[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | |
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| 15 | /** |
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| 16 | \file |
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| 17 | SkyDome.h |
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| 18 | \brief |
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| 19 | Specialisation of OGRE's framework application to show the |
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| 20 | skydome feature |
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| 21 | */ |
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| 22 | |
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| 23 | |
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| 24 | #include "ExampleApplication.h" |
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| 25 | |
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| 26 | // Event handler to add ability to alter curvature |
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| 27 | class SkyDomeFrameListener : public ExampleFrameListener |
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| 28 | { |
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| 29 | protected: |
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| 30 | Real mCurvature; |
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| 31 | Real mTiling; |
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| 32 | SceneManager* mSceneMgr; |
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| 33 | public: |
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| 34 | SkyDomeFrameListener(RenderWindow* win, Camera* cam, SceneManager* mgr) |
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| 35 | : ExampleFrameListener(win, cam) |
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| 36 | { |
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| 37 | mSceneMgr = mgr; |
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| 38 | mCurvature = 1; |
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| 39 | mTiling = 15; |
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| 40 | |
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| 41 | } |
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| 42 | |
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| 43 | bool frameStarted(const FrameEvent& evt) |
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| 44 | { |
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| 45 | // Change curvature / tiling |
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| 46 | // Delay timer to stop too quick updates of curvature |
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| 47 | static Real timeDelay = 0; |
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| 48 | |
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| 49 | bool updateSky; |
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| 50 | updateSky = false; |
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| 51 | |
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| 52 | if(!ExampleFrameListener::frameStarted(evt)) |
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| 53 | return false; |
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| 54 | |
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| 55 | if (mKeyboard->isKeyDown(OIS::KC_H) && timeDelay <= 0) |
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| 56 | { |
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| 57 | mCurvature += 1; |
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| 58 | timeDelay = 0.1; |
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| 59 | updateSky = true; |
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| 60 | } |
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| 61 | if (mKeyboard->isKeyDown(OIS::KC_G) && timeDelay <= 0) |
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| 62 | { |
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| 63 | mCurvature -= 1; |
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| 64 | timeDelay = 0.1; |
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| 65 | updateSky = true; |
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| 66 | } |
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| 67 | |
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| 68 | if (mKeyboard->isKeyDown(OIS::KC_U) && timeDelay <= 0) |
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| 69 | { |
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| 70 | mTiling += 1; |
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| 71 | timeDelay = 0.1; |
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| 72 | updateSky = true; |
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| 73 | } |
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| 74 | if (mKeyboard->isKeyDown(OIS::KC_Y) && timeDelay <= 0) |
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| 75 | { |
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| 76 | mTiling -= 1; |
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| 77 | timeDelay = 0.1; |
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| 78 | updateSky = true; |
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| 79 | } |
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| 80 | |
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| 81 | if (timeDelay > 0) |
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| 82 | timeDelay -= evt.timeSinceLastFrame; |
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| 83 | |
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| 84 | if (updateSky) |
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| 85 | { |
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| 86 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", mCurvature, mTiling); |
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| 87 | } |
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| 88 | |
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| 89 | return true; |
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| 90 | |
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| 91 | } |
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| 92 | }; |
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| 93 | |
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| 94 | class SkyDomeApplication : public ExampleApplication |
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| 95 | { |
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| 96 | public: |
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| 97 | SkyDomeApplication() |
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| 98 | { |
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| 99 | } |
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| 100 | |
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| 101 | protected: |
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| 102 | // Just override the mandatory create scene method |
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| 103 | void createScene(void) |
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| 104 | { |
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| 105 | // Set ambient light |
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| 106 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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| 107 | |
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| 108 | // Create a skydome |
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| 109 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
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| 110 | |
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| 111 | // Create a light |
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| 112 | Light* l = mSceneMgr->createLight("MainLight"); |
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| 113 | // Accept default settings: point light, white diffuse, just set position |
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| 114 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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| 115 | // other objects, but I don't |
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| 116 | l->setPosition(20,80,50); |
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| 117 | |
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| 118 | Entity *ent; |
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| 119 | |
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| 120 | // Define a floor plane mesh |
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| 121 | Plane p; |
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| 122 | p.normal = Vector3::UNIT_Y; |
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| 123 | p.d = 200; |
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| 124 | MeshManager::getSingleton().createPlane("FloorPlane", |
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| 125 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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| 126 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z); |
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| 127 | |
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| 128 | // Create an entity (the floor) |
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| 129 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
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| 130 | ent->setMaterialName("Examples/RustySteel"); |
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| 131 | |
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| 132 | mSceneMgr->getRootSceneNode()->attachObject(ent); |
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| 133 | |
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| 134 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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| 135 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2) |
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| 136 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
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| 137 | |
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| 138 | } |
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| 139 | // Create new frame listener |
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| 140 | void createFrameListener(void) |
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| 141 | { |
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| 142 | mFrameListener= new SkyDomeFrameListener(mWindow, mCamera, mSceneMgr); |
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| 143 | mRoot->addFrameListener(mFrameListener); |
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| 144 | } |
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| 145 | |
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| 146 | |
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| 147 | bool setup() |
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| 148 | { |
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| 149 | ExampleApplication::setup(); |
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| 150 | LogManager::getSingleton().setLogDetail( LL_BOREME ); |
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| 151 | return true; |
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| 152 | } |
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| 153 | }; |
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