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source: orxonox.OLD/branches/spaceshipcontrol/src/lib/graphics/importer/model.cc @ 6080

Last change on this file since 6080 was 6046, checked in by bensch, 19 years ago

orxonox/branches/controll: Should compile on windows again

File size: 2.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL
17
18#include "model.h"
19
20#include "glincl.h"
21
22using namespace std;
23
24/**
25 * standard constructor
26 * @todo this constructor is not jet implemented - do it
27*/
28Model::Model()
29{
30  this->setClassID(CL_MODEL, "Model");
31  this->pModelInfo.numVertices = 0;
32  this->pModelInfo.numTriangles = 0;
33  this->pModelInfo.numTexCoor = 0;
34
35  this->pModelInfo.pVertices = NULL;
36  this->pModelInfo.pTriangles = NULL;
37  this->pModelInfo.pNormals = NULL;
38  this->pModelInfo.pTexCoor = NULL;
39}
40
41
42/**
43 * standard deconstructor
44*/
45Model::~Model()
46{
47  // delete what has to be deleted here
48}
49
50
51
52void Model::draw() const
53{
54  const GLfloat* pVertices = NULL;
55  const GLfloat* pNorm = NULL;
56
57  glBegin(GL_TRIANGLES);
58  for( int i = 0; i < this->pModelInfo.numTriangles; ++i)
59    {
60      //printf("int i = %i\n", i);
61      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]];
62      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]];
63      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
64      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
65
66      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]];
67      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]];
68      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
69      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
70
71      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]];
72      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]];
73      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
74      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
75
76    }
77  glEnd();
78}
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