[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | /*************************************************************************** |
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| 30 | octree.h - description |
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| 31 | ------------------- |
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| 32 | begin : Mon Sep 30 2002 |
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| 33 | copyright : (C) 2002 by Jon Anderson |
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| 34 | email : janders@users.sf.net |
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| 35 | |
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| 36 | Enhancements 2003 - 2004 (C) The OGRE Team |
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| 37 | ***************************************************************************/ |
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| 38 | |
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| 39 | #ifndef OCTREE_H |
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| 40 | #define OCTREE_H |
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| 41 | |
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| 42 | #include <OgreAxisAlignedBox.h> |
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| 43 | #include <OgreWireBoundingBox.h> |
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| 44 | |
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| 45 | #include <list> |
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| 46 | |
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| 47 | namespace Ogre |
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| 48 | { |
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| 49 | |
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| 50 | class OctreeNode; |
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| 51 | |
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| 52 | typedef std::list < OctreeNode * > NodeList; |
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| 53 | |
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| 54 | |
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| 55 | /** Octree datastructure for managing scene nodes. |
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| 56 | @remarks |
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| 57 | This is a loose octree implementation, meaning that each |
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| 58 | octant child of the octree actually overlaps it's siblings by a factor |
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| 59 | of .5. This guarantees that any thing that is half the size of the parent will |
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| 60 | fit completely into a child, with no splitting necessary. |
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| 61 | */ |
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| 62 | |
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| 63 | class Octree |
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| 64 | { |
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| 65 | public: |
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| 66 | Octree( Octree * p ); |
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| 67 | ~Octree(); |
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| 68 | |
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| 69 | /** Adds an Octree scene node to this octree level. |
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| 70 | @remarks |
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| 71 | This is called by the OctreeSceneManager after |
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| 72 | it has determined the correct Octree to insert the node into. |
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| 73 | */ |
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| 74 | void _addNode( OctreeNode * ); |
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| 75 | |
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| 76 | /** Removes an Octree scene node to this octree level. |
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| 77 | */ |
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| 78 | void _removeNode( OctreeNode * ); |
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| 79 | |
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| 80 | /** Returns the number of scene nodes attached to this octree |
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| 81 | */ |
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| 82 | int numNodes() |
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| 83 | { |
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| 84 | return mNumNodes; |
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| 85 | }; |
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| 86 | |
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| 87 | /** The bounding box of the octree |
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| 88 | @remarks |
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| 89 | This is used for octant index determination and rendering, but not culling |
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| 90 | */ |
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| 91 | AxisAlignedBox mBox; |
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| 92 | WireBoundingBox* mWireBoundingBox; |
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| 93 | |
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| 94 | /** Creates the wire frame bounding box for this octant |
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| 95 | */ |
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| 96 | WireBoundingBox* getWireBoundingBox(); |
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| 97 | |
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| 98 | /** Vector containing the dimensions of this octree / 2 |
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| 99 | */ |
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| 100 | Vector3 mHalfSize; |
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| 101 | |
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| 102 | /** 3D array of children of this octree. |
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| 103 | @remarks |
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| 104 | Children are dynamically created as needed when nodes are inserted in the Octree. |
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| 105 | If, later, all the nodes are removed from the child, it is still kept around. |
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| 106 | */ |
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| 107 | Octree * mChildren[ 2 ][ 2 ][ 2 ]; |
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| 108 | |
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| 109 | /** Determines if this octree is twice as big as the given box. |
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| 110 | @remarks |
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| 111 | This method is used by the OctreeSceneManager to determine if the given |
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| 112 | box will fit into a child of this octree. |
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| 113 | */ |
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| 114 | bool _isTwiceSize( const AxisAlignedBox &box ) const; |
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| 115 | |
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| 116 | /** Returns the appropriate indexes for the child of this octree into which the box will fit. |
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| 117 | @remarks |
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| 118 | This is used by the OctreeSceneManager to determine which child to traverse next when |
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| 119 | finding the appropriate octree to insert the box. Since it is a loose octree, only the |
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| 120 | center of the box is checked to determine the octant. |
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| 121 | */ |
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| 122 | void _getChildIndexes( const AxisAlignedBox &, int *x, int *y, int *z ) const; |
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| 123 | |
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| 124 | /** Creates the AxisAlignedBox used for culling this octree. |
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| 125 | @remarks |
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| 126 | Since it's a loose octree, the culling bounds can be different than the actual bounds of the octree. |
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| 127 | */ |
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| 128 | void _getCullBounds( AxisAlignedBox * ) const; |
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| 129 | |
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| 130 | |
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| 131 | /** Public list of SceneNodes attached to this particular octree |
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| 132 | */ |
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| 133 | NodeList mNodes; |
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| 134 | |
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| 135 | protected: |
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| 136 | |
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| 137 | /** Increments the overall node count of this octree and all its parents |
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| 138 | */ |
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| 139 | inline void _ref() |
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| 140 | { |
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| 141 | mNumNodes++; |
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| 142 | |
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| 143 | if ( mParent != 0 ) mParent -> _ref(); |
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| 144 | }; |
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| 145 | |
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| 146 | /** Decrements the overall node count of this octree and all its parents |
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| 147 | */ |
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| 148 | inline void _unref() |
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| 149 | { |
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| 150 | mNumNodes--; |
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| 151 | |
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| 152 | if ( mParent != 0 ) mParent -> _unref(); |
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| 153 | }; |
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| 154 | |
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| 155 | ///number of SceneNodes in this octree and all its children. |
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| 156 | int mNumNodes; |
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| 157 | |
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| 158 | ///parent octree |
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| 159 | Octree * mParent; |
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| 160 | |
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| 161 | }; |
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| 162 | |
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| 163 | } |
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| 164 | |
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| 165 | #endif |
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| 166 | |
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| 167 | |
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