[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef _Resource_H__ |
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| 29 | #define _Resource_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | #include "OgreString.h" |
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| 33 | #include "OgreSharedPtr.h" |
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| 34 | #include "OgreStringInterface.h" |
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| 35 | #include "OgreAtomicScalar.h" |
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| 36 | #include "Threading/OgreThreadHeaders.h" |
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| 37 | #include "OgreHeaderPrefix.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | typedef unsigned long long int ResourceHandle; |
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| 42 | |
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| 43 | |
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| 44 | // Forward declaration |
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| 45 | class ManualResourceLoader; |
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| 46 | |
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| 47 | /** \addtogroup Core |
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| 48 | * @{ |
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| 49 | */ |
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| 50 | /** \addtogroup Resources |
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| 51 | * @{ |
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| 52 | */ |
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| 53 | /** Abstract class representing a loadable resource (e.g. textures, sounds etc) |
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| 54 | @remarks |
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| 55 | Resources are data objects that must be loaded and managed throughout |
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| 56 | an application. A resource might be a mesh, a texture, or any other |
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| 57 | piece of data - the key thing is that they must be identified by |
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| 58 | a name which is unique, must be loaded only once, |
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| 59 | must be managed efficiently in terms of retrieval, and they may |
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| 60 | also be unloadable to free memory up when they have not been used for |
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| 61 | a while and the memory budget is under stress. |
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| 62 | @par |
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| 63 | All Resource instances must be a member of a resource group; see |
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| 64 | ResourceGroupManager for full details. |
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| 65 | @par |
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| 66 | Subclasses must implement: |
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| 67 | <ol> |
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| 68 | <li>A constructor, overriding the same parameters as the constructor |
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| 69 | defined by this class. Subclasses are not allowed to define |
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| 70 | constructors with other parameters; other settings must be |
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| 71 | settable through accessor methods before loading.</li> |
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| 72 | <li>The loadImpl() and unloadImpl() methods - mSize must be set |
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| 73 | after loadImpl()</li> |
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| 74 | <li>StringInterface ParamCommand and ParamDictionary setups |
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| 75 | in order to allow setting of core parameters (prior to load) |
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| 76 | through a generic interface.</li> |
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| 77 | </ol> |
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| 78 | */ |
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| 79 | class _OgreExport Resource : public StringInterface, public ResourceAlloc |
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| 80 | { |
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| 81 | public: |
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| 82 | OGRE_AUTO_MUTEX; // public to allow external locking |
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| 83 | class Listener |
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| 84 | { |
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| 85 | public: |
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| 86 | Listener() {} |
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| 87 | virtual ~Listener() {} |
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| 88 | |
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| 89 | /** Callback to indicate that background loading has completed. |
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| 90 | @deprecated |
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| 91 | Use loadingComplete instead. |
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| 92 | */ |
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| 93 | OGRE_DEPRECATED virtual void backgroundLoadingComplete(Resource*) {} |
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| 94 | |
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| 95 | /** Callback to indicate that background preparing has completed. |
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| 96 | @deprecated |
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| 97 | Use preparingComplete instead. |
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| 98 | */ |
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| 99 | OGRE_DEPRECATED virtual void backgroundPreparingComplete(Resource*) {} |
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| 100 | |
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| 101 | /** Called whenever the resource finishes loading. |
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| 102 | @remarks |
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| 103 | If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded), |
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| 104 | the call does not itself occur in the thread which is doing the loading; |
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| 105 | when loading is complete a response indicator is placed with the |
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| 106 | ResourceGroupManager, which will then be sent back to the |
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| 107 | listener as part of the application's primary frame loop thread. |
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| 108 | */ |
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| 109 | virtual void loadingComplete(Resource*) {} |
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| 110 | |
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| 111 | |
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| 112 | /** Called whenever the resource finishes preparing (paging into memory). |
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| 113 | @remarks |
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| 114 | If a Resource has been marked as background loaded (@see Resource::setBackgroundLoaded) |
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| 115 | the call does not itself occur in the thread which is doing the preparing; |
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| 116 | when preparing is complete a response indicator is placed with the |
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| 117 | ResourceGroupManager, which will then be sent back to the |
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| 118 | listener as part of the application's primary frame loop thread. |
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| 119 | */ |
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| 120 | virtual void preparingComplete(Resource*) {} |
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| 121 | |
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| 122 | /** Called whenever the resource has been unloaded. */ |
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| 123 | virtual void unloadingComplete(Resource*) {} |
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| 124 | }; |
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| 125 | |
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| 126 | /// Enum identifying the loading state of the resource |
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| 127 | enum LoadingState |
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| 128 | { |
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| 129 | /// Not loaded |
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| 130 | LOADSTATE_UNLOADED, |
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| 131 | /// Loading is in progress |
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| 132 | LOADSTATE_LOADING, |
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| 133 | /// Fully loaded |
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| 134 | LOADSTATE_LOADED, |
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| 135 | /// Currently unloading |
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| 136 | LOADSTATE_UNLOADING, |
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| 137 | /// Fully prepared |
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| 138 | LOADSTATE_PREPARED, |
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| 139 | /// Preparing is in progress |
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| 140 | LOADSTATE_PREPARING |
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| 141 | }; |
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| 142 | protected: |
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| 143 | /// Creator |
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| 144 | ResourceManager* mCreator; |
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| 145 | /// Unique name of the resource |
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| 146 | String mName; |
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| 147 | /// The name of the resource group |
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| 148 | String mGroup; |
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| 149 | /// Numeric handle for more efficient look up than name |
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| 150 | ResourceHandle mHandle; |
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| 151 | /// Is the resource currently loaded? |
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| 152 | AtomicScalar<LoadingState> mLoadingState; |
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| 153 | /// Is this resource going to be background loaded? Only applicable for multithreaded |
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| 154 | volatile bool mIsBackgroundLoaded; |
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| 155 | /// The size of the resource in bytes |
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| 156 | size_t mSize; |
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| 157 | /// Is this file manually loaded? |
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| 158 | bool mIsManual; |
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| 159 | /// Origin of this resource (e.g. script name) - optional |
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| 160 | String mOrigin; |
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| 161 | /// Optional manual loader; if provided, data is loaded from here instead of a file |
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| 162 | ManualResourceLoader* mLoader; |
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| 163 | /// State count, the number of times this resource has changed state |
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| 164 | size_t mStateCount; |
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| 165 | |
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| 166 | typedef set<Listener*>::type ListenerList; |
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| 167 | ListenerList mListenerList; |
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| 168 | OGRE_MUTEX(mListenerListMutex); |
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| 169 | |
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| 170 | /** Protected unnamed constructor to prevent default construction. |
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| 171 | */ |
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| 172 | Resource() |
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| 173 | : mCreator(0), mHandle(0), mLoadingState(LOADSTATE_UNLOADED), |
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| 174 | mIsBackgroundLoaded(false), mSize(0), mIsManual(0), mLoader(0) |
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| 175 | { |
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| 176 | } |
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| 177 | |
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| 178 | /** Internal hook to perform actions before the load process, but |
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| 179 | after the resource has been marked as 'loading'. |
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| 180 | @note Mutex will have already been acquired by the loading thread. |
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| 181 | Also, this call will occur even when using a ManualResourceLoader |
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| 182 | (when loadImpl is not actually called) |
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| 183 | */ |
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| 184 | virtual void preLoadImpl(void) {} |
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| 185 | /** Internal hook to perform actions after the load process, but |
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| 186 | before the resource has been marked as fully loaded. |
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| 187 | @note Mutex will have already been acquired by the loading thread. |
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| 188 | Also, this call will occur even when using a ManualResourceLoader |
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| 189 | (when loadImpl is not actually called) |
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| 190 | */ |
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| 191 | virtual void postLoadImpl(void) {} |
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| 192 | |
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| 193 | /** Internal hook to perform actions before the unload process. |
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| 194 | @note Mutex will have already been acquired by the unloading thread. |
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| 195 | */ |
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| 196 | virtual void preUnloadImpl(void) {} |
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| 197 | /** Internal hook to perform actions after the unload process, but |
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| 198 | before the resource has been marked as fully unloaded. |
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| 199 | @note Mutex will have already been acquired by the unloading thread. |
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| 200 | */ |
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| 201 | virtual void postUnloadImpl(void) {} |
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| 202 | |
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| 203 | /** Internal implementation of the meat of the 'prepare' action. |
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| 204 | */ |
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| 205 | virtual void prepareImpl(void) {} |
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| 206 | /** Internal function for undoing the 'prepare' action. Called when |
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| 207 | the load is completed, and when resources are unloaded when they |
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| 208 | are prepared but not yet loaded. |
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| 209 | */ |
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| 210 | virtual void unprepareImpl(void) {} |
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| 211 | /** Internal implementation of the meat of the 'load' action, only called if this |
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| 212 | resource is not being loaded from a ManualResourceLoader. |
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| 213 | */ |
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| 214 | virtual void loadImpl(void) = 0; |
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| 215 | /** Internal implementation of the 'unload' action; called regardless of |
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| 216 | whether this resource is being loaded from a ManualResourceLoader. |
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| 217 | */ |
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| 218 | virtual void unloadImpl(void) = 0; |
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| 219 | |
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| 220 | public: |
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| 221 | /** Standard constructor. |
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| 222 | @param creator Pointer to the ResourceManager that is creating this resource |
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| 223 | @param name The unique name of the resource |
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| 224 | @param group The name of the resource group to which this resource belongs |
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| 225 | @param isManual Is this resource manually loaded? If so, you should really |
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| 226 | populate the loader parameter in order that the load process |
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| 227 | can call the loader back when loading is required. |
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| 228 | @param loader Pointer to a ManualResourceLoader implementation which will be called |
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| 229 | when the Resource wishes to load (should be supplied if you set |
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| 230 | isManual to true). You can in fact leave this parameter null |
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| 231 | if you wish, but the Resource will never be able to reload if |
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| 232 | anything ever causes it to unload. Therefore provision of a proper |
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| 233 | ManualResourceLoader instance is strongly recommended. |
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| 234 | */ |
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| 235 | Resource(ResourceManager* creator, const String& name, ResourceHandle handle, |
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| 236 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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| 237 | |
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| 238 | /** Virtual destructor. Shouldn't need to be overloaded, as the resource |
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| 239 | deallocation code should reside in unload() |
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| 240 | @see |
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| 241 | Resource::unload() |
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| 242 | */ |
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| 243 | virtual ~Resource(); |
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| 244 | |
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| 245 | /** Prepares the resource for load, if it is not already. One can call prepare() |
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| 246 | before load(), but this is not required as load() will call prepare() |
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| 247 | itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() |
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| 248 | are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() |
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| 249 | is thread-safe. The reason for this function is to allow a background |
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| 250 | thread to do some of the loading work, without requiring the whole render |
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| 251 | system to be thread-safe. The background thread would call |
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| 252 | prepare() while the main render loop would later call load(). So long as |
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| 253 | prepare() remains thread-safe, subclasses can arbitrarily split the work of |
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| 254 | loading a resource between load() and prepare(). It is best to try and |
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| 255 | do as much work in prepare(), however, since this will leave less work for |
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| 256 | the main render thread to do and thus increase FPS. |
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| 257 | @param backgroundThread Whether this is occurring in a background thread |
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| 258 | */ |
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| 259 | virtual void prepare(bool backgroundThread = false); |
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| 260 | |
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| 261 | /** Loads the resource, if it is not already. |
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| 262 | @remarks |
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| 263 | If the resource is loaded from a file, loading is automatic. If not, |
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| 264 | if for example this resource gained it's data from procedural calls |
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| 265 | rather than loading from a file, then this resource will not reload |
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| 266 | on it's own. |
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| 267 | @param backgroundThread Indicates whether the caller of this method is |
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| 268 | the background resource loading thread. |
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| 269 | |
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| 270 | */ |
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| 271 | virtual void load(bool backgroundThread = false); |
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| 272 | |
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| 273 | /** Reloads the resource, if it is already loaded. |
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| 274 | @remarks |
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| 275 | Calls unload() and then load() again, if the resource is already |
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| 276 | loaded. If it is not loaded already, then nothing happens. |
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| 277 | */ |
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| 278 | virtual void reload(void); |
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| 279 | |
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| 280 | /** Returns true if the Resource is reloadable, false otherwise. |
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| 281 | */ |
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| 282 | virtual bool isReloadable(void) const |
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| 283 | { |
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| 284 | return !mIsManual || mLoader; |
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| 285 | } |
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| 286 | |
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| 287 | /** Is this resource manually loaded? |
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| 288 | */ |
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| 289 | virtual bool isManuallyLoaded(void) const |
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| 290 | { |
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| 291 | return mIsManual; |
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| 292 | } |
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| 293 | |
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| 294 | /** Unloads the resource; this is not permanent, the resource can be |
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| 295 | reloaded later if required. |
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| 296 | */ |
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| 297 | virtual void unload(void); |
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| 298 | |
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| 299 | /** Retrieves info about the size of the resource. |
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| 300 | */ |
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| 301 | virtual size_t getSize(void) const |
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| 302 | { |
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| 303 | return mSize; |
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| 304 | } |
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| 305 | |
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| 306 | /** 'Touches' the resource to indicate it has been used. |
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| 307 | */ |
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| 308 | virtual void touch(void); |
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| 309 | |
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| 310 | /** Gets resource name. |
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| 311 | */ |
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| 312 | virtual const String& getName(void) const |
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| 313 | { |
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| 314 | return mName; |
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| 315 | } |
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| 316 | |
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| 317 | virtual ResourceHandle getHandle(void) const |
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| 318 | { |
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| 319 | return mHandle; |
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| 320 | } |
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| 321 | |
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| 322 | /** Returns true if the Resource has been prepared, false otherwise. |
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| 323 | */ |
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| 324 | virtual bool isPrepared(void) const |
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| 325 | { |
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| 326 | // No lock required to read this state since no modify |
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| 327 | return (mLoadingState.get() == LOADSTATE_PREPARED); |
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| 328 | } |
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| 329 | |
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| 330 | /** Returns true if the Resource has been loaded, false otherwise. |
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| 331 | */ |
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| 332 | virtual bool isLoaded(void) const |
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| 333 | { |
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| 334 | // No lock required to read this state since no modify |
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| 335 | return (mLoadingState.get() == LOADSTATE_LOADED); |
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| 336 | } |
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| 337 | |
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| 338 | /** Returns whether the resource is currently in the process of |
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| 339 | background loading. |
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| 340 | */ |
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| 341 | virtual bool isLoading() const |
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| 342 | { |
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| 343 | return (mLoadingState.get() == LOADSTATE_LOADING); |
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| 344 | } |
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| 345 | |
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| 346 | /** Returns the current loading state. |
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| 347 | */ |
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| 348 | virtual LoadingState getLoadingState() const |
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| 349 | { |
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| 350 | return mLoadingState.get(); |
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| 351 | } |
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| 352 | |
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| 353 | |
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| 354 | |
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| 355 | /** Returns whether this Resource has been earmarked for background loading. |
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| 356 | @remarks |
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| 357 | This option only makes sense when you have built Ogre with |
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| 358 | thread support (OGRE_THREAD_SUPPORT). If a resource has been marked |
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| 359 | for background loading, then it won't load on demand like normal |
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| 360 | when load() is called. Instead, it will ignore request to load() |
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| 361 | except if the caller indicates it is the background loader. Any |
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| 362 | other users of this resource should check isLoaded(), and if that |
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| 363 | returns false, don't use the resource and come back later. |
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| 364 | */ |
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| 365 | virtual bool isBackgroundLoaded(void) const { return mIsBackgroundLoaded; } |
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| 366 | |
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| 367 | /** Tells the resource whether it is background loaded or not. |
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| 368 | |
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| 369 | @see Resource::isBackgroundLoaded. Note that calling this only |
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| 370 | defers the normal on-demand loading behaviour of a resource, it |
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| 371 | does not actually set up a thread to make sure the resource gets |
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| 372 | loaded in the background. You should use ResourceBackgroundLoadingQueue |
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| 373 | to manage the actual loading (which will call this method itself). |
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| 374 | */ |
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| 375 | virtual void setBackgroundLoaded(bool bl) { mIsBackgroundLoaded = bl; } |
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| 376 | |
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| 377 | /** Escalates the loading of a background loaded resource. |
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| 378 | @remarks |
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| 379 | If a resource is set to load in the background, but something needs |
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| 380 | it before it's been loaded, there could be a problem. If the user |
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| 381 | of this resource really can't wait, they can escalate the loading |
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| 382 | which basically pulls the loading into the current thread immediately. |
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| 383 | If the resource is already being loaded but just hasn't quite finished |
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| 384 | then this method will simply wait until the background load is complete. |
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| 385 | */ |
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| 386 | virtual void escalateLoading(); |
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| 387 | |
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| 388 | /** Register a listener on this resource. |
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| 389 | @see Resource::Listener |
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| 390 | */ |
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| 391 | virtual void addListener(Listener* lis); |
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| 392 | |
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| 393 | /** Remove a listener on this resource. |
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| 394 | @see Resource::Listener |
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| 395 | */ |
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| 396 | virtual void removeListener(Listener* lis); |
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| 397 | |
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| 398 | /// Gets the group which this resource is a member of |
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| 399 | virtual const String& getGroup(void) const { return mGroup; } |
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| 400 | |
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| 401 | /** Change the resource group ownership of a Resource. |
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| 402 | @remarks |
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| 403 | This method is generally reserved for internal use, although |
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| 404 | if you really know what you're doing you can use it to move |
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| 405 | this resource from one group to another. |
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| 406 | @param newGroup Name of the new group |
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| 407 | */ |
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| 408 | virtual void changeGroupOwnership(const String& newGroup); |
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| 409 | |
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| 410 | /// Gets the manager which created this resource |
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| 411 | virtual ResourceManager* getCreator(void) { return mCreator; } |
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| 412 | /** Get the origin of this resource, e.g. a script file name. |
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| 413 | @remarks |
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| 414 | This property will only contain something if the creator of |
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| 415 | this resource chose to populate it. Script loaders are advised |
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| 416 | to populate it. |
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| 417 | */ |
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| 418 | virtual const String& getOrigin(void) const { return mOrigin; } |
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| 419 | /// Notify this resource of it's origin |
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| 420 | virtual void _notifyOrigin(const String& origin) { mOrigin = origin; } |
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| 421 | |
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| 422 | /** Returns the number of times this resource has changed state, which |
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| 423 | generally means the number of times it has been loaded. Objects that |
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| 424 | build derived data based on the resource can check this value against |
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| 425 | a copy they kept last time they built this derived data, in order to |
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| 426 | know whether it needs rebuilding. This is a nice way of monitoring |
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| 427 | changes without having a tightly-bound callback. |
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| 428 | */ |
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| 429 | virtual size_t getStateCount() const { return mStateCount; } |
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| 430 | |
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| 431 | /** Manually mark the state of this resource as having been changed. |
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| 432 | @remarks |
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| 433 | You only need to call this from outside if you explicitly want derived |
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| 434 | objects to think this object has changed. @see getStateCount. |
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| 435 | */ |
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| 436 | virtual void _dirtyState(); |
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| 437 | |
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| 438 | |
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| 439 | /** Firing of loading complete event |
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| 440 | @remarks |
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| 441 | You should call this from the thread that runs the main frame loop |
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| 442 | to avoid having to make the receivers of this event thread-safe. |
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| 443 | If you use Ogre's built in frame loop you don't need to call this |
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| 444 | yourself. |
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| 445 | @param wasBackgroundLoaded Whether this was a background loaded event |
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| 446 | */ |
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| 447 | virtual void _fireLoadingComplete(bool wasBackgroundLoaded); |
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| 448 | |
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| 449 | /** Firing of preparing complete event |
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| 450 | @remarks |
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| 451 | You should call this from the thread that runs the main frame loop |
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| 452 | to avoid having to make the receivers of this event thread-safe. |
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| 453 | If you use Ogre's built in frame loop you don't need to call this |
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| 454 | yourself. |
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| 455 | @param wasBackgroundLoaded Whether this was a background loaded event |
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| 456 | */ |
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| 457 | virtual void _firePreparingComplete(bool wasBackgroundLoaded); |
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| 458 | |
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| 459 | /** Firing of unloading complete event |
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| 460 | @remarks |
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| 461 | You should call this from the thread that runs the main frame loop |
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| 462 | to avoid having to make the receivers of this event thread-safe. |
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| 463 | If you use Ogre's built in frame loop you don't need to call this |
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| 464 | yourself. |
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| 465 | */ |
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| 466 | virtual void _fireUnloadingComplete(void); |
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| 467 | |
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| 468 | /** Calculate the size of a resource; this will only be called after 'load' */ |
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| 469 | virtual size_t calculateSize(void) const; |
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| 470 | |
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| 471 | }; |
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| 472 | |
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| 473 | /** Shared pointer to a Resource. |
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| 474 | @remarks |
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| 475 | This shared pointer allows many references to a resource to be held, and |
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| 476 | when the final reference is removed, the resource will be destroyed. |
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| 477 | Note that the ResourceManager which created this Resource will be holding |
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| 478 | at least one reference, so this resource will not get destroyed until |
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| 479 | someone removes the resource from the manager - this at least gives you |
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| 480 | strong control over when resources are freed. But the nature of the |
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| 481 | shared pointer means that if anyone refers to the removed resource in the |
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| 482 | meantime, the resource will remain valid. |
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| 483 | @par |
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| 484 | You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed |
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| 485 | around internally within Ogre. These are 'weak references' ie they do |
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| 486 | not increment the reference count on the Resource. This is done for |
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| 487 | efficiency in temporary operations that shouldn't need to incur the |
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| 488 | overhead of maintaining the reference count; however we don't recommend |
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| 489 | you do it yourself since these references are not guaranteed to remain valid. |
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| 490 | */ |
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| 491 | typedef SharedPtr<Resource> ResourcePtr; |
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| 492 | |
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| 493 | /** Interface describing a manual resource loader. |
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| 494 | @remarks |
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| 495 | Resources are usually loaded from files; however in some cases you |
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| 496 | want to be able to set the data up manually instead. This provides |
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| 497 | some problems, such as how to reload a Resource if it becomes |
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| 498 | unloaded for some reason, either because of memory constraints, or |
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| 499 | because a device fails and some or all of the data is lost. |
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| 500 | @par |
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| 501 | This interface should be implemented by all classes which wish to |
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| 502 | provide manual data to a resource. They provide a pointer to themselves |
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| 503 | when defining the resource (via the appropriate ResourceManager), |
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| 504 | and will be called when the Resource tries to load. |
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| 505 | They should implement the loadResource method such that the Resource |
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| 506 | is in the end set up exactly as if it had loaded from a file, |
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| 507 | although the implementations will likely differ between subclasses |
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| 508 | of Resource, which is why no generic algorithm can be stated here. |
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| 509 | @note |
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| 510 | The loader must remain valid for the entire life of the resource, |
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| 511 | so that if need be it can be called upon to re-load the resource |
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| 512 | at any time. |
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| 513 | */ |
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| 514 | class _OgreExport ManualResourceLoader |
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| 515 | { |
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| 516 | public: |
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| 517 | ManualResourceLoader() {} |
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| 518 | virtual ~ManualResourceLoader() {} |
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| 519 | |
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| 520 | /** Called when a resource wishes to load. Note that this could get |
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| 521 | * called in a background thread even in just a semithreaded ogre |
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| 522 | * (OGRE_THREAD_SUPPORT==2). Thus, you must not access the rendersystem from |
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| 523 | * this callback. Do that stuff in loadResource. |
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| 524 | @param resource The resource which wishes to load |
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| 525 | */ |
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| 526 | virtual void prepareResource(Resource* resource) |
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| 527 | { (void)resource; } |
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| 528 | |
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| 529 | /** Called when a resource wishes to prepare. |
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| 530 | @param resource The resource which wishes to prepare |
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| 531 | */ |
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| 532 | virtual void loadResource(Resource* resource) = 0; |
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| 533 | }; |
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| 534 | /** @} */ |
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| 535 | /** @} */ |
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| 536 | } |
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| 537 | |
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| 538 | #include "OgreHeaderSuffix.h" |
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| 539 | |
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| 540 | #endif |
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