[1] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | You may use this sample code for anything you like, it is not covered by the |
---|
| 11 | LGPL like the rest of the engine. |
---|
| 12 | ----------------------------------------------------------------------------- |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | #ifndef __MaterialControls_H__ |
---|
| 16 | #define __MaterialControls_H__ |
---|
| 17 | |
---|
| 18 | #include "CEGUI/CEGUIForwardRefs.h" |
---|
| 19 | #include "OgreString.h" |
---|
| 20 | |
---|
| 21 | enum ShaderValType |
---|
| 22 | { |
---|
| 23 | GPU_VERTEX, GPU_FRAGMENT, MAT_SPECULAR, MAT_DIFFUSE, MAT_AMBIENT, MAT_SHININESS, MAT_EMISSIVE |
---|
| 24 | }; |
---|
| 25 | |
---|
| 26 | //--------------------------------------------------------------------------- |
---|
| 27 | struct ShaderControl |
---|
| 28 | { |
---|
| 29 | Ogre::String Name; |
---|
| 30 | Ogre::String ParamName; |
---|
| 31 | ShaderValType ValType; |
---|
| 32 | float MinVal; |
---|
| 33 | float MaxVal; |
---|
| 34 | size_t ElementIndex; |
---|
| 35 | mutable size_t PhysicalIndex; |
---|
| 36 | |
---|
| 37 | float getRange(void) const { return MaxVal - MinVal; } |
---|
| 38 | float convertParamToScrollPosition(const float val) const { return val - MinVal; } |
---|
| 39 | float convertScrollPositionToParam(const float val) const { return val + MinVal; } |
---|
| 40 | }; |
---|
| 41 | |
---|
| 42 | typedef std::vector<ShaderControl> ShaderControlsContainer; |
---|
| 43 | typedef ShaderControlsContainer::iterator ShaderControlIterator; |
---|
| 44 | // used for materials that have user controls |
---|
| 45 | |
---|
| 46 | //--------------------------------------------------------------------------- |
---|
| 47 | class MaterialControls |
---|
| 48 | { |
---|
| 49 | public: |
---|
| 50 | MaterialControls(const Ogre::String& displayName, const Ogre::String& materialName) |
---|
| 51 | : mDisplayName(displayName) |
---|
| 52 | , mMaterialName(materialName) |
---|
| 53 | { |
---|
| 54 | }; |
---|
| 55 | |
---|
| 56 | ~MaterialControls(void){} |
---|
| 57 | |
---|
| 58 | const Ogre::String& getDisplayName(void) const { return mDisplayName; } |
---|
| 59 | const Ogre::String& getMaterialName(void) const { return mMaterialName; } |
---|
| 60 | size_t getShaderControlCount(void) const { return mShaderControlsContainer.size(); } |
---|
| 61 | const ShaderControl& getShaderControl(const size_t idx) const |
---|
| 62 | { |
---|
| 63 | assert( idx < mShaderControlsContainer.size() ); |
---|
| 64 | return mShaderControlsContainer[idx]; |
---|
| 65 | } |
---|
| 66 | /** add a new control by passing a string parameter |
---|
| 67 | |
---|
| 68 | @param |
---|
| 69 | params is a string using the following format: |
---|
| 70 | "<Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index>" |
---|
| 71 | |
---|
| 72 | <Control Name> is the string displayed for the control name on screen |
---|
| 73 | <Shader parameter name> is the name of the variable in the shader |
---|
| 74 | <Parameter Type> can be GPU_VERTEX, GPU_FRAGMENT |
---|
| 75 | <Min Val> minimum value that parameter can be |
---|
| 76 | <Max Val> maximum value that parameter can be |
---|
| 77 | <Parameter Sub Index> index into the the float array of the parameter. All GPU parameters are assumed to be float[4]. |
---|
| 78 | |
---|
| 79 | */ |
---|
| 80 | void addControl(const Ogre::String& params); |
---|
| 81 | |
---|
| 82 | protected: |
---|
| 83 | |
---|
| 84 | Ogre::String mDisplayName; |
---|
| 85 | Ogre::String mMaterialName; |
---|
| 86 | |
---|
| 87 | ShaderControlsContainer mShaderControlsContainer; |
---|
| 88 | }; |
---|
| 89 | |
---|
| 90 | typedef std::vector<MaterialControls> MaterialControlsContainer; |
---|
| 91 | typedef MaterialControlsContainer::iterator MaterialControlsIterator; |
---|
| 92 | |
---|
| 93 | |
---|
| 94 | //--------------------------------------------------------------------------- |
---|
| 95 | struct ShaderControlGUIWidget |
---|
| 96 | { |
---|
| 97 | CEGUI::Window* TextWidget; |
---|
| 98 | CEGUI::Window* NumberWidget; |
---|
| 99 | CEGUI::Scrollbar* ScrollWidget; |
---|
| 100 | |
---|
| 101 | ShaderControlGUIWidget() : TextWidget(NULL), NumberWidget(NULL), ScrollWidget(NULL) {} |
---|
| 102 | }; |
---|
| 103 | |
---|
| 104 | //--------------------------------------------------------------------------- |
---|
| 105 | /** loads material shader controls from a configuration file |
---|
| 106 | A .controls file is made up of the following: |
---|
| 107 | |
---|
| 108 | [<material display name>] |
---|
| 109 | material = <material name> |
---|
| 110 | control = <Control Name>, <Shader parameter name>, <Parameter Type>, <Min Val>, <Max Val>, <Parameter Sub Index> |
---|
| 111 | |
---|
| 112 | <material display name> is what is displayed in the material combo box. |
---|
| 113 | <material name> is the name of the material in the material script. |
---|
| 114 | control is the shader control associated with the material. The order |
---|
| 115 | of the contol definions in the .controls file determins their order |
---|
| 116 | when displayed in the controls window. |
---|
| 117 | |
---|
| 118 | you can have multiple .controls files or put them all in one. |
---|
| 119 | */ |
---|
| 120 | void loadMaterialControlsFile(MaterialControlsContainer& controlsContainer, const Ogre::String& filename); |
---|
| 121 | /** load all control files found in resource paths |
---|
| 122 | */ |
---|
| 123 | void loadAllMaterialControlFiles(MaterialControlsContainer& controlsContainer); |
---|
| 124 | |
---|
| 125 | #endif // __MaterialControls_H__ |
---|