[148] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
---|
| 8 | |
---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
---|
| 11 | in the Software without restriction, including without limitation the rights |
---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
---|
| 14 | furnished to do so, subject to the following conditions: |
---|
| 15 | |
---|
| 16 | The above copyright notice and this permission notice shall be included in |
---|
| 17 | all copies or substantial portions of the Software. |
---|
| 18 | |
---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
---|
| 25 | THE SOFTWARE. |
---|
| 26 | ----------------------------------------------------------------------------- |
---|
| 27 | */ |
---|
| 28 | #ifndef __StaticFaceGroup_H__ |
---|
| 29 | #define __StaticFaceGroup_H__ |
---|
| 30 | |
---|
| 31 | #include "OgrePrerequisites.h" |
---|
| 32 | |
---|
| 33 | #include "OgrePlane.h" |
---|
| 34 | #include "OgrePatchSurface.h" |
---|
| 35 | |
---|
| 36 | namespace Ogre { |
---|
| 37 | |
---|
| 38 | /** \addtogroup Core |
---|
| 39 | * @{ |
---|
| 40 | */ |
---|
| 41 | /** \addtogroup Scene |
---|
| 42 | * @{ |
---|
| 43 | */ |
---|
| 44 | /** A type of face group, i.e. face list of procedural etc */ |
---|
| 45 | enum FaceGroupType { |
---|
| 46 | FGT_FACE_LIST, |
---|
| 47 | FGT_PATCH, |
---|
| 48 | FGT_UNKNOWN |
---|
| 49 | }; |
---|
| 50 | |
---|
| 51 | /** Collects a group of static i.e. immovable faces together which have common |
---|
| 52 | properties like the material they use, the plane they lie on. |
---|
| 53 | @remarks |
---|
| 54 | Whilst for discrete geometry (i.e. movable objects) groups of faces are |
---|
| 55 | held in the SubMesh class, for immovable objects like scenery there |
---|
| 56 | needs to ba little more flexibility in the grouping since the group is |
---|
| 57 | likely to be a small part of a huge set of geometry. In addition, because |
---|
| 58 | the faces are unmoving certain optimisations can be performed, e.g. |
---|
| 59 | precalculating a world-coordinate bounding box and normal. |
---|
| 60 | @par |
---|
| 61 | Exactly how this class is used depends on the format of the large |
---|
| 62 | static geometry used in the level. An example would be the use of this |
---|
| 63 | class in the BspNode class for indoor levels. |
---|
| 64 | For flexibility and efficiency, it is not assumed that this class holds |
---|
| 65 | details of the vertices itself, or in fact that it holds the vertex indices |
---|
| 66 | itself. Everything is manipulated via pointers so if you want this |
---|
| 67 | class to point into a block of geometry data it can. |
---|
| 68 | */ |
---|
| 69 | struct StaticFaceGroup { |
---|
| 70 | // Type of face group. |
---|
| 71 | FaceGroupType fType; |
---|
| 72 | |
---|
| 73 | /// Is this a sky surface? |
---|
| 74 | bool isSky; |
---|
| 75 | |
---|
| 76 | /** Index into a buffer containing vertex definitions. Because we're |
---|
| 77 | dealing with subsets of large levels this is likely to be part-way |
---|
| 78 | through a huge vertex buffer. */ |
---|
| 79 | int vertexStart; |
---|
| 80 | |
---|
| 81 | /** The range of vertices in the buffer this facegroup references. |
---|
| 82 | This is really for copying purposes only, so that we know which |
---|
| 83 | subset of vertices to copy from our large-level buffer into the rendering buffer. |
---|
| 84 | */ |
---|
| 85 | int numVertices; |
---|
| 86 | |
---|
| 87 | /** Index into a buffer containing vertex indices. This buffer |
---|
| 88 | may be individual to this group or shared for memory allocation |
---|
| 89 | efficiency.The vertex indexes are relative the the mVertexStart pointer, |
---|
| 90 | not to the start of the large-level buffer, allowing simple reindexing |
---|
| 91 | when copying data into rendering buffers. |
---|
| 92 | This is only applicable to FGT_FACE_LIST face group types. |
---|
| 93 | */ |
---|
| 94 | int elementStart; |
---|
| 95 | |
---|
| 96 | /** The number of vertex indices. |
---|
| 97 | This is only applicable to FGT_FACE_LIST face group types. |
---|
| 98 | */ |
---|
| 99 | int numElements; |
---|
| 100 | |
---|
| 101 | /** Handle to material used by this group. |
---|
| 102 | Note the use of the material handle rather than the material |
---|
| 103 | name - this is for efficiency since there will be many of these. |
---|
| 104 | */ |
---|
| 105 | ResourceHandle materialHandle; |
---|
| 106 | |
---|
| 107 | Plane plane; |
---|
| 108 | |
---|
| 109 | /// Patch surface (only applicable when fType = FGT_PATCH) |
---|
| 110 | PatchSurface* patchSurf; |
---|
| 111 | |
---|
| 112 | |
---|
| 113 | _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) |
---|
| 114 | { |
---|
| 115 | o << "StaticFaceGroup("; |
---|
| 116 | if (s.fType == FGT_FACE_LIST) |
---|
| 117 | { |
---|
| 118 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
---|
| 119 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; |
---|
| 120 | o << ", normal=" << s.plane.normal; |
---|
| 121 | } |
---|
| 122 | else if (s.fType == FGT_PATCH) |
---|
| 123 | { |
---|
| 124 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
---|
| 125 | // TODO |
---|
| 126 | } |
---|
| 127 | |
---|
| 128 | o << ", materialHandle=" << s.materialHandle; |
---|
| 129 | o << ")"; |
---|
| 130 | |
---|
| 131 | return o; |
---|
| 132 | } |
---|
| 133 | |
---|
| 134 | |
---|
| 135 | }; |
---|
| 136 | /** @} */ |
---|
| 137 | /** @} */ |
---|
| 138 | |
---|
| 139 | } // namespace |
---|
| 140 | |
---|
| 141 | #endif |
---|