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Changeset 7914 in orxonox.OLD for branches/gui/src/lib/math/rect2D.h


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Timestamp:
May 28, 2006, 3:13:43 AM (18 years ago)
Author:
bensch
Message:

orxonox/gui: simple almost finished implementation of a Rectangle Class, that should greatly improve work-flow in the GUI (most widgets are Rectangled :)

File:
1 copied

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  • branches/gui/src/lib/math/rect2D.h

    r7913 r7914  
    2121*/
    2222
    23 #ifndef __VECTOR2D_H_
    24 #define __VECTOR2D_H_
     23#ifndef __RECT2D_H_
     24#define __RECT2D_H_
    2525
    26 #include <math.h>
    27 #include "compiler.h"
     26#include <cmath>
     27#include "vector2D.h"
    2828
    29 //! small and performant 2D vector
    30 typedef float sVec2D[2];
     29//! 2D Rectangle 2D
     30/**
     31 *       Class to handle 2-Dimensional Rectangles.
     32 */
     33class Rect2D
     34{
     35public:
     36  Rect2D(float x, float y, float width, float height);
     37  Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight );
     38  Rect2D(const Rect2D& rect);
    3139
    32 //! 2D Vector2D
    33 /**
    34  *       Class to handle 2D Vector2Ds
    35  */
    36 class Vector2D {
    37  public:
    38   Vector2D (float x, float y) : x(x), y(y) {}  //!< assignment constructor
    39   Vector2D () : x(0), y(0) {}
     40  Rect2D& operator=(const Rect2D& rect);
     41  bool operator==(const Rect2D& rect) const;
     42  bool operator!=(const Rect2D& rect) const;
    4043
    41   /** @param v: the Vecor to compare with this one @returns true, if the Vecors are the same, false otherwise */
    42   inline bool operator== (const Vector2D& v) const { return (this->x==v.x && this->y==v.y); };
    43   /** @param v: the Vector to negative-compare with this one @returns true if the two vectors are different */
    44   inline bool operator!= (const Vector2D& v) const { return (this->x!=v.x && this->y!=v.y); };
    45   /** @param index The index of the "array" @returns the x/y coordinate */
    46   inline float operator[] (float index) const { return ( index == 0)? this->x : this->y; }
    47   /** @param v The vector to add @returns the addition between two vectors (this + v) */
    48   inline Vector2D operator+ (const Vector2D& v) const { return Vector2D(x + v.x, y + v.y); };
    49   /** @param v The vector to add @returns the addition between two vectors (this + v) */
    50   inline Vector2D operator+ (const sVec2D& v) const { return Vector2D(x + v[0], y + v[1]); };
    51   /** @param v The vector to add  @returns the addition between two vectors (this += v) */
    52   inline const Vector2D& operator+= (const Vector2D& v) { this->x += v.x; this->y += v.y; return *this; };
    53   /** @param v The vector to substract  @returns the substraction between two vectors (this - v) */
    54   inline const Vector2D& operator+= (const sVec2D& v) { this->x += v[0]; this->y += v[1]; return *this; };
    55   /** @param v The vector to substract  @returns the substraction between two vectors (this - v) */
    56   inline Vector2D operator- (const Vector2D& v) const { return Vector2D(x - v.x, y - v.y); }
    57   /** @param v The vector to substract  @returns the substraction between two vectors (this - v) */
    58   inline Vector2D operator- (const sVec2D& v) const { return Vector2D(x - v[0], y - v[1]); }
    59   /** @param v The vector to substract  @returns the substraction between two vectors (this -= v) */
    60   inline const Vector2D& operator-= (const Vector2D& v) { this->x -= v.x; this->y -= v.y; return *this; };
    61   /** @param v The vector to substract  @returns the substraction between two vectors (this -= v) */
    62   inline const Vector2D& operator-= (const sVec2D& v) { this->x -= v[0]; this->y -= v[1]; return *this; };
    63   /** @param v the second vector  @returns The dotProduct between two vector (this (dot) v) */
    64   inline float operator* (const Vector2D& v) const { return x * v.x + y * v.y; };
    65   /** @todo strange */
    66   inline const Vector2D& operator*= (const Vector2D& v) { this->x *= v.x; this->y *= v.y; return *this; };
    67   /** @param f a factor to multiply the vector with @returns the vector multiplied by f (this * f) */
    68   inline Vector2D operator* (float f) const { return Vector2D(x * f, y * f); };
    69   /** @param f a factor to multiply the vector with @returns the vector multiplied by f (this *= f) */
    70   inline const Vector2D& operator*= (float f) { this->x *= f; this->y *= f; return *this; };
    71   /** @param f a factor to divide the vector with @returns the vector divided by f (this / f) */
    72   inline Vector2D operator/ (float f) const { return (unlikely(f == 0.0)) ? Vector2D(0,0):Vector2D(this->x / f, this->y / f); };
    73   /** @param f a factor to divide the vector with @returns the vector divided by f (this /= f) */
    74   inline const Vector2D& operator/= (float f) {if (unlikely(f == 0.0)) {this->x=0;this->y=0;} else {this->x /= f; this->y /= f;} return *this; };
    75   /**  copy constructor @todo (i do not know it this is faster) @param v the vector to assign to this vector. @returns the vector v */
    76   inline const Vector2D& operator= (const Vector2D& v) { this->x = v.x; this->y = v.y; return *this; };
    77   /** copy constructor* @param v the sVec3D to assign to this vector. @returns the vector v */
    78   inline const Vector2D& operator= (const sVec2D& v) { this->x = v[0]; this->y = v[1]; }
    79   /** @param v: the other vector \return the dot product of the vectors */
    80   float dot (const Vector2D& v) const { return x*v.x+y*v.y; };
    81   /** scales the this vector with v* @param v the vector to scale this with */
    82   void scale(const Vector2D& v) {   x *= v.x;  y *= v.y; };
    83   /** @returns the length of the vector */
    84   inline float len() const { return sqrt (x*x+y*y); }
    85   /** normalizes the vector */
    86   inline void normalize() { float l = len(); if( unlikely(l == 0.0))return; this->x=this->x/l; this->y=this->y/l; };
    87   Vector2D getNormalized() const;
    88   Vector2D abs();
     44  Rect2D operator+(const Rect2D& rect) const;
     45  Rect2D& operator+=(const Rect2D& rect);
    8946
    90   void debug() const;
     47  Rect2D operator-(const Rect2D& rect) const;
     48  Rect2D& operator-=(const Rect2D& rect);
    9149
    92  public:
    93   float    x;     //!< The x Coordinate of the Vector2D.
    94   float    y;     //!< The y Coordinate of the Vector2D.
     50  Rect2D operator&(const Rect2D& rect) const;
     51  Rect2D& operator&=(const Rect2D& rect);
     52
     53  Rect2D operator*(const Vector2D& scaling) const;
     54
     55
     56
     57  /** @returns the top of the Rectangle */
     58  inline float top() const { return _topLeft.y; };
     59  /** @returns the bottom of the Rectangle */
     60  inline float bottom() const { return _bottomRight.y; };
     61  /** @returns the left border of the Rectangle */
     62  inline float left() const { return _topLeft.x; };
     63  /** @returns the right border of the rectangle */
     64  inline float right() const { return _bottomRight.x; };
     65  /** @returns the Center of the Rectangle */
     66  inline Vector2D center() const { return (_topLeft+_bottomRight)/ 2.0; }
     67  /** @returns the width of the Rectangle */
     68  inline float width() const { return (right() - left()); };
     69  /** @returns the height of the rectangle */
     70  inline float height() const { return (bottom() - top()); };
     71  /** @returns the Size of the Rectangle */
     72  inline Vector2D size() const { return Vector2D(width(), height()); }
     73  /** @returns the area of the Rectangle */
     74  float area() const { return width()*height(); }
     75
     76  /** @param top sets the top border of the Rectangle */
     77  inline void setTop(float top) { _topLeft.y = top; };
     78  /** @param bottom the bottom border of the Rectangle */
     79  inline void setBottom(float bottom) { _bottomRight.y = bottom; };
     80  /** @param left the left border of the Rectangle */
     81  inline void setLeft(float left) { _topLeft.x = left; };
     82  /** @param right the right border of the Rectangle */
     83  inline void setRight(float right) { _bottomRight.x = right; };
     84  /** @param topLeft the top left corner of the Rectangle */
     85  void setTopLeft(const Vector2D& topLeft) { _topLeft = topLeft; };
     86  /** @param bottomRight the lower right corner of the Rectangle */
     87  void setBottomRight(const Vector2D& bottomRight) { _bottomRight = bottomRight; };
     88
     89  void setWidth(float width);
     90  void setHeight(float height);
     91  void setSize(float width, float height);
     92  void setSize(const Vector2D& size);
     93  void setCenter(const Vector2D& center);
     94
     95  void scaleX(float x);
     96  void scaleY(float y);
     97  void scale(float x, float y);
     98  void scale(const Vector2D& v);
     99  void scaleCentered(float x, float y);
     100  void scaleCentered(const Vector2D& v);
     101
     102  void moveX(float x);
     103  void moveY(float y);
     104  void move(const Vector2D& v);
     105
     106  void swapTopBottom();
     107  void swapLeftRight();
     108  void normalize();
     109  Rect2D normalized() const;
     110
     111
     112  Rect2D intersection(const Rect2D& intersector) const;
     113  bool intersects(const Rect2D& intersector) const;
     114  Rect2D unite(const Rect2D& rect);
     115  bool contains(const Rect2D& rect) const;
     116  bool contains(const Vector2D& point) const;
     117
     118  const Rect2D& slerp(const Rect2D& rect, float value);
     119
     120private:
     121  Vector2D _topLeft;
     122  Vector2D _bottomRight;
    95123};
    96124
    97125
    98 /** an easy way to create a Random Vector2D @param sideLength the length of the Vector2D (x not sqrt(x^2...)) */
    99 #define VECTOR2D_RAND(sideLength)  (Vector2D((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * sideLength)
     126#endif /* __RECT2D_H_ */
    100127
    101 
    102 #endif /* __VECTOR2D_H_ */
    103 
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