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source: orxonox.OLD/branches/bsp_model/src/lib/collision_detection/cd_engine.cc @ 8213

Last change on this file since 8213 was 8213, checked in by patrick, 18 years ago

bsp: integrating the bspmanager fully into the collision detection/reaction system

File size: 3.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION
17
18#include "cd_engine.h"
19#include "obb_tree.h"
20#include "debug.h"
21
22#include "class_list.h"
23
24#include "model.h"
25#include "world_entity.h"
26#include "terrain.h"
27// #include "player.h"
28
29#include "spatial_separation.h"
30#include "quadtree.h"
31#include "quadtree_node.h"
32
33#include "bsp_manager.h"
34
35using namespace std;
36
37
38/**
39 *  standard constructor
40 */
41CDEngine::CDEngine ()
42{
43  this->setClassID(CL_CD_ENGINE, "CDEngine");
44
45  this->bAbordOnFirstCollision = false;
46}
47
48
49/**
50 *  the singleton reference to this class
51 */
52CDEngine* CDEngine::singletonRef = NULL;
53
54
55/**
56 *  standard deconstructor
57 */
58CDEngine::~CDEngine ()
59{
60  CDEngine::singletonRef = NULL;
61}
62
63
64/**
65 *
66 */
67void CDEngine::checkCollisions(ObjectManager::EntityList& list1, ObjectManager::EntityList& list2)
68{
69  BVTree* tree;
70  ObjectManager::EntityList::iterator entity1, entity2, pre1, pre2;
71  PRINTF(5)("checking for collisions\n");
72
73  pre1 = list1.begin();
74  while (pre1 != list1.end())
75  {
76    entity1 = pre1++;
77    if( likely((*entity1) != this->terrain))
78    {
79      pre2 = list2.begin();
80      while (pre2 != list2.end())
81      {
82        entity2 = pre2++;
83        if( likely((*entity2) != this->terrain))
84        {
85          PRINTF(4)("checking object %s against %s\n", (*entity1)->getName(), (*entity2)->getName());
86          tree = (*entity1)->getOBBTree();
87          if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL)
88            tree->collideWith(*entity1, *entity2);
89        }
90      }
91    }
92  }
93}
94
95
96/**
97 *  this checks the collisions with the ground
98 */
99void CDEngine::checkCollisionGround(std::list<WorldEntity*>& list1)
100{
101
102  std::list<WorldEntity*>::iterator entityIterator;
103  std::list<BaseObject*>::const_iterator bspIterator;
104  const std::list<BaseObject*>* list = ClassList::getList(CL_BSP_MODEL);
105
106  // for all bsp managers check all entities
107  for( bspIterator = list->begin(); bspIterator != list->end(); bspIterator++) {
108      for(entityIterator = list1.begin(); entityIterator != list1.end(); entityIterator++)
109        static_cast<BspManager*>(*bspIterator)->checkCollision(*entityIterator);
110  }
111}
112
113
114/**
115 * some debug output on the class
116 */
117void CDEngine::debug()
118{
119  PRINT(0)("\n=============================| CDEngine::debug() |===\n");
120  PRINT(0)("=  CDEngine: Spawning Tree Start\n");
121  //this->rootTree->debug();
122  PRINT(0)("=  CDEngine: Spawning Tree: Finished\n");
123  PRINT(0)("=======================================================\n");
124
125}
126
127
128/**
129 * this spawns a tree for debug purposes only
130 */
131void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices)
132{
133//   if ( this->rootTree == NULL)
134//     this->rootTree = new OBBTree(depth, vertices, numVertices);
135}
136
137
138void CDEngine::drawBV(const ObjectManager::EntityList& drawList, int level) const
139{
140  ObjectManager::EntityList::const_iterator entity;
141  for (entity = drawList.begin(); entity != drawList.end(); entity++)
142    (*entity)->drawBVTree(level, 226);
143}
144
145/**
146 * this draws the debug spawn tree
147 */
148void CDEngine::debugDraw(int depth, int drawMode)
149{
150//   if(this-> rootTree != NULL)
151//     this->rootTree->drawBV(depth, drawMode);
152}
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