Changeset 9998 in orxonox.OLD for branches/playability/src/world_entities/weapons/medium_blaster.cc
- Timestamp:
- Dec 3, 2006, 7:40:07 PM (18 years ago)
- File:
-
- 1 edited
Legend:
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branches/playability/src/world_entities/weapons/medium_blaster.cc
r9996 r9998 51 51 52 52 53 this->setStateDuration(WS_SHOOTING, 0.2); 53 this->setStateDuration(WS_SHOOTING, 0.1); // 10 Schuss pro Sekunde 54 54 55 this->setStateDuration(WS_RELOADING, 0); 55 56 this->setStateDuration(WS_ACTIVATING, .5); 56 57 this->setStateDuration(WS_DEACTIVATING, 1); 57 58 58 this->setEnergyMax(500 0);59 this->increaseEnergy(500 0);59 this->setEnergyMax(500); 60 this->increaseEnergy(500); 60 61 //this->minCharge = 2; 61 62 … … 65 66 66 67 this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); 67 this->setProjectileTypeC(" RailProjectile"); // FIXME temp project type until the blaste class exist68 this->prepareProjectiles( 100);68 this->setProjectileTypeC("MBolt"); // FIXME temp project type until the blaste class exist 69 this->prepareProjectiles(20); 69 70 70 71 Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
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