[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _Rectangle2D_H__ |
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| 29 | #define _Rectangle2D_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgreSimpleRenderable.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | |
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| 37 | /** \addtogroup Core |
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| 38 | * @{ |
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| 39 | */ |
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| 40 | /** \addtogroup Scene |
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| 41 | * @{ |
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| 42 | */ |
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| 43 | /** Allows the rendering of a simple 2D rectangle |
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| 44 | This class renders a simple 2D rectangle; this rectangle has no depth and |
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| 45 | therefore is best used with specific render queue and depth settings, |
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| 46 | like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and |
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| 47 | RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. |
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| 48 | */ |
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| 49 | class _OgreExport Rectangle2D : public SimpleRenderable |
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| 50 | { |
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| 51 | protected: |
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| 52 | /** Override this method to prevent parent transforms (rotation,translation,scale) |
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| 53 | */ |
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| 54 | void getWorldTransforms( Matrix4* xform ) const; |
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| 55 | |
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| 56 | void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage); |
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| 57 | |
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| 58 | public: |
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| 59 | |
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| 60 | Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); |
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| 61 | Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); |
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| 62 | ~Rectangle2D(); |
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| 63 | |
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| 64 | /** Sets the corners of the rectangle, in relative coordinates. |
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| 65 | @param |
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| 66 | left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge |
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| 67 | @param top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge |
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| 68 | @param right Right position in screen relative coordinates |
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| 69 | @param bottom Bottom position in screen relative coordinates |
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| 70 | @param updateAABB Tells if you want to recalculate the AABB according to |
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| 71 | the new corners. If false, the axis aligned bounding box will remain identical. |
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| 72 | */ |
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| 73 | void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true); |
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| 74 | |
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| 75 | /** Sets the normals of the rectangle |
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| 76 | */ |
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| 77 | void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight); |
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| 78 | |
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| 79 | /** Sets the UVs of the rectangle |
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| 80 | @remarks |
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| 81 | Doesn't do anything if the rectangle wasn't built with texture coordinates |
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| 82 | */ |
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| 83 | void setUVs( const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft, |
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| 84 | const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight); |
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| 85 | |
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| 86 | void setDefaultUVs(); |
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| 87 | |
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| 88 | Real getSquaredViewDepth(const Camera* cam) const |
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| 89 | { (void)cam; return 0; } |
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| 90 | |
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| 91 | Real getBoundingRadius(void) const { return 0; } |
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| 92 | |
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| 93 | }; |
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| 94 | /** @} */ |
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| 95 | /** @} */ |
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| 96 | |
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| 97 | }// namespace |
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| 98 | |
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| 99 | #endif |
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| 100 | |
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| 101 | |
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