[5313] | 1 | material Orxonox/Red |
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| 2 | { |
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| 3 | technique |
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| 4 | { |
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| 5 | pass |
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| 6 | { |
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| 7 | lighting off |
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| 8 | scene_blend alpha_blend |
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| 9 | depth_check off |
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| 10 | |
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| 11 | texture_unit |
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| 12 | { |
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[7369] | 13 | texture bar2c.png |
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[5313] | 14 | } |
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| 15 | } |
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| 16 | } |
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| 17 | } |
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| 18 | |
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| 19 | material Orxonox/Yellow |
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| 20 | { |
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| 21 | technique |
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| 22 | { |
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| 23 | pass |
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| 24 | { |
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| 25 | lighting off |
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| 26 | scene_blend alpha_blend |
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| 27 | depth_check off |
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| 28 | |
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| 29 | texture_unit |
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| 30 | { |
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[7369] | 31 | texture bar2b.png |
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[5313] | 32 | } |
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| 33 | } |
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| 34 | } |
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| 35 | } |
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| 36 | |
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| 37 | material Orxonox/Green |
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| 38 | { |
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| 39 | technique |
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| 40 | { |
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| 41 | pass |
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| 42 | { |
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| 43 | lighting off |
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| 44 | scene_blend alpha_blend |
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| 45 | depth_check off |
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| 46 | |
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| 47 | texture_unit |
---|
| 48 | { |
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[7369] | 49 | texture bar2a.png |
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[5313] | 50 | } |
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| 51 | } |
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| 52 | } |
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| 53 | } |
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| 54 | |
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| 55 | material Orxonox/White |
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| 56 | { |
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| 57 | technique |
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| 58 | { |
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| 59 | pass |
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| 60 | { |
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| 61 | lighting off |
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| 62 | scene_blend alpha_blend |
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| 63 | depth_check off |
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| 64 | |
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| 65 | texture_unit |
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| 66 | { |
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[7369] | 67 | texture bar2.png |
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[5313] | 68 | } |
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| 69 | } |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | material Orxonox/Black |
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| 74 | { |
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| 75 | technique |
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| 76 | { |
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| 77 | pass |
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| 78 | { |
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| 79 | lighting off |
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| 80 | scene_blend alpha_blend |
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| 81 | depth_check off |
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| 82 | |
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| 83 | texture_unit |
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| 84 | { |
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[7369] | 85 | texture OrxonoxBlack.png |
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[5313] | 86 | } |
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| 87 | } |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | material Orxonox/BarBackground |
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| 92 | { |
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| 93 | technique |
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| 94 | { |
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| 95 | pass |
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| 96 | { |
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| 97 | lighting off |
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| 98 | scene_blend alpha_blend |
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| 99 | depth_check off |
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| 100 | |
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| 101 | texture_unit |
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| 102 | { |
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[7369] | 103 | texture bar1.png 2d 0 // no mipmapping |
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[5313] | 104 | } |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | |
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[5325] | 109 | material Orxonox/HealthBarBackground |
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| 110 | { |
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| 111 | technique |
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| 112 | { |
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| 113 | pass |
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| 114 | { |
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| 115 | lighting off |
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| 116 | scene_blend alpha_blend |
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| 117 | depth_check off |
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| 118 | |
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| 119 | texture_unit |
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| 120 | { |
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[7369] | 121 | texture healthbar_bg.png 2d 0 // no mipmapping |
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[5325] | 122 | } |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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[10686] | 126 | |
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[10738] | 127 | material Orxonox/BarIconBoost |
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| 128 | { |
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| 129 | technique |
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| 130 | { |
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| 131 | pass |
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| 132 | { |
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| 133 | lighting off |
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| 134 | scene_blend alpha_blend |
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| 135 | depth_check off |
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| 136 | |
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| 137 | texture_unit |
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| 138 | { |
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| 139 | texture bar_icon_boost.png 2d 0 // no mipmapping |
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| 140 | } |
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| 141 | } |
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| 142 | } |
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| 143 | } |
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| 144 | |
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[10747] | 145 | material Orxonox/BarIconShield |
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| 146 | { |
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| 147 | technique |
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| 148 | { |
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| 149 | pass |
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| 150 | { |
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| 151 | lighting off |
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| 152 | scene_blend alpha_blend |
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| 153 | depth_check off |
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| 154 | |
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| 155 | texture_unit |
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| 156 | { |
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| 157 | texture bar_icon_shield.png 2d 0 // no mipmapping |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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| 161 | } |
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| 162 | |
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[10738] | 163 | material Orxonox/BarIconSpeed |
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| 164 | { |
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| 165 | technique |
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| 166 | { |
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| 167 | pass |
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| 168 | { |
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| 169 | lighting off |
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| 170 | scene_blend alpha_blend |
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| 171 | depth_check off |
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| 172 | |
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| 173 | texture_unit |
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| 174 | { |
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| 175 | texture bar_icon_speed.png 2d 0 // no mipmapping |
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| 176 | } |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | material Orxonox/BarIconHealth |
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| 182 | { |
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| 183 | technique |
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| 184 | { |
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| 185 | pass |
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| 186 | { |
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| 187 | lighting off |
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| 188 | scene_blend alpha_blend |
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| 189 | depth_check off |
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| 190 | |
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| 191 | texture_unit |
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| 192 | { |
---|
| 193 | texture bar_icon_health.png 2d 0 // no mipmapping |
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| 194 | } |
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| 195 | } |
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| 196 | } |
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| 197 | } |
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| 198 | |
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[10686] | 199 | material Orxonox/WeaponSystemBackground |
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| 200 | { |
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| 201 | technique |
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| 202 | { |
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| 203 | pass |
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| 204 | { |
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| 205 | lighting off |
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| 206 | scene_blend alpha_blend |
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| 207 | depth_check off |
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| 208 | |
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| 209 | texture_unit |
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| 210 | { |
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| 211 | texture WeaponSystem.png 2d 0 // no mipmapping |
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| 212 | } |
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| 213 | } |
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| 214 | } |
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| 215 | } |
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| 216 | |
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[5313] | 217 | material Orxonox/Radar |
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| 218 | { |
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| 219 | technique |
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| 220 | { |
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| 221 | pass |
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| 222 | { |
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| 223 | lighting off |
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| 224 | scene_blend alpha_blend |
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| 225 | depth_check off |
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| 226 | |
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| 227 | texture_unit |
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| 228 | { |
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[7369] | 229 | texture radar.png |
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[5313] | 230 | } |
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| 231 | } |
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| 232 | } |
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| 233 | } |
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[9864] | 234 | |
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[9825] | 235 | material Orxonox/Radar3D |
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| 236 | { |
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| 237 | technique |
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| 238 | { |
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| 239 | pass |
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| 240 | { |
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| 241 | lighting off |
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| 242 | scene_blend alpha_blend |
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| 243 | depth_check off |
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[5313] | 244 | |
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[9825] | 245 | texture_unit |
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| 246 | { |
---|
| 247 | texture radar3D_2_0.png |
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| 248 | } |
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| 249 | } |
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| 250 | } |
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| 251 | } |
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| 252 | |
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[9864] | 253 | material Orxonox/Radar3DFront |
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| 254 | { |
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| 255 | technique |
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| 256 | { |
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| 257 | pass |
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| 258 | { |
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| 259 | lighting off |
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| 260 | scene_blend alpha_blend |
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| 261 | depth_check off |
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| 262 | |
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| 263 | texture_unit |
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| 264 | { |
---|
| 265 | texture radar3D_2_1.png |
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| 266 | } |
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| 267 | } |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | material Orxonox/Radar3DBack |
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| 272 | { |
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| 273 | technique |
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| 274 | { |
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| 275 | pass |
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| 276 | { |
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| 277 | lighting off |
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| 278 | scene_blend alpha_blend |
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| 279 | depth_check off |
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| 280 | |
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| 281 | texture_unit |
---|
| 282 | { |
---|
| 283 | texture radar3D_2_2.png |
---|
| 284 | } |
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| 285 | } |
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| 286 | } |
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| 287 | } |
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| 288 | |
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[5313] | 289 | material Orxonox/RadarSquare |
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| 290 | { |
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| 291 | technique |
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| 292 | { |
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| 293 | pass |
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| 294 | { |
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| 295 | lighting off |
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| 296 | scene_blend alpha_blend |
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| 297 | depth_check off |
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| 298 | |
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| 299 | texture_unit |
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| 300 | { |
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[7369] | 301 | texture RadarSquare.png |
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[5313] | 302 | } |
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| 303 | } |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | material Orxonox/RadarMarker |
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| 308 | { |
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| 309 | technique |
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| 310 | { |
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| 311 | pass |
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| 312 | { |
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| 313 | lighting off |
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| 314 | scene_blend alpha_blend |
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| 315 | depth_check off |
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| 316 | |
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| 317 | texture_unit |
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| 318 | { |
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[9864] | 319 | texture radar3D_2_1.png |
---|
[5313] | 320 | } |
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| 321 | } |
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| 322 | } |
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| 323 | } |
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| 324 | |
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| 325 | material Orxonox/WhiteDot |
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| 326 | { |
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| 327 | technique |
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| 328 | { |
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| 329 | pass |
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| 330 | { |
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| 331 | lighting off |
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| 332 | scene_blend alpha_blend |
---|
| 333 | depth_check off |
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| 334 | |
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| 335 | texture_unit |
---|
| 336 | { |
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[7369] | 337 | texture OrxonoxWhite.png |
---|
[5313] | 338 | } |
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| 339 | } |
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| 340 | } |
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| 341 | } |
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| 342 | |
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| 343 | material Orxonox/GreenDot |
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| 344 | { |
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| 345 | technique |
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| 346 | { |
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| 347 | pass |
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| 348 | { |
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| 349 | lighting off |
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| 350 | scene_blend alpha_blend |
---|
| 351 | depth_check off |
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| 352 | |
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| 353 | texture_unit |
---|
| 354 | { |
---|
[7369] | 355 | texture OrxonoxWhite.png |
---|
[5313] | 356 | colour_op_ex modulate src_manual src_current 0 1 0 |
---|
| 357 | } |
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| 358 | } |
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| 359 | } |
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| 360 | } |
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| 361 | |
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| 362 | material Orxonox/NavArrows |
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| 363 | { |
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| 364 | technique |
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| 365 | { |
---|
| 366 | pass |
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| 367 | { |
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| 368 | lighting off |
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| 369 | scene_blend alpha_blend |
---|
| 370 | depth_check off |
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| 371 | |
---|
| 372 | texture_unit |
---|
| 373 | { |
---|
[7369] | 374 | texture arrows.png |
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[5313] | 375 | } |
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| 376 | } |
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| 377 | } |
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| 378 | } |
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| 379 | |
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| 380 | material Orxonox/NavTDC |
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| 381 | { |
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| 382 | technique |
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| 383 | { |
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| 384 | pass |
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| 385 | { |
---|
| 386 | lighting off |
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| 387 | scene_blend alpha_blend |
---|
| 388 | depth_check off |
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| 389 | |
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| 390 | texture_unit |
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| 391 | { |
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[7369] | 392 | texture tdc.png |
---|
[5313] | 393 | } |
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| 394 | } |
---|
| 395 | } |
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| 396 | } |
---|
| 397 | |
---|
| 398 | material Orxonox/NavCrosshair |
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| 399 | { |
---|
| 400 | technique |
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| 401 | { |
---|
| 402 | pass |
---|
| 403 | { |
---|
| 404 | lighting off |
---|
| 405 | scene_blend add |
---|
| 406 | depth_check off |
---|
| 407 | |
---|
| 408 | texture_unit |
---|
| 409 | { |
---|
[7369] | 410 | texture crosshair2.png |
---|
[5313] | 411 | } |
---|
| 412 | } |
---|
| 413 | } |
---|
| 414 | } |
---|
| 415 | |
---|
| 416 | material Orxonox/Crosshair |
---|
| 417 | { |
---|
| 418 | technique |
---|
| 419 | { |
---|
| 420 | pass |
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| 421 | { |
---|
| 422 | lighting off |
---|
| 423 | scene_blend alpha_blend |
---|
| 424 | depth_check off |
---|
| 425 | |
---|
| 426 | texture_unit |
---|
| 427 | { |
---|
[7369] | 428 | texture crosshair.png |
---|
[5313] | 429 | } |
---|
| 430 | } |
---|
| 431 | } |
---|
| 432 | } |
---|
[6002] | 433 | |
---|
| 434 | material Orxonox/Crosshair3 |
---|
| 435 | { |
---|
| 436 | technique |
---|
| 437 | { |
---|
| 438 | pass |
---|
| 439 | { |
---|
| 440 | lighting off |
---|
| 441 | scene_blend alpha_blend |
---|
| 442 | depth_check off |
---|
| 443 | |
---|
| 444 | texture_unit |
---|
| 445 | { |
---|
[6678] | 446 | texture crosshair3.png 2d 0 //do not make any mipmaps |
---|
[6002] | 447 | } |
---|
| 448 | } |
---|
| 449 | } |
---|
[6198] | 450 | } |
---|
| 451 | |
---|
| 452 | material Orxonox/CenterOverlay |
---|
| 453 | { |
---|
| 454 | technique |
---|
| 455 | { |
---|
| 456 | pass |
---|
| 457 | { |
---|
| 458 | lighting off |
---|
| 459 | scene_blend alpha_blend |
---|
| 460 | depth_check off |
---|
| 461 | |
---|
| 462 | texture_unit |
---|
| 463 | { |
---|
[6678] | 464 | texture centeroverlay.png 2d 0 // no mipmapping |
---|
[6198] | 465 | } |
---|
| 466 | } |
---|
| 467 | } |
---|
| 468 | } |
---|
| 469 | |
---|
[6288] | 470 | material Orxonox/DirectionArrows1 |
---|
[6198] | 471 | { |
---|
| 472 | technique |
---|
| 473 | { |
---|
| 474 | pass |
---|
| 475 | { |
---|
| 476 | lighting off |
---|
| 477 | scene_blend alpha_blend |
---|
| 478 | depth_check off |
---|
| 479 | |
---|
| 480 | texture_unit |
---|
| 481 | { |
---|
[6678] | 482 | texture directionarrows1.png 2d 0 // no mipmapping |
---|
[6198] | 483 | } |
---|
| 484 | } |
---|
| 485 | } |
---|
[6288] | 486 | } |
---|
| 487 | |
---|
| 488 | material Orxonox/DirectionArrows2 |
---|
| 489 | { |
---|
| 490 | technique |
---|
| 491 | { |
---|
| 492 | pass |
---|
| 493 | { |
---|
| 494 | lighting off |
---|
| 495 | scene_blend alpha_blend |
---|
| 496 | depth_check off |
---|
| 497 | |
---|
| 498 | texture_unit |
---|
| 499 | { |
---|
[6678] | 500 | texture directionarrows2.png 2d 0 // no mipmapping |
---|
[6288] | 501 | } |
---|
| 502 | } |
---|
| 503 | } |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | material Orxonox/DirectionArrows3 |
---|
| 507 | { |
---|
| 508 | technique |
---|
| 509 | { |
---|
| 510 | pass |
---|
| 511 | { |
---|
| 512 | lighting off |
---|
| 513 | scene_blend alpha_blend |
---|
| 514 | depth_check off |
---|
| 515 | |
---|
| 516 | texture_unit |
---|
| 517 | { |
---|
[6678] | 518 | texture directionarrows3.png 2d 0 // no mipmapping |
---|
[6288] | 519 | } |
---|
| 520 | } |
---|
| 521 | } |
---|
| 522 | } |
---|
| 523 | |
---|
| 524 | material Orxonox/DirectionArrows4 |
---|
| 525 | { |
---|
| 526 | technique |
---|
| 527 | { |
---|
| 528 | pass |
---|
| 529 | { |
---|
| 530 | lighting off |
---|
| 531 | scene_blend alpha_blend |
---|
| 532 | depth_check off |
---|
| 533 | |
---|
| 534 | texture_unit |
---|
| 535 | { |
---|
[6678] | 536 | texture directionarrows4.png 2d 0 // no mipmapping |
---|
[6288] | 537 | } |
---|
| 538 | } |
---|
| 539 | } |
---|
[6309] | 540 | } |
---|
| 541 | |
---|
| 542 | material Orxonox/DamageOverlayTop |
---|
| 543 | { |
---|
| 544 | technique |
---|
| 545 | { |
---|
| 546 | pass |
---|
| 547 | { |
---|
| 548 | lighting off |
---|
| 549 | scene_blend alpha_blend |
---|
| 550 | depth_check off |
---|
| 551 | |
---|
| 552 | texture_unit |
---|
| 553 | { |
---|
[6678] | 554 | texture damageoverlaytop.png 2d 0 // no mipmapping |
---|
[6309] | 555 | } |
---|
| 556 | } |
---|
| 557 | } |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | material Orxonox/DamageOverlayRight |
---|
| 561 | { |
---|
| 562 | technique |
---|
| 563 | { |
---|
| 564 | pass |
---|
| 565 | { |
---|
| 566 | lighting off |
---|
| 567 | scene_blend alpha_blend |
---|
| 568 | depth_check off |
---|
| 569 | |
---|
| 570 | texture_unit |
---|
| 571 | { |
---|
[6678] | 572 | texture damageoverlayright.png 2d 0 // no mipmapping |
---|
[6309] | 573 | } |
---|
| 574 | } |
---|
| 575 | } |
---|
| 576 | } |
---|
| 577 | |
---|
| 578 | material Orxonox/DamageOverlayBottom |
---|
| 579 | { |
---|
| 580 | technique |
---|
| 581 | { |
---|
| 582 | pass |
---|
| 583 | { |
---|
| 584 | lighting off |
---|
| 585 | scene_blend alpha_blend |
---|
| 586 | depth_check off |
---|
| 587 | |
---|
| 588 | texture_unit |
---|
| 589 | { |
---|
[6678] | 590 | texture damageoverlaybottom.png 2d 0 // no mipmapping |
---|
[6309] | 591 | } |
---|
| 592 | } |
---|
| 593 | } |
---|
| 594 | } |
---|
| 595 | |
---|
| 596 | material Orxonox/DamageOverlayLeft |
---|
| 597 | { |
---|
| 598 | technique |
---|
| 599 | { |
---|
| 600 | pass |
---|
| 601 | { |
---|
| 602 | lighting off |
---|
| 603 | scene_blend alpha_blend |
---|
| 604 | depth_check off |
---|
| 605 | |
---|
| 606 | texture_unit |
---|
| 607 | { |
---|
[6678] | 608 | texture damageoverlayleft.png 2d 0 // no mipmapping |
---|
[6309] | 609 | } |
---|
| 610 | } |
---|
| 611 | } |
---|
[6678] | 612 | } |
---|
[10686] | 613 | |
---|
| 614 | material Orxonox/WSHUD_Weapon |
---|
| 615 | { |
---|
| 616 | technique |
---|
| 617 | { |
---|
| 618 | pass |
---|
| 619 | { |
---|
| 620 | lighting off |
---|
| 621 | scene_blend alpha_blend |
---|
| 622 | depth_check off |
---|
| 623 | |
---|
| 624 | texture_unit |
---|
| 625 | { |
---|
| 626 | texture WSHUD_Weapon.png 2d 0 // no mipmapping |
---|
| 627 | } |
---|
| 628 | } |
---|
| 629 | } |
---|
| 630 | } |
---|
| 631 | |
---|
| 632 | material Orxonox/WSHUD_Ready |
---|
| 633 | { |
---|
| 634 | technique |
---|
| 635 | { |
---|
| 636 | pass |
---|
| 637 | { |
---|
| 638 | lighting off |
---|
| 639 | scene_blend alpha_blend |
---|
| 640 | depth_check off |
---|
| 641 | |
---|
| 642 | texture_unit |
---|
| 643 | { |
---|
| 644 | texture WSHUD_Ready.png 2d 0 // no mipmapping |
---|
| 645 | } |
---|
| 646 | } |
---|
| 647 | } |
---|
| 648 | } |
---|
| 649 | |
---|
| 650 | material Orxonox/WSHUD_Reloading |
---|
| 651 | { |
---|
| 652 | technique |
---|
| 653 | { |
---|
| 654 | pass |
---|
| 655 | { |
---|
| 656 | lighting off |
---|
| 657 | scene_blend alpha_blend |
---|
| 658 | depth_check off |
---|
| 659 | |
---|
| 660 | texture_unit |
---|
| 661 | { |
---|
| 662 | texture WSHUD_Reloading.png 2d 0 // no mipmapping |
---|
| 663 | } |
---|
| 664 | } |
---|
| 665 | } |
---|
| 666 | } |
---|
| 667 | |
---|
| 668 | material Orxonox/WSHUD_Empty |
---|
| 669 | { |
---|
| 670 | technique |
---|
| 671 | { |
---|
| 672 | pass |
---|
| 673 | { |
---|
| 674 | lighting off |
---|
| 675 | scene_blend alpha_blend |
---|
| 676 | depth_check off |
---|
| 677 | |
---|
| 678 | texture_unit |
---|
| 679 | { |
---|
| 680 | texture WSHUD_Empty.png 2d 0 // no mipmapping |
---|
| 681 | } |
---|
| 682 | } |
---|
| 683 | } |
---|
| 684 | } |
---|
| 685 | |
---|
| 686 | material Orxonox/WSHUD_MunitionShare |
---|
| 687 | { |
---|
| 688 | technique |
---|
| 689 | { |
---|
| 690 | pass |
---|
| 691 | { |
---|
| 692 | lighting off |
---|
| 693 | scene_blend alpha_blend |
---|
| 694 | depth_check off |
---|
| 695 | |
---|
| 696 | texture_unit |
---|
| 697 | { |
---|
| 698 | texture WSHUD_MunitionShare.png 2d 0 // no mipmapping |
---|
| 699 | } |
---|
| 700 | } |
---|
| 701 | } |
---|
| 702 | } |
---|
| 703 | |
---|
| 704 | material Orxonox/WSHUD_MunitionSeparate |
---|
| 705 | { |
---|
| 706 | technique |
---|
| 707 | { |
---|
| 708 | pass |
---|
| 709 | { |
---|
| 710 | lighting off |
---|
| 711 | scene_blend alpha_blend |
---|
| 712 | depth_check off |
---|
| 713 | |
---|
| 714 | texture_unit |
---|
| 715 | { |
---|
| 716 | texture WSHUD_MunitionSeparate.png 2d 0 // no mipmapping |
---|
| 717 | } |
---|
| 718 | } |
---|
| 719 | } |
---|
| 720 | } |
---|
| 721 | |
---|
| 722 | material Orxonox/WSHUD_MunitionStack |
---|
| 723 | { |
---|
| 724 | technique |
---|
| 725 | { |
---|
| 726 | pass |
---|
| 727 | { |
---|
| 728 | lighting off |
---|
| 729 | scene_blend alpha_blend |
---|
| 730 | depth_check off |
---|
| 731 | |
---|
| 732 | texture_unit |
---|
| 733 | { |
---|
| 734 | texture WSHUD_MunitionStack.png 2d 0 // no mipmapping |
---|
| 735 | } |
---|
| 736 | } |
---|
| 737 | } |
---|
| 738 | } |
---|
| 739 | |
---|
| 740 | material Orxonox/WSHUD_Replenish |
---|
| 741 | { |
---|
| 742 | technique |
---|
| 743 | { |
---|
| 744 | pass |
---|
| 745 | { |
---|
| 746 | lighting off |
---|
| 747 | scene_blend alpha_blend |
---|
| 748 | depth_check off |
---|
| 749 | |
---|
| 750 | texture_unit |
---|
| 751 | { |
---|
| 752 | texture WSHUD_Replenish.png 2d 0 // no mipmapping |
---|
| 753 | } |
---|
| 754 | } |
---|
| 755 | } |
---|
| 756 | } |
---|
| 757 | |
---|
| 758 | material Orxonox/WSHUD_WM_Unknown |
---|
| 759 | { |
---|
| 760 | technique |
---|
| 761 | { |
---|
| 762 | pass |
---|
| 763 | { |
---|
| 764 | lighting off |
---|
| 765 | scene_blend alpha_blend |
---|
| 766 | depth_check off |
---|
| 767 | |
---|
| 768 | texture_unit |
---|
| 769 | { |
---|
| 770 | texture WSHUD_WM_Unknown.png 2d 0 // no mipmapping |
---|
| 771 | } |
---|
| 772 | } |
---|
| 773 | } |
---|
| 774 | } |
---|
| 775 | |
---|
| 776 | material Orxonox/WSHUD_WM_HsW01 |
---|
| 777 | { |
---|
| 778 | technique |
---|
| 779 | { |
---|
| 780 | pass |
---|
| 781 | { |
---|
| 782 | lighting off |
---|
| 783 | scene_blend alpha_blend |
---|
| 784 | depth_check off |
---|
| 785 | |
---|
| 786 | texture_unit |
---|
| 787 | { |
---|
| 788 | texture WSHUD_WM_HsW01.png 2d 0 // no mipmapping |
---|
| 789 | } |
---|
| 790 | } |
---|
| 791 | } |
---|
| 792 | } |
---|
| 793 | |
---|
| 794 | material Orxonox/WSHUD_WM_LightningGun |
---|
| 795 | { |
---|
| 796 | technique |
---|
| 797 | { |
---|
| 798 | pass |
---|
| 799 | { |
---|
| 800 | lighting off |
---|
| 801 | scene_blend alpha_blend |
---|
| 802 | depth_check off |
---|
| 803 | |
---|
| 804 | texture_unit |
---|
| 805 | { |
---|
| 806 | texture WSHUD_WM_LightningGun.png 2d 0 // no mipmapping |
---|
| 807 | } |
---|
| 808 | } |
---|
| 809 | } |
---|
| 810 | } |
---|
| 811 | |
---|
| 812 | material Orxonox/WSHUD_WM_SplitGun |
---|
| 813 | { |
---|
| 814 | technique |
---|
| 815 | { |
---|
| 816 | pass |
---|
| 817 | { |
---|
| 818 | lighting off |
---|
| 819 | scene_blend alpha_blend |
---|
| 820 | depth_check off |
---|
| 821 | |
---|
| 822 | texture_unit |
---|
| 823 | { |
---|
| 824 | texture WSHUD_WM_SplitGun.png 2d 0 // no mipmapping |
---|
| 825 | } |
---|
| 826 | } |
---|
| 827 | } |
---|
| 828 | } |
---|
| 829 | |
---|
| 830 | material Orxonox/WSHUD_WM_SimpleRocketFire |
---|
| 831 | { |
---|
| 832 | technique |
---|
| 833 | { |
---|
| 834 | pass |
---|
| 835 | { |
---|
| 836 | lighting off |
---|
| 837 | scene_blend alpha_blend |
---|
| 838 | depth_check off |
---|
| 839 | |
---|
| 840 | texture_unit |
---|
| 841 | { |
---|
| 842 | texture WSHUD_WM_SimpleRocketFire.png 2d 0 // no mipmapping |
---|
| 843 | } |
---|
| 844 | } |
---|
| 845 | } |
---|
| 846 | } |
---|
| 847 | |
---|
| 848 | material Orxonox/WSHUD_WM_RocketFire |
---|
| 849 | { |
---|
| 850 | technique |
---|
| 851 | { |
---|
| 852 | pass |
---|
| 853 | { |
---|
| 854 | lighting off |
---|
| 855 | scene_blend alpha_blend |
---|
| 856 | depth_check off |
---|
| 857 | |
---|
| 858 | texture_unit |
---|
| 859 | { |
---|
| 860 | texture WSHUD_WM_RocketFire.png 2d 0 // no mipmapping |
---|
| 861 | } |
---|
| 862 | } |
---|
| 863 | } |
---|
| 864 | } |
---|
| 865 | |
---|
| 866 | material Orxonox/WSHUD_WM_IceGun |
---|
| 867 | { |
---|
| 868 | technique |
---|
| 869 | { |
---|
| 870 | pass |
---|
| 871 | { |
---|
| 872 | lighting off |
---|
| 873 | scene_blend alpha_blend |
---|
| 874 | depth_check off |
---|
| 875 | |
---|
| 876 | texture_unit |
---|
| 877 | { |
---|
| 878 | texture WSHUD_WM_IceGun.png 2d 0 // no mipmapping |
---|
| 879 | } |
---|
| 880 | } |
---|
| 881 | } |
---|
| 882 | } |
---|
| 883 | |
---|
| 884 | material Orxonox/WSHUD_WM_GravityBombFire |
---|
| 885 | { |
---|
| 886 | technique |
---|
| 887 | { |
---|
| 888 | pass |
---|
| 889 | { |
---|
| 890 | lighting off |
---|
| 891 | scene_blend alpha_blend |
---|
| 892 | depth_check off |
---|
| 893 | |
---|
| 894 | texture_unit |
---|
| 895 | { |
---|
| 896 | texture WSHUD_WM_GravityBombFire.png 2d 0 // no mipmapping |
---|
| 897 | } |
---|
| 898 | } |
---|
| 899 | } |
---|
| 900 | } |
---|
| 901 | |
---|
| 902 | material Orxonox/WSHUD_WM_FusionFire |
---|
| 903 | { |
---|
| 904 | technique |
---|
| 905 | { |
---|
| 906 | pass |
---|
| 907 | { |
---|
| 908 | lighting off |
---|
| 909 | scene_blend alpha_blend |
---|
| 910 | depth_check off |
---|
| 911 | |
---|
| 912 | texture_unit |
---|
| 913 | { |
---|
| 914 | texture WSHUD_WM_FusionFire.png 2d 0 // no mipmapping |
---|
| 915 | } |
---|
| 916 | } |
---|
| 917 | } |
---|
| 918 | } |
---|
| 919 | |
---|
| 920 | material Orxonox/WSHUD_WM_LaserFire |
---|
| 921 | { |
---|
| 922 | technique |
---|
| 923 | { |
---|
| 924 | pass |
---|
| 925 | { |
---|
| 926 | lighting off |
---|
| 927 | scene_blend alpha_blend |
---|
| 928 | depth_check off |
---|
| 929 | |
---|
| 930 | texture_unit |
---|
| 931 | { |
---|
| 932 | texture WSHUD_WM_LaserFire.png 2d 0 // no mipmapping |
---|
| 933 | } |
---|
| 934 | } |
---|
| 935 | } |
---|
| 936 | } |
---|
| 937 | |
---|
| 938 | material Orxonox/WSHUD_WM_EnergyDrink |
---|
| 939 | { |
---|
| 940 | technique |
---|
| 941 | { |
---|
| 942 | pass |
---|
| 943 | { |
---|
| 944 | lighting off |
---|
| 945 | scene_blend alpha_blend |
---|
| 946 | depth_check off |
---|
| 947 | |
---|
| 948 | texture_unit |
---|
| 949 | { |
---|
| 950 | texture WSHUD_WM_EnergyDrink.png 2d 0 // no mipmapping |
---|
| 951 | } |
---|
| 952 | } |
---|
| 953 | } |
---|
| 954 | } |
---|