Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/proxy/ChangeLog @ 9383

Last change on this file since 9383 was 9378, checked in by bensch, 19 years ago

more changelog

File size: 7.7 KB
RevLine 
[9376]12006-07-21      Benjamin Grauerb <bensch@orxonox.net>
2        New implementation of the signal/slot paradigm
3        For this the nice implementation sigslot from Sarah Thompson was adapted.
[9378]4        Also adopted the GL-Gui callback.
5        One other thing done was the switch from const char* to const std::string&
6         in the return value from BaseObject::getName and BaseObject::getClassName.
[9376]7
[9378]82006-07-21      orxonox <info@orxonox.net>
9        All implementations from the PPS-team in the Summer-semester integrated:
10         Network (update) [Christoph Renner]
11         Weather engine [David Hasenfratz, Andreas Maechler]
12         Water with a very nice shader implementation. [Stefan Lienhard]
13         Scripting Engine (LUA-interface) [Silvan Nellen]
14         Story book (mostly within of the WIKI) [Benjamin Knecht]
15         Binary Space Partitioning [Claudio Botta]
16
17
182006-06-10      Benjamin Grauerb <bensch@orxonox.net>
19        Introduced new GL-style Gui
20
[7725]212006-05-19      Benjamin Grauerb <bensch@orxonox.net>
22        New Design of the Executor (constant instead of linear time)
23
242006-05-18      Patrick Boenzli <patrick@orxonox.net>
25        Total redesign of the Collision-Detection Engine.
26
272006-05-17      Benjamin Grauer <bensch@orxonox.net>
28        Introduced new QT-style Gui.
29
[7223]302006-03-12      orxonox <info@orxonox.net>
31        Mayor switch to std::string (almost complete)
32        All implementations from the PPS-team integrated:
33         Network
34         MoviePlayer
35         HeightMap
[7725]36         New SpaceShip Helicopter and Hover
[7223]37         PowerUps
38         Water
39         many many more...
40
[6006]412005-12-10      Benjamin Grauer <bensch@orxonox.net>
42        Implemented LOD (level of detail)
43        Implemented it through loading of Objects
44
45
[5658]462005-11-20      Benjamin Grauer <bensch@orxonox.net>
47        Implemented a new Class: Executor
48        This is an abstract Superclass, that is able to execute any function with parameters.
49        Used it in LoadParam and ShellCommand so far.
50
512005-09-24      Benjamin Grauer <bensch@orxonox.net>
[5250]52        Finished implementing the Shell.
53
[5658]542005-09-20      orxonox <info@orxonox.net>
[5250]55        Begin of Valgrind cleanup.
56
[5658]572005-08-16      orxonox <info@orxonox.net>
[5066]58        Realesed 0.3.1_alpha, on the grounds of collision detection
59        Working on a Windows-Realease...
60
[5658]612005-08-16      Patrick Boenzli <boenzli@orxonox.net>
[5065]62        Integrated the collision detection into the orxonox framework. It
[5066]63        bases on object-oriented-bounding boxes. The tree is spawned out of
64        any polygon soup.
[5065]65
[5658]662005-08-15      Benjamin Grauer <bensch@orxonox.net>
[5023]67        Reimplemented the IniParser.
68        Now it is possible, to read and write with it, in an easy c++ style.
69        Performance update due to preparsing.
70
[5658]712005-08-14      Benjamin Grauer <bensch@orxonox.net>
[5025]72        Enhanced PNode, SmoothPNode, softReparenting, better display.
73        Major Speed-update to Vector and Quaternion.
74
[5658]752005-07-23      Benjamin Grauer <bensch@orxonox.net>
[4943]76        Reimplemeted the ObjectManager, and the GarbageCollector.
77        Features:
78        modularity: easily adding new Creatable Classes through
79        the Factory-style.
80        Faster algorithm in the GarbageCollector, that only checks collectables.
81
[5658]822005-07-23      Patrick Boenzli <boenzli@orxonox.net>
[5065]83        Implemented a spatial separation algorithm that separates any polygon
[5066]84        soup into a quadtree. The tree leafs are hold in a hash table for
85        fast lookup.
[5065]86
[5658]872005-07-14      Benjamin Grauer <bensch@orxonox.net>
[4865]88        Implementd Render2D and Element2D, that handles 2D-shapes overlay
89        This is a new Engine, enabling us to render to layers.
90
[5658]912005-07-01      Benjamin Grauer <bensch@orxonox.net>
[4755]92        Implemented ClassList.h:
[4822]93        an interface to BaseObject saving all instances in Lists.
94        It also enables loadability-identifiers.
95        To decide is, if this approach is fast enough.
[4755]96
[5658]972005-06-20      Patrick Boenzli <patrick@orxonox.net>
[4811]98        Implemented an OBB collision detection system, injected into the
[4822]99        WorldEntity framework. Object - Object Collision Detection works
100        fine. Still work on the Object - Ground CD.
[4811]101
[5658]1022005-06-10      Benjamin Grauer <bensch@orxonox.net>
[4602]103        Established a try on class-derivation and isA function.
104
[5658]1052005-06-09      orxonox <info@orxonox.net>
[4561]106        created new Tag 0.3.0-pre-alpha
[4507]107
[5658]1082005-06-04      Benjamin Grauer <bensch@orxonox.net>
[4561]109        Merged the SoundEngine (openAL-version) into the trunk
110        this is one of the major steps up to version 0.3-pre-alpha
[4503]111
[5658]1122005-06-03      Benjamin Grauer <bensch@orxonox.net>
[4561]113        Implemented cycling loading procedures used for
114        the TrackManager and Animations
[4473]115
[5658]1162005-06-01      orxonox <info@orxonox.net>
[4561]117        serious cleanup of most files
118        design and doxygen tags
119        deleted old unused fucntions
[4473]120
[4561]1212005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
122        Implemented new EventSystem for orxonox
123        Highly advanced, and much faster.
[4344]124
[5658]1252005-05-27      Benjamin Grauer <bensch@orxonox.net>
[4561]126        Intorducing new Subprojects with a new modular framework.
127        Introducing ParticlesFun
128        Introducing new Importer (this was easy :))
[4144]129
[5658]1302005-05-10      Benjamin Grauer <bensch@orxonox.net>
[4561]131        Merged the gui into the executable
132        Windows compiles again.
[3995]133
[5658]1342005-04-27      orxonox <info@orxonox.net>
[4561]135        Tagged Version 0.2.3-pre-alpha
[3995]136
[5658]1372005-04-23      Patrick Boenzli <patrick@orxonox.net>
[4561]138        Finished most work on Animation-classes
[3969]139
[5658]1402005-04-21      Benjamin Grauer <bensch@orxonox.net>
[4561]141        Material Class update: possibility for transparency.
[3969]142
[5658]1432005-04-15      Patrick Boenzli <partick@orxonox.net>
[4561]144        Added AnimationPlayer and two animation classes.
[3969]145
[5658]1462005-04-07      Patrick Boenzli <patrick@orxonox.net>
[4561]147        Reimplemeted the Weapon and shoot-functions
[3790]148
[5658]1492005-03-31      Benjamin Grauer <bensch@orxonox.net>
[4561]150        Added Text Engine
[3790]151
[5658]1522005-03-26      Benjamin Grauer <bensch@orxonox.net>
[4561]153        Added ResourceManager
[3790]154
[5658]1552005-03-24      Patrick Boenzli <patrick@orxonox.net>
[4561]156        Reimplemented shooting.
[3601]157
[5658]1582005-03-16      orxonox <info@orxonox.net>
[4561]159        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
[3555]160
[5658]1612005-03-15      Patrick Boenzli <patrick@orxonox.net>
[4561]162        parenting finished
[3555]163
[5658]1642005-03-09      Patrick Boenzli <patrick@orxonox.net>
[4561]165        Big Cleanup again
[3555]166
[5658]1672005-03-01      Benjamin Grauer <bensch@orxonox.net>
[4561]168        Added Light Class
[3555]169
[5658]1702005-02-27      Benjamin Grauer <bensch@orxonox.net>
[4561]171        Big Configure.ac-cleanup
[3555]172
[4561]1732005-02-22      David Gruetter <davgr@gmx.ch>
174        Added Skysphere
[3555]175
[5658]1762005-01-07      Patrick Boenzli <patrick@orxonox.net>
[4561]177        LoadScreen implemented
[3555]178
[5658]1792004-12-20      Patrick Boenzli <patrick@orxonox.net>
[4561]180        New Version out 0.2.1-pre-alpha
[3555]181
[5658]1822004-12-20      Patrick Boenzli <patrick@orxonox.net>
[4561]183        HEAVY cleanup of the framework
[3555]184
[5658]1852004-12-18      Patrick Boenzli <patrick@orxonox.net>
[4561]186        enhanced the Command Node
[3555]187
[4561]1882004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
189        OS X support
[3555]190
[5658]1912004-12-15      Benjamin Grauer <bensch@orxonox.net>
[4561]192        Defined standard coding rules
[3555]193
[5658]1942004-12-15      Benjamin Grauer <bensch@orxonox.net>
[4561]195        Added Importer for showing 3D Object.
196
1972004-11-07      David Gruetter <davgr@gmx.ch>
198        Shaded Terrain
199
2002004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
201        Dynamic Mountains, dynamic movement.
202
[5658]2032004-10-18      Patrick Boenzli <patrick@orxonox.net>
[4561]204        Release 0.1-pre-alpha
205
2062004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
207        SDL-Framework
208
2092004-06-09      Tom of ethz
210        Added endless Mountains
211
[5658]2122004-06-02      Benjamin Grauer <bensch@orxonox.net>
[4561]213        Added Console
214
[5658]2152004-05-20      Patrick Boenzli <patrick@orxonox.net>
[4561]216        Added the ability to shoot
217
[5658]2182004-05-05      Benjamin Grauer <bensch@orxonox.net>
[4561]219        Added the GUI.
220
[5658]2212004-04-21      Patrik Boenzli <patrick@orxonox.net>
[4561]222        Added Makefile to orxonox
223
2242004-04-25      Amir Guindehi <amir@guindehi.ch>
[4756]225        Created Project orxonox.
226        Thanks a lot.
Note: See TracBrowser for help on using the repository browser.