Changeset 10686 for data/trunk/materials/Orxonox.material
- Timestamp:
- Oct 24, 2015, 9:54:59 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/trunk/materials/Orxonox.material
r9864 r10686 124 124 } 125 125 } 126 127 material Orxonox/WeaponSystemBackground 128 { 129 technique 130 { 131 pass 132 { 133 lighting off 134 scene_blend alpha_blend 135 depth_check off 136 137 texture_unit 138 { 139 texture WeaponSystem.png 2d 0 // no mipmapping 140 } 141 } 142 } 143 } 144 126 145 material Orxonox/Radar 127 146 { … … 520 539 } 521 540 } 541 542 material Orxonox/WSHUD_Weapon 543 { 544 technique 545 { 546 pass 547 { 548 lighting off 549 scene_blend alpha_blend 550 depth_check off 551 552 texture_unit 553 { 554 texture WSHUD_Weapon.png 2d 0 // no mipmapping 555 } 556 } 557 } 558 } 559 560 material Orxonox/WSHUD_Ready 561 { 562 technique 563 { 564 pass 565 { 566 lighting off 567 scene_blend alpha_blend 568 depth_check off 569 570 texture_unit 571 { 572 texture WSHUD_Ready.png 2d 0 // no mipmapping 573 } 574 } 575 } 576 } 577 578 material Orxonox/WSHUD_Reloading 579 { 580 technique 581 { 582 pass 583 { 584 lighting off 585 scene_blend alpha_blend 586 depth_check off 587 588 texture_unit 589 { 590 texture WSHUD_Reloading.png 2d 0 // no mipmapping 591 } 592 } 593 } 594 } 595 596 material Orxonox/WSHUD_Empty 597 { 598 technique 599 { 600 pass 601 { 602 lighting off 603 scene_blend alpha_blend 604 depth_check off 605 606 texture_unit 607 { 608 texture WSHUD_Empty.png 2d 0 // no mipmapping 609 } 610 } 611 } 612 } 613 614 material Orxonox/WSHUD_MunitionShare 615 { 616 technique 617 { 618 pass 619 { 620 lighting off 621 scene_blend alpha_blend 622 depth_check off 623 624 texture_unit 625 { 626 texture WSHUD_MunitionShare.png 2d 0 // no mipmapping 627 } 628 } 629 } 630 } 631 632 material Orxonox/WSHUD_MunitionSeparate 633 { 634 technique 635 { 636 pass 637 { 638 lighting off 639 scene_blend alpha_blend 640 depth_check off 641 642 texture_unit 643 { 644 texture WSHUD_MunitionSeparate.png 2d 0 // no mipmapping 645 } 646 } 647 } 648 } 649 650 material Orxonox/WSHUD_MunitionStack 651 { 652 technique 653 { 654 pass 655 { 656 lighting off 657 scene_blend alpha_blend 658 depth_check off 659 660 texture_unit 661 { 662 texture WSHUD_MunitionStack.png 2d 0 // no mipmapping 663 } 664 } 665 } 666 } 667 668 material Orxonox/WSHUD_Replenish 669 { 670 technique 671 { 672 pass 673 { 674 lighting off 675 scene_blend alpha_blend 676 depth_check off 677 678 texture_unit 679 { 680 texture WSHUD_Replenish.png 2d 0 // no mipmapping 681 } 682 } 683 } 684 } 685 686 material Orxonox/WSHUD_WM_Unknown 687 { 688 technique 689 { 690 pass 691 { 692 lighting off 693 scene_blend alpha_blend 694 depth_check off 695 696 texture_unit 697 { 698 texture WSHUD_WM_Unknown.png 2d 0 // no mipmapping 699 } 700 } 701 } 702 } 703 704 material Orxonox/WSHUD_WM_HsW01 705 { 706 technique 707 { 708 pass 709 { 710 lighting off 711 scene_blend alpha_blend 712 depth_check off 713 714 texture_unit 715 { 716 texture WSHUD_WM_HsW01.png 2d 0 // no mipmapping 717 } 718 } 719 } 720 } 721 722 material Orxonox/WSHUD_WM_LightningGun 723 { 724 technique 725 { 726 pass 727 { 728 lighting off 729 scene_blend alpha_blend 730 depth_check off 731 732 texture_unit 733 { 734 texture WSHUD_WM_LightningGun.png 2d 0 // no mipmapping 735 } 736 } 737 } 738 } 739 740 material Orxonox/WSHUD_WM_SplitGun 741 { 742 technique 743 { 744 pass 745 { 746 lighting off 747 scene_blend alpha_blend 748 depth_check off 749 750 texture_unit 751 { 752 texture WSHUD_WM_SplitGun.png 2d 0 // no mipmapping 753 } 754 } 755 } 756 } 757 758 material Orxonox/WSHUD_WM_SimpleRocketFire 759 { 760 technique 761 { 762 pass 763 { 764 lighting off 765 scene_blend alpha_blend 766 depth_check off 767 768 texture_unit 769 { 770 texture WSHUD_WM_SimpleRocketFire.png 2d 0 // no mipmapping 771 } 772 } 773 } 774 } 775 776 material Orxonox/WSHUD_WM_RocketFire 777 { 778 technique 779 { 780 pass 781 { 782 lighting off 783 scene_blend alpha_blend 784 depth_check off 785 786 texture_unit 787 { 788 texture WSHUD_WM_RocketFire.png 2d 0 // no mipmapping 789 } 790 } 791 } 792 } 793 794 material Orxonox/WSHUD_WM_IceGun 795 { 796 technique 797 { 798 pass 799 { 800 lighting off 801 scene_blend alpha_blend 802 depth_check off 803 804 texture_unit 805 { 806 texture WSHUD_WM_IceGun.png 2d 0 // no mipmapping 807 } 808 } 809 } 810 } 811 812 material Orxonox/WSHUD_WM_GravityBombFire 813 { 814 technique 815 { 816 pass 817 { 818 lighting off 819 scene_blend alpha_blend 820 depth_check off 821 822 texture_unit 823 { 824 texture WSHUD_WM_GravityBombFire.png 2d 0 // no mipmapping 825 } 826 } 827 } 828 } 829 830 material Orxonox/WSHUD_WM_FusionFire 831 { 832 technique 833 { 834 pass 835 { 836 lighting off 837 scene_blend alpha_blend 838 depth_check off 839 840 texture_unit 841 { 842 texture WSHUD_WM_FusionFire.png 2d 0 // no mipmapping 843 } 844 } 845 } 846 } 847 848 material Orxonox/WSHUD_WM_LaserFire 849 { 850 technique 851 { 852 pass 853 { 854 lighting off 855 scene_blend alpha_blend 856 depth_check off 857 858 texture_unit 859 { 860 texture WSHUD_WM_LaserFire.png 2d 0 // no mipmapping 861 } 862 } 863 } 864 } 865 866 material Orxonox/WSHUD_WM_EnergyDrink 867 { 868 technique 869 { 870 pass 871 { 872 lighting off 873 scene_blend alpha_blend 874 depth_check off 875 876 texture_unit 877 { 878 texture WSHUD_WM_EnergyDrink.png 2d 0 // no mipmapping 879 } 880 } 881 } 882 }
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