Last change
on this file since 7646 was
7576,
checked in by hdavid, 19 years ago
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branches/atmospheric_engine: basic snow
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File size:
1.3 KB
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1 | /** |
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2 | * @file snow_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _SNOW_EFFECT |
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6 | #define _SNOW_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | #include "particle_system.h" |
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10 | #include "material.h" |
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11 | #include "vector2D.h" |
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12 | |
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13 | #include "weather_effect.h" |
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14 | |
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15 | class SpriteParticles; |
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16 | class PlaneEmitter; |
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17 | |
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18 | class SnowEffect : public WeatherEffect |
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19 | { |
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20 | public: |
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21 | SnowEffect(const TiXmlElement* root = NULL); |
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22 | virtual ~SnowEffect(); |
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23 | |
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24 | virtual void loadParams(const TiXmlElement* root); |
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25 | |
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26 | virtual bool init(); |
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27 | |
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28 | virtual bool activate(); |
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29 | virtual bool deactivate(); |
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30 | |
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31 | virtual void draw() const; |
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32 | virtual void tick(float dt); |
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33 | |
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34 | void activateSnow(); |
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35 | |
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36 | // inline void setSnowMode(const std::string& mode) { this->snowMode = this->stringToSnowMode(mode); } |
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37 | // inline void setSnowDensity(float density) { this->snowDensity = density; } |
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38 | // inline void setSnowRange(float start, float end) { this->snowStart = start; this->snowEnd = end; } |
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39 | // inline void setSnowColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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40 | private: |
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41 | // GLint snowMode; |
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42 | // GLfloat snowDensity; |
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43 | // GLfloat snowStart; |
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44 | // GLfloat snowEnd; |
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45 | // Vector colorVector; |
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46 | static SpriteParticles* snowParticles; |
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47 | |
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48 | PlaneEmitter* emitter; |
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49 | }; |
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50 | |
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51 | |
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52 | #endif /* _SNOW_EFFECT */ |
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