[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of the OGRE Reference Application, a layer built |
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| 4 | on top of OGRE(Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreRefAppBall.h" |
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| 30 | #include "OgreRefAppWorld.h" |
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| 31 | |
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| 32 | namespace OgreRefApp |
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| 33 | { |
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| 34 | |
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| 35 | //------------------------------------------------------------------------- |
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| 36 | Ball::Ball(const String& name, Real radius) : ApplicationObject(name) |
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| 37 | { |
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| 38 | mRadius = radius; |
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| 39 | setUp(name); |
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| 40 | } |
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| 41 | //------------------------------------------------------------------------- |
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| 42 | Ball::~Ball() |
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| 43 | { |
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| 44 | |
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| 45 | } |
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| 46 | //------------------------------------------------------------------------- |
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| 47 | void Ball::setUp(const String& name) |
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| 48 | { |
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| 49 | // Create visual presence |
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| 50 | SceneManager* sm = World::getSingleton().getSceneManager(); |
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| 51 | mEntity = sm->createEntity(name, "sphere.mesh"); |
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| 52 | mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name); |
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| 53 | // Scale down, default size is 100 |
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| 54 | Real scale = mRadius / 100.0f; |
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| 55 | mSceneNode->scale(scale, scale, scale); |
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| 56 | |
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| 57 | mSceneNode->attachObject(mEntity); |
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| 58 | // Add reverse reference |
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| 59 | mEntity->setUserObject(this); |
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| 60 | |
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| 61 | // Create mass body |
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| 62 | mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id()); |
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| 63 | // Set reverse reference |
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| 64 | mOdeBody->setData(this); |
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| 65 | // Set mass |
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| 66 | setMassSphere(0.1, mRadius); // TODO change to more realistic values |
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| 67 | |
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| 68 | this->setBounceParameters(0.7, 0.1); |
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| 69 | this->setSoftness(0.0f); |
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| 70 | this->setFriction(Math::POS_INFINITY); |
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| 71 | |
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| 72 | // Create collision proxy |
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| 73 | dSphere* odeSphere = new dSphere(0, mRadius); |
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| 74 | mCollisionProxies.push_back(odeSphere); |
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| 75 | updateCollisionProxies(); |
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| 76 | |
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| 77 | |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | } |
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