1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | /*! |
---|
17 | * @file vector2D.h |
---|
18 | * A basic 2D Vector math framework |
---|
19 | * |
---|
20 | * Contains classes to handle vectors, lines, rotations and planes |
---|
21 | */ |
---|
22 | |
---|
23 | #ifndef __RECT2D_H_ |
---|
24 | #define __RECT2D_H_ |
---|
25 | |
---|
26 | #include <cmath> |
---|
27 | #include "vector2D.h" |
---|
28 | |
---|
29 | //! 2D Rectangle 2D |
---|
30 | /** |
---|
31 | * Class to handle 2-Dimensional Rectangles. |
---|
32 | */ |
---|
33 | class Rect2D |
---|
34 | { |
---|
35 | public: |
---|
36 | Rect2D(float x, float y, float width, float height); |
---|
37 | Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight ); |
---|
38 | Rect2D(const Rect2D& rect); |
---|
39 | |
---|
40 | Rect2D& operator=(const Rect2D& rect); |
---|
41 | bool operator==(const Rect2D& rect) const; |
---|
42 | bool operator!=(const Rect2D& rect) const; |
---|
43 | |
---|
44 | Rect2D operator+(const Rect2D& rect) const; |
---|
45 | Rect2D& operator+=(const Rect2D& rect); |
---|
46 | |
---|
47 | Rect2D operator-(const Rect2D& rect) const; |
---|
48 | Rect2D& operator-=(const Rect2D& rect); |
---|
49 | |
---|
50 | Rect2D operator&(const Rect2D& rect) const; |
---|
51 | Rect2D& operator&=(const Rect2D& rect); |
---|
52 | |
---|
53 | Rect2D operator*(const Vector2D& scaling) const; |
---|
54 | |
---|
55 | |
---|
56 | |
---|
57 | /** @returns the top of the Rectangle */ |
---|
58 | inline float top() const { return _topLeft.y; }; |
---|
59 | /** @returns the bottom of the Rectangle */ |
---|
60 | inline float bottom() const { return _bottomRight.y; }; |
---|
61 | /** @returns the left border of the Rectangle */ |
---|
62 | inline float left() const { return _topLeft.x; }; |
---|
63 | /** @returns the right border of the rectangle */ |
---|
64 | inline float right() const { return _bottomRight.x; }; |
---|
65 | /** @returns the Center of the Rectangle */ |
---|
66 | inline Vector2D center() const { return (_topLeft+_bottomRight)/ 2.0; } |
---|
67 | /** @returns the width of the Rectangle */ |
---|
68 | inline float width() const { return (right() - left()); }; |
---|
69 | /** @returns the height of the rectangle */ |
---|
70 | inline float height() const { return (bottom() - top()); }; |
---|
71 | /** @returns the Size of the Rectangle */ |
---|
72 | inline Vector2D size() const { return Vector2D(width(), height()); } |
---|
73 | /** @returns the area of the Rectangle */ |
---|
74 | float area() const { return width()*height(); } |
---|
75 | |
---|
76 | /** @param top sets the top border of the Rectangle */ |
---|
77 | inline void setTop(float top) { _topLeft.y = top; }; |
---|
78 | /** @param bottom the bottom border of the Rectangle */ |
---|
79 | inline void setBottom(float bottom) { _bottomRight.y = bottom; }; |
---|
80 | /** @param left the left border of the Rectangle */ |
---|
81 | inline void setLeft(float left) { _topLeft.x = left; }; |
---|
82 | /** @param right the right border of the Rectangle */ |
---|
83 | inline void setRight(float right) { _bottomRight.x = right; }; |
---|
84 | /** @param topLeft the top left corner of the Rectangle */ |
---|
85 | void setTopLeft(const Vector2D& topLeft) { _topLeft = topLeft; }; |
---|
86 | /** @param bottomRight the lower right corner of the Rectangle */ |
---|
87 | void setBottomRight(const Vector2D& bottomRight) { _bottomRight = bottomRight; }; |
---|
88 | |
---|
89 | void setWidth(float width); |
---|
90 | void setHeight(float height); |
---|
91 | void setSize(float width, float height); |
---|
92 | void setSize(const Vector2D& size); |
---|
93 | void setCenter(const Vector2D& center); |
---|
94 | |
---|
95 | void scaleX(float x); |
---|
96 | void scaleY(float y); |
---|
97 | void scale(float x, float y); |
---|
98 | void scale(const Vector2D& v); |
---|
99 | void scaleCentered(float x, float y); |
---|
100 | void scaleCentered(const Vector2D& v); |
---|
101 | |
---|
102 | void moveX(float x); |
---|
103 | void moveY(float y); |
---|
104 | void move(const Vector2D& v); |
---|
105 | |
---|
106 | void swapTopBottom(); |
---|
107 | void swapLeftRight(); |
---|
108 | void normalize(); |
---|
109 | Rect2D normalized() const; |
---|
110 | |
---|
111 | |
---|
112 | Rect2D intersection(const Rect2D& intersector) const; |
---|
113 | bool intersects(const Rect2D& intersector) const; |
---|
114 | Rect2D unite(const Rect2D& rect); |
---|
115 | bool contains(const Rect2D& rect) const; |
---|
116 | bool contains(const Vector2D& point) const; |
---|
117 | |
---|
118 | const Rect2D& slerp(const Rect2D& rect, float value); |
---|
119 | |
---|
120 | private: |
---|
121 | Vector2D _topLeft; |
---|
122 | Vector2D _bottomRight; |
---|
123 | }; |
---|
124 | |
---|
125 | |
---|
126 | #endif /* __RECT2D_H_ */ |
---|
127 | |
---|