cyan bubbles in white bulb)</name>
1866      <type>sprite</type>
1867      <texture>steam01.png</texture>
1868      <max-count>500</max-count>
1869      <life-span>3, 0</life-span>
1870      <radius>0.0, 50.0, 25.0</radius>
1871      <mass>0.0, 1.0, .3</mass>
1872      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1873      <color>0.5, 0.0, 0.6, 0.6, 0.1</color>
1874      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1875      <precache>0</precache>
1876      <emitters>
1877        <PlaneEmitter>
1878          <name>SteamEmitter</name>
1879          <rel-coor>2304, 832, 0</rel-coor>
1880          <spread>3.14259, 0</spread>
1881          <emission-velocity>200, 10</emission-velocity>
1882          <size>0, 0</size>
1883          <rate>100</rate>
1884        </PlaneEmitter>
1885      </emitters>
1886    </SpriteParticles>
1887    <SpriteParticles>
1888      <name>energy core (cyan circles in white bulb)</name>
1889      <type>sprite</type>
1890      <texture>lense_flare/lens4.png</texture>
1891      <max-count>50</max-count>
1892      <life-span>3, 0</life-span>
1893      <radius>0.0, 100.0, 0.0</radius>
1894      <radius>1.0, 700.0, 0.0</radius>
1895      <mass>0.0, 1.0, .3</mass>
1896      <color>0.0, 0.0, 1.0, 1.0, 1.0</color>
1897      <color>0.8, 0.0, 1.0, 1.0, 1.0</color>
1898      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1899      <precache>0</precache>
1900      <emitters>
1901        <PlaneEmitter>
1902          <name>SteamEmitter</name>
1903          <rel-coor>2304, 832, 0</rel-coor>
1904          <spread>3.14259, 0</spread>
1905          <emission-velocity>0, 0</emission-velocity>
1906          <size>0, 0</size>
1907          <rate>3</rate>
1908        </PlaneEmitter>
1909      </emitters>
1910    </SpriteParticles>
1911
1912
1913    <SpriteParticles>
1914      <name>energy core (white energy ray 1/4)</name>
1915      <type>sprite</type>
1916      <texture>steam01.png</texture>
1917      <max-count>500</max-count>
1918      <life-span>0.8, 0</life-span>
1919      <radius>0.0, 50.0, 25.0</radius>
1920      <mass>0.0, 1.0, .3</mass>
1921      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1922      <precache>0</precache>
1923      <emitters>
1924        <PlaneEmitter>
1925          <name>SteamEmitter</name>
1926          <rel-coor>2304, 832, 0</rel-coor>
1927          <rel-dir>1.414214, 1, 1, 0</rel-dir>
1928          <spread>0, 0</spread>
1929          <emission-velocity>1000, 0</emission-velocity>
1930          <size>0, 0</size>
1931          <rate>100</rate>
1932        </PlaneEmitter>
1933      </emitters>
1934    </SpriteParticles>
1935    <SpriteParticles>
1936      <name>energy core (white energy ray 2/4)</name>
1937      <type>sprite</type>
1938      <texture>steam01.png</texture>
1939      <max-count>500</max-count>
1940      <life-span>0.8, 0</life-span>
1941      <radius>0.0, 50.0, 25.0</radius>
1942      <mass>0.0, 1.0, .3</mass>
1943      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1944      <precache>0</precache>
1945      <emitters>
1946        <PlaneEmitter>
1947          <name>SteamEmitter</name>
1948          <rel-coor>2304, 832, 0</rel-coor>
1949          <rel-dir>1.414214, -1, 1, 0</rel-dir>
1950          <spread>0, 0</spread>
1951          <emission-velocity>1000, 0</emission-velocity>
1952          <size>0, 0</size>
1953          <rate>100</rate>
1954        </PlaneEmitter>
1955      </emitters>
1956    </SpriteParticles>
1957    <SpriteParticles>
1958      <name>energy core (white energy ray 3/4)</name>
1959      <type>sprite</type>
1960      <texture>steam01.png</texture>
1961      <max-count>500</max-count>
1962      <life-span>0.8, 0</life-span>
1963      <radius>0.0, 50.0, 25.0</radius>
1964      <mass>0.0, 1.0, .3</mass>
1965      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1966      <precache>0</precache>
1967      <emitters>
1968        <PlaneEmitter>
1969          <name>SteamEmitter</name>
1970          <rel-coor>2304, 832, 0</rel-coor>
1971          <rel-dir>1.414214, 1, -1, 0</rel-dir>
1972          <spread>0, 0</spread>
1973          <emission-velocity>1000, 0</emission-velocity>
1974          <size>0, 0</size>
1975          <rate>100</rate>
1976        </PlaneEmitter>
1977      </emitters>
1978    </SpriteParticles>
1979    <SpriteParticles>
1980      <name>energy core (white energy ray 4/4)</name>
1981      <type>sprite</type>
1982      <texture>steam01.png</texture>
1983      <max-count>500</max-count>
1984      <life-span>0.8, 0</life-span>
1985      <radius>0.0, 50.0, 25.0</radius>
1986      <mass>0.0, 1.0, .3</mass>
1987      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1988      <precache>0</precache>
1989      <emitters>
1990        <PlaneEmitter>
1991          <name>SteamEmitter</name>
1992          <rel-coor>2304, 832, 0</rel-coor>
1993          <rel-dir>1.414214, -1, -1, 0</rel-dir>
1994          <spread>0, 0</spread>
1995          <emission-velocity>1000, 0</emission-velocity>
1996          <size>0, 0</size>
1997          <rate>100</rate>
1998        </PlaneEmitter>
1999      </emitters>
2000    </SpriteParticles>
2001
2002
2003    <SpriteParticles>
2004      <name>energy core (cyan bubbles in energy ray 1/4)</name>
2005      <type>sprite</type>
2006      <texture>steam01.png</texture>
2007      <max-count>500</max-count>
2008      <life-span>8, 0</life-span>
2009      <radius>0.0, 100.0, 50.0</radius>
2010      <mass>0.0, 1.0, .3</mass>
2011      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2012      <precache>0</precache>
2013      <emitters>
2014        <PlaneEmitter>
2015          <name>SteamEmitter</name>
2016          <rel-coor>2304, 832, 0</rel-coor>
2017          <rel-dir>1.414214, 1, 1, 0</rel-dir>
2018          <spread>0, 0</spread>
2019          <emission-velocity>100, 0</emission-velocity>
2020          <size>0, 0</size>
2021          <rate>10</rate>
2022        </PlaneEmitter>
2023      </emitters>
2024    </SpriteParticles>
2025    <SpriteParticles>
2026      <name>energy core (cyan bubbles in energy ray 2/4)</name>
2027      <type>sprite</type>
2028      <texture>steam01.png</texture>
2029      <max-count>500</max-count>
2030      <life-span>8, 0</life-span>
2031      <radius>0.0, 100.0, 50.0</radius>
2032      <mass>0.0, 1.0, .3</mass>
2033      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2034      <precache>0</precache>
2035      <emitters>
2036        <PlaneEmitter>
2037          <name>SteamEmitter</name>
2038          <rel-coor>2304, 832, 0</rel-coor>
2039          <rel-dir>1.414214, -1, 1, 0</rel-dir>
2040          <spread>0, 0</spread>
2041          <emission-velocity>100, 0</emission-velocity>
2042          <size>0, 0</size>
2043          <rate>10</rate>
2044        </PlaneEmitter>
2045      </emitters>
2046    </SpriteParticles>
2047    <SpriteParticles>
2048      <name>energy core (cyan bubbles in energy ray 3/4)</name>
2049      <type>sprite</type>
2050      <texture>steam01.png</texture>
2051      <max-count>500</max-count>
2052      <life-span>8, 0</life-span>
2053      <radius>0.0, 100.0, 50.0</radius>
2054      <mass>0.0, 1.0, .3</mass>
2055      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2056      <precache>0</precache>
2057      <emitters>
2058        <PlaneEmitter>
2059          <name>SteamEmitter</name>
2060          <rel-coor>2304, 832, 0</rel-coor>
2061          <rel-dir>1.414214, 1, -1, 0</rel-dir>
2062          <spread>0, 0</spread>
2063          <emission-velocity>100, 0</emission-velocity>
2064          <size>0, 0</size>
2065          <rate>10</rate>
2066        </PlaneEmitter>
2067      </emitters>
2068    </SpriteParticles>
2069    <SpriteParticles>
2070      <name>energy core (cyan bubbles in energy ray 4/4)</name>
2071      <type>sprite</type>
2072      <texture>steam01.png</texture>
2073      <max-count>500</max-count>
2074      <life-span>8, 0</life-span>
2075      <radius>0.0, 100.0, 50.0</radius>
2076      <mass>0.0, 1.0, .3</mass>
2077      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2078      <precache>0</precache>
2079      <emitters>
2080        <PlaneEmitter>
2081          <name>SteamEmitter</name>
2082          <rel-coor>2304, 832, 0</rel-coor>
2083          <rel-dir>1.414214, -1, -1, 0</rel-dir>
2084          <spread>0, 0</spread>
2085          <emission-velocity>100, 0</emission-velocity>
2086          <size>0, 0</size>
2087          <rate>10</rate>
2088        </PlaneEmitter>
2089      </emitters>
2090    </SpriteParticles>
2091<!-- ### ENERGY CORE ### -->
2092
2093
2094    <SkyBox>
2095      <name>Sky</name>
2096      <Materialset>textures/sky/simple_space</Materialset>
2097      <Size>150000</Size>
2098    </SkyBox>
2099  </WorldEntities>
2100
2101<!--  <Music>music/allgorythm-big_daddys_beat.ogg</Music> -->
2102
2103  <LightManager>
2104    <Lights>
2105      <Light>
2106        <diffuse-color>1,1,1</diffuse-color>
2107        <abs-coor>10000, 500, 0</abs-coor>
2108      </Light>
2109      <Light>
2110        <diffuse-color>1,1,1</diffuse-color>
2111        <abs-coor>-10000, 500, 0</abs-coor>
2112      </Light>
2113      <Light>
2114        <diffuse-color>1,1,1</diffuse-color>
2115        <abs-coor>0, 10000, 0</abs-coor>
2116      </Light>
2117      <Light>
2118        <diffuse-color>1,1,1</diffuse-color>
2119        <abs-coor>0, -10000, 0</abs-coor>
2120      </Light>
2121      <Light>
2122        <diffuse-color>1,1,1</diffuse-color>
2123        <abs-coor>0, 500, 10000</abs-coor>
2124      </Light>
2125      <Light>
2126        <diffuse-color>1,1,1</diffuse-color>
2127        <abs-coor>0, 500, -10000</abs-coor>
2128      </Light>
2129    </Lights>
2130    <ambient-color>1,1,1</ambient-color>
2131  </LightManager>
2132
2133</WorldDataFile>
2134
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