Changeset 10610 in orxonox.OLD
- Timestamp:
- Mar 29, 2007, 6:17:40 PM (18 years ago)
- Location:
- branches/scriptimprovements/src/world_entities/script_triggers
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/scriptimprovements/src/world_entities/script_triggers/script_trigger.cc
r10609 r10610 21 21 #include "debug.h" 22 22 ObjectListDefinition(ScriptTrigger); 23 24 // CREATE_SCRIPTABLE_CLASS(ScriptTrigger,25 // // Coordinates26 // addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))27 // ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))28 // ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))29 // ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))30 // //Properties31 // ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName))32 // ->addMethod("setTarget", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTarget))33 // ->addMethod("setTriggerParent", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTriggerParent))34 // ->addMethod("setTriggerRemains", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setTriggerRemains))35 // ->addMethod("setActiveOnCreation", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setActiveOnCreation))36 // ->addMethod("setInvert", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setInvert))37 // ->addMethod("setRadius", Executor1<ScriptTrigger, lua_State*, float>(&ScriptTrigger::setRadius))38 // ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript))39 // ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction))40 // ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw))41 // ->addMethod("setAddToScript", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setAddToScript))42 // );43 23 44 24 … … 134 114 PRINTF(2)("ERROR SCRTIPTTRIGGER : Parent %s for %s::%s does not Exist\n", parent.c_str(), this->getClassCName(), this->getCName()); 135 115 } 136 }137 138 void ScriptTrigger::tick(float timestep)139 {140 141 116 } 142 117 -
branches/scriptimprovements/src/world_entities/script_triggers/space_trigger.cc
r10609 r10610 20 20 ObjectListDefinition(SpaceTrigger); 21 21 22 // CREATE_SCRIPTABLE_CLASS(SpaceTrigger, 23 // // Coordinates 24 // addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) 25 // ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) 26 // ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) 27 // ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) 28 // //Properties 29 // ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName)) 30 // ->addMethod("setTarget", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setTarget)) 31 // ->addMethod("setTriggerParent", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setTriggerParent)) 32 // ->addMethod("setTriggerRemains", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setTriggerRemains)) 33 // ->addMethod("setActiveOnCreation", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setActiveOnCreation)) 34 // ->addMethod("setInvert", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setInvert)) 35 // ->addMethod("setRadius", Executor1<SpaceTrigger, lua_State*, float>(&SpaceTrigger::setRadius)) 36 // ->addMethod("setScript", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setScript)) 37 // ->addMethod("setFunction", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setFunction)) 38 // ->addMethod("setDebugDraw", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setDebugDraw)) 39 // ->addMethod("setAddToScript", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setAddToScript)) 40 // ); 22 CREATE_SCRIPTABLE_CLASS(SpaceTrigger, 23 // Coordinates 24 addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) 25 ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) 26 ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) 27 ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) 28 //Properties 29 ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName)) 30 ->addMethod("setTarget", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setTarget)) 31 ->addMethod("setTriggerParent", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setTriggerParent)) 32 ->addMethod("setTriggerRemains", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setTriggerRemains)) 33 ->addMethod("setInvert", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setInvert)) 34 ->addMethod("setRadius", Executor1<SpaceTrigger, lua_State*, float>(&SpaceTrigger::setRadius)) 35 ->addMethod("setScript", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setScript)) 36 ->addMethod("setFunction", Executor1<SpaceTrigger, lua_State*, const std::string&>(&SpaceTrigger::setFunction)) 37 ->addMethod("setDebugDraw", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setDebugDraw)) 38 ->addMethod("setAddToScript", Executor1<SpaceTrigger, lua_State*, bool>(&SpaceTrigger::setAddToScript)) 39 ); 41 40 42 41 -
branches/scriptimprovements/src/world_entities/script_triggers/tick_trigger.cc
r10609 r10610 20 20 ObjectListDefinition(TickTrigger); 21 21 22 // CREATE_SCRIPTABLE_CLASS(TickTrigger, 23 // // Coordinates 24 // addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) 25 // ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) 26 // ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) 27 // ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) 28 // //Properties 29 // ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName)) 30 // ->addMethod("setTarget", Executor1<TickTrigger, lua_State*, const std::string&>(&TickTrigger::setTarget)) 31 // ->addMethod("setTriggerParent", Executor1<TickTrigger, lua_State*, const std::string&>(&TickTrigger::setTriggerParent)) 32 // ->addMethod("setTriggerRemains", Executor1<TickTrigger, lua_State*, bool>(&TickTrigger::setTriggerRemains)) 33 // ->addMethod("setActiveOnCreation", Executor1<TickTrigger, lua_State*, bool>(&TickTrigger::setActiveOnCreation)) 34 // ->addMethod("setInvert", Executor1<TickTrigger, lua_State*, bool>(&TickTrigger::setInvert)) 35 // ->addMethod("setRadius", Executor1<TickTrigger, lua_State*, float>(&TickTrigger::setRadius)) 36 // ->addMethod("setScript", Executor1<TickTrigger, lua_State*, const std::string&>(&TickTrigger::setScript)) 37 // ->addMethod("setFunction", Executor1<TickTrigger, lua_State*, const std::string&>(&TickTrigger::setFunction)) 38 // ->addMethod("setDebugDraw", Executor1<TickTrigger, lua_State*, bool>(&TickTrigger::setDebugDraw)) 39 // ->addMethod("setAddToScript", Executor1<TickTrigger, lua_State*, bool>(&TickTrigger::setAddToScript)) 40 // ); 22 CREATE_SCRIPTABLE_CLASS(TickTrigger, 23 // Coordinates 24 addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) 25 ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) 26 ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) 27 ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) 28 //Properties 29 ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName)) 30 ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript)) 31 ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction)) 32 ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw)) 33 ); 41 34 42 35
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