[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __OverlayManager_H__ |
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| 30 | #define __OverlayManager_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreSingleton.h" |
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| 34 | #include "OgreStringVector.h" |
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| 35 | #include "OgreOverlay.h" |
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| 36 | #include "OgreScriptLoader.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** Manages Overlay objects, parsing them from .overlay files and |
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| 41 | storing a lookup library of them. Alo manages the creation of |
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| 42 | OverlayContainers and OverlayElements, used for non-interactive 2D |
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| 43 | elements such as HUDs. |
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| 44 | */ |
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| 45 | class _OgreExport OverlayManager : public Singleton<OverlayManager>, public ScriptLoader |
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| 46 | { |
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| 47 | public: |
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| 48 | typedef std::map<String, Overlay*> OverlayMap; |
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| 49 | typedef std::map<String, OverlayElement*> ElementMap; |
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| 50 | protected: |
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| 51 | OverlayMap mOverlayMap; |
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| 52 | StringVector mScriptPatterns; |
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| 53 | |
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| 54 | void parseNewElement( DataStreamPtr& chunk, String& elemType, String& elemName, |
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| 55 | bool isContainer, Overlay* pOverlay, bool isTemplate, String templateName = String(""), OverlayContainer* container = 0); |
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| 56 | void parseAttrib( const String& line, Overlay* pOverlay); |
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| 57 | void parseElementAttrib( const String& line, Overlay* pOverlay, OverlayElement* pElement ); |
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| 58 | void skipToNextCloseBrace(DataStreamPtr& chunk); |
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| 59 | void skipToNextOpenBrace(DataStreamPtr& chunk); |
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| 60 | |
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| 61 | int mLastViewportWidth, mLastViewportHeight; |
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| 62 | bool mViewportDimensionsChanged; |
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| 63 | |
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| 64 | bool parseChildren( DataStreamPtr& chunk, const String& line, |
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| 65 | Overlay* pOverlay, bool isTemplate, OverlayContainer* parent = NULL); |
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| 66 | |
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| 67 | typedef std::map<String, OverlayElementFactory*> FactoryMap; |
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| 68 | FactoryMap mFactories; |
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| 69 | |
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| 70 | ElementMap mInstances; |
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| 71 | ElementMap mTemplates; |
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| 72 | |
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| 73 | typedef std::set<String> LoadedScripts; |
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| 74 | LoadedScripts mLoadedScripts; |
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| 75 | |
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| 76 | |
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| 77 | |
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| 78 | |
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| 79 | ElementMap& getElementMap(bool isTemplate); |
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| 80 | |
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| 81 | OverlayElement* createOverlayElementImpl(const String& typeName, const String& instanceName, ElementMap& elementMap); |
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| 82 | |
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| 83 | OverlayElement* getOverlayElementImpl(const String& name, ElementMap& elementMap); |
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| 84 | |
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| 85 | void destroyOverlayElementImpl(const String& instanceName, ElementMap& elementMap); |
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| 86 | |
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| 87 | void destroyOverlayElementImpl(OverlayElement* pInstance, ElementMap& elementMap); |
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| 88 | |
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| 89 | void destroyAllOverlayElementsImpl(ElementMap& elementMap); |
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| 90 | |
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| 91 | public: |
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| 92 | OverlayManager(); |
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| 93 | virtual ~OverlayManager(); |
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| 94 | |
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| 95 | /// @copydoc ScriptLoader::getScriptPatterns |
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| 96 | const StringVector& getScriptPatterns(void) const; |
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| 97 | /// @copydoc ScriptLoader::parseScript |
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| 98 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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| 99 | /// @copydoc ScriptLoader::getLoadingOrder |
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| 100 | Real getLoadingOrder(void) const; |
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| 101 | |
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| 102 | /** Create a new Overlay. */ |
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| 103 | Overlay* create(const String& name); |
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| 104 | /** Retrieve an Overlay by name |
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| 105 | @returns A pointer to the Overlay, or 0 if not found |
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| 106 | */ |
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| 107 | Overlay* getByName(const String& name); |
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| 108 | /** Destroys an existing overlay by name */ |
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| 109 | void destroy(const String& name); |
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| 110 | /** Destroys an existing overlay */ |
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| 111 | void destroy(Overlay* overlay); |
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| 112 | /** Destroys all existing overlays */ |
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| 113 | void destroyAll(void); |
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| 114 | typedef MapIterator<OverlayMap> OverlayMapIterator; |
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| 115 | OverlayMapIterator getOverlayIterator(void); |
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| 116 | |
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| 117 | /** Internal method for queueing the visible overlays for rendering. */ |
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| 118 | void _queueOverlaysForRendering(Camera* cam, RenderQueue* pQueue, Viewport *vp); |
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| 119 | |
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| 120 | /** Method for determining if the viewport has changed dimensions. |
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| 121 | @remarks This is used by pixel-based OverlayElements to work out if they need to |
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| 122 | reclaculate their sizes. |
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| 123 | */ |
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| 124 | bool hasViewportChanged(void) const; |
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| 125 | |
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| 126 | /** Gets the height of the destination viewport in pixels. */ |
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| 127 | int getViewportHeight(void) const; |
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| 128 | |
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| 129 | /** Gets the width of the destination viewport in pixels. */ |
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| 130 | int getViewportWidth(void) const; |
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| 131 | Real getViewportAspectRatio(void) const; |
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| 132 | |
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| 133 | |
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| 134 | /** Creates a new OverlayElement of the type requested. |
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| 135 | @remarks |
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| 136 | The type of element to create is passed in as a string because this |
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| 137 | allows plugins to register new types of component. |
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| 138 | @param typeName The type of element to create. |
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| 139 | @param instanceName The name to give the new instance. |
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| 140 | */ |
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| 141 | OverlayElement* createOverlayElement(const String& typeName, const String& instanceName, bool isTemplate = false); |
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| 142 | |
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| 143 | /** Gets a reference to an existing element. */ |
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| 144 | OverlayElement* getOverlayElement(const String& name, bool isTemplate = false); |
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| 145 | |
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| 146 | /** Destroys a OverlayElement. |
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| 147 | @remarks |
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| 148 | Make sure you're not still using this in an Overlay. If in |
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| 149 | doubt, let OGRE destroy elements on shutdown. |
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| 150 | */ |
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| 151 | void destroyOverlayElement(const String& instanceName, bool isTemplate = false); |
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| 152 | |
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| 153 | /** Destroys a OverlayElement. |
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| 154 | @remarks |
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| 155 | Make sure you're not still using this in an Overlay. If in |
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| 156 | doubt, let OGRE destroy elements on shutdown. |
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| 157 | */ |
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| 158 | void destroyOverlayElement(OverlayElement* pInstance, bool isTemplate = false); |
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| 159 | |
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| 160 | /** Destroys all the OverlayElement created so far. |
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| 161 | @remarks |
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| 162 | Best to leave this to the engine to call internally, there |
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| 163 | should rarely be a need to call it yourself. |
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| 164 | */ |
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| 165 | void destroyAllOverlayElements(bool isTemplate = false); |
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| 166 | |
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| 167 | /** Registers a new OverlayElementFactory with this manager. |
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| 168 | @remarks |
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| 169 | Should be used by plugins or other apps wishing to provide |
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| 170 | a new OverlayElement subclass. |
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| 171 | */ |
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| 172 | void addOverlayElementFactory(OverlayElementFactory* elemFactory); |
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| 173 | |
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| 174 | OverlayElement* createOverlayElementFromTemplate(const String& templateName, const String& typeName, const String& instanceName, bool isTemplate = false); |
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| 175 | /** |
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| 176 | * @remarks |
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| 177 | * Creates a new OverlayElement object from the specified template name. The new |
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| 178 | * object's name, and all of it's children, will be instanceName/orignalName. |
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| 179 | */ |
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| 180 | OverlayElement* cloneOverlayElementFromTemplate(const String& templateName, const String& instanceName); |
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| 181 | |
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| 182 | OverlayElement* createOverlayElementFromFactory(const String& typeName, const String& instanceName); |
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| 183 | |
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| 184 | typedef MapIterator<ElementMap> TemplateIterator; |
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| 185 | /** Returns an iterator over all templates in this manager.*/ |
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| 186 | TemplateIterator getTemplateIterator () |
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| 187 | { |
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| 188 | return TemplateIterator (mTemplates.begin (), mTemplates.end ()) ; |
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| 189 | } |
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| 190 | /* Returns whether the Element with the given name is a Template */ |
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| 191 | bool isTemplate (String strName) const { |
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| 192 | return (mTemplates.find (strName) != mTemplates.end()) ; |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** Override standard Singleton retrieval. |
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| 197 | @remarks |
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| 198 | Why do we do this? Well, it's because the Singleton |
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| 199 | implementation is in a .h file, which means it gets compiled |
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| 200 | into anybody who includes it. This is needed for the |
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| 201 | Singleton template to work, but we actually only want it |
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| 202 | compiled into the implementation of the class based on the |
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| 203 | Singleton, not all of them. If we don't change this, we get |
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| 204 | link errors when trying to use the Singleton-based class from |
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| 205 | an outside dll. |
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| 206 | @par |
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| 207 | This method just delegates to the template version anyway, |
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| 208 | but the implementation stays in this single compilation unit, |
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| 209 | preventing link errors. |
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| 210 | */ |
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| 211 | static OverlayManager& getSingleton(void); |
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| 212 | /** Override standard Singleton retrieval. |
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| 213 | @remarks |
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| 214 | Why do we do this? Well, it's because the Singleton |
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| 215 | implementation is in a .h file, which means it gets compiled |
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| 216 | into anybody who includes it. This is needed for the |
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| 217 | Singleton template to work, but we actually only want it |
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| 218 | compiled into the implementation of the class based on the |
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| 219 | Singleton, not all of them. If we don't change this, we get |
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| 220 | link errors when trying to use the Singleton-based class from |
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| 221 | an outside dll. |
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| 222 | @par |
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| 223 | This method just delegates to the template version anyway, |
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| 224 | but the implementation stays in this single compilation unit, |
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| 225 | preventing link errors. |
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| 226 | */ |
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| 227 | static OverlayManager* getSingletonPtr(void); |
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| 228 | }; |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | } |
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| 233 | |
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| 234 | |
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| 235 | #endif |
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