[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreD3D9HardwareBufferManager.h" |
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| 30 | #include "OgreD3D9HardwareVertexBuffer.h" |
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| 31 | #include "OgreD3D9HardwareIndexBuffer.h" |
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| 32 | #include "OgreD3D9VertexDeclaration.h" |
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| 33 | #include "OgreLogManager.h" |
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| 34 | #include "OgreStringConverter.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | //----------------------------------------------------------------------- |
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| 39 | D3D9HardwareBufferManager::D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device) |
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| 40 | : mlpD3DDevice(device) |
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| 41 | { |
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| 42 | } |
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| 43 | //----------------------------------------------------------------------- |
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| 44 | D3D9HardwareBufferManager::~D3D9HardwareBufferManager() |
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| 45 | { |
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| 46 | destroyAllDeclarations(); |
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| 47 | destroyAllBindings(); |
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| 48 | } |
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| 49 | //----------------------------------------------------------------------- |
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| 50 | HardwareVertexBufferSharedPtr |
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| 51 | D3D9HardwareBufferManager:: |
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| 52 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, |
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| 53 | bool useShadowBuffer) |
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| 54 | { |
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| 55 | assert (numVerts > 0); |
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| 56 | #if OGRE_D3D_MANAGE_BUFFERS |
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| 57 | // Override shadow buffer setting; managed buffers are automatically |
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| 58 | // backed by system memory |
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| 59 | // Don't override shadow buffer if discardable, since then we use |
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| 60 | // unmanaged buffers for speed (avoids write-through overhead) |
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| 61 | if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE)) |
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| 62 | { |
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| 63 | useShadowBuffer = false; |
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| 64 | // Also drop any WRITE_ONLY so we can read direct |
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| 65 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) |
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| 66 | { |
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| 67 | usage = HardwareBuffer::HBU_DYNAMIC; |
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| 68 | } |
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| 69 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY) |
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| 70 | { |
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| 71 | usage = HardwareBuffer::HBU_STATIC; |
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| 72 | } |
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| 73 | } |
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| 74 | #endif |
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| 75 | D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer( |
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| 76 | vertexSize, numVerts, usage, mlpD3DDevice, false, useShadowBuffer); |
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| 77 | { |
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| 78 | OGRE_LOCK_MUTEX(mVertexBuffersMutex) |
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| 79 | mVertexBuffers.insert(vbuf); |
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| 80 | } |
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| 81 | return HardwareVertexBufferSharedPtr(vbuf); |
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| 82 | } |
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| 83 | //----------------------------------------------------------------------- |
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| 84 | HardwareIndexBufferSharedPtr |
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| 85 | D3D9HardwareBufferManager:: |
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| 86 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
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| 87 | HardwareBuffer::Usage usage, bool useShadowBuffer) |
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| 88 | { |
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| 89 | assert (numIndexes > 0); |
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| 90 | #if OGRE_D3D_MANAGE_BUFFERS |
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| 91 | // Override shadow buffer setting; managed buffers are automatically |
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| 92 | // backed by system memory |
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| 93 | if (useShadowBuffer) |
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| 94 | { |
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| 95 | useShadowBuffer = false; |
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| 96 | // Also drop any WRITE_ONLY so we can read direct |
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| 97 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) |
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| 98 | { |
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| 99 | usage = HardwareBuffer::HBU_DYNAMIC; |
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| 100 | } |
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| 101 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY) |
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| 102 | { |
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| 103 | usage = HardwareBuffer::HBU_STATIC; |
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| 104 | } |
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| 105 | } |
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| 106 | #endif |
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| 107 | D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer( |
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| 108 | itype, numIndexes, usage, mlpD3DDevice, false, useShadowBuffer); |
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| 109 | { |
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| 110 | OGRE_LOCK_MUTEX(mIndexBuffersMutex) |
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| 111 | mIndexBuffers.insert(idx); |
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| 112 | } |
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| 113 | return HardwareIndexBufferSharedPtr(idx); |
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| 114 | |
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| 115 | } |
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| 116 | //----------------------------------------------------------------------- |
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| 117 | VertexDeclaration* D3D9HardwareBufferManager::createVertexDeclarationImpl(void) |
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| 118 | { |
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| 119 | return new D3D9VertexDeclaration(mlpD3DDevice); |
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| 120 | } |
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| 121 | //----------------------------------------------------------------------- |
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| 122 | void D3D9HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl) |
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| 123 | { |
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| 124 | delete decl; |
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| 125 | } |
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| 126 | //----------------------------------------------------------------------- |
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| 127 | void D3D9HardwareBufferManager::releaseDefaultPoolResources(void) |
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| 128 | { |
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| 129 | size_t iCount = 0; |
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| 130 | size_t vCount = 0; |
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| 131 | |
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| 132 | |
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| 133 | { |
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| 134 | OGRE_LOCK_MUTEX(mVertexBuffersMutex) |
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| 135 | VertexBufferList::iterator v, vend; |
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| 136 | vend = mVertexBuffers.end(); |
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| 137 | for (v = mVertexBuffers.begin(); v != vend; ++v) |
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| 138 | { |
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| 139 | D3D9HardwareVertexBuffer* vbuf = |
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| 140 | static_cast<D3D9HardwareVertexBuffer*>(*v); |
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| 141 | if (vbuf->releaseIfDefaultPool()) |
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| 142 | vCount++; |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | { |
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| 147 | OGRE_LOCK_MUTEX(mIndexBuffersMutex) |
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| 148 | IndexBufferList::iterator i, iend; |
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| 149 | iend = mIndexBuffers.end(); |
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| 150 | for (i = mIndexBuffers.begin(); i != iend; ++i) |
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| 151 | { |
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| 152 | D3D9HardwareIndexBuffer* ibuf = |
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| 153 | static_cast<D3D9HardwareIndexBuffer*>(*i); |
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| 154 | if (ibuf->releaseIfDefaultPool()) |
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| 155 | iCount++; |
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| 156 | |
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| 157 | } |
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| 158 | } |
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| 159 | |
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| 160 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager released:"); |
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| 161 | LogManager::getSingleton().logMessage( |
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| 162 | StringConverter::toString(vCount) + " unmanaged vertex buffers"); |
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| 163 | LogManager::getSingleton().logMessage( |
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| 164 | StringConverter::toString(iCount) + " unmanaged index buffers"); |
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| 165 | } |
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| 166 | //----------------------------------------------------------------------- |
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| 167 | void D3D9HardwareBufferManager::recreateDefaultPoolResources(void) |
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| 168 | { |
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| 169 | size_t iCount = 0; |
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| 170 | size_t vCount = 0; |
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| 171 | |
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| 172 | { |
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| 173 | OGRE_LOCK_MUTEX(mVertexBuffersMutex) |
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| 174 | VertexBufferList::iterator v, vend; |
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| 175 | vend = mVertexBuffers.end(); |
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| 176 | for (v = mVertexBuffers.begin(); v != vend; ++v) |
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| 177 | { |
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| 178 | D3D9HardwareVertexBuffer* vbuf = |
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| 179 | static_cast<D3D9HardwareVertexBuffer*>(*v); |
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| 180 | if (vbuf->recreateIfDefaultPool(mlpD3DDevice)) |
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| 181 | vCount++; |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | { |
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| 186 | OGRE_LOCK_MUTEX(mIndexBuffersMutex) |
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| 187 | IndexBufferList::iterator i, iend; |
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| 188 | iend = mIndexBuffers.end(); |
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| 189 | for (i = mIndexBuffers.begin(); i != iend; ++i) |
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| 190 | { |
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| 191 | D3D9HardwareIndexBuffer* ibuf = |
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| 192 | static_cast<D3D9HardwareIndexBuffer*>(*i); |
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| 193 | if (ibuf->recreateIfDefaultPool(mlpD3DDevice)) |
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| 194 | iCount++; |
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| 195 | |
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| 196 | } |
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| 197 | } |
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| 198 | |
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| 199 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager recreated:"); |
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| 200 | LogManager::getSingleton().logMessage( |
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| 201 | StringConverter::toString(vCount) + " unmanaged vertex buffers"); |
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| 202 | LogManager::getSingleton().logMessage( |
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| 203 | StringConverter::toString(iCount) + " unmanaged index buffers"); |
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| 204 | } |
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| 205 | //----------------------------------------------------------------------- |
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| 206 | |
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| 207 | } |
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