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[1] | 1 | fragment_program DOF_Blur_ps cg |
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| 2 | { |
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| 3 | source DOF_ps.cg |
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| 4 | entry_point blur |
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| 5 | profiles ps_2_0 arbfp1 |
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| 6 | } |
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| 7 | |
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| 8 | fragment_program DOF_Blend_ps cg |
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| 9 | { |
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| 10 | source DOF_ps.cg |
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| 11 | entry_point blend |
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| 12 | profiles ps_2_0 arbfp1 |
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| 13 | } |
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| 14 | |
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| 15 | //Effect: Depth of Field |
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| 16 | material Ogre/Compositor/DOF_Blur0 |
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| 17 | { |
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| 18 | technique |
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| 19 | { |
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| 20 | //Rendering Pass: Blur0 (pass index: #1 ) |
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| 21 | pass |
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| 22 | { |
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| 23 | //State: D3DRS_CULLMODE, Value : D3DCULL_NONE |
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| 24 | cull_hardware none |
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| 25 | cull_software none |
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| 26 | depth_check off |
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| 27 | |
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| 28 | fragment_program_ref DOF_Blur_ps |
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| 29 | { |
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| 30 | param_named sampleDistance float 0.1 |
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| 31 | } |
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| 32 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp |
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| 33 | { |
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| 34 | } |
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| 35 | texture_unit |
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| 36 | { |
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| 37 | // texture will get added at runtime |
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| 38 | tex_coord_set 0 |
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| 39 | tex_address_mode wrap |
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| 40 | filtering trilinear |
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| 41 | } |
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| 42 | } |
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| 43 | } |
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| 44 | } |
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| 45 | |
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| 46 | // cheat here by copying from DOF_Blur0 |
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| 47 | material Ogre/Compositor/DOF_Blur1 : Ogre/Compositor/DOF_Blur0 |
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| 48 | { |
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| 49 | technique |
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| 50 | { |
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| 51 | //Rendering Pass: Blur0 (pass index: #1 ) |
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| 52 | pass |
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| 53 | { |
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| 54 | // use the same pixel shader as DOF_Blur0 |
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| 55 | fragment_program_ref |
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| 56 | { |
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| 57 | // override value from copied DOF_Blur0 material |
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| 58 | param_named sampleDistance float 0.1 |
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| 59 | } |
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| 60 | } |
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| 61 | } |
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| 62 | } |
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| 63 | |
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| 64 | material Ogre/Compositor/DOF_Blend |
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| 65 | { |
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| 66 | technique |
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| 67 | { |
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| 68 | pass |
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| 69 | { |
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| 70 | fragment_program_ref DOF_Blend_ps |
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| 71 | { |
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| 72 | param_named focus float 0.66 |
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| 73 | param_named range float 1.0 |
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| 74 | } |
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| 75 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp |
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| 76 | { |
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| 77 | } |
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| 78 | texture_unit Blur0 |
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| 79 | { |
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| 80 | // texture will get added at runtime |
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| 81 | tex_coord_set 0 |
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| 82 | tex_address_mode clamp |
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| 83 | filtering trilinear |
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| 84 | } |
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| 85 | texture_unit Blur1 |
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| 86 | { |
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| 87 | // texture will get added at runtime |
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| 88 | tex_coord_set 0 |
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| 89 | tex_address_mode clamp |
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| 90 | filtering trilinear |
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| 91 | } |
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| 92 | } |
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| 93 | } |
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| 94 | } |
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