Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jun 16, 2006, 11:35:49 PM (18 years ago)
Author:
ponder
Message:
  • Added multitexturing support to the terrain-class.
  • The lightmap gets screwed up and I don't know why…
File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/terrain/src/lib/graphics/importer/material.h

    r8037 r8548  
    6363    void setBump(const std::string& bump);
    6464    GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
    65 
    6665    static void addTexturePath(const std::string& pathName);
    6766
Note: See TracChangeset for help on using the changeset viewer.