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source: orxonox.OLD/branches/playability/src/world_entities/npcs/npc.h @ 10610

Last change on this file since 10610 was 10512, checked in by bknecht, 18 years ago

some changes so the vertical scroller will work better

File size: 1.6 KB
Line 
1
2#ifndef _NPC_H
3#define _NPC_H
4
5#include "world_entity.h"
6#include "ai_module.h"
7#include "world_entities/weapons/weapon_manager.h"
8
9class AI;
10
11class NPC : public WorldEntity
12{
13  ObjectListDeclaration(NPC);
14
15public:
16  NPC(const TiXmlElement* root = NULL);
17  virtual ~NPC ();
18
19  virtual void loadParams(const TiXmlElement* root);
20
21
22  void addWeapons(const TiXmlElement* root);
23  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
24  void removeWeapon(Weapon* weapon);
25  void nextWeaponConfig();
26  void previousWeaponConfig();
27  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
28void setWeaponConfig(int i);
29
30
31  virtual void tick(float dt);
32  void draw() const;
33  inline int getTeam()  { return teamNumber; }
34  inline void fire(){ this->bFire=true;}
35  void setAI(bool activate);
36  inline void enableAI(int flag) { this->bAIEnabled = (bool)flag; }
37
38private:
39  inline void setTeamNumber(int number) { teamNumber=number; }
40  inline void setSwarmNumber(int number) { swarmNumber=number; }
41  inline void setMaxSpeed(float number) { maxSpeed=number; }
42  inline void setAttackDistance(float number) { attackDistance=number; }
43
44 private:
45
46  int                   teamNumber;   //!< number of the team
47  int                   swarmNumber;  //!< number of the swarm
48  int                   difficulty;   //!< difficulty
49  float                                         maxSpeed;
50  float                                         attackDistance;
51
52  WeaponManager         weaponMan;    //!< weapon manager
53  bool                  bFire;        //!< fire
54
55  AIModule*             aiModule;
56
57  bool                  bAIEnabled;   //!< true is AI enabled
58};
59
60#endif /* _NPC_H */
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