[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | /* |
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| 29 | |
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| 30 | Although the code is original, many of the ideas for the profiler were borrowed from |
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| 31 | "Real-Time In-Game Profiling" by Steve Rabin which can be found in Game Programming |
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| 32 | Gems 1. |
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| 33 | |
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| 34 | This code can easily be adapted to your own non-Ogre project. The only code that is |
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| 35 | Ogre-dependent is in the visualization/logging routines and the use of the Timer class. |
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| 36 | |
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| 37 | Enjoy! |
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| 38 | |
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| 39 | */ |
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| 40 | |
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| 41 | #ifndef __Profiler_H__ |
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| 42 | #define __Profiler_H__ |
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| 43 | |
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| 44 | #include "OgrePrerequisites.h" |
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| 45 | #include "OgreSingleton.h" |
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| 46 | #include "OgreString.h" |
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| 47 | #include "OgreHeaderPrefix.h" |
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| 48 | |
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| 49 | #if OGRE_PROFILING == 1 |
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| 50 | # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( (a) ) |
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| 51 | # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( (a) ) |
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| 52 | # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( (a) ) |
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| 53 | # define OgreProfileGroup( a, g ) Ogre::Profile _OgreProfileInstance( (a), (g) ) |
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| 54 | # define OgreProfileBeginGroup( a, g ) Ogre::Profiler::getSingleton().beginProfile( (a), (g) ) |
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| 55 | # define OgreProfileEndGroup( a, g ) Ogre::Profiler::getSingleton().endProfile( (a), (g) ) |
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| 56 | # define OgreProfileBeginGPUEvent( g ) Ogre::Profiler::getSingleton().beginGPUEvent(g) |
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| 57 | # define OgreProfileEndGPUEvent( g ) Ogre::Profiler::getSingleton().endGPUEvent(g) |
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| 58 | # define OgreProfileMarkGPUEvent( e ) Ogre::Profiler::getSingleton().markGPUEvent(e) |
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| 59 | #else |
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| 60 | # define OgreProfile( a ) |
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| 61 | # define OgreProfileBegin( a ) |
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| 62 | # define OgreProfileEnd( a ) |
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| 63 | # define OgreProfileGroup( a, g ) |
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| 64 | # define OgreProfileBeginGroup( a, g ) |
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| 65 | # define OgreProfileEndGroup( a, g ) |
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| 66 | # define OgreProfileBeginGPUEvent( e ) |
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| 67 | # define OgreProfileEndGPUEvent( e ) |
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| 68 | # define OgreProfileMarkGPUEvent( e ) |
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| 69 | #endif |
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| 70 | |
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| 71 | namespace Ogre { |
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| 72 | /** \addtogroup Core |
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| 73 | * @{ |
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| 74 | */ |
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| 75 | /** \addtogroup General |
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| 76 | * @{ |
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| 77 | */ |
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| 78 | /** List of reserved profiling masks |
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| 79 | */ |
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| 80 | enum ProfileGroupMask |
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| 81 | { |
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| 82 | /// User default profile |
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| 83 | OGREPROF_USER_DEFAULT = 0x00000001, |
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| 84 | /// All in-built Ogre profiling will match this mask |
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| 85 | OGREPROF_ALL = 0xFF000000, |
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| 86 | /// General processing |
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| 87 | OGREPROF_GENERAL = 0x80000000, |
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| 88 | /// Culling |
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| 89 | OGREPROF_CULLING = 0x40000000, |
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| 90 | /// Rendering |
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| 91 | OGREPROF_RENDERING = 0x20000000 |
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| 92 | }; |
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| 93 | |
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| 94 | /** An individual profile that will be processed by the Profiler |
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| 95 | @remarks |
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| 96 | Use the macro OgreProfile(name) instead of instantiating this profile directly |
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| 97 | @remarks |
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| 98 | We use this Profile to allow scoping rules to signify the beginning and end of |
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| 99 | the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name) |
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| 100 | and OgreProfileEnd(name)) directly if you want a profile to last |
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| 101 | outside of a scope (i.e. the main game loop). |
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| 102 | @author Amit Mathew (amitmathew (at) yahoo (dot) com) |
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| 103 | */ |
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| 104 | class _OgreExport Profile : |
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| 105 | public ProfilerAlloc |
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| 106 | { |
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| 107 | |
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| 108 | public: |
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| 109 | Profile(const String& profileName, uint32 groupID = (uint32)OGREPROF_USER_DEFAULT); |
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| 110 | ~Profile(); |
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| 111 | |
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| 112 | protected: |
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| 113 | |
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| 114 | /// The name of this profile |
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| 115 | String mName; |
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| 116 | /// The group ID |
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| 117 | uint32 mGroupID; |
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| 118 | |
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| 119 | }; |
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| 120 | |
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| 121 | /** Represents the total timing information of a profile |
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| 122 | since profiles can be called more than once each frame |
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| 123 | */ |
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| 124 | struct ProfileFrame |
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| 125 | { |
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| 126 | |
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| 127 | /// The total time this profile has taken this frame |
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| 128 | ulong frameTime; |
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| 129 | |
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| 130 | /// The number of times this profile was called this frame |
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| 131 | uint calls; |
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| 132 | |
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| 133 | /// The hierarchical level of this profile, 0 being the main loop |
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| 134 | uint hierarchicalLvl; |
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| 135 | |
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| 136 | }; |
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| 137 | |
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| 138 | /// Represents a history of each profile during the duration of the app |
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| 139 | struct ProfileHistory |
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| 140 | { |
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| 141 | /// The current percentage of frame time this profile has taken |
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| 142 | Real currentTimePercent; |
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| 143 | /// The current frame time this profile has taken in milliseconds |
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| 144 | Real currentTimeMillisecs; |
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| 145 | |
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| 146 | /// The maximum percentage of frame time this profile has taken |
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| 147 | Real maxTimePercent; |
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| 148 | /// The maximum frame time this profile has taken in milliseconds |
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| 149 | Real maxTimeMillisecs; |
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| 150 | |
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| 151 | /// The minimum percentage of frame time this profile has taken |
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| 152 | Real minTimePercent; |
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| 153 | /// The minimum frame time this profile has taken in milliseconds |
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| 154 | Real minTimeMillisecs; |
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| 155 | |
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| 156 | /// The number of times this profile has been called each frame |
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| 157 | uint numCallsThisFrame; |
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| 158 | |
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| 159 | /// The total percentage of frame time this profile has taken |
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| 160 | Real totalTimePercent; |
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| 161 | /// The total frame time this profile has taken in milliseconds |
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| 162 | Real totalTimeMillisecs; |
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| 163 | |
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| 164 | /// The total number of times this profile was called |
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| 165 | /// (used to calculate average) |
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| 166 | ulong totalCalls; |
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| 167 | |
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| 168 | /// The hierarchical level of this profile, 0 being the root profile |
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| 169 | uint hierarchicalLvl; |
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| 170 | |
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| 171 | }; |
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| 172 | |
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| 173 | /// Represents an individual profile call |
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| 174 | class ProfileInstance : public ProfilerAlloc |
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| 175 | { |
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| 176 | friend class Profiler; |
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| 177 | public: |
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| 178 | ProfileInstance(void); |
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| 179 | virtual ~ProfileInstance(void); |
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| 180 | |
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| 181 | typedef Ogre::map<String,ProfileInstance*>::type ProfileChildren; |
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| 182 | |
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| 183 | void logResults(); |
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| 184 | void reset(); |
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| 185 | |
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| 186 | inline bool watchForMax(void) { return history.currentTimePercent == history.maxTimePercent; } |
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| 187 | inline bool watchForMin(void) { return history.currentTimePercent == history.minTimePercent; } |
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| 188 | inline bool watchForLimit(Real limit, bool greaterThan = true) |
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| 189 | { |
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| 190 | if (greaterThan) |
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| 191 | return history.currentTimePercent > limit; |
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| 192 | else |
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| 193 | return history.currentTimePercent < limit; |
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| 194 | } |
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| 195 | |
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| 196 | bool watchForMax(const String& profileName); |
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| 197 | bool watchForMin(const String& profileName); |
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| 198 | bool watchForLimit(const String& profileName, Real limit, bool greaterThan = true); |
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| 199 | |
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| 200 | /// The name of the profile |
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| 201 | String name; |
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| 202 | |
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| 203 | /// The name of the parent, null if root |
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| 204 | ProfileInstance* parent; |
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| 205 | |
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| 206 | ProfileChildren children; |
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| 207 | |
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| 208 | ProfileFrame frame; |
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| 209 | ulong frameNumber; |
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| 210 | |
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| 211 | ProfileHistory history; |
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| 212 | |
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| 213 | /// The time this profile was started |
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| 214 | ulong currTime; |
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| 215 | |
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| 216 | /// Represents the total time of all child profiles to subtract |
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| 217 | /// from this profile |
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| 218 | ulong accum; |
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| 219 | |
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| 220 | /// The hierarchical level of this profile, 0 being the root profile |
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| 221 | uint hierarchicalLvl; |
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| 222 | }; |
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| 223 | |
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| 224 | /** ProfileSessionListener should be used to visualize profile results. |
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| 225 | Concrete impl. could be done using Overlay's but its not limited to |
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| 226 | them you can also create a custom listener which sends the profile |
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| 227 | informtaion over a network. |
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| 228 | */ |
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| 229 | class _OgreExport ProfileSessionListener |
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| 230 | { |
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| 231 | public: |
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| 232 | enum DisplayMode |
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| 233 | { |
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| 234 | /// Display % frame usage on the overlay |
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| 235 | DISPLAY_PERCENTAGE, |
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| 236 | /// Display milliseconds on the overlay |
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| 237 | DISPLAY_MILLISECONDS |
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| 238 | }; |
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| 239 | |
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| 240 | ProfileSessionListener() : mDisplayMode(DISPLAY_MILLISECONDS) {} |
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| 241 | virtual ~ProfileSessionListener() {} |
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| 242 | |
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| 243 | /// Create the internal resources |
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| 244 | virtual void initializeSession() = 0; |
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| 245 | |
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| 246 | /// All internal resources should be deleted here |
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| 247 | virtual void finializeSession() = 0; |
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| 248 | |
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| 249 | /** If the profiler disables this listener then it |
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| 250 | should hide its panels (if any exists) or stop |
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| 251 | sending data over the network |
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| 252 | */ |
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| 253 | virtual void changeEnableState(bool enabled) {}; |
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| 254 | |
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| 255 | /// Here we get the real profiling information which we can use |
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| 256 | virtual void displayResults(const ProfileInstance& instance, ulong maxTotalFrameTime) {}; |
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| 257 | |
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| 258 | /// Set the display mode for the overlay. |
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| 259 | void setDisplayMode(DisplayMode d) { mDisplayMode = d; } |
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| 260 | |
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| 261 | /// Get the display mode for the overlay. |
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| 262 | DisplayMode getDisplayMode() const { return mDisplayMode; } |
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| 263 | |
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| 264 | protected: |
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| 265 | /// How to display the overlay |
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| 266 | DisplayMode mDisplayMode; |
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| 267 | }; |
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| 268 | |
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| 269 | /** The profiler allows you to measure the performance of your code |
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| 270 | @remarks |
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| 271 | Do not create profiles directly from this unless you want a profile to last |
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| 272 | outside of its scope (i.e. the main game loop). For most cases, use the macro |
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| 273 | OgreProfile(name) and braces to limit the scope. You must enable the Profile |
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| 274 | before you can used it with setEnabled(true). If you want to disable profiling |
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| 275 | in Ogre, simply set the macro OGRE_PROFILING to 0. |
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| 276 | @author Amit Mathew (amitmathew (at) yahoo (dot) com) |
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| 277 | @todo resolve artificial cap on number of profiles displayed |
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| 278 | @todo fix display ordering of profiles not called every frame |
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| 279 | */ |
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| 280 | class _OgreExport Profiler : |
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| 281 | public Singleton<Profiler>, |
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| 282 | public ProfilerAlloc |
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| 283 | { |
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| 284 | public: |
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| 285 | Profiler(); |
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| 286 | ~Profiler(); |
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| 287 | |
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| 288 | /** Sets the timer for the profiler */ |
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| 289 | void setTimer(Timer* t); |
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| 290 | |
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| 291 | /** Retrieves the timer for the profiler */ |
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| 292 | Timer* getTimer(); |
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| 293 | |
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| 294 | /** Begins a profile |
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| 295 | @remarks |
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| 296 | Use the macro OgreProfileBegin(name) instead of calling this directly |
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| 297 | so that profiling can be ignored in the release version of your app. |
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| 298 | @remarks |
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| 299 | You only use the macro (or this) if you want a profile to last outside |
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| 300 | of its scope (i.e. the main game loop). If you use this function, make sure you |
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| 301 | use a corresponding OgreProfileEnd(name). Usually you would use the macro |
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| 302 | OgreProfile(name). This function will be ignored for a profile that has been |
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| 303 | disabled or if the profiler is disabled. |
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| 304 | @param profileName Must be unique and must not be an empty string |
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| 305 | @param groupID A profile group identifier, which can allow you to mask profiles |
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| 306 | */ |
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| 307 | void beginProfile(const String& profileName, uint32 groupID = (uint32)OGREPROF_USER_DEFAULT); |
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| 308 | |
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| 309 | /** Ends a profile |
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| 310 | @remarks |
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| 311 | Use the macro OgreProfileEnd(name) instead of calling this directly so that |
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| 312 | profiling can be ignored in the release version of your app. |
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| 313 | @remarks |
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| 314 | This function is usually not called directly unless you want a profile to |
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| 315 | last outside of its scope. In most cases, using the macro OgreProfile(name) |
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| 316 | which will call this function automatically when it goes out of scope. Make |
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| 317 | sure the name of this profile matches its corresponding beginProfile name. |
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| 318 | This function will be ignored for a profile that has been disabled or if the |
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| 319 | profiler is disabled. |
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| 320 | @param profileName Must be unique and must not be an empty string |
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| 321 | @param groupID A profile group identifier, which can allow you to mask profiles |
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| 322 | */ |
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| 323 | void endProfile(const String& profileName, uint32 groupID = (uint32)OGREPROF_USER_DEFAULT); |
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| 324 | |
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| 325 | /** Mark the beginning of a GPU event group |
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| 326 | @remarks Can be safely called in the middle of the profile. |
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| 327 | */ |
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| 328 | void beginGPUEvent(const String& event); |
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| 329 | |
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| 330 | /** Mark the end of a GPU event group |
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| 331 | @remarks Can be safely called in the middle of the profile. |
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| 332 | */ |
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| 333 | void endGPUEvent(const String& event); |
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| 334 | |
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| 335 | /** Mark a specific, ungrouped, GPU event |
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| 336 | @remarks Can be safely called in the middle of the profile. |
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| 337 | */ |
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| 338 | void markGPUEvent(const String& event); |
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| 339 | |
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| 340 | /** Sets whether this profiler is enabled. Only takes effect after the |
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| 341 | the frame has ended. |
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| 342 | @remarks When this is called the first time with the parameter true, |
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| 343 | it initializes the GUI for the Profiler |
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| 344 | */ |
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| 345 | void setEnabled(bool enabled); |
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| 346 | |
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| 347 | /** Gets whether this profiler is enabled */ |
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| 348 | bool getEnabled() const; |
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| 349 | |
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| 350 | /** Enables a previously disabled profile |
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| 351 | @remarks Can be safely called in the middle of the profile. |
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| 352 | */ |
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| 353 | void enableProfile(const String& profileName); |
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| 354 | |
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| 355 | /** Disables a profile |
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| 356 | @remarks Can be safely called in the middle of the profile. |
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| 357 | */ |
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| 358 | void disableProfile(const String& profileName); |
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| 359 | |
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| 360 | /** Set the mask which all profiles must pass to be enabled. |
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| 361 | */ |
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| 362 | void setProfileGroupMask(uint32 mask) { mProfileMask = mask; } |
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| 363 | /** Get the mask which all profiles must pass to be enabled. |
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| 364 | */ |
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| 365 | uint32 getProfileGroupMask() const { return mProfileMask; } |
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| 366 | |
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| 367 | /** Returns true if the specified profile reaches a new frame time maximum |
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| 368 | @remarks If this is called during a frame, it will be reading the results |
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| 369 | from the previous frame. Therefore, it is best to use this after the frame |
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| 370 | has ended. |
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| 371 | */ |
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| 372 | bool watchForMax(const String& profileName); |
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| 373 | |
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| 374 | /** Returns true if the specified profile reaches a new frame time minimum |
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| 375 | @remarks If this is called during a frame, it will be reading the results |
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| 376 | from the previous frame. Therefore, it is best to use this after the frame |
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| 377 | has ended. |
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| 378 | */ |
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| 379 | bool watchForMin(const String& profileName); |
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| 380 | |
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| 381 | /** Returns true if the specified profile goes over or under the given limit |
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| 382 | frame time |
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| 383 | @remarks If this is called during a frame, it will be reading the results |
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| 384 | from the previous frame. Therefore, it is best to use this after the frame |
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| 385 | has ended. |
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| 386 | @param limit A number between 0 and 1 representing the percentage of frame time |
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| 387 | @param greaterThan If true, this will return whether the limit is exceeded. Otherwise, |
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| 388 | it will return if the frame time has gone under this limit. |
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| 389 | */ |
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| 390 | bool watchForLimit(const String& profileName, Real limit, bool greaterThan = true); |
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| 391 | |
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| 392 | /** Outputs current profile statistics to the log */ |
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| 393 | void logResults(); |
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| 394 | |
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| 395 | /** Clears the profiler statistics */ |
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| 396 | void reset(); |
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| 397 | |
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| 398 | /** Sets the Profiler so the display of results are updated every n frames*/ |
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| 399 | void setUpdateDisplayFrequency(uint freq); |
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| 400 | |
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| 401 | /** Gets the frequency that the Profiler display is updated */ |
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| 402 | uint getUpdateDisplayFrequency() const; |
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| 403 | |
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| 404 | /** |
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| 405 | @remarks |
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| 406 | Register a ProfileSessionListener from the Profiler |
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| 407 | @param listener |
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| 408 | A valid listener derived class |
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| 409 | */ |
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| 410 | void addListener(ProfileSessionListener* listener); |
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| 411 | |
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| 412 | /** |
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| 413 | @remarks |
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| 414 | Unregister a ProfileSessionListener from the Profiler |
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| 415 | @param listener |
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| 416 | A valid listener derived class |
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| 417 | */ |
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| 418 | void removeListener(ProfileSessionListener* listener); |
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| 419 | |
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| 420 | /** Override standard Singleton retrieval. |
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| 421 | @remarks |
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| 422 | Why do we do this? Well, it's because the Singleton |
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| 423 | implementation is in a .h file, which means it gets compiled |
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| 424 | into anybody who includes it. This is needed for the |
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| 425 | Singleton template to work, but we actually only want it |
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| 426 | compiled into the implementation of the class based on the |
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| 427 | Singleton, not all of them. If we don't change this, we get |
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| 428 | link errors when trying to use the Singleton-based class from |
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| 429 | an outside dll. |
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| 430 | @par |
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| 431 | This method just delegates to the template version anyway, |
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| 432 | but the implementation stays in this single compilation unit, |
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| 433 | preventing link errors. |
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| 434 | */ |
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| 435 | static Profiler& getSingleton(void); |
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| 436 | /** Override standard Singleton retrieval. |
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| 437 | @remarks |
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| 438 | Why do we do this? Well, it's because the Singleton |
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| 439 | implementation is in a .h file, which means it gets compiled |
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| 440 | into anybody who includes it. This is needed for the |
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| 441 | Singleton template to work, but we actually only want it |
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| 442 | compiled into the implementation of the class based on the |
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| 443 | Singleton, not all of them. If we don't change this, we get |
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| 444 | link errors when trying to use the Singleton-based class from |
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| 445 | an outside dll. |
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| 446 | @par |
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| 447 | This method just delegates to the template version anyway, |
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| 448 | but the implementation stays in this single compilation unit, |
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| 449 | preventing link errors. |
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| 450 | */ |
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| 451 | static Profiler* getSingletonPtr(void); |
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| 452 | |
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| 453 | protected: |
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| 454 | friend class ProfileInstance; |
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| 455 | |
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| 456 | typedef vector<ProfileSessionListener*>::type TProfileSessionListener; |
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| 457 | TProfileSessionListener mListeners; |
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| 458 | |
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| 459 | /** Initializes the profiler's GUI elements */ |
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| 460 | void initialize(); |
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| 461 | |
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| 462 | void displayResults(); |
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| 463 | |
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| 464 | /** Processes frame stats for all of the mRoot's children */ |
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| 465 | void processFrameStats(void); |
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| 466 | /** Processes specific ProfileInstance and it's children recursively.*/ |
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| 467 | void processFrameStats(ProfileInstance* instance, Real& maxFrameTime); |
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| 468 | |
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| 469 | /** Handles a change of the profiler's enabled state*/ |
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| 470 | void changeEnableState(); |
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| 471 | |
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| 472 | // lol. Uses typedef; put's original container type in name. |
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| 473 | typedef set<String>::type DisabledProfileMap; |
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| 474 | typedef ProfileInstance::ProfileChildren ProfileChildren; |
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| 475 | |
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| 476 | ProfileInstance* mCurrent; |
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| 477 | ProfileInstance* mLast; |
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| 478 | ProfileInstance mRoot; |
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| 479 | |
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| 480 | /// Holds the names of disabled profiles |
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| 481 | DisabledProfileMap mDisabledProfiles; |
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| 482 | |
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| 483 | /// Whether the GUI elements have been initialized |
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| 484 | bool mInitialized; |
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| 485 | |
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| 486 | /// The number of frames that must elapse before the current |
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| 487 | /// frame display is updated |
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| 488 | uint mUpdateDisplayFrequency; |
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| 489 | |
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| 490 | /// The number of elapsed frame, used with mUpdateDisplayFrequency |
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| 491 | uint mCurrentFrame; |
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| 492 | |
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| 493 | /// The timer used for profiling |
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| 494 | Timer* mTimer; |
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| 495 | |
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| 496 | /// The total time each frame takes |
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| 497 | ulong mTotalFrameTime; |
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| 498 | |
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| 499 | /// Whether this profiler is enabled |
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| 500 | bool mEnabled; |
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| 501 | |
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| 502 | /// Keeps track of the new enabled/disabled state that the user has requested |
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| 503 | /// which will be applied after the frame ends |
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| 504 | bool mNewEnableState; |
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| 505 | |
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| 506 | /// Mask to decide whether a type of profile is enabled or not |
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| 507 | uint32 mProfileMask; |
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| 508 | |
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| 509 | /// The max frame time recorded |
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| 510 | ulong mMaxTotalFrameTime; |
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| 511 | |
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| 512 | /// Rolling average of millisecs |
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| 513 | Real mAverageFrameTime; |
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| 514 | bool mResetExtents; |
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| 515 | |
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| 516 | |
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| 517 | }; // end class |
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| 518 | /** @} */ |
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| 519 | /** @} */ |
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| 520 | |
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| 521 | } // end namespace |
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| 522 | |
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| 523 | #include "OgreHeaderSuffix.h" |
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| 524 | |
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| 525 | #endif |
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