Line | |
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1 | compositor Glow |
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2 | { |
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3 | technique |
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4 | { |
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5 | texture rt_output target_width target_height PF_A8R8G8B8 |
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6 | texture glowMap target_width_scaled 0.25 target_height_scaled 0.25 PF_A8R8G8B8 |
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7 | texture blurX target_width_scaled 0.25 target_height_scaled 0.25 PF_A8R8G8B8 |
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8 | texture blurXY target_width_scaled 0.25 target_height_scaled 0.25 PF_A8R8G8B8 |
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9 | |
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10 | //Fetch scene contents. |
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11 | target rt_output |
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12 | { |
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13 | input previous |
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14 | } |
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15 | |
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16 | //Get scene rendered with 'Glow' scheme |
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17 | target glowMap |
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18 | { |
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19 | input none |
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20 | material_scheme glow |
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21 | pass clear |
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22 | { |
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23 | } |
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24 | pass render_scene |
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25 | { |
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26 | } |
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27 | } |
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28 | |
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29 | //Blur it along X. |
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30 | target blurX |
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31 | { |
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32 | input none |
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33 | pass render_quad |
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34 | { |
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35 | material GlowCompositorMat/GlowX |
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36 | input 0 glowMap |
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37 | } |
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38 | } |
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39 | |
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40 | //Blur it along Y. |
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41 | target blurXY |
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42 | { |
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43 | input none |
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44 | pass render_quad |
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45 | { |
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46 | material GlowCompositorMat/GlowY |
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47 | input 0 blurX |
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48 | } |
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49 | } |
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50 | |
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51 | //add to original, and output. |
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52 | target_output |
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53 | { |
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54 | input none |
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55 | pass render_quad |
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56 | { |
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57 | material GlowCompositorMat/GlowBlend |
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58 | input 0 rt_output |
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59 | input 1 blurXY |
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60 | } |
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61 | } |
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62 | } |
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63 | } |
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