[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef __AnimationSet_H__ |
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| 30 | #define __AnimationSet_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreString.h" |
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| 35 | #include "OgreController.h" |
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| 36 | #include "OgreIteratorWrappers.h" |
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| 37 | #include "Threading/OgreThreadHeaders.h" |
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| 38 | #include "OgreHeaderPrefix.h" |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | |
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| 42 | /** \addtogroup Core |
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| 43 | * @{ |
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| 44 | */ |
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| 45 | /** \addtogroup Animation |
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| 46 | * @{ |
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| 47 | */ |
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| 48 | |
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| 49 | /** Represents the state of an animation and the weight of its influence. |
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| 50 | @remarks |
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| 51 | Other classes can hold instances of this class to store the state of any animations |
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| 52 | they are using. |
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| 53 | */ |
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| 54 | class _OgreExport AnimationState : public AnimationAlloc |
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| 55 | { |
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| 56 | public: |
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| 57 | |
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| 58 | /// Typedef for an array of float values used as a bone blend mask |
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| 59 | typedef vector<float>::type BoneBlendMask; |
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| 60 | |
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| 61 | /** Normal constructor with all params supplied |
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| 62 | @param |
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| 63 | animName The name of this state. |
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| 64 | @param |
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| 65 | parent The parent AnimationStateSet that this state will belong to. |
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| 66 | @param |
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| 67 | timePos The position, in seconds, where this state will begin. |
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| 68 | @param |
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| 69 | length The length, in seconds, of this animation state. |
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| 70 | @param |
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| 71 | weight Weight to apply the animation state with. |
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| 72 | @param |
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| 73 | enabled Whether the animation state is enabled. |
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| 74 | */ |
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| 75 | AnimationState(const String& animName, AnimationStateSet *parent, |
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| 76 | Real timePos, Real length, Real weight = 1.0, bool enabled = false); |
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| 77 | /// Constructor to copy from an existing state with new parent |
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| 78 | AnimationState(AnimationStateSet* parent, const AnimationState &rhs); |
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| 79 | virtual ~AnimationState(); |
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| 80 | |
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| 81 | /// Gets the name of the animation to which this state applies |
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| 82 | const String& getAnimationName() const; |
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| 83 | /// Gets the time position for this animation |
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| 84 | Real getTimePosition(void) const; |
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| 85 | /// Sets the time position for this animation |
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| 86 | void setTimePosition(Real timePos); |
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| 87 | /// Gets the total length of this animation (may be shorter than whole animation) |
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| 88 | Real getLength() const; |
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| 89 | /// Sets the total length of this animation (may be shorter than whole animation) |
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| 90 | void setLength(Real len); |
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| 91 | /// Gets the weight (influence) of this animation |
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| 92 | Real getWeight(void) const; |
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| 93 | /// Sets the weight (influence) of this animation |
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| 94 | void setWeight(Real weight); |
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| 95 | /** Modifies the time position, adjusting for animation length |
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| 96 | @param offset The amount of time, in seconds, to extend the animation. |
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| 97 | @remarks |
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| 98 | This method loops at the edges if animation looping is enabled. |
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| 99 | */ |
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| 100 | void addTime(Real offset); |
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| 101 | |
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| 102 | /// Returns true if the animation has reached the end and is not looping |
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| 103 | bool hasEnded(void) const; |
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| 104 | |
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| 105 | /// Returns true if this animation is currently enabled |
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| 106 | bool getEnabled(void) const; |
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| 107 | /// Sets whether this animation is enabled |
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| 108 | void setEnabled(bool enabled); |
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| 109 | |
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| 110 | /// Equality operator |
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| 111 | bool operator==(const AnimationState& rhs) const; |
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| 112 | /// Inequality operator |
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| 113 | bool operator!=(const AnimationState& rhs) const; |
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| 114 | |
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| 115 | /** Sets whether or not an animation loops at the start and end of |
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| 116 | the animation if the time continues to be altered. |
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| 117 | */ |
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| 118 | void setLoop(bool loop) { mLoop = loop; } |
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| 119 | /// Gets whether or not this animation loops |
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| 120 | bool getLoop(void) const { return mLoop; } |
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| 121 | |
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| 122 | /** Copies the states from another animation state, preserving the animation name |
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| 123 | (unlike operator=) but copying everything else. |
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| 124 | @param animState Reference to animation state which will use as source. |
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| 125 | */ |
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| 126 | void copyStateFrom(const AnimationState& animState); |
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| 127 | |
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| 128 | /// Get the parent animation state set |
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| 129 | AnimationStateSet* getParent(void) const { return mParent; } |
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| 130 | |
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| 131 | /** @brief Create a new blend mask with the given number of entries |
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| 132 | * |
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| 133 | * In addition to assigning a single weight value to a skeletal animation, |
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| 134 | * it may be desirable to assign animation weights per bone using a 'blend mask'. |
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| 135 | * |
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| 136 | * @param blendMaskSizeHint |
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| 137 | * The number of bones of the skeleton owning this AnimationState. |
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| 138 | * @param initialWeight |
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| 139 | * The value all the blend mask entries will be initialised with (negative to skip initialisation) |
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| 140 | */ |
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| 141 | void createBlendMask(size_t blendMaskSizeHint, float initialWeight = 1.0f); |
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| 142 | /// Destroy the currently set blend mask |
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| 143 | void destroyBlendMask(); |
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| 144 | /** @brief Set the blend mask data (might be dangerous) |
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| 145 | * |
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| 146 | * @par The size of the array should match the number of entries the |
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| 147 | * blend mask was created with. |
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| 148 | * |
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| 149 | * @par Stick to the setBlendMaskEntry method if you don't know exactly what you're doing. |
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| 150 | */ |
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| 151 | void _setBlendMaskData(const float* blendMaskData); |
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| 152 | /** @brief Set the blend mask |
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| 153 | * |
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| 154 | * @par The size of the array should match the number of entries the |
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| 155 | * blend mask was created with. |
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| 156 | * |
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| 157 | * @par Stick to the setBlendMaskEntry method if you don't know exactly what you're doing. |
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| 158 | */ |
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| 159 | void _setBlendMask(const BoneBlendMask* blendMask); |
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| 160 | /// Get the current blend mask (const version, may be 0) |
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| 161 | const BoneBlendMask* getBlendMask() const {return mBlendMask;} |
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| 162 | /// Return whether there is currently a valid blend mask set |
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| 163 | bool hasBlendMask() const {return mBlendMask != 0;} |
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| 164 | /// Set the weight for the bone identified by the given handle |
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| 165 | void setBlendMaskEntry(size_t boneHandle, float weight); |
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| 166 | /// Get the weight for the bone identified by the given handle |
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| 167 | inline float getBlendMaskEntry(size_t boneHandle) const |
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| 168 | { |
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| 169 | assert(mBlendMask && mBlendMask->size() > boneHandle); |
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| 170 | return (*mBlendMask)[boneHandle]; |
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| 171 | } |
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| 172 | protected: |
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| 173 | /// The blend mask (containing per bone weights) |
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| 174 | BoneBlendMask* mBlendMask; |
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| 175 | |
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| 176 | String mAnimationName; |
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| 177 | AnimationStateSet* mParent; |
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| 178 | Real mTimePos; |
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| 179 | Real mLength; |
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| 180 | Real mWeight; |
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| 181 | bool mEnabled; |
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| 182 | bool mLoop; |
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| 183 | |
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| 184 | }; |
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| 185 | |
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| 186 | // A map of animation states |
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| 187 | typedef map<String, AnimationState*>::type AnimationStateMap; |
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| 188 | typedef MapIterator<AnimationStateMap> AnimationStateIterator; |
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| 189 | typedef ConstMapIterator<AnimationStateMap> ConstAnimationStateIterator; |
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| 190 | // A list of enabled animation states |
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| 191 | typedef list<AnimationState*>::type EnabledAnimationStateList; |
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| 192 | typedef ConstVectorIterator<EnabledAnimationStateList> ConstEnabledAnimationStateIterator; |
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| 193 | |
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| 194 | /** Class encapsulating a set of AnimationState objects. |
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| 195 | */ |
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| 196 | class _OgreExport AnimationStateSet : public AnimationAlloc |
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| 197 | { |
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| 198 | public: |
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| 199 | /// Mutex, public for external locking if needed |
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| 200 | OGRE_AUTO_MUTEX; |
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| 201 | /// Create a blank animation state set |
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| 202 | AnimationStateSet(); |
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| 203 | /// Create an animation set by copying the contents of another |
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| 204 | AnimationStateSet(const AnimationStateSet& rhs); |
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| 205 | |
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| 206 | ~AnimationStateSet(); |
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| 207 | |
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| 208 | /** Create a new AnimationState instance. |
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| 209 | @param animName The name of the animation |
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| 210 | @param timePos Starting time position |
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| 211 | @param length Length of the animation to play |
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| 212 | @param weight Weight to apply the animation with |
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| 213 | @param enabled Whether the animation is enabled |
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| 214 | */ |
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| 215 | AnimationState* createAnimationState(const String& animName, |
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| 216 | Real timePos, Real length, Real weight = 1.0, bool enabled = false); |
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| 217 | /// Get an animation state by the name of the animation |
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| 218 | AnimationState* getAnimationState(const String& name) const; |
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| 219 | /// Tests if state for the named animation is present |
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| 220 | bool hasAnimationState(const String& name) const; |
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| 221 | /// Remove animation state with the given name |
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| 222 | void removeAnimationState(const String& name); |
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| 223 | /// Remove all animation states |
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| 224 | void removeAllAnimationStates(void); |
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| 225 | |
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| 226 | /** Get an iterator over all the animation states in this set. |
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| 227 | @note |
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| 228 | The iterator returned from this method is not threadsafe, |
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| 229 | you will need to manually lock the public mutex on this |
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| 230 | class to ensure thread safety if you need it. |
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| 231 | */ |
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| 232 | AnimationStateIterator getAnimationStateIterator(void); |
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| 233 | /** Get an iterator over all the animation states in this set. |
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| 234 | @note |
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| 235 | The iterator returned from this method is not threadsafe, |
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| 236 | you will need to manually lock the public mutex on this |
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| 237 | class to ensure thread safety if you need it. |
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| 238 | */ |
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| 239 | ConstAnimationStateIterator getAnimationStateIterator(void) const; |
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| 240 | /// Copy the state of any matching animation states from this to another |
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| 241 | void copyMatchingState(AnimationStateSet* target) const; |
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| 242 | /// Set the dirty flag and dirty frame number on this state set |
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| 243 | void _notifyDirty(void); |
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| 244 | /// Get the latest animation state been altered frame number |
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| 245 | unsigned long getDirtyFrameNumber(void) const { return mDirtyFrameNumber; } |
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| 246 | |
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| 247 | /// Internal method respond to enable/disable an animation state |
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| 248 | void _notifyAnimationStateEnabled(AnimationState* target, bool enabled); |
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| 249 | /// Tests if exists enabled animation state in this set |
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| 250 | bool hasEnabledAnimationState(void) const { return !mEnabledAnimationStates.empty(); } |
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| 251 | /** Get an iterator over all the enabled animation states in this set |
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| 252 | @note |
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| 253 | The iterator returned from this method is not threadsafe, |
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| 254 | you will need to manually lock the public mutex on this |
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| 255 | class to ensure thread safety if you need it. |
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| 256 | */ |
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| 257 | ConstEnabledAnimationStateIterator getEnabledAnimationStateIterator(void) const; |
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| 258 | |
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| 259 | protected: |
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| 260 | unsigned long mDirtyFrameNumber; |
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| 261 | AnimationStateMap mAnimationStates; |
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| 262 | EnabledAnimationStateList mEnabledAnimationStates; |
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| 263 | |
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| 264 | }; |
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| 265 | |
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| 266 | /** ControllerValue wrapper class for AnimationState. |
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| 267 | @remarks |
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| 268 | In Azathoth and earlier, AnimationState was a ControllerValue but this |
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| 269 | actually causes memory problems since Controllers delete their values |
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| 270 | automatically when there are no further references to them, but AnimationState |
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| 271 | is deleted explicitly elsewhere so this causes double-free problems. |
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| 272 | This wrapper acts as a bridge and it is this which is destroyed automatically. |
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| 273 | */ |
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| 274 | class _OgreExport AnimationStateControllerValue : public ControllerValue<Real> |
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| 275 | { |
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| 276 | protected: |
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| 277 | AnimationState* mTargetAnimationState; |
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| 278 | public: |
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| 279 | /** Constructor, pass in the target animation state. */ |
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| 280 | AnimationStateControllerValue(AnimationState* targetAnimationState) |
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| 281 | : mTargetAnimationState(targetAnimationState) {} |
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| 282 | /// Destructor (parent already virtual) |
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| 283 | ~AnimationStateControllerValue() {} |
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| 284 | /** ControllerValue implementation. */ |
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| 285 | Real getValue(void) const; |
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| 286 | |
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| 287 | /** ControllerValue implementation. */ |
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| 288 | void setValue(Real value); |
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| 289 | |
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| 290 | }; |
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| 291 | |
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| 292 | /** @} */ |
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| 293 | /** @} */ |
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| 294 | } |
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| 295 | |
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| 296 | #include "OgreHeaderSuffix.h" |
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| 297 | |
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| 298 | #endif |
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| 299 | |
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