[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7101] | 26 | #include "class_list.h" |
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[7034] | 27 | |
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[7044] | 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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[7101] | 30 | #include "space_ships/space_ship.h" |
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[7039] | 31 | |
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[7116] | 32 | |
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[7101] | 33 | #include "shared_network_data.h" |
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[7116] | 34 | #include "terrain.h" |
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| 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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[7044] | 37 | |
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[8068] | 38 | #include "network_game_manager.h" |
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[7101] | 39 | |
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[8147] | 40 | #include "event_handler.h" |
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[8068] | 41 | |
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[8147] | 42 | #include "glgui.h" |
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| 43 | |
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| 44 | #include "story_entity.h" |
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| 45 | |
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[8708] | 46 | #include "shell_command.h" |
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[8147] | 47 | |
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[8802] | 48 | #include "spawning_point.h" |
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[8708] | 49 | |
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[8802] | 50 | |
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[7034] | 51 | |
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| 52 | |
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[9406] | 53 | |
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[7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 55 | |
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| 56 | |
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[7034] | 57 | /** |
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| 58 | * constructor |
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| 59 | */ |
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[7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[8068] | 61 | : NetworkGameRules(root) |
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[7035] | 62 | { |
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| 63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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[7034] | 64 | |
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[7037] | 65 | this->bLocalPlayerDead = false; |
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| 66 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 67 | this->timeout = 0.0f; |
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[8068] | 68 | this->numTeams = 2; |
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| 69 | this->currentGameState = GAMESTATE_PRE_GAME; |
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[9008] | 70 | this->gameStateTimer = 3.0f; |
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[8623] | 71 | this->bShowTeamChange = false; |
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[8717] | 72 | |
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[8147] | 73 | this->box = NULL; |
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[8802] | 74 | this->table = NULL; |
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| 75 | this->statsBox = NULL; |
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[7040] | 76 | |
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[7044] | 77 | this->localPlayer = State::getPlayer(); |
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| 78 | |
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[7035] | 79 | if( root != NULL) |
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| 80 | this->loadParams(root); |
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[8717] | 81 | |
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[8623] | 82 | subscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 83 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 84 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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| 85 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 86 | |
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[8708] | 87 | this->input = new OrxGui::GLGuiInputLine(); |
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| 88 | this->input->setAbsCoor2D(180, 5); |
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[9406] | 89 | this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); |
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[7035] | 90 | } |
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| 91 | |
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[7034] | 92 | /** |
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| 93 | * decontsructor |
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| 94 | */ |
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| 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 96 | { |
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[8623] | 97 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 98 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 99 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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| 100 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 101 | |
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[8708] | 102 | if ( this->input ) |
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| 103 | { |
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| 104 | delete this->input; |
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| 105 | this->input = NULL; |
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| 106 | } |
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[7044] | 107 | } |
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[7034] | 108 | |
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| 109 | |
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| 110 | |
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| 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 112 | { |
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[7040] | 113 | GameRules::loadParams(root) ; |
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[7037] | 114 | |
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| 115 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 116 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 117 | |
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| 118 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 119 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 120 | |
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[8068] | 121 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 122 | .describe("sets number of teams"); |
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[7039] | 123 | |
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[7035] | 124 | } |
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| 125 | |
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| 126 | |
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| 127 | /** |
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| 128 | * time tick |
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| 129 | * @param dt time |
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| 130 | */ |
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| 131 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 132 | { |
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[8802] | 133 | tickStatsTable(); |
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[8147] | 134 | //on client side hostId is -1 until hanshake finished |
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| 135 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 136 | return; |
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[8717] | 137 | |
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[8623] | 138 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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[8147] | 139 | { |
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| 140 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 141 | && box == NULL |
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[8717] | 142 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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[8623] | 143 | || bShowTeamChange ) |
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[8717] | 144 | |
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[8147] | 145 | ) |
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| 146 | { |
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| 147 | EventHandler::getInstance()->pushState( ES_MENU ); |
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[8717] | 148 | |
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[8147] | 149 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[8717] | 150 | |
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[8147] | 151 | box = new OrxGui::GLGuiBox(); |
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| 152 | box->setAbsCoor2D( 300, 100 ); |
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[8717] | 153 | |
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[9416] | 154 | if( SharedNetworkData::getInstance()->isClient()) |
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| 155 | { |
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| 156 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 157 | box->pack( buttonSpectator ); |
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| 158 | buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); |
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[8717] | 159 | |
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[9416] | 160 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 161 | box->pack( buttonRandom ); |
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| 162 | buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); |
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[8717] | 163 | |
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[9416] | 164 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 165 | box->pack( buttonTeam0 ); |
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| 166 | buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); |
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[8717] | 167 | |
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[9416] | 168 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 169 | box->pack( buttonTeam1 ); |
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| 170 | buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); |
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| 171 | } |
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| 172 | else |
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| 173 | { |
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| 174 | OrxGui::GLGuiText* text = new OrxGui::GLGuiText(); |
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| 175 | text->setText("Server Mode: not able to play at this node"); |
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| 176 | box->pack( text); |
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| 177 | } |
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[8717] | 178 | |
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[9416] | 179 | |
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[8623] | 180 | if ( bShowTeamChange ) |
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| 181 | { |
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| 182 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 183 | box->pack( buttonCancel ); |
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[9406] | 184 | buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); |
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[8623] | 185 | } |
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[8717] | 186 | |
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[8147] | 187 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 188 | box->pack( buttonExit ); |
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[9406] | 189 | buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); |
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[8717] | 190 | |
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[8147] | 191 | box->showAll(); |
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| 192 | } |
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| 193 | } |
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| 194 | |
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| 195 | if ( box != NULL |
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| 196 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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[8717] | 197 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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[8623] | 198 | && !bShowTeamChange |
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[8147] | 199 | ) |
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| 200 | { |
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| 201 | delete box; |
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| 202 | box = NULL; |
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[8717] | 203 | |
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[8147] | 204 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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[8717] | 205 | |
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[8147] | 206 | EventHandler::getInstance()->popState(); |
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| 207 | } |
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[8717] | 208 | |
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[8147] | 209 | if ( box != NULL ) |
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| 210 | { |
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| 211 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 212 | } |
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[8717] | 213 | |
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[8147] | 214 | assignPlayable(); |
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[8717] | 215 | |
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[9406] | 216 | if ( SharedNetworkData::getInstance()->isClient() ) |
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[8068] | 217 | return; |
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[9008] | 218 | |
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[8802] | 219 | //handle kills |
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[9008] | 220 | while ( this->killList.begin() != this->killList.end() ) |
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[8802] | 221 | { |
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[9235] | 222 | PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); |
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[9008] | 223 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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| 224 | this->killList.erase( this->killList.begin() ); |
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[8802] | 225 | } |
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[9008] | 226 | |
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| 227 | |
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[9406] | 228 | |
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[8068] | 229 | gameStateTimer -= dt; |
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[8147] | 230 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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[8717] | 231 | |
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[8068] | 232 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 233 | nextGameState(); |
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[8717] | 234 | |
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[8068] | 235 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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[8717] | 236 | |
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[8068] | 237 | if ( currentGameState == GAMESTATE_GAME ) |
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| 238 | { |
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| 239 | handleTeamChanges(); |
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| 240 | } |
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[8717] | 241 | |
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[8068] | 242 | this->calculateTeamScore(); |
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[8717] | 243 | |
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[7039] | 244 | this->checkGameRules(); |
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[7035] | 245 | |
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[7039] | 246 | // is the local player dead and inactive |
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| 247 | if( unlikely(this->bLocalPlayerDead)) |
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| 248 | { |
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| 249 | this->timeout += dt; |
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[7088] | 250 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 251 | // long enough dead? |
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[7044] | 252 | if( this->timeout >= this->deathTimeout) |
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[7039] | 253 | { |
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| 254 | this->timeout = 0.0f; |
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| 255 | // respawn |
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[7079] | 256 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 257 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 258 | } |
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| 259 | } |
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[7037] | 260 | } |
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[7035] | 261 | |
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[7037] | 262 | |
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[7035] | 263 | /** |
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| 264 | * draws the stuff |
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| 265 | */ |
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| 266 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 267 | { |
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| 268 | if( unlikely( this->bLocalPlayerDead)) |
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| 269 | { |
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[7035] | 270 | |
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[7039] | 271 | } |
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| 272 | } |
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[7035] | 273 | |
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[7039] | 274 | |
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[7035] | 275 | /** |
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| 276 | * check the game rules for consistency |
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| 277 | */ |
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| 278 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 279 | { |
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[9406] | 280 | if ( SharedNetworkData::getInstance()->isClient() ) |
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[8068] | 281 | return; |
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[8717] | 282 | |
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[8068] | 283 | // check for max killing count |
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| 284 | for ( int i = 0; i<numTeams; i++ ) |
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| 285 | { |
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| 286 | if ( teamScore[i] >= maxKills ) |
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| 287 | { |
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[8802] | 288 | nextGameState(); |
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[8068] | 289 | } |
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| 290 | } |
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| 291 | } |
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[7101] | 292 | |
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[8068] | 293 | /** |
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| 294 | * find group for new player |
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| 295 | * @return group id |
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| 296 | */ |
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[8147] | 297 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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[8068] | 298 | { |
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| 299 | return TEAM_NOTEAM; |
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| 300 | } |
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[7101] | 301 | |
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[8147] | 302 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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[8068] | 303 | { |
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[8147] | 304 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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| 305 | return CL_SPECTATOR; |
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[8717] | 306 | |
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[8147] | 307 | if ( team == 0 || team == 1 ) |
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[9059] | 308 | return CL_FPS_PLAYER; |
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[8717] | 309 | |
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[8147] | 310 | assert( false ); |
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[8068] | 311 | } |
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[7101] | 312 | |
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[8147] | 313 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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[8068] | 314 | { |
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[8147] | 315 | if ( team == 0 ) |
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[9059] | 316 | return "models/creatures/doom_guy.md2"; |
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[8147] | 317 | else if ( team == 1 ) |
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[9235] | 318 | return "models/creatures/male.md2"; |
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[8147] | 319 | else |
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| 320 | return ""; |
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[8068] | 321 | } |
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| 322 | |
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[9235] | 323 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) |
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| 324 | { |
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| 325 | if ( classId == CL_FPS_PLAYER ) |
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| 326 | { |
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| 327 | if ( team == 0 ) |
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| 328 | return "maps/doom_guy.png"; |
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| 329 | else |
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| 330 | return "maps/male_fiend.pcx"; |
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| 331 | } |
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[9406] | 332 | |
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[9235] | 333 | return ""; |
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| 334 | } |
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| 335 | |
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| 336 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId ) |
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| 337 | { |
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| 338 | if ( classId == CL_FPS_PLAYER ) |
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| 339 | { |
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| 340 | return 10.0f; |
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| 341 | } |
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[9406] | 342 | |
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[9235] | 343 | return 1.0f; |
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| 344 | } |
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| 345 | |
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[8068] | 346 | /** |
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| 347 | * calculate team score |
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| 348 | */ |
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| 349 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 350 | { |
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| 351 | teamScore.clear(); |
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[8717] | 352 | |
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[8068] | 353 | for ( int i = 0; i<numTeams; i++ ) |
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| 354 | teamScore[i] = 0; |
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[8717] | 355 | |
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| 356 | |
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[8068] | 357 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 358 | |
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[8068] | 359 | if ( !list ) |
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| 360 | return; |
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[8717] | 361 | |
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[8068] | 362 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 363 | { |
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[8068] | 364 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 365 | |
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| 366 | if ( stats.getTeamId() >= 0 ) |
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| 367 | { |
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| 368 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 369 | } |
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[7039] | 370 | } |
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[8068] | 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | * get team for player who choose to join random team |
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| 375 | * @return smallest team |
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| 376 | */ |
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| 377 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 378 | { |
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| 379 | std::map<int,int> playersInTeam; |
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[8717] | 380 | |
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[8068] | 381 | for ( int i = 0; i<numTeams; i++ ) |
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| 382 | playersInTeam[i] = 0; |
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[8717] | 383 | |
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[8068] | 384 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 385 | |
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[8068] | 386 | if ( !list ) |
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| 387 | return 0; |
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[8717] | 388 | |
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[8068] | 389 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 390 | { |
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[8068] | 391 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 392 | |
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| 393 | if ( stats.getTeamId() >= 0 ) |
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| 394 | { |
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| 395 | playersInTeam[stats.getTeamId()]++; |
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| 396 | } |
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[7039] | 397 | } |
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[8717] | 398 | |
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| 399 | |
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[8068] | 400 | int minPlayers = 0xFFFF; |
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| 401 | int minTeam = -1; |
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[8717] | 402 | |
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[8068] | 403 | for ( int i = 0; i<numTeams; i++ ) |
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| 404 | { |
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| 405 | if ( playersInTeam[i] < minPlayers ) |
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| 406 | { |
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| 407 | minTeam = i; |
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| 408 | minPlayers = playersInTeam[i]; |
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| 409 | } |
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| 410 | } |
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[8717] | 411 | |
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[8068] | 412 | assert( minTeam != -1 ); |
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[8717] | 413 | |
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[8068] | 414 | return minTeam; |
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| 415 | } |
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[7101] | 416 | |
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[8068] | 417 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 418 | { |
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| 419 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 420 | { |
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| 421 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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[8717] | 422 | |
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[8068] | 423 | return; |
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| 424 | } |
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[8717] | 425 | |
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[8068] | 426 | if ( currentGameState == GAMESTATE_GAME ) |
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| 427 | { |
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| 428 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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[8717] | 429 | |
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[8068] | 430 | return; |
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| 431 | } |
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[8717] | 432 | |
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[8068] | 433 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 434 | { |
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[9235] | 435 | //State::getCurrentStoryEntity()->stop(); |
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[8802] | 436 | this->bShowTeamChange = false; |
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[8717] | 437 | |
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[8068] | 438 | return; |
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| 439 | } |
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| 440 | } |
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[7118] | 441 | |
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[8068] | 442 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 443 | { |
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| 444 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 445 | |
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[8068] | 446 | if ( !list ) |
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| 447 | return; |
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[8717] | 448 | |
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[8068] | 449 | //first server players with choices |
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| 450 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7116] | 451 | { |
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[8068] | 452 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7118] | 453 | |
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[8068] | 454 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 455 | { |
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[8147] | 456 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 457 | { |
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[8068] | 458 | teamChange( stats.getUserId() ); |
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[7116] | 459 | } |
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| 460 | } |
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| 461 | } |
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[8717] | 462 | |
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[8068] | 463 | //now serve player who want join a random team |
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| 464 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 465 | { |
---|
| 466 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7101] | 467 | |
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[8068] | 468 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7101] | 469 | { |
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[8068] | 470 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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[7101] | 471 | { |
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[8147] | 472 | stats.setPreferedTeamId( getRandomTeam() ); |
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[8068] | 473 | teamChange( stats.getUserId() ); |
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[7101] | 474 | } |
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| 475 | } |
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| 476 | } |
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[8068] | 477 | } |
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[7101] | 478 | |
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[8068] | 479 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 480 | { |
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| 481 | assert( PlayerStats::getStats( userId ) ); |
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| 482 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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[8717] | 483 | |
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[8147] | 484 | stats.setTeamId( stats.getPreferedTeamId() ); |
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[8717] | 485 | |
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[8147] | 486 | Playable * oldPlayable = stats.getPlayable(); |
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[8717] | 487 | |
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| 488 | |
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[8147] | 489 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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| 490 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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[9110] | 491 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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[9235] | 492 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
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[8717] | 493 | |
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[8147] | 494 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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[8717] | 495 | |
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[8147] | 496 | assert( bo != NULL ); |
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| 497 | assert( bo->isA( CL_PLAYABLE ) ); |
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[8717] | 498 | |
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[8147] | 499 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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[8717] | 500 | |
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[9235] | 501 | playable.loadMD2Texture( playableTexture ); |
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| 502 | playable.loadModel( playableModel, playableScale ); |
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[8147] | 503 | playable.setOwner( userId ); |
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| 504 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 505 | playable.setSynchronized( true ); |
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[8717] | 506 | |
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[8147] | 507 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 508 | stats.setPlayableClassId( playableClassId ); |
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| 509 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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| 510 | stats.setModelFileName( playableModel ); |
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[8717] | 511 | |
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[9008] | 512 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
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| 513 | |
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[8147] | 514 | if ( oldPlayable ) |
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| 515 | { |
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| 516 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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| 517 | // State::getPlayer()->setPlayable( NULL ); |
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| 518 | delete oldPlayable; |
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| 519 | } |
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[7039] | 520 | } |
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[7035] | 521 | |
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[8147] | 522 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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| 523 | { |
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| 524 | State::getCurrentStoryEntity()->stop(); |
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[8623] | 525 | this->bShowTeamChange = false; |
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[8147] | 526 | } |
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[7035] | 527 | |
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[8147] | 528 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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| 529 | { |
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| 530 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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[8623] | 531 | this->bShowTeamChange = false; |
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[8147] | 532 | } |
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[7035] | 533 | |
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[8147] | 534 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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| 535 | { |
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| 536 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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[8623] | 537 | this->bShowTeamChange = false; |
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[8147] | 538 | } |
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[7035] | 539 | |
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[8147] | 540 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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| 541 | { |
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| 542 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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[8623] | 543 | this->bShowTeamChange = false; |
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[8147] | 544 | } |
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[7035] | 545 | |
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[8147] | 546 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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| 547 | { |
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| 548 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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[8623] | 549 | this->bShowTeamChange = false; |
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[8147] | 550 | } |
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[7035] | 551 | |
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[8147] | 552 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
---|
| 553 | { |
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| 554 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 555 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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| 556 | } |
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| 557 | |
---|
[8623] | 558 | /** |
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| 559 | * function that processes events from the handler |
---|
| 560 | * @param event: the event |
---|
| 561 | * @todo replace SDLK_o with something from KeyMapper |
---|
| 562 | */ |
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| 563 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
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| 564 | { |
---|
| 565 | if ( event.type == SDLK_o ) |
---|
| 566 | { |
---|
| 567 | if ( event.bPressed ) |
---|
| 568 | this->bShowTeamChange = true; |
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[8802] | 569 | } else if ( event.type == SDLK_F1 ) |
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| 570 | { |
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[9059] | 571 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
---|
| 572 | { |
---|
| 573 | PRINTF(0)("hide stats\n"); |
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| 574 | this->hideStats(); |
---|
| 575 | } |
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[9110] | 576 | else if ( !this->statsBox && event.bPressed ) |
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[8802] | 577 | { |
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| 578 | PRINTF(0)("show stats\n"); |
---|
| 579 | this->showStats(); |
---|
| 580 | } |
---|
[8623] | 581 | } |
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[8708] | 582 | else if ( event.type == SDLK_TAB ) |
---|
| 583 | { |
---|
[9008] | 584 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
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[8708] | 585 | { |
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| 586 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 587 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
| 588 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
---|
| 589 | input->show(); |
---|
[8717] | 590 | input->giveMouseFocus(); |
---|
[8708] | 591 | input->setText("say "); |
---|
| 592 | } |
---|
| 593 | } |
---|
[8802] | 594 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
| 595 | { |
---|
| 596 | this->hideStats(); |
---|
| 597 | } |
---|
[8623] | 598 | } |
---|
[8147] | 599 | |
---|
[8623] | 600 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
---|
| 601 | { |
---|
| 602 | this->bShowTeamChange = false; |
---|
| 603 | } |
---|
[8147] | 604 | |
---|
| 605 | |
---|
| 606 | |
---|
[8623] | 607 | /** |
---|
| 608 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 609 | * @param userId senders user id |
---|
| 610 | * @param message message string |
---|
| 611 | * @param messageType some int |
---|
| 612 | */ |
---|
| 613 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 614 | { |
---|
| 615 | std::string name = "unknown"; |
---|
[8717] | 616 | |
---|
[8623] | 617 | if ( PlayerStats::getStats( userId ) ) |
---|
| 618 | { |
---|
| 619 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 620 | } |
---|
[8717] | 621 | |
---|
[8708] | 622 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
---|
[9059] | 623 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
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[8623] | 624 | } |
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[8147] | 625 | |
---|
[8708] | 626 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
---|
| 627 | { |
---|
| 628 | EventHandler::getInstance()->popState(); |
---|
[8717] | 629 | input->breakMouseFocus(); |
---|
[8708] | 630 | input->hide(); |
---|
| 631 | input->setText(""); |
---|
[8623] | 632 | |
---|
[8708] | 633 | std::string command = text; |
---|
[8717] | 634 | |
---|
[8708] | 635 | //HACK insert " in say commands so user doesn't have to type them |
---|
| 636 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
| 637 | { |
---|
| 638 | command.insert( 4, "\"" ); |
---|
| 639 | command = command + "\""; |
---|
| 640 | } |
---|
[8623] | 641 | |
---|
[8708] | 642 | OrxShell::ShellCommand::execute( command ); |
---|
| 643 | } |
---|
[8623] | 644 | |
---|
[8802] | 645 | /** |
---|
| 646 | * show table with frags |
---|
| 647 | */ |
---|
| 648 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
| 649 | { |
---|
| 650 | statsBox = new OrxGui::GLGuiBox(); |
---|
[9110] | 651 | statsBox->setAbsCoor2D( 100, 100 ); |
---|
[9008] | 652 | |
---|
[9110] | 653 | this->table = new OrxGui::GLGuiTable(10,5); |
---|
[8708] | 654 | |
---|
[8802] | 655 | statsBox->pack( this->table ); |
---|
[8708] | 656 | |
---|
[8802] | 657 | statsBox->showAll(); |
---|
| 658 | } |
---|
[8708] | 659 | |
---|
[8802] | 660 | /** |
---|
| 661 | * hide table with frags |
---|
| 662 | */ |
---|
| 663 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
| 664 | { |
---|
| 665 | if ( statsBox ) |
---|
| 666 | { |
---|
| 667 | delete statsBox; |
---|
| 668 | statsBox = NULL; |
---|
| 669 | } |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | /** |
---|
| 673 | * fill stats table with values |
---|
| 674 | */ |
---|
| 675 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
| 676 | { |
---|
| 677 | if ( !this->statsBox ) |
---|
| 678 | return; |
---|
| 679 | |
---|
| 680 | std::vector<std::string> headers; |
---|
[9110] | 681 | headers.push_back("Blue Team"); |
---|
[8802] | 682 | headers.push_back(""); |
---|
| 683 | headers.push_back(""); |
---|
[9110] | 684 | headers.push_back("Red Team"); |
---|
[8802] | 685 | headers.push_back(""); |
---|
| 686 | this->table->setHeader(headers); |
---|
[9008] | 687 | |
---|
[9110] | 688 | ScoreList scoreList = PlayerStats::getScoreList(); |
---|
[9008] | 689 | |
---|
[8802] | 690 | char st[10]; |
---|
| 691 | int i = 0; |
---|
[9406] | 692 | |
---|
[8802] | 693 | i = 2; |
---|
[9110] | 694 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
---|
[8802] | 695 | { |
---|
[9110] | 696 | this->table->setEntry( i, 0, it->name ); |
---|
| 697 | snprintf( st, 10, "%d", it->score ); |
---|
| 698 | this->table->setEntry( i, 1, st ); |
---|
| 699 | this->table->setEntry( i, 2, "" ); |
---|
[8802] | 700 | i++; |
---|
| 701 | } |
---|
[9008] | 702 | |
---|
[8802] | 703 | i = 2; |
---|
[9110] | 704 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
---|
[8802] | 705 | { |
---|
[9110] | 706 | this->table->setEntry( i, 3, it->name ); |
---|
| 707 | snprintf( st, 10, "%d", it->score ); |
---|
| 708 | this->table->setEntry( i, 4, st ); |
---|
[8802] | 709 | i++; |
---|
| 710 | } |
---|
[9110] | 711 | |
---|
[8802] | 712 | } |
---|
| 713 | |
---|
| 714 | /** |
---|
| 715 | * this function is called when a player kills another one or himself |
---|
[9008] | 716 | * @param killedUserId |
---|
| 717 | * @param userId |
---|
[8802] | 718 | */ |
---|
[9008] | 719 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
---|
[8802] | 720 | { |
---|
[9008] | 721 | if ( !victim ) |
---|
[9235] | 722 | { |
---|
| 723 | PRINTF(0)("victim == NULL\n"); |
---|
[9008] | 724 | return; |
---|
[9235] | 725 | } |
---|
[9008] | 726 | if ( !killer ) |
---|
[9235] | 727 | { |
---|
| 728 | PRINTF(0)("killer == NULL\n"); |
---|
[9008] | 729 | return; |
---|
[9235] | 730 | } |
---|
[9406] | 731 | |
---|
[9008] | 732 | int killerUserId = killer->getOwner(); |
---|
| 733 | int victimUserId = victim->getOwner(); |
---|
| 734 | |
---|
[9406] | 735 | PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); |
---|
| 736 | |
---|
[9008] | 737 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
---|
| 738 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
---|
[9406] | 739 | |
---|
[9008] | 740 | if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim ) |
---|
[9235] | 741 | { |
---|
| 742 | PRINTF(0)("killerStats.getPlayable() != killer || victimStats.getPlayable() != victim\n"); |
---|
| 743 | PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); |
---|
| 744 | PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); |
---|
[9008] | 745 | return; |
---|
[9235] | 746 | } |
---|
[9008] | 747 | |
---|
| 748 | //check for suicide |
---|
| 749 | if ( killerUserId != victimUserId ) |
---|
| 750 | { |
---|
| 751 | //check for teamkill |
---|
| 752 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
---|
| 753 | { |
---|
| 754 | killerStats.setScore( killerStats.getScore() + 1 ); |
---|
| 755 | } |
---|
| 756 | else |
---|
| 757 | { |
---|
| 758 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 759 | } |
---|
| 760 | } |
---|
[8802] | 761 | else |
---|
[9008] | 762 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 763 | |
---|
| 764 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
[8802] | 765 | { |
---|
| 766 | this->bLocalPlayerDead = true; |
---|
| 767 | this->showStats(); |
---|
| 768 | } |
---|
[9008] | 769 | |
---|
| 770 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
---|
[8802] | 771 | } |
---|
| 772 | |
---|
| 773 | /** |
---|
| 774 | * this function is called on player respawn |
---|
[9008] | 775 | * @param userId |
---|
[8802] | 776 | */ |
---|
| 777 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
| 778 | { |
---|
| 779 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 780 | { |
---|
| 781 | this->bLocalPlayerDead = false; |
---|
| 782 | this->hideStats(); |
---|
| 783 | } |
---|
| 784 | } |
---|
| 785 | |
---|
| 786 | /** |
---|
| 787 | * this function is called on player respawn |
---|
[9008] | 788 | * @param we |
---|
[8802] | 789 | */ |
---|
| 790 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
| 791 | { |
---|
| 792 | onRespawn( we->getOwner() ); |
---|
| 793 | } |
---|
| 794 | |
---|
[9008] | 795 | |
---|
| 796 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
---|
| 797 | { |
---|
| 798 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
---|
| 799 | |
---|
| 800 | assert( list ); |
---|
| 801 | |
---|
| 802 | std::vector<SpawningPoint*> spList; |
---|
| 803 | |
---|
| 804 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 805 | { |
---|
| 806 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 807 | |
---|
| 808 | if ( sp->getTeamId() == teamId ) |
---|
| 809 | spList.push_back( sp ); |
---|
| 810 | } |
---|
| 811 | |
---|
| 812 | if ( spList.size() == 0 ) |
---|
| 813 | { |
---|
| 814 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 815 | { |
---|
| 816 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 817 | |
---|
| 818 | if ( sp->getTeamId() < 0 ) |
---|
| 819 | spList.push_back( sp ); |
---|
| 820 | } |
---|
| 821 | } |
---|
| 822 | |
---|
| 823 | assert( spList.size() != 0 ); |
---|
| 824 | |
---|
| 825 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
---|
| 826 | |
---|
| 827 | spList[n]->pushEntity( playable, delay ); |
---|
| 828 | } |
---|
| 829 | |
---|
[9110] | 830 | |
---|