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1 | /*! |
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2 | * @file proto_class.h |
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3 | * @brief A class to manage all the heat particles to get a correct heat haze effect |
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4 | */ |
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5 | |
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6 | #ifndef _HEAT_HAZE_MANAGER_H |
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7 | #define _HEAT_HAZE_MANAGER_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "shader.h" |
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11 | #include "texture.h" |
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12 | #include "particles/heat_particles.h" |
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13 | |
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14 | |
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15 | //! A class to manage all the heat particles to get a correct heat haze effect |
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16 | class HeatHazeManager : public BaseObject { |
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17 | friend class HeatParticle; |
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18 | |
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19 | ObjectListDeclaration(HeatHazeManager); |
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20 | |
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21 | public: |
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22 | HeatHazeManager(); |
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23 | virtual ~HeatHazeManager(); |
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24 | |
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25 | void acquireMask(); |
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26 | void apply(); |
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27 | |
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28 | private: |
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29 | void init(); |
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30 | |
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31 | private: |
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32 | Texture particleMask; |
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33 | |
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34 | Shader heatShader; |
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35 | |
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36 | // uniforms |
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37 | Shader::Uniform* parameters; |
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38 | |
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39 | }; |
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40 | |
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41 | #endif /* _HEAT_HAZE_MANAGER_H */ |
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