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source: orxonox.OLD/branches/terrain/src/lib/graphics/importer/material.h @ 8593

Last change on this file since 8593 was 8548, checked in by ponder, 19 years ago
  • Added multitexturing support to the terrain-class.
  • The lightmap gets screwed up and I don't know why…
File size: 3.3 KB
Line 
1/*!
2 * @file material.h
3 * @brief Contains the Material Class that handles Material for 3D-Objects.
4 * @todo free SDL-surface when deleting Material.
5 * @todo delete imgNameWithPath after use creation.
6 */
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10#include "base_object.h"
11
12
13#if HAVE_CONFIG_H
14#include <config.h>
15#endif /* HAVE_CONFIG_H */
16
17#include <vector>
18#include "texture.h"
19
20// FORWARD DECLARATIONS //
21
22//! Class to handle Materials.
23class Material : public BaseObject
24{
25  public:
26    Material (const std::string& mtlName = "");
27    virtual ~Material ();
28
29    Material& operator=(const Material& material);
30
31    bool select () const;
32    bool activateTextureUnit(unsigned int textureNumber);
33    static void unselect();
34
35    void setIllum (int illum);
36    int getIllumModel() const { return this->illumModel; };
37    void setDiffuse (float r, float g, float b);
38    void setAmbient (float r, float g, float b);
39    void setSpecular (float r, float g, float b);
40    void setShininess (float shini);
41    void setTransparency (float trans);
42    void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
43
44
45    // TODO Move them out of here
46    void setIllum (char* illum);
47    void setDiffuse (char* rgb);
48    void setAmbient (char* rgb);
49    void setSpecular (char* rgb);
50    void setShininess (char* shini);
51    void setTransparency (char* trans);
52
53    void getDiffuseColor(float& r, float& g, float& b) const { r = diffuse[0], g = diffuse[1], b = diffuse[2]; }
54
55    // MAPPING //
56    void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
57    void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
58    void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
59    void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
60
61    void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
62    void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
63    void setBump(const std::string& bump);
64    GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
65    static void addTexturePath(const std::string& pathName);
66
67  public:
68    static const GLenum glTextureArbs[];  //!< The Texture ARB's
69
70    static int getMaxTextureUnits();
71
72  private:
73    static const Material* selectedMaterial; //!< The currently selected material.
74
75    int              illumModel;       //!< The IlluminationModel is either flat or smooth.
76    float            diffuse [4];      //!< The diffuse color of the Material.
77    float            ambient [4];      //!< The ambient color of the Material.
78    float            specular [4];     //!< The specular color of the Material.
79    float            shininess;        //!< The shininess of the Material.
80    float            transparency;     //!< The transperency of the Material.
81    GLenum           sFactor;
82    GLenum           tFactor;
83
84    std::vector<Texture> textures;    //!< An Array of Textures.
85
86    Texture*         ambientTexture;   //!< The ambient texture of the Material.
87    Texture*         specularTexture;  //!< The specular texture of the Material.
88
89
90};
91#endif
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