[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreTextureManager.h" |
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| 31 | #include "OgreException.h" |
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| 32 | #include "OgrePixelFormat.h" |
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| 33 | |
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| 34 | namespace Ogre { |
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| 35 | //----------------------------------------------------------------------- |
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| 36 | template<> TextureManager* Singleton<TextureManager>::ms_Singleton = 0; |
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| 37 | TextureManager* TextureManager::getSingletonPtr(void) |
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| 38 | { |
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| 39 | return ms_Singleton; |
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| 40 | } |
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| 41 | TextureManager& TextureManager::getSingleton(void) |
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| 42 | { |
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| 43 | assert( ms_Singleton ); return ( *ms_Singleton ); |
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| 44 | } |
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| 45 | //----------------------------------------------------------------------- |
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| 46 | TextureManager::TextureManager(void) |
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| 47 | : mPreferredIntegerBitDepth(0) |
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| 48 | , mPreferredFloatBitDepth(0) |
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| 49 | , mDefaultNumMipmaps(MIP_UNLIMITED) |
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| 50 | { |
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| 51 | mResourceType = "Texture"; |
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| 52 | mLoadOrder = 75.0f; |
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| 53 | |
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| 54 | // Subclasses should register (when this is fully constructed) |
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| 55 | } |
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| 56 | //----------------------------------------------------------------------- |
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| 57 | TextureManager::~TextureManager() |
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| 58 | { |
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| 59 | // subclasses should unregister with resource group manager |
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| 60 | |
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| 61 | } |
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| 62 | //----------------------------------------------------------------------- |
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| 63 | TexturePtr TextureManager::load(const String &name, const String& group, |
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| 64 | TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat) |
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| 65 | { |
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| 66 | ResourceCreateOrRetrieveResult res = createOrRetrieve(name, group); |
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| 67 | TexturePtr tex = res.first; |
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| 68 | // Was it created? |
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| 69 | if(res.second) |
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| 70 | { |
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| 71 | tex->setTextureType(texType); |
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| 72 | tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : |
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| 73 | static_cast<size_t>(numMipmaps)); |
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| 74 | tex->setGamma(gamma); |
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| 75 | tex->setTreatLuminanceAsAlpha(isAlpha); |
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| 76 | tex->setFormat(desiredFormat); |
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| 77 | } |
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| 78 | tex->load(); |
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| 79 | |
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| 80 | return tex; |
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| 81 | } |
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| 82 | |
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| 83 | //----------------------------------------------------------------------- |
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| 84 | TexturePtr TextureManager::loadImage( const String &name, const String& group, |
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| 85 | const Image &img, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat) |
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| 86 | { |
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| 87 | TexturePtr tex = create(name, group, true); |
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| 88 | |
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| 89 | tex->setTextureType(texType); |
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| 90 | tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : |
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| 91 | static_cast<size_t>(numMipmaps)); |
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| 92 | tex->setGamma(gamma); |
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| 93 | tex->setTreatLuminanceAsAlpha(isAlpha); |
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| 94 | tex->setFormat(desiredFormat); |
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| 95 | tex->loadImage(img); |
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| 96 | |
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| 97 | return tex; |
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| 98 | } |
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| 99 | //----------------------------------------------------------------------- |
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| 100 | TexturePtr TextureManager::loadRawData(const String &name, const String& group, |
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| 101 | DataStreamPtr& stream, ushort uWidth, ushort uHeight, |
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| 102 | PixelFormat format, TextureType texType, |
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| 103 | int numMipmaps, Real gamma) |
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| 104 | { |
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| 105 | TexturePtr tex = create(name, group, true); |
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| 106 | |
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| 107 | tex->setTextureType(texType); |
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| 108 | tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : |
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| 109 | static_cast<size_t>(numMipmaps)); |
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| 110 | tex->setGamma(gamma); |
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| 111 | tex->loadRawData(stream, uWidth, uHeight, format); |
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| 112 | |
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| 113 | return tex; |
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| 114 | } |
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| 115 | //----------------------------------------------------------------------- |
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| 116 | TexturePtr TextureManager::createManual(const String & name, const String& group, |
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| 117 | TextureType texType, uint width, uint height, uint depth, int numMipmaps, |
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| 118 | PixelFormat format, int usage, ManualResourceLoader* loader) |
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| 119 | { |
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| 120 | TexturePtr ret = create(name, group, true, loader); |
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| 121 | ret->setTextureType(texType); |
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| 122 | ret->setWidth(width); |
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| 123 | ret->setHeight(height); |
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| 124 | ret->setDepth(depth); |
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| 125 | ret->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps : |
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| 126 | static_cast<size_t>(numMipmaps)); |
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| 127 | ret->setFormat(format); |
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| 128 | ret->setUsage(usage); |
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| 129 | ret->createInternalResources(); |
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| 130 | return ret; |
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| 131 | } |
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| 132 | //----------------------------------------------------------------------- |
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| 133 | void TextureManager::setPreferredIntegerBitDepth(ushort bits, bool reloadTextures) |
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| 134 | { |
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| 135 | mPreferredIntegerBitDepth = bits; |
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| 136 | |
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| 137 | if (reloadTextures) |
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| 138 | { |
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| 139 | // Iterate throught all textures |
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| 140 | for (ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it) |
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| 141 | { |
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| 142 | Texture* texture = static_cast<Texture*>(it->second.get()); |
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| 143 | // Reload loaded and reloadable texture only |
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| 144 | if (texture->isLoaded() && texture->isReloadable()) |
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| 145 | { |
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| 146 | texture->unload(); |
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| 147 | texture->setDesiredIntegerBitDepth(bits); |
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| 148 | texture->load(); |
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| 149 | } |
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| 150 | else |
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| 151 | { |
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| 152 | texture->setDesiredIntegerBitDepth(bits); |
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| 153 | } |
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| 154 | } |
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| 155 | } |
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| 156 | } |
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| 157 | //----------------------------------------------------------------------- |
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| 158 | ushort TextureManager::getPreferredIntegerBitDepth(void) const |
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| 159 | { |
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| 160 | return mPreferredIntegerBitDepth; |
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| 161 | } |
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| 162 | //----------------------------------------------------------------------- |
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| 163 | void TextureManager::setPreferredFloatBitDepth(ushort bits, bool reloadTextures) |
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| 164 | { |
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| 165 | mPreferredFloatBitDepth = bits; |
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| 166 | |
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| 167 | if (reloadTextures) |
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| 168 | { |
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| 169 | // Iterate throught all textures |
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| 170 | for (ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it) |
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| 171 | { |
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| 172 | Texture* texture = static_cast<Texture*>(it->second.get()); |
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| 173 | // Reload loaded and reloadable texture only |
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| 174 | if (texture->isLoaded() && texture->isReloadable()) |
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| 175 | { |
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| 176 | texture->unload(); |
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| 177 | texture->setDesiredFloatBitDepth(bits); |
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| 178 | texture->load(); |
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| 179 | } |
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| 180 | else |
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| 181 | { |
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| 182 | texture->setDesiredFloatBitDepth(bits); |
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| 183 | } |
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| 184 | } |
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| 185 | } |
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| 186 | } |
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| 187 | //----------------------------------------------------------------------- |
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| 188 | ushort TextureManager::getPreferredFloatBitDepth(void) const |
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| 189 | { |
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| 190 | return mPreferredFloatBitDepth; |
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| 191 | } |
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| 192 | //----------------------------------------------------------------------- |
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| 193 | void TextureManager::setPreferredBitDepths(ushort integerBits, ushort floatBits, bool reloadTextures) |
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| 194 | { |
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| 195 | mPreferredIntegerBitDepth = integerBits; |
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| 196 | mPreferredFloatBitDepth = floatBits; |
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| 197 | |
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| 198 | if (reloadTextures) |
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| 199 | { |
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| 200 | // Iterate throught all textures |
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| 201 | for (ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it) |
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| 202 | { |
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| 203 | Texture* texture = static_cast<Texture*>(it->second.get()); |
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| 204 | // Reload loaded and reloadable texture only |
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| 205 | if (texture->isLoaded() && texture->isReloadable()) |
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| 206 | { |
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| 207 | texture->unload(); |
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| 208 | texture->setDesiredBitDepths(integerBits, floatBits); |
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| 209 | texture->load(); |
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| 210 | } |
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| 211 | else |
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| 212 | { |
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| 213 | texture->setDesiredBitDepths(integerBits, floatBits); |
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| 214 | } |
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| 215 | } |
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| 216 | } |
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| 217 | } |
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| 218 | //----------------------------------------------------------------------- |
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| 219 | void TextureManager::setDefaultNumMipmaps( size_t num ) |
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| 220 | { |
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| 221 | mDefaultNumMipmaps = num; |
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| 222 | } |
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| 223 | //----------------------------------------------------------------------- |
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| 224 | bool TextureManager::isFormatSupported(TextureType ttype, PixelFormat format, int usage) |
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| 225 | { |
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| 226 | return getNativeFormat(ttype, format, usage) == format; |
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| 227 | } |
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| 228 | //----------------------------------------------------------------------- |
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| 229 | bool TextureManager::isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage) |
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| 230 | { |
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| 231 | PixelFormat supportedFormat = getNativeFormat(ttype, format, usage); |
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| 232 | |
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| 233 | // Assume that same or greater number of bits means quality not degraded |
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| 234 | return PixelUtil::getNumElemBits(supportedFormat) >= PixelUtil::getNumElemBits(format); |
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| 235 | |
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| 236 | } |
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| 237 | } |
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