| [10618] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004-2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Marc Schaerrer, Nicolas Schlumberger |
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| 13 | co-programmer: |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| [9972] | 17 | #include "medium_blaster.h" |
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| [9975] | 18 | #include "world_entities/projectiles/projectile.h" |
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| [9972] | 19 | |
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| [9975] | 20 | #include "world_entity.h" |
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| 21 | #include "static_model.h" |
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| 22 | #include "weapon_manager.h" |
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| 23 | #include "util/loading/factory.h" |
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| 24 | |
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| 25 | #include "animation3d.h" |
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| 26 | |
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| 27 | #include "loading/fast_factory.h" |
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| 28 | |
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| [10516] | 29 | #include "elements/glgui_energywidgetvertical.h" |
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| 30 | |
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| [10366] | 31 | // |
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| [10117] | 32 | //ObjectListDefinition(MediumBlaster); |
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| [9975] | 33 | CREATE_FACTORY(MediumBlaster); |
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| 34 | /** |
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| 35 | * Standard constructor |
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| 36 | */ |
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| 37 | MediumBlaster::MediumBlaster () |
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| 38 | : Weapon() |
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| 39 | { |
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| 40 | this->init(); |
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| 41 | } |
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| 42 | |
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| [9972] | 43 | MediumBlaster::MediumBlaster (const TiXmlElement* root = NULL) |
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| 44 | : Weapon() |
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| [9975] | 45 | { |
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| [9972] | 46 | this->init(); |
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| 47 | if (root != NULL) |
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| 48 | this->loadParams(root); |
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| [9975] | 49 | } |
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| [9972] | 50 | |
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| 51 | /** |
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| 52 | * Default destructor |
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| 53 | */ |
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| 54 | MediumBlaster::~MediumBlaster() |
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| [9975] | 55 | { |
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| 56 | } |
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| [9972] | 57 | |
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| [9975] | 58 | void MediumBlaster::loadParams(const TiXmlElement* root) |
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| 59 | { |
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| 60 | Weapon::loadParams(root); |
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| 61 | } |
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| [9972] | 62 | |
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| [9975] | 63 | void MediumBlaster::init() |
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| 64 | { |
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| [10698] | 65 | this->setScaling(.3333); |
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| [9975] | 66 | |
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| [10698] | 67 | this->loadModel("models/guns/blaster.obj", this->getScaling()); |
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| 68 | |
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| [10036] | 69 | this->setStateDuration(WS_SHOOTING, 0.2); // 5 Schuss pro Sekunde |
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| [9998] | 70 | |
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| [9975] | 71 | this->setStateDuration(WS_RELOADING, 0); |
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| [10771] | 72 | this->setStateDuration(WS_ACTIVATING, .5); |
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| 73 | this->setStateDuration(WS_DEACTIVATING, 1); |
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| [9975] | 74 | |
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| [9998] | 75 | this->setEnergyMax(500); |
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| 76 | this->increaseEnergy(500); |
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| [9975] | 77 | //this->minCharge = 2; |
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| 78 | |
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| [10415] | 79 | this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); |
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| [10698] | 80 | // this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); |
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| [10415] | 81 | this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); |
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| [9975] | 82 | |
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| 83 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
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| [10698] | 84 | this->setProjectileTypeC("MBolt"); |
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| 85 | this->prepareProjectiles(10); |
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| [9975] | 86 | |
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| [10286] | 87 | |
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| 88 | this->setBarrels(1); |
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| 89 | this->setSegs(2); |
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| 90 | |
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| 91 | |
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| 92 | for (int i = 0; i < this->getBarrels(); i++){ |
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| [10771] | 93 | this->getShootAnim(i, 0)->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); |
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| 94 | this->getShootAnim(i, 0)->addKeyFrame(Vector(-1.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); |
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| 95 | this->getShootAnim(i, 0)->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); |
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| [10286] | 96 | |
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| [10771] | 97 | this->getShootAnim(i, 1)->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); |
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| 98 | this->getShootAnim(i, 1)->addKeyFrame(Vector(.5, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); |
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| 99 | this->getShootAnim(i, 1)->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); |
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| [10286] | 100 | } |
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| 101 | |
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| [9975] | 102 | Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); |
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| 103 | Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); |
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| 104 | |
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| 105 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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| 106 | animation3->setInfinity(ANIM_INF_CONSTANT); |
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| 107 | |
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| [10771] | 108 | this->setEmissionPoint(Vector(3.9, 0.0, 0.0) * this->getScaling()); |
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| [9975] | 109 | |
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| 110 | animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 111 | animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 112 | |
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| 113 | animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 114 | animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | void MediumBlaster::fire() |
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| 119 | { |
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| 120 | Projectile* pj = this->getProjectile(); |
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| 121 | if (pj == NULL) |
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| 122 | return; |
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| 123 | |
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| 124 | // set the owner |
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| 125 | pj->setOwner(this->getOwner()); |
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| 126 | |
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| 127 | pj->setParent(PNode::getNullParent()); |
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| 128 | |
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| [10098] | 129 | pj->setVelocity(this->getParent()->getVelocity() + this->getAbsDir().apply(Vector(1,0,0))*160); |
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| [9975] | 130 | |
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| 131 | pj->setAbsCoor(this->getEmissionPoint()); |
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| 132 | pj->setAbsDir(this->getAbsDir()); |
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| 133 | pj->activate(); |
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| [10286] | 134 | |
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| 135 | for (int i = 0; i < this->getSegs(); i++) |
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| [10771] | 136 | this->getShootAnim(this->getActiveBarrel(), i)->replay(); // FIXME needs clean up |
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| [9975] | 137 | } |
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| 138 | |
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| [10516] | 139 | |
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| [9975] | 140 | /** |
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| 141 | * this activates the weapon |
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| 142 | */ |
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| 143 | void MediumBlaster::activate() |
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| 144 | { |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | * this deactivates the weapon |
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| 149 | */ |
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| 150 | void MediumBlaster::deactivate() |
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| 151 | { |
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| 152 | } |
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| 153 | |
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| 154 | void MediumBlaster::draw() const |
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| 155 | { |
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| [10286] | 156 | glMatrixMode(GL_MODELVIEW); |
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| 157 | glPushMatrix(); |
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| [10548] | 158 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 159 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 160 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 161 | static_cast<StaticModel*>(this->getModel())->draw(0); |
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| [10286] | 162 | |
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| 163 | glPushMatrix(); |
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| [10771] | 164 | glTranslatef (this->getObjCompx(0,0), this->getObjCompy(0,0), this->getObjCompz(0,0)); |
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| [10286] | 165 | static_cast<StaticModel*>(this->getModel())->draw(1); |
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| 166 | glPopMatrix(); |
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| 167 | |
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| 168 | glPushMatrix(); |
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| [10771] | 169 | glTranslatef (this->getObjCompx(0,1), this->getObjCompy(0,1), this->getObjCompz(0,1)); |
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| [10516] | 170 | static_cast<StaticModel*>(this->getModel())->draw(2); |
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| [10286] | 171 | glPopMatrix(); |
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| 172 | |
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| 173 | glPopMatrix(); |
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| [9975] | 174 | } |
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| [10516] | 175 | |
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| 176 | void MediumBlaster::tick(float dt) |
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| 177 | { |
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| [10539] | 178 | if (!Weapon::tickW(dt)) |
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| 179 | return; |
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| [10516] | 180 | if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) |
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| 181 | { |
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| 182 | this->energyWidget->setDisplayedImage("textures/gui/gui_medium_bold.png"); |
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| 183 | this->setEnergyWidgetInitialized(true); |
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| 184 | } |
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| 185 | } |
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