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Ignore:
Timestamp:
Dec 3, 2006, 7:40:07 PM (18 years ago)
Author:
marcscha
Message:

multiple weapons, crosshair visibility → changelog

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/medium_blaster.cc

    r9996 r9998  
    5151 
    5252
    53   this->setStateDuration(WS_SHOOTING, 0.2);
     53  this->setStateDuration(WS_SHOOTING, 0.1);   // 10 Schuss pro Sekunde
     54
    5455  this->setStateDuration(WS_RELOADING, 0);
    5556  this->setStateDuration(WS_ACTIVATING, .5);
    5657  this->setStateDuration(WS_DEACTIVATING, 1);
    5758
    58   this->setEnergyMax(5000);
    59   this->increaseEnergy(5000);
     59  this->setEnergyMax(500);
     60  this->increaseEnergy(500);
    6061  //this->minCharge = 2;
    6162
     
    6566
    6667  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    67   this->setProjectileTypeC("RailProjectile");   // FIXME temp project type until the blaste class exist
    68   this->prepareProjectiles(100);
     68  this->setProjectileTypeC("MBolt");   // FIXME temp project type until the blaste class exist
     69  this->prepareProjectiles(20);
    6970
    7071  Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
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