[21] | 1 | <ogreode> |
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| 2 | <ragdoll name="zombie" meshName="zombie.mesh"> |
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| 3 | |
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| 4 | <!-- Set up the default settings --> |
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| 5 | <defaults> |
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| 6 | <settings geometry="capsule" joint="ball" collapse="none" mass="50" radius="0.25"> |
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| 7 | <damping angular="0.1" linear="0.1" /> |
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| 8 | <axis number="1" x="1" y="0" z="0" /> |
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| 9 | <axis number="2" x="0" y="1" z="0" /> |
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| 10 | </settings> |
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| 11 | </defaults> |
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| 12 | |
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| 13 | <!-- Set up some specific settings, if no value's provided then the value that was last set for that parameter --> |
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| 14 | <bone name="Torso"> |
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| 15 | <settings geometry="box" joint="fixed" /> |
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| 16 | </bone> |
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| 17 | |
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| 18 | <bone name="Shoulders" /> |
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| 19 | |
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| 20 | <bone name="Neck"> |
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| 21 | <settings joint="universal"> |
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| 22 | <axis number="1" x="0" y="1" z="0"> |
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| 23 | <stop low="-1.57" high="1.57" /> |
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| 24 | </axis> |
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| 25 | <axis number="2" x="1" y="0" z="0"> |
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| 26 | <stop low="-1.0" high="0.8" /> |
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| 27 | </axis> |
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| 28 | </settings> |
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| 29 | </bone> |
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| 30 | |
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| 31 | <bone name="LeftAnkle"> |
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| 32 | <settings joint="hinge"> |
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| 33 | <axis number="1" x="1" y="0" z="0"> |
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| 34 | <stop low="-1.57" high="0.8" /> |
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| 35 | </axis> |
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| 36 | </settings> |
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| 37 | </bone> |
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| 38 | |
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| 39 | <bone name="RightAnkle" /> |
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| 40 | |
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| 41 | <bone name="LeftElbow"> |
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| 42 | <settings geometry="capsule"> |
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| 43 | <axis number="1"> |
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| 44 | <stop low="0.0" high="2.0" /> |
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| 45 | </axis> |
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| 46 | </settings> |
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| 47 | </bone> |
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| 48 | |
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| 49 | <bone name="RightElbow" /> |
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| 50 | |
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| 51 | <bone name="LeftKnee"> |
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| 52 | <settings> |
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| 53 | <axis number="1"> |
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| 54 | <stop low="-1.57" high="0.0" /> |
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| 55 | </axis> |
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| 56 | </settings> |
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| 57 | </bone> |
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| 58 | |
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| 59 | <bone name="RightKnee" /> |
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| 60 | |
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| 61 | <bone name="RightHip"> |
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| 62 | <settings joint="universal"> |
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| 63 | <axis number="1" x="1" y="0" z="0"> |
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| 64 | <stop low="-0.8" high="0.8" /> |
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| 65 | </axis> |
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| 66 | <axis number="2" x="0" y="0" z="1"> |
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| 67 | <stop low="0.0" high="0.8" /> |
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| 68 | </axis> |
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| 69 | </settings> |
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| 70 | </bone> |
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| 71 | |
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| 72 | <bone name="LeftHip"> |
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| 73 | <settings> |
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| 74 | <axis number="2" x="0" y="0" z="-1" /> |
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| 75 | </settings> |
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| 76 | </bone> |
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| 77 | |
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| 78 | <bone name="RightShoulder"> |
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| 79 | <settings> |
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| 80 | <axis number="1"> |
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| 81 | <stop low="-1.57" high="3.1416" /> |
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| 82 | </axis> |
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| 83 | <axis number="2" z="1"> |
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| 84 | <stop low="0" high="1.57" /> |
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| 85 | </axis> |
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| 86 | </settings> |
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| 87 | </bone> |
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| 88 | |
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| 89 | <bone name="LeftShoulder"> |
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| 90 | <settings> |
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| 91 | <axis number="2" z="-1" /> |
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| 92 | </settings> |
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| 93 | </bone> |
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| 94 | |
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| 95 | <!-- Set the root bone so it's collapsed up to where it joins the next |
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| 96 | body, to stop a big thing dangling down between his legs (Ooer!) |
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| 97 | Collapse is only (currently) supported on capsule bones --> |
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| 98 | <bone name="Root"> |
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| 99 | <settings collapse="up" /> |
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| 100 | </bone> |
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| 101 | |
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| 102 | </ragdoll> |
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| 103 | |
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| 104 | <!-- Create the vehicle using the supplied name and body mesh, make it 1.5 units heavy |
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| 105 | e.g. tonnes and offset the center of gravity by half (a metre) to make it more stable |
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| 106 | This puts the CoG somewhere around the wheel hubs, which is probably reasonably |
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| 107 | realistic for a sports-car --> |
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| 108 | <vehicle name="Subaru"> |
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| 109 | |
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| 110 | <body mesh="scooby_body.mesh"> |
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| 111 | <mass value="1.5" x="0" y="-0.5" z="0" /> |
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| 112 | </body> |
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| 113 | |
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| 114 | <!-- Create all the wheels, using the supplied mesh and with the specified offset |
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| 115 | relative to the car. The mass is 0.02 units, in our case that's around 20Kg --> |
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| 116 | <wheel mesh="scooby_wheell.mesh" x="0.8045" y="-0.46698" z="1.4" mass="0.02"> |
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| 117 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
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| 118 | <brake factor="0.75" /> |
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| 119 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
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| 120 | </wheel> |
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| 121 | <wheel mesh="scooby_wheelr.mesh" x="-0.8045" y="-0.46698" z="1.4" mass="0.02"> |
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| 122 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
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| 123 | <brake factor="0.75" /> |
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| 124 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
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| 125 | </wheel> |
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| 126 | <wheel mesh="scooby_wheell.mesh" x="0.8045" y="-0.46698" z="-1.4" mass="0.02"> |
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| 127 | <power factor="1" /> |
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| 128 | <brake factort="0.25" /> |
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| 129 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
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| 130 | </wheel> |
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| 131 | <wheel mesh="scooby_wheelr.mesh" x="-0.8045" y="-0.46698" z="-1.4" mass="0.02"> |
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| 132 | <power factor="1" /> |
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| 133 | <brake factor="0.25" /> |
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| 134 | <contact bouncyness="0.9" friction="1.5" fds="0.002" /> |
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| 135 | <suspension spring="90" damping="0.95" step="0.01" /> |
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| 136 | </wheel> |
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| 137 | |
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| 138 | <!-- Set up the suspension spring and damping constants, passing the rate we're going to |
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| 139 | be stepping the world so it can work out the forces needed each step |
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| 140 | We could do this per-wheel, like the other factors, but it's easier to do it this way. |
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| 141 | N.B. You must create the wheels before you can do this! --> |
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| 142 | <suspension spring="90" damping="0.95" step="0.01" /> |
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| 143 | |
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| 144 | <!-- Set the engine (and other drivetrain) parameters, lots of work still to do here! --> |
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| 145 | <engine redline="70.0" brake="10.0"> |
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| 146 | <torque min="0.25" max="5.0" /> |
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| 147 | </engine> |
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| 148 | </vehicle> |
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| 149 | |
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| 150 | <!-- Create the vehicle using the supplied name and body mesh, make it 1.5 units heavy |
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| 151 | e.g. tonnes and offset the center of gravity by half (a metre) to make it more stable |
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| 152 | This puts the CoG somewhere around the wheel hubs, which is probably reasonably |
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| 153 | realistic for a sports-car --> |
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| 154 | <vehicle name="Jeep"> |
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| 155 | |
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| 156 | <body mesh="jeep_body.mesh"> |
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| 157 | <mass value="3" x="0" y="-1" z="0" /> |
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| 158 | </body> |
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| 159 | |
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| 160 | <wheel mesh="jeep_wheell.mesh" x="1" y="-1.1" z="1.8" mass="0.06"> |
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| 161 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
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| 162 | <brake factor="0.75" /> |
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| 163 | <power factor="1.0" /> |
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| 164 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
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| 165 | </wheel> |
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| 166 | <wheel mesh="jeep_wheelr.mesh" x="-1" y="-1.1" z="1.8" mass="0.06"> |
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| 167 | <steer factor="1" force="8.0" speed="4.0" limit="0.75" /> |
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| 168 | <brake factor="0.75" /> |
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| 169 | <power factor="1.0" /> |
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| 170 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
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| 171 | </wheel> |
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| 172 | <wheel mesh="jeep_wheell.mesh" x="1" y="-1.1" z="-1.6" mass="0.06"> |
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| 173 | <brake factor="0.25" /> |
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| 174 | <power factor="1.0" /> |
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| 175 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
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| 176 | </wheel> |
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| 177 | <wheel mesh="jeep_wheelr.mesh" x="-1" y="-1.1" z="-1.6" mass="0.06"> |
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| 178 | <brake factor="0.25" /> |
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| 179 | <power factor="1.0" /> |
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| 180 | <contact bouncyness="0.9" friction="1.5" fds="0.004" /> |
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| 181 | </wheel> |
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| 182 | |
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| 183 | <suspension spring="100" damping="3.6" step="0.01" /> |
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| 184 | |
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| 185 | <engine redline="30.0" brake="15.0"> |
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| 186 | <torque min="0.5" max="10.0" /> |
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| 187 | </engine> |
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| 188 | </vehicle> |
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| 189 | </ogreode> |
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| 190 | |
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