[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __CompositionTargetPass_H__ |
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| 30 | #define __CompositionTargetPass_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreIteratorWrappers.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | /** Object representing one render to a RenderTarget or Viewport in the Ogre Composition |
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| 37 | framework. |
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| 38 | */ |
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| 39 | class _OgreExport CompositionTargetPass |
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| 40 | { |
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| 41 | public: |
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| 42 | CompositionTargetPass(CompositionTechnique *parent); |
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| 43 | ~CompositionTargetPass(); |
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| 44 | |
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| 45 | /** Input mode of a TargetPass |
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| 46 | */ |
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| 47 | enum InputMode |
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| 48 | { |
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| 49 | IM_NONE, // No input |
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| 50 | IM_PREVIOUS // Output of previous Composition in chain |
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| 51 | }; |
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| 52 | typedef std::vector<CompositionPass *> Passes; |
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| 53 | typedef VectorIterator<Passes> PassIterator; |
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| 54 | |
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| 55 | /** Set input mode of this TargetPass |
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| 56 | */ |
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| 57 | void setInputMode(InputMode mode); |
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| 58 | /** Get input mode */ |
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| 59 | InputMode getInputMode() const; |
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| 60 | |
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| 61 | /** Set output local texture name */ |
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| 62 | void setOutputName(const String &out); |
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| 63 | /** Get output local texture name */ |
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| 64 | const String &getOutputName() const; |
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| 65 | |
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| 66 | /** Set "only initial" flag. This makes that this target pass is only executed initially |
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| 67 | after the effect has been enabled. |
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| 68 | */ |
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| 69 | void setOnlyInitial(bool value); |
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| 70 | /** Get "only initial" flag. |
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| 71 | */ |
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| 72 | bool getOnlyInitial(); |
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| 73 | |
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| 74 | /** Set the scene visiblity mask used by this pass |
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| 75 | */ |
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| 76 | void setVisibilityMask(uint32 mask); |
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| 77 | /** Get the scene visiblity mask used by this pass |
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| 78 | */ |
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| 79 | uint32 getVisibilityMask(); |
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| 80 | |
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| 81 | /** Set the material scheme used by this target pass. |
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| 82 | @remarks |
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| 83 | Only applicable to targets that render the scene as |
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| 84 | one of their passes. |
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| 85 | @see Technique::setScheme. |
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| 86 | */ |
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| 87 | void setMaterialScheme(const String& schemeName); |
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| 88 | /** Get the material scheme used by this target pass. |
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| 89 | @remarks |
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| 90 | Only applicable to targets that render the scene as |
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| 91 | one of their passes. |
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| 92 | @see Technique::setScheme. |
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| 93 | */ |
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| 94 | const String& getMaterialScheme(void) const; |
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| 95 | |
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| 96 | /** Set whether shadows are enabled in this target pass. |
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| 97 | @remarks |
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| 98 | Only applicable to targets that render the scene as |
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| 99 | one of their passes. |
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| 100 | */ |
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| 101 | void setShadowsEnabled(bool enabled); |
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| 102 | /** Get whether shadows are enabled in this target pass. |
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| 103 | @remarks |
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| 104 | Only applicable to targets that render the scene as |
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| 105 | one of their passes. |
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| 106 | */ |
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| 107 | bool getShadowsEnabled(void) const; |
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| 108 | /** Set the scene LOD bias used by this pass. The default is 1.0, |
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| 109 | everything below that means lower quality, higher means higher quality. |
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| 110 | */ |
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| 111 | void setLodBias(float bias); |
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| 112 | /** Get the scene LOD bias used by this pass |
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| 113 | */ |
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| 114 | float getLodBias(); |
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| 115 | |
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| 116 | /** Create a new pass, and return a pointer to it. |
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| 117 | */ |
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| 118 | CompositionPass *createPass(); |
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| 119 | /** Remove a pass. It will also be destroyed. |
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| 120 | */ |
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| 121 | void removePass(size_t idx); |
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| 122 | /** Get a pass. |
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| 123 | */ |
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| 124 | CompositionPass *getPass(size_t idx); |
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| 125 | /** Get the number of passes. |
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| 126 | */ |
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| 127 | size_t getNumPasses(); |
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| 128 | |
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| 129 | /** Remove all passes |
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| 130 | */ |
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| 131 | void removeAllPasses(); |
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| 132 | |
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| 133 | /** Get an iterator over the Passes in this TargetPass. */ |
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| 134 | PassIterator getPassIterator(void); |
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| 135 | |
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| 136 | /** Get parent object */ |
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| 137 | CompositionTechnique *getParent(); |
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| 138 | |
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| 139 | /** Determine if this target pass is supported on the current rendering device. |
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| 140 | */ |
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| 141 | bool _isSupported(void); |
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| 142 | |
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| 143 | private: |
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| 144 | /// Parent technique |
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| 145 | CompositionTechnique *mParent; |
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| 146 | /// Input name |
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| 147 | InputMode mInputMode; |
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| 148 | /// (local) output texture |
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| 149 | String mOutputName; |
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| 150 | /// Passes |
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| 151 | Passes mPasses; |
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| 152 | /// This target pass is only executed initially after the effect |
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| 153 | /// has been enabled. |
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| 154 | bool mOnlyInitial; |
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| 155 | /// Visibility mask for this render |
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| 156 | uint32 mVisibilityMask; |
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| 157 | /// LOD bias of this render |
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| 158 | float mLodBias; |
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| 159 | /// Material scheme name |
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| 160 | String mMaterialScheme; |
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| 161 | /// Shadows option |
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| 162 | bool mShadowsEnabled; |
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| 163 | }; |
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| 164 | |
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| 165 | } |
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| 166 | |
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| 167 | #endif |
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