[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __RenderTarget_H__ |
---|
| 29 | #define __RenderTarget_H__ |
---|
| 30 | |
---|
| 31 | #include "OgrePrerequisites.h" |
---|
| 32 | |
---|
| 33 | #include "OgreString.h" |
---|
| 34 | #include "OgreTextureManager.h" |
---|
| 35 | #include "OgreViewport.h" |
---|
| 36 | #include "OgreTimer.h" |
---|
| 37 | #include "OgreHeaderPrefix.h" |
---|
| 38 | |
---|
| 39 | /* Define the number of priority groups for the render system's render targets. */ |
---|
| 40 | #ifndef OGRE_NUM_RENDERTARGET_GROUPS |
---|
| 41 | #define OGRE_NUM_RENDERTARGET_GROUPS 10 |
---|
| 42 | #define OGRE_DEFAULT_RT_GROUP 4 |
---|
| 43 | #define OGRE_REND_TO_TEX_RT_GROUP 2 |
---|
| 44 | #endif |
---|
| 45 | |
---|
| 46 | namespace Ogre { |
---|
| 47 | |
---|
| 48 | /** \addtogroup Core |
---|
| 49 | * @{ |
---|
| 50 | */ |
---|
| 51 | /** \addtogroup RenderSystem |
---|
| 52 | * @{ |
---|
| 53 | */ |
---|
| 54 | /** A 'canvas' which can receive the results of a rendering |
---|
| 55 | operation. |
---|
| 56 | @remarks |
---|
| 57 | This abstract class defines a common root to all targets of rendering operations. A |
---|
| 58 | render target could be a window on a screen, or another |
---|
| 59 | offscreen surface like a texture or bump map etc. |
---|
| 60 | @author |
---|
| 61 | Steven Streeting |
---|
| 62 | @version |
---|
| 63 | 1.0 |
---|
| 64 | */ |
---|
| 65 | class _OgreExport RenderTarget : public RenderSysAlloc |
---|
| 66 | { |
---|
| 67 | public: |
---|
| 68 | enum StatFlags |
---|
| 69 | { |
---|
| 70 | SF_NONE = 0, |
---|
| 71 | SF_FPS = 1, |
---|
| 72 | SF_AVG_FPS = 2, |
---|
| 73 | SF_BEST_FPS = 4, |
---|
| 74 | SF_WORST_FPS = 8, |
---|
| 75 | SF_TRIANGLE_COUNT = 16, |
---|
| 76 | SF_ALL = 0xFFFF |
---|
| 77 | }; |
---|
| 78 | |
---|
| 79 | struct FrameStats |
---|
| 80 | { |
---|
| 81 | float lastFPS; |
---|
| 82 | float avgFPS; |
---|
| 83 | float bestFPS; |
---|
| 84 | float worstFPS; |
---|
| 85 | unsigned long bestFrameTime; |
---|
| 86 | unsigned long worstFrameTime; |
---|
| 87 | size_t triangleCount; |
---|
| 88 | size_t batchCount; |
---|
| 89 | }; |
---|
| 90 | |
---|
| 91 | enum FrameBuffer |
---|
| 92 | { |
---|
| 93 | FB_FRONT, |
---|
| 94 | FB_BACK, |
---|
| 95 | FB_AUTO |
---|
| 96 | }; |
---|
| 97 | |
---|
| 98 | RenderTarget(); |
---|
| 99 | virtual ~RenderTarget(); |
---|
| 100 | |
---|
| 101 | /// Retrieve target's name. |
---|
| 102 | virtual const String& getName(void) const; |
---|
| 103 | |
---|
| 104 | /// Retrieve information about the render target. |
---|
| 105 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth); |
---|
| 106 | |
---|
| 107 | virtual uint32 getWidth(void) const; |
---|
| 108 | virtual uint32 getHeight(void) const; |
---|
| 109 | virtual uint32 getColourDepth(void) const; |
---|
| 110 | |
---|
| 111 | /** |
---|
| 112 | * Sets the pool ID this RenderTarget should query from. Default value is POOL_DEFAULT. |
---|
| 113 | * Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it) @see DepthBuffer |
---|
| 114 | * @remarks |
---|
| 115 | * Changing the pool Id will cause the current depth buffer to be detached unless the old |
---|
| 116 | * id and the new one are the same |
---|
| 117 | */ |
---|
| 118 | void setDepthBufferPool( uint16 poolId ); |
---|
| 119 | |
---|
| 120 | //Returns the pool ID this RenderTarget should query from. @see DepthBuffer |
---|
| 121 | uint16 getDepthBufferPool() const; |
---|
| 122 | |
---|
| 123 | DepthBuffer* getDepthBuffer() const; |
---|
| 124 | |
---|
| 125 | //Returns false if couldn't attach |
---|
| 126 | virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); |
---|
| 127 | |
---|
| 128 | virtual void detachDepthBuffer(); |
---|
| 129 | |
---|
| 130 | /** Detaches DepthBuffer without notifying it from the detach. |
---|
| 131 | Useful when called from the DepthBuffer while it iterates through attached |
---|
| 132 | RenderTargets (@see DepthBuffer::_setPoolId()) |
---|
| 133 | */ |
---|
| 134 | virtual void _detachDepthBuffer(); |
---|
| 135 | |
---|
| 136 | /** Tells the target to update it's contents. |
---|
| 137 | @remarks |
---|
| 138 | If OGRE is not running in an automatic rendering loop |
---|
| 139 | (started using Root::startRendering), |
---|
| 140 | the user of the library is responsible for asking each render |
---|
| 141 | target to refresh. This is the method used to do this. It automatically |
---|
| 142 | re-renders the contents of the target using whatever cameras have been |
---|
| 143 | pointed at it (using Camera::setRenderTarget). |
---|
| 144 | @par |
---|
| 145 | This allows OGRE to be used in multi-windowed utilities |
---|
| 146 | and for contents to be refreshed only when required, rather than |
---|
| 147 | constantly as with the automatic rendering loop. |
---|
| 148 | @param swapBuffers For targets that support double-buffering, if set |
---|
| 149 | to true, the target will immediately |
---|
| 150 | swap it's buffers after update. Otherwise, the buffers are |
---|
| 151 | not swapped, and you have to call swapBuffers yourself sometime |
---|
| 152 | later. You might want to do this on some rendersystems which |
---|
| 153 | pause for queued rendering commands to complete before accepting |
---|
| 154 | swap buffers calls - so you could do other CPU tasks whilst the |
---|
| 155 | queued commands complete. Or, you might do this if you want custom |
---|
| 156 | control over your windows, such as for externally created windows. |
---|
| 157 | */ |
---|
| 158 | virtual void update(bool swapBuffers = true); |
---|
| 159 | /** Swaps the frame buffers to display the next frame. |
---|
| 160 | @remarks |
---|
| 161 | For targets that are double-buffered so that no |
---|
| 162 | 'in-progress' versions of the scene are displayed |
---|
| 163 | during rendering. Once rendering has completed (to |
---|
| 164 | an off-screen version of the window) the buffers |
---|
| 165 | are swapped to display the new frame. |
---|
| 166 | */ |
---|
| 167 | virtual void swapBuffers() {} |
---|
| 168 | |
---|
| 169 | /** Adds a viewport to the rendering target. |
---|
| 170 | @remarks |
---|
| 171 | A viewport is the rectangle into which rendering output is sent. This method adds |
---|
| 172 | a viewport to the render target, rendering from the supplied camera. The |
---|
| 173 | rest of the parameters are only required if you wish to add more than one viewport |
---|
| 174 | to a single rendering target. Note that size information passed to this method is |
---|
| 175 | passed as a parametric, i.e. it is relative rather than absolute. This is to allow |
---|
| 176 | viewports to automatically resize along with the target. |
---|
| 177 | @param |
---|
| 178 | cam The camera from which the viewport contents will be rendered (mandatory) |
---|
| 179 | @param |
---|
| 180 | ZOrder The relative order of the viewport with others on the target (allows overlapping |
---|
| 181 | viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number |
---|
| 182 | is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering) |
---|
| 183 | @param |
---|
| 184 | left The relative position of the left of the viewport on the target, as a value between 0 and 1. |
---|
| 185 | @param |
---|
| 186 | top The relative position of the top of the viewport on the target, as a value between 0 and 1. |
---|
| 187 | @param |
---|
| 188 | width The relative width of the viewport on the target, as a value between 0 and 1. |
---|
| 189 | @param |
---|
| 190 | height The relative height of the viewport on the target, as a value between 0 and 1. |
---|
| 191 | */ |
---|
| 192 | virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f , |
---|
| 193 | float width = 1.0f, float height = 1.0f); |
---|
| 194 | |
---|
| 195 | /** Returns the number of viewports attached to this target.*/ |
---|
| 196 | virtual unsigned short getNumViewports(void) const; |
---|
| 197 | |
---|
| 198 | /** Retrieves a pointer to the viewport with the given index. */ |
---|
| 199 | virtual Viewport* getViewport(unsigned short index); |
---|
| 200 | |
---|
| 201 | /** Retrieves a pointer to the viewport with the given Z-order. |
---|
| 202 | @remarks throws if not found. |
---|
| 203 | */ |
---|
| 204 | virtual Viewport* getViewportByZOrder(int ZOrder); |
---|
| 205 | |
---|
| 206 | /** Returns true if and only if a viewport exists at the given Z-order. */ |
---|
| 207 | virtual bool hasViewportWithZOrder(int ZOrder); |
---|
| 208 | |
---|
| 209 | /** Removes a viewport at a given Z-order. |
---|
| 210 | */ |
---|
| 211 | virtual void removeViewport(int ZOrder); |
---|
| 212 | |
---|
| 213 | /** Removes all viewports on this target. |
---|
| 214 | */ |
---|
| 215 | virtual void removeAllViewports(void); |
---|
| 216 | |
---|
| 217 | /** Retieves details of current rendering performance. |
---|
| 218 | @remarks |
---|
| 219 | If the user application wishes to do it's own performance |
---|
| 220 | display, or use performance for some other means, this |
---|
| 221 | method allows it to retrieve the statistics. |
---|
| 222 | @param |
---|
| 223 | lastFPS Pointer to a float to receive the number of frames per second (FPS) |
---|
| 224 | based on the last frame rendered. |
---|
| 225 | @param |
---|
| 226 | avgFPS Pointer to a float to receive the FPS rating based on an average of all |
---|
| 227 | the frames rendered since rendering began (the call to |
---|
| 228 | Root::startRendering). |
---|
| 229 | @param |
---|
| 230 | bestFPS Pointer to a float to receive the best FPS rating that has been achieved |
---|
| 231 | since rendering began. |
---|
| 232 | @param |
---|
| 233 | worstFPS Pointer to a float to receive the worst FPS rating seen so far. |
---|
| 234 | */ |
---|
| 235 | virtual void getStatistics(float& lastFPS, float& avgFPS, |
---|
| 236 | float& bestFPS, float& worstFPS) const; // Access to stats |
---|
| 237 | |
---|
| 238 | virtual const FrameStats& getStatistics(void) const; |
---|
| 239 | |
---|
| 240 | /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. |
---|
| 241 | */ |
---|
| 242 | virtual float getLastFPS() const; |
---|
| 243 | |
---|
| 244 | /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering. |
---|
| 245 | */ |
---|
| 246 | virtual float getAverageFPS() const; |
---|
| 247 | |
---|
| 248 | /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering. |
---|
| 249 | */ |
---|
| 250 | virtual float getBestFPS() const; |
---|
| 251 | |
---|
| 252 | /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering. |
---|
| 253 | */ |
---|
| 254 | virtual float getWorstFPS() const; |
---|
| 255 | |
---|
| 256 | /** Individual stats access - gets the best frame time |
---|
| 257 | */ |
---|
| 258 | virtual float getBestFrameTime() const; |
---|
| 259 | |
---|
| 260 | /** Individual stats access - gets the worst frame time |
---|
| 261 | */ |
---|
| 262 | virtual float getWorstFrameTime() const; |
---|
| 263 | |
---|
| 264 | /** Resets saved frame-rate statistices. |
---|
| 265 | */ |
---|
| 266 | virtual void resetStatistics(void); |
---|
| 267 | |
---|
| 268 | /** Gets a custom (maybe platform-specific) attribute. |
---|
| 269 | @remarks |
---|
| 270 | This is a nasty way of satisfying any API's need to see platform-specific details. |
---|
| 271 | It horrid, but D3D needs this kind of info. At least it's abstracted. |
---|
| 272 | @param |
---|
| 273 | name The name of the attribute. |
---|
| 274 | @param |
---|
| 275 | pData Pointer to memory of the right kind of structure to receive the info. |
---|
| 276 | */ |
---|
| 277 | virtual void getCustomAttribute(const String& name, void* pData); |
---|
| 278 | |
---|
| 279 | /** Add a listener to this RenderTarget which will be called back before & after rendering. |
---|
| 280 | @remarks |
---|
| 281 | If you want notifications before and after a target is updated by the system, use |
---|
| 282 | this method to register your own custom RenderTargetListener class. This is useful |
---|
| 283 | for potentially adding your own manual rendering commands before and after the |
---|
| 284 | 'normal' system rendering. |
---|
| 285 | @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that. |
---|
| 286 | */ |
---|
| 287 | virtual void addListener(RenderTargetListener* listener); |
---|
| 288 | /** Removes a RenderTargetListener previously registered using addListener. */ |
---|
| 289 | virtual void removeListener(RenderTargetListener* listener); |
---|
| 290 | /** Removes all listeners from this instance. */ |
---|
| 291 | virtual void removeAllListeners(void); |
---|
| 292 | |
---|
| 293 | /** Sets the priority of this render target in relation to the others. |
---|
| 294 | @remarks |
---|
| 295 | This can be used in order to schedule render target updates. Lower |
---|
| 296 | priorities will be rendered first. Note that the priority must be set |
---|
| 297 | at the time the render target is attached to the render system, changes |
---|
| 298 | afterwards will not affect the ordering. |
---|
| 299 | */ |
---|
| 300 | virtual void setPriority( uchar priority ) { mPriority = priority; } |
---|
| 301 | /** Gets the priority of a render target. */ |
---|
| 302 | virtual uchar getPriority() const { return mPriority; } |
---|
| 303 | |
---|
| 304 | /** Used to retrieve or set the active state of the render target. |
---|
| 305 | */ |
---|
| 306 | virtual bool isActive() const; |
---|
| 307 | |
---|
| 308 | /** Used to set the active state of the render target. |
---|
| 309 | */ |
---|
| 310 | virtual void setActive( bool state ); |
---|
| 311 | |
---|
| 312 | /** Sets whether this target should be automatically updated if Ogre's rendering |
---|
| 313 | loop or Root::_updateAllRenderTargets is being used. |
---|
| 314 | @remarks |
---|
| 315 | By default, if you use Ogre's own rendering loop (Root::startRendering) |
---|
| 316 | or call Root::_updateAllRenderTargets, all render targets are updated |
---|
| 317 | automatically. This method allows you to control that behaviour, if |
---|
| 318 | for example you have a render target which you only want to update periodically. |
---|
| 319 | @param autoupdate If true, the render target is updated during the automatic render |
---|
| 320 | loop or when Root::_updateAllRenderTargets is called. If false, the |
---|
| 321 | target is only updated when its update() method is called explicitly. |
---|
| 322 | */ |
---|
| 323 | virtual void setAutoUpdated(bool autoupdate); |
---|
| 324 | /** Gets whether this target is automatically updated if Ogre's rendering |
---|
| 325 | loop or Root::_updateAllRenderTargets is being used. |
---|
| 326 | */ |
---|
| 327 | virtual bool isAutoUpdated(void) const; |
---|
| 328 | |
---|
| 329 | /** Copies the current contents of the render target to a pixelbox. |
---|
| 330 | @remarks See suggestPixelFormat for a tip as to the best pixel format to |
---|
| 331 | extract into, although you can use whatever format you like and the |
---|
| 332 | results will be converted. |
---|
| 333 | */ |
---|
| 334 | virtual void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer = FB_AUTO) = 0; |
---|
| 335 | |
---|
| 336 | /** Suggests a pixel format to use for extracting the data in this target, |
---|
| 337 | when calling copyContentsToMemory. |
---|
| 338 | */ |
---|
| 339 | virtual PixelFormat suggestPixelFormat() const { return PF_BYTE_RGBA; } |
---|
| 340 | |
---|
| 341 | /** Writes the current contents of the render target to the named file. */ |
---|
| 342 | void writeContentsToFile(const String& filename); |
---|
| 343 | |
---|
| 344 | /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. |
---|
| 345 | @return the name of the file used.*/ |
---|
| 346 | virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix); |
---|
| 347 | |
---|
| 348 | virtual bool requiresTextureFlipping() const = 0; |
---|
| 349 | |
---|
| 350 | /** Gets the number of triangles rendered in the last update() call. */ |
---|
| 351 | virtual size_t getTriangleCount(void) const; |
---|
| 352 | /** Gets the number of batches rendered in the last update() call. */ |
---|
| 353 | virtual size_t getBatchCount(void) const; |
---|
| 354 | /** Utility method to notify a render target that a camera has been removed, |
---|
| 355 | incase it was referring to it as a viewer. |
---|
| 356 | */ |
---|
| 357 | virtual void _notifyCameraRemoved(const Camera* cam); |
---|
| 358 | |
---|
| 359 | /** Indicates whether this target is the primary window. The |
---|
| 360 | primary window is special in that it is destroyed when |
---|
| 361 | ogre is shut down, and cannot be destroyed directly. |
---|
| 362 | This is the case because it holds the context for vertex, |
---|
| 363 | index buffers and textures. |
---|
| 364 | */ |
---|
| 365 | virtual bool isPrimary(void) const; |
---|
| 366 | |
---|
| 367 | /** Indicates whether on rendering, linear colour space is converted to |
---|
| 368 | sRGB gamma colour space. This is the exact opposite conversion of |
---|
| 369 | what is indicated by Texture::isHardwareGammaEnabled, and can only |
---|
| 370 | be enabled on creation of the render target. For render windows, it's |
---|
| 371 | enabled through the 'gamma' creation misc parameter. For textures, |
---|
| 372 | it is enabled through the hwGamma parameter to the create call. |
---|
| 373 | */ |
---|
| 374 | virtual bool isHardwareGammaEnabled() const { return mHwGamma; } |
---|
| 375 | |
---|
| 376 | /** Indicates whether multisampling is performed on rendering and at what level. |
---|
| 377 | */ |
---|
| 378 | virtual uint getFSAA() const { return mFSAA; } |
---|
| 379 | |
---|
| 380 | /** Gets the FSAA hint (@see Root::createRenderWindow) |
---|
| 381 | */ |
---|
| 382 | virtual const String& getFSAAHint() const { return mFSAAHint; } |
---|
| 383 | |
---|
| 384 | /** RenderSystem specific interface for a RenderTarget; |
---|
| 385 | this should be subclassed by RenderSystems. |
---|
| 386 | */ |
---|
| 387 | class Impl |
---|
| 388 | { |
---|
| 389 | protected: |
---|
| 390 | ~Impl() { } |
---|
| 391 | }; |
---|
| 392 | /** Get rendersystem specific interface for this RenderTarget. |
---|
| 393 | This is used by the RenderSystem to (un)bind this target, |
---|
| 394 | and to get specific information like surfaces |
---|
| 395 | and framebuffer objects. |
---|
| 396 | */ |
---|
| 397 | virtual Impl *_getImpl(); |
---|
| 398 | |
---|
| 399 | /** Method for manual management of rendering : fires 'preRenderTargetUpdate' |
---|
| 400 | and initialises statistics etc. |
---|
| 401 | @remarks |
---|
| 402 | <ul> |
---|
| 403 | <li>_beginUpdate resets statistics and fires 'preRenderTargetUpdate'.</li> |
---|
| 404 | <li>_updateViewport renders the given viewport (even if it is not autoupdated), |
---|
| 405 | fires preViewportUpdate and postViewportUpdate and manages statistics.</li> |
---|
| 406 | <li>_updateAutoUpdatedViewports renders only viewports that are auto updated, |
---|
| 407 | fires preViewportUpdate and postViewportUpdate and manages statistics.</li> |
---|
| 408 | <li>_endUpdate() ends statistics calculation and fires postRenderTargetUpdate.</li> |
---|
| 409 | </ul> |
---|
| 410 | you can use it like this for example : |
---|
| 411 | <pre> |
---|
| 412 | renderTarget->_beginUpdate(); |
---|
| 413 | renderTarget->_updateViewport(1); // which is not auto updated |
---|
| 414 | renderTarget->_updateViewport(2); // which is not auto updated |
---|
| 415 | renderTarget->_updateAutoUpdatedViewports(); |
---|
| 416 | renderTarget->_endUpdate(); |
---|
| 417 | renderTarget->swapBuffers(); |
---|
| 418 | </pre> |
---|
| 419 | Please note that in that case, the zorder may not work as you expect, |
---|
| 420 | since you are responsible for calling _updateViewport in the correct order. |
---|
| 421 | */ |
---|
| 422 | virtual void _beginUpdate(); |
---|
| 423 | |
---|
| 424 | /** Method for manual management of rendering - renders the given |
---|
| 425 | viewport (even if it is not autoupdated) |
---|
| 426 | @remarks |
---|
| 427 | This also fires preViewportUpdate and postViewportUpdate, and manages statistics. |
---|
| 428 | You should call it between _beginUpdate() and _endUpdate(). |
---|
| 429 | @see _beginUpdate for more details. |
---|
| 430 | @param zorder The zorder of the viewport to update. |
---|
| 431 | @param updateStatistics Whether you want to update statistics or not. |
---|
| 432 | */ |
---|
| 433 | virtual void _updateViewport(int zorder, bool updateStatistics = true); |
---|
| 434 | |
---|
| 435 | /** Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) |
---|
| 436 | @remarks |
---|
| 437 | This also fires preViewportUpdate and postViewportUpdate, and manages statistics |
---|
| 438 | if needed. You should call it between _beginUpdate() and _endUpdate(). |
---|
| 439 | @see _beginUpdate for more details. |
---|
| 440 | @param viewport The viewport you want to update, it must be bound to the rendertarget. |
---|
| 441 | @param updateStatistics Whether you want to update statistics or not. |
---|
| 442 | */ |
---|
| 443 | virtual void _updateViewport(Viewport* viewport, bool updateStatistics = true); |
---|
| 444 | |
---|
| 445 | /** Method for manual management of rendering - renders only viewports that are auto updated |
---|
| 446 | @remarks |
---|
| 447 | This also fires preViewportUpdate and postViewportUpdate, and manages statistics. |
---|
| 448 | You should call it between _beginUpdate() and _endUpdate(). |
---|
| 449 | See _beginUpdate for more details. |
---|
| 450 | @param updateStatistics Whether you want to update statistics or not. |
---|
| 451 | @see _beginUpdate() |
---|
| 452 | */ |
---|
| 453 | virtual void _updateAutoUpdatedViewports(bool updateStatistics = true); |
---|
| 454 | |
---|
| 455 | /** Method for manual management of rendering - finishes statistics calculation |
---|
| 456 | and fires 'postRenderTargetUpdate'. |
---|
| 457 | @remarks |
---|
| 458 | You should call it after a _beginUpdate |
---|
| 459 | @see _beginUpdate for more details. |
---|
| 460 | */ |
---|
| 461 | virtual void _endUpdate(); |
---|
| 462 | |
---|
| 463 | protected: |
---|
| 464 | /// The name of this target. |
---|
| 465 | String mName; |
---|
| 466 | /// The priority of the render target. |
---|
| 467 | uchar mPriority; |
---|
| 468 | |
---|
| 469 | uint32 mWidth; |
---|
| 470 | uint32 mHeight; |
---|
| 471 | uint32 mColourDepth; |
---|
| 472 | uint16 mDepthBufferPoolId; |
---|
| 473 | DepthBuffer *mDepthBuffer; |
---|
| 474 | |
---|
| 475 | // Stats |
---|
| 476 | FrameStats mStats; |
---|
| 477 | |
---|
| 478 | Timer* mTimer ; |
---|
| 479 | unsigned long mLastSecond; |
---|
| 480 | unsigned long mLastTime; |
---|
| 481 | size_t mFrameCount; |
---|
| 482 | |
---|
| 483 | bool mActive; |
---|
| 484 | bool mAutoUpdate; |
---|
| 485 | // Hardware sRGB gamma conversion done on write? |
---|
| 486 | bool mHwGamma; |
---|
| 487 | // FSAA performed? |
---|
| 488 | uint mFSAA; |
---|
| 489 | String mFSAAHint; |
---|
| 490 | |
---|
| 491 | void updateStats(void); |
---|
| 492 | |
---|
| 493 | typedef map<int, Viewport*>::type ViewportList; |
---|
| 494 | /// List of viewports, map on Z-order |
---|
| 495 | ViewportList mViewportList; |
---|
| 496 | |
---|
| 497 | typedef vector<RenderTargetListener*>::type RenderTargetListenerList; |
---|
| 498 | RenderTargetListenerList mListeners; |
---|
| 499 | |
---|
| 500 | |
---|
| 501 | /// internal method for firing events |
---|
| 502 | virtual void firePreUpdate(void); |
---|
| 503 | /// internal method for firing events |
---|
| 504 | virtual void firePostUpdate(void); |
---|
| 505 | /// internal method for firing events |
---|
| 506 | virtual void fireViewportPreUpdate(Viewport* vp); |
---|
| 507 | /// internal method for firing events |
---|
| 508 | virtual void fireViewportPostUpdate(Viewport* vp); |
---|
| 509 | /// internal method for firing events |
---|
| 510 | virtual void fireViewportAdded(Viewport* vp); |
---|
| 511 | /// internal method for firing events |
---|
| 512 | virtual void fireViewportRemoved(Viewport* vp); |
---|
| 513 | |
---|
| 514 | /// Internal implementation of update() |
---|
| 515 | virtual void updateImpl(); |
---|
| 516 | }; |
---|
| 517 | /** @} */ |
---|
| 518 | /** @} */ |
---|
| 519 | |
---|
| 520 | } // Namespace |
---|
| 521 | |
---|
| 522 | #include "OgreHeaderSuffix.h" |
---|
| 523 | |
---|
| 524 | #endif |
---|