[1853] | 1 | |
---|
| 2 | /* |
---|
| 3 | orxonox - the future of 3D-vertical-scrollers |
---|
| 4 | |
---|
| 5 | Copyright (C) 2004 orx |
---|
| 6 | |
---|
| 7 | This program is free software; you can redistribute it and/or modify |
---|
| 8 | it under the terms of the GNU General Public License as published by |
---|
| 9 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 10 | any later version. |
---|
[1855] | 11 | |
---|
| 12 | ### File Specific: |
---|
| 13 | main-programmer: Patrick Boenzli |
---|
[2190] | 14 | co-programmer: Christian Meyer |
---|
[1853] | 15 | */ |
---|
| 16 | |
---|
[2190] | 17 | #include "world.h" |
---|
| 18 | #include "world_entity.h" |
---|
| 19 | #include "collision.h" |
---|
| 20 | #include "track.h" |
---|
[2036] | 21 | #include "player.h" |
---|
[2190] | 22 | #include "command_node.h" |
---|
| 23 | #include "camera.h" |
---|
[2860] | 24 | #include "environment.h" |
---|
[2036] | 25 | |
---|
[1856] | 26 | using namespace std; |
---|
[1853] | 27 | |
---|
| 28 | |
---|
[1858] | 29 | /** |
---|
[2551] | 30 | \brief create a new World |
---|
| 31 | |
---|
| 32 | This creates a new empty world! |
---|
[1858] | 33 | */ |
---|
[2636] | 34 | World::World (char* name) |
---|
[1855] | 35 | { |
---|
[2636] | 36 | this->worldName = name; |
---|
| 37 | this->debugWorldNr = -1; |
---|
[2860] | 38 | this->entities = new tList<WorldEntity>(); |
---|
[1855] | 39 | } |
---|
| 40 | |
---|
[2636] | 41 | World::World (int worldID) |
---|
| 42 | { |
---|
| 43 | this->debugWorldNr = worldID; |
---|
| 44 | this->worldName = NULL; |
---|
[2860] | 45 | this->entities = new tList<WorldEntity>(); |
---|
[2636] | 46 | } |
---|
| 47 | |
---|
[1858] | 48 | /** |
---|
[2551] | 49 | \brief remove the World from memory |
---|
[1858] | 50 | */ |
---|
[2190] | 51 | World::~World () |
---|
[1872] | 52 | { |
---|
[2640] | 53 | Orxonox *orx = Orxonox::getInstance(); |
---|
[2644] | 54 | orx->get_localinput()->unbind (this->localPlayer); |
---|
| 55 | delete this->entities; |
---|
| 56 | delete this->localCamera; |
---|
[1872] | 57 | } |
---|
[1858] | 58 | |
---|
[2636] | 59 | |
---|
[1855] | 60 | /** |
---|
[2636] | 61 | \brief initialize the world before use. |
---|
| 62 | */ |
---|
| 63 | Error World::init() |
---|
| 64 | { |
---|
| 65 | this->bPause = false; |
---|
| 66 | } |
---|
| 67 | |
---|
| 68 | Error World::start() |
---|
| 69 | { |
---|
| 70 | this->mainLoop(); |
---|
| 71 | } |
---|
| 72 | |
---|
| 73 | Error World::stop() |
---|
| 74 | { |
---|
| 75 | this->bQuitCurrentGame = true; |
---|
| 76 | this->localCamera->setWorld(NULL); |
---|
[2860] | 77 | this->entities->clear(); |
---|
| 78 | Orxonox::getInstance()->get_localinput()->reset(); |
---|
[2640] | 79 | this->~World(); |
---|
[2636] | 80 | } |
---|
| 81 | |
---|
| 82 | Error World::pause() |
---|
| 83 | { |
---|
| 84 | this->isPaused = true; |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | Error World::resume() |
---|
| 88 | { |
---|
| 89 | this->isPaused = false; |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | void World::load() |
---|
| 93 | { |
---|
| 94 | if(this->debugWorldNr != -1) |
---|
| 95 | { |
---|
| 96 | switch(this->debugWorldNr) |
---|
| 97 | { |
---|
| 98 | case DEBUG_WORLD_0: |
---|
| 99 | { |
---|
| 100 | // create some path nodes |
---|
| 101 | this->pathnodes = new Vector[6]; |
---|
| 102 | this->pathnodes[0] = Vector(0, 0, 0); |
---|
[2860] | 103 | this->pathnodes[1] = Vector(1000, 0, 0); |
---|
| 104 | // this->pathnodes[2] = Vector(-100, 140, 0); |
---|
| 105 | // this->pathnodes[3] = Vector(0, 180, 0); |
---|
| 106 | // this->pathnodes[4] = Vector(100, 140, 0); |
---|
| 107 | // this->pathnodes[5] = Vector(100, 40, 0); |
---|
[2636] | 108 | |
---|
| 109 | // create the tracks |
---|
[2860] | 110 | this->tracklen = 2; |
---|
| 111 | this->track = new Track[2]; |
---|
[2636] | 112 | for( int i = 0; i < this->tracklen; i++) |
---|
| 113 | { |
---|
| 114 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | // create a player |
---|
[2644] | 118 | WorldEntity* myPlayer = new Player(); |
---|
| 119 | this->spawn(myPlayer); |
---|
[2640] | 120 | this->localPlayer = myPlayer; |
---|
| 121 | |
---|
[2636] | 122 | // bind input |
---|
| 123 | Orxonox *orx = Orxonox::getInstance(); |
---|
| 124 | orx->get_localinput()->bind (myPlayer); |
---|
| 125 | |
---|
| 126 | // bind camera |
---|
| 127 | this->localCamera = new Camera(this); |
---|
| 128 | this->getCamera()->bind (myPlayer); |
---|
[2860] | 129 | |
---|
| 130 | Placement* plc = new Placement; |
---|
| 131 | plc->r = Vector(100, 10, 10); |
---|
| 132 | plc->w = Quaternion(); |
---|
| 133 | WorldEntity* env = new Environment(); |
---|
| 134 | this->spawn(env, plc); |
---|
| 135 | |
---|
[2636] | 136 | break; |
---|
| 137 | } |
---|
| 138 | case DEBUG_WORLD_1: |
---|
| 139 | { |
---|
| 140 | // create some path nodes |
---|
| 141 | this->pathnodes = new Vector[6]; |
---|
| 142 | this->pathnodes[0] = Vector(0, 0, 0); |
---|
| 143 | this->pathnodes[1] = Vector(20, 10, 10); |
---|
| 144 | this->pathnodes[2] = Vector(40, 0, 10); |
---|
| 145 | this->pathnodes[3] = Vector(60, 10, 0); |
---|
| 146 | this->pathnodes[4] = Vector(80, 20, 10); |
---|
| 147 | this->pathnodes[5] = Vector(30, 50, 0); |
---|
| 148 | |
---|
| 149 | // create the tracks |
---|
| 150 | this->tracklen = 6; |
---|
| 151 | this->track = new Track[6]; |
---|
| 152 | for( int i = 0; i < this->tracklen; i++) |
---|
| 153 | { |
---|
| 154 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | // create a player |
---|
[2644] | 158 | //WorldEntity* myPlayer = (WorldEntity*) this->spawn<Player>(); |
---|
| 159 | WorldEntity* myPlayer = new Player(); |
---|
| 160 | this->spawn(myPlayer); |
---|
[2640] | 161 | this->localPlayer = myPlayer; |
---|
[2636] | 162 | |
---|
| 163 | // bind input |
---|
| 164 | Orxonox *orx = Orxonox::getInstance(); |
---|
| 165 | orx->get_localinput()->bind (myPlayer); |
---|
| 166 | |
---|
| 167 | // bind camera |
---|
| 168 | this->localCamera = new Camera(this); |
---|
| 169 | this->getCamera()->bind (myPlayer); |
---|
| 170 | break; |
---|
| 171 | } |
---|
| 172 | default: |
---|
| 173 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
---|
| 174 | } |
---|
| 175 | } |
---|
| 176 | else if(this->worldName != NULL) |
---|
| 177 | { |
---|
| 178 | |
---|
| 179 | } |
---|
[2731] | 180 | |
---|
| 181 | // initialize debug coord system |
---|
| 182 | objectList = glGenLists(1); |
---|
| 183 | glNewList (objectList, GL_COMPILE); |
---|
| 184 | glLoadIdentity(); |
---|
[2860] | 185 | glColor3f(1.0,0,0); |
---|
| 186 | glBegin(GL_QUADS); |
---|
| 187 | float height [500][50]; |
---|
| 188 | Vector normal_vectors[500][50]; |
---|
| 189 | float size = 2; |
---|
| 190 | for(int i=0;i<400;i+=1){ |
---|
| 191 | for(int j=0;j<50;j+=1){ |
---|
| 192 | normal_vectors[i][j].x=0; |
---|
| 193 | normal_vectors[i][j].y=1; |
---|
| 194 | normal_vectors[i][j].z=0; |
---|
| 195 | |
---|
| 196 | |
---|
| 197 | |
---|
| 198 | } |
---|
| 199 | } |
---|
| 200 | |
---|
| 201 | |
---|
| 202 | for ( int i = 0; i<400; i+=1) |
---|
| 203 | { |
---|
| 204 | for (int j = 0; j<50;j+=1) |
---|
| 205 | { |
---|
| 206 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
---|
| 207 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.2; |
---|
| 208 | } |
---|
| 209 | } |
---|
| 210 | for(int a=0;a<2;a+=1){ |
---|
| 211 | for (int i=1;i<399 ;i+=1 ){ |
---|
| 212 | for(int j=1;j<49;j+=1){ |
---|
| 213 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
---|
| 214 | |
---|
| 215 | } |
---|
| 216 | } |
---|
| 217 | } |
---|
| 218 | //Berechnung von normalen Vektoren |
---|
| 219 | |
---|
| 220 | for(int i=1;i<399;i+=1){ |
---|
| 221 | for(int j=1;j<49 ;j+=1) |
---|
| 222 | |
---|
| 223 | { |
---|
| 224 | Vector* v1 = new Vector (size*i, size*(j-25), height[i][j]-20 ); |
---|
| 225 | Vector* v2 = new Vector (size*(i+1), size*(j-25), height[i+1][j]-20); |
---|
| 226 | Vector* v3 = new Vector (size*(i), size*(j-24), height[i][j+1]-20); |
---|
| 227 | Vector* v4 = new Vector (size*(i-1), size*(j-25), height[i-1][j]-20); |
---|
| 228 | Vector* v5 = new Vector (size*(i), size*(j-26), height[i][j-1]-20); |
---|
| 229 | |
---|
| 230 | Vector c1 = *v1 - *v2; |
---|
| 231 | Vector c2 = *v1 - *v3; |
---|
| 232 | Vector c3= *v1 - *v4; |
---|
| 233 | Vector c4 = *v1 - *v5; |
---|
| 234 | normal_vectors[i][j]=c1.cross(*v1-*v3)+c2.cross(*v1-*v4)+c3.cross(*v1-*v5)+c4.cross(*v1-*v2); |
---|
| 235 | normal_vectors[i][j].normalize(); |
---|
| 236 | |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | |
---|
| 240 | } |
---|
| 241 | } |
---|
| 242 | int snowheight=3; |
---|
| 243 | for ( int i = 0; i<400; i+=1) |
---|
| 244 | { |
---|
| 245 | for (int j = 0; j<50;j+=1) |
---|
| 246 | { |
---|
| 247 | Vector* v1 = new Vector (size*i, size*(j-25), height[i][j]-20 ); |
---|
| 248 | Vector* v2 = new Vector (size*(i+1), size*(j-25), height[i+1][j]-20); |
---|
| 249 | Vector* v3 = new Vector (size*(i+1), size*(j-24), height[i+1][j+1]-20); |
---|
| 250 | Vector* v4 = new Vector (size*(i), size*(j-24), height[i][j+1]-20); |
---|
| 251 | float a[3]; |
---|
| 252 | if(height[i][j]<snowheight){ |
---|
| 253 | a[0]=0; |
---|
| 254 | a[1]=1.0-height[i][j]/10-.3; |
---|
| 255 | a[2]=0; |
---|
| 256 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 257 | } |
---|
| 258 | else{ |
---|
| 259 | a[0]=1.0; |
---|
| 260 | a[1]=1.0; |
---|
| 261 | a[2]=1.0; |
---|
| 262 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 263 | |
---|
| 264 | } |
---|
| 265 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
---|
| 266 | glVertex3f(v1->x, v1->y, v1->z); |
---|
| 267 | if(height[i+1][j]<snowheight){ |
---|
| 268 | a[0]=0; |
---|
| 269 | a[1] =1.0-height[i+1][j]/10-.3; |
---|
| 270 | a[2]=0; |
---|
| 271 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 272 | } |
---|
| 273 | else{ |
---|
| 274 | a[0]=1.0; |
---|
| 275 | a[1]=1.0; |
---|
| 276 | a[2]=1.0; |
---|
| 277 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 278 | |
---|
| 279 | } |
---|
| 280 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
---|
| 281 | glVertex3f(v2->x, v2->y, v2->z); |
---|
| 282 | if(height[i+1][j+1]<snowheight){ |
---|
| 283 | a[0]=0; |
---|
| 284 | a[1] =1.0-height[i+1][j+1]/10-.3; |
---|
| 285 | a[2]=0; |
---|
| 286 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 287 | } |
---|
| 288 | else{ |
---|
| 289 | a[0]=1.0; |
---|
| 290 | a[1]=1.0; |
---|
| 291 | a[2]=1.0; |
---|
| 292 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 293 | |
---|
| 294 | |
---|
| 295 | } |
---|
| 296 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
---|
| 297 | glVertex3f(v3->x, v3->y, v3->z); |
---|
| 298 | if(height[i][j+1]<snowheight){ |
---|
| 299 | a[0]=0; |
---|
| 300 | a[1] =1.0-height[i+1][j+1]/10-.3; |
---|
| 301 | a[2]=0; |
---|
| 302 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 303 | } |
---|
| 304 | else{ |
---|
| 305 | a[0]=1.0; |
---|
| 306 | a[1]=1.0; |
---|
| 307 | a[2]=1.0; |
---|
| 308 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
| 309 | } |
---|
| 310 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
---|
| 311 | glVertex3f(v4->x, v4->y, v4->z); |
---|
| 312 | |
---|
| 313 | } |
---|
| 314 | } |
---|
| 315 | glEnd(); |
---|
| 316 | /* |
---|
[2731] | 317 | glBegin(GL_LINES); |
---|
| 318 | for( float x = -128.0; x < 128.0; x += 25.0) |
---|
| 319 | { |
---|
| 320 | for( float y = -128.0; y < 128.0; y += 25.0) |
---|
| 321 | { |
---|
| 322 | glColor3f(1,0,0); |
---|
| 323 | glVertex3f(x,y,-128.0); |
---|
| 324 | glVertex3f(x,y,0.0); |
---|
| 325 | glColor3f(0.5,0,0); |
---|
| 326 | glVertex3f(x,y,0.0); |
---|
| 327 | glVertex3f(x,y,128.0); |
---|
| 328 | } |
---|
| 329 | } |
---|
| 330 | for( float y = -128.0; y < 128.0; y += 25.0) |
---|
| 331 | { |
---|
| 332 | for( float z = -128.0; z < 128.0; z += 25.0) |
---|
| 333 | { |
---|
| 334 | glColor3f(0,1,0); |
---|
| 335 | glVertex3f(-128.0,y,z); |
---|
| 336 | glVertex3f(0.0,y,z); |
---|
| 337 | glColor3f(0,0.5,0); |
---|
| 338 | glVertex3f(0.0,y,z); |
---|
| 339 | glVertex3f(128.0,y,z); |
---|
| 340 | } |
---|
| 341 | } |
---|
| 342 | for( float x = -128.0; x < 128.0; x += 25.0) |
---|
| 343 | { |
---|
| 344 | for( float z = -128.0; z < 128.0; z += 25.0) |
---|
| 345 | { |
---|
| 346 | glColor3f(0,0,1); |
---|
| 347 | glVertex3f(x,-128.0,z); |
---|
| 348 | glVertex3f(x,0.0,z); |
---|
| 349 | glColor3f(0,0,0.5); |
---|
| 350 | glVertex3f(x,0.0,z); |
---|
| 351 | glVertex3f(x,128.0,z); |
---|
| 352 | } |
---|
| 353 | |
---|
| 354 | } |
---|
[2860] | 355 | */ |
---|
[2731] | 356 | //draw track |
---|
[2860] | 357 | glBegin(GL_LINES); |
---|
[2731] | 358 | glColor3f(0,1,1); |
---|
| 359 | for( int i = 0; i < tracklen; i++) |
---|
| 360 | { |
---|
| 361 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
---|
| 362 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
---|
| 363 | } |
---|
| 364 | glEnd(); |
---|
| 365 | glEndList(); |
---|
[2636] | 366 | } |
---|
| 367 | |
---|
| 368 | |
---|
| 369 | /** |
---|
[2551] | 370 | \brief checks for collisions |
---|
| 371 | |
---|
| 372 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 373 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 374 | is called. |
---|
[1858] | 375 | */ |
---|
[2190] | 376 | void World::collide () |
---|
[1858] | 377 | { |
---|
[2860] | 378 | /* |
---|
| 379 | List *a, *b; |
---|
[2551] | 380 | WorldEntity *aobj, *bobj; |
---|
[2860] | 381 | |
---|
| 382 | a = entities; |
---|
[2551] | 383 | |
---|
| 384 | while( a != NULL) |
---|
| 385 | { |
---|
[2860] | 386 | aobj = a->nextElement(); |
---|
[2551] | 387 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 388 | { |
---|
[2860] | 389 | b = a->nextElement(); |
---|
[2551] | 390 | while( b != NULL ) |
---|
| 391 | { |
---|
[2860] | 392 | bobj = b->nextElement(); |
---|
[2551] | 393 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 394 | { |
---|
[2551] | 395 | unsigned long ahitflg, bhitflg; |
---|
| 396 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 397 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 398 | &bhitflg) ); |
---|
| 399 | { |
---|
| 400 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 401 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 402 | } |
---|
[2190] | 403 | } |
---|
[2860] | 404 | b = b->nextElement(); |
---|
[2551] | 405 | } |
---|
[2190] | 406 | } |
---|
[2860] | 407 | a = a->enumerate(); |
---|
[2551] | 408 | } |
---|
[2860] | 409 | */ |
---|
[1858] | 410 | } |
---|
| 411 | |
---|
| 412 | /** |
---|
[2551] | 413 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 414 | */ |
---|
[2190] | 415 | void World::draw () |
---|
[2077] | 416 | { |
---|
[2551] | 417 | // draw geometry |
---|
| 418 | |
---|
| 419 | // draw entities |
---|
| 420 | WorldEntity* entity; |
---|
| 421 | |
---|
[2860] | 422 | entity = this->entities->enumerate(); |
---|
| 423 | while( entity != NULL ) |
---|
[2551] | 424 | { |
---|
| 425 | if( entity->bDraw ) entity->draw(); |
---|
[2860] | 426 | entity = this->entities->nextElement(); |
---|
[2551] | 427 | } |
---|
| 428 | |
---|
| 429 | |
---|
| 430 | // draw debug coord system |
---|
[2731] | 431 | glCallList (objectList); |
---|
[2551] | 432 | |
---|
[2731] | 433 | |
---|
[1931] | 434 | } |
---|
| 435 | |
---|
| 436 | /** |
---|
[2551] | 437 | \brief updates Placements and notifies entities when they left the |
---|
| 438 | world |
---|
| 439 | |
---|
| 440 | This runs trough all WorldEntities and maps Locations to Placements |
---|
| 441 | if they are bound, checks whether they left the level boundaries |
---|
| 442 | and calls appropriate functions. |
---|
[1883] | 443 | */ |
---|
[2190] | 444 | void World::update () |
---|
[1883] | 445 | { |
---|
[2860] | 446 | //List<WorldEntity> *l; |
---|
[2551] | 447 | WorldEntity* entity; |
---|
| 448 | Location* loc; |
---|
| 449 | Placement* plc; |
---|
| 450 | Uint32 t; |
---|
| 451 | |
---|
[2860] | 452 | // l = entities->enumerate(); |
---|
| 453 | entity = this->entities->enumerate(); |
---|
| 454 | while( entity != NULL ) |
---|
[2551] | 455 | { |
---|
[2860] | 456 | |
---|
[2551] | 457 | |
---|
| 458 | if( !entity->isFree() ) |
---|
| 459 | { |
---|
| 460 | loc = entity->get_location(); |
---|
| 461 | plc = entity->get_placement(); |
---|
| 462 | t = loc->part; |
---|
| 463 | |
---|
| 464 | /* check if entity has still a legal track-id */ |
---|
| 465 | if( t >= tracklen ) |
---|
| 466 | { |
---|
| 467 | printf("An entity is out of the game area\n"); |
---|
| 468 | entity->left_world (); |
---|
| 469 | } |
---|
| 470 | else |
---|
| 471 | { |
---|
| 472 | while( track[t].map_coords( loc, plc) ) |
---|
[2190] | 473 | { |
---|
[2551] | 474 | track[t].post_leave (entity); |
---|
| 475 | if( loc->part >= tracklen ) |
---|
| 476 | { |
---|
| 477 | printf("An entity has left the game area\n"); |
---|
| 478 | entity->left_world (); |
---|
| 479 | break; |
---|
| 480 | } |
---|
| 481 | track[loc->part].post_enter (entity); |
---|
[2190] | 482 | } |
---|
[2551] | 483 | } |
---|
[2190] | 484 | } |
---|
[2551] | 485 | else |
---|
| 486 | { |
---|
| 487 | /* TO DO: implement check whether this particular free entity |
---|
| 488 | is out of the game area |
---|
| 489 | TO DO: call function to notify the entity that it left |
---|
| 490 | the game area |
---|
| 491 | */ |
---|
| 492 | } |
---|
| 493 | |
---|
[2860] | 494 | entity = entities->nextElement(); |
---|
[2551] | 495 | } |
---|
| 496 | |
---|
[1883] | 497 | } |
---|
| 498 | |
---|
[2077] | 499 | /** |
---|
[2551] | 500 | \brief relays the passed time since the last frame to entities and Track parts |
---|
| 501 | \param deltaT: the time passed since the last frame in milliseconds |
---|
[2077] | 502 | */ |
---|
[2190] | 503 | void World::time_slice (Uint32 deltaT) |
---|
[2077] | 504 | { |
---|
[2860] | 505 | //List<WorldEntity> *l; |
---|
[2551] | 506 | WorldEntity* entity; |
---|
| 507 | float seconds = deltaT; |
---|
| 508 | |
---|
| 509 | seconds /= 1000; |
---|
| 510 | |
---|
[2860] | 511 | entity = entities->enumerate(); |
---|
| 512 | while( entity != NULL) |
---|
[2551] | 513 | { |
---|
| 514 | entity->tick (seconds); |
---|
[2860] | 515 | entity = entities->nextElement(); |
---|
[2551] | 516 | } |
---|
[2860] | 517 | |
---|
[2551] | 518 | for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
---|
[2077] | 519 | } |
---|
[1883] | 520 | |
---|
[2190] | 521 | /** |
---|
[2551] | 522 | \brief removes level data from memory |
---|
[1858] | 523 | */ |
---|
[2190] | 524 | void World::unload() |
---|
[1858] | 525 | { |
---|
[2551] | 526 | if( pathnodes) delete []pathnodes; |
---|
| 527 | if( track) delete []pathnodes; |
---|
[1883] | 528 | } |
---|
[1879] | 529 | |
---|
[2636] | 530 | |
---|
| 531 | |
---|
[2190] | 532 | /** |
---|
[2636] | 533 | \brief calls the correct mapping function to convert a given "look at"-Location to a |
---|
| 534 | Camera Placement |
---|
[1858] | 535 | */ |
---|
[2636] | 536 | void World::calc_camera_pos (Location* loc, Placement* plc) |
---|
[1858] | 537 | { |
---|
[2636] | 538 | track[loc->part].map_camera (loc, plc); |
---|
| 539 | } |
---|
| 540 | |
---|
| 541 | |
---|
| 542 | void World::setTrackLen(Uint32 len) |
---|
| 543 | { |
---|
| 544 | this->tracklen = len; |
---|
| 545 | } |
---|
| 546 | |
---|
| 547 | int World::getTrackLen() |
---|
| 548 | { |
---|
| 549 | return this->tracklen; |
---|
| 550 | } |
---|
| 551 | |
---|
[2640] | 552 | void World::debug() |
---|
| 553 | { |
---|
[2860] | 554 | //List<WorldEntity> *l; |
---|
[2640] | 555 | WorldEntity* entity; |
---|
| 556 | |
---|
| 557 | printf("counting all entities\n"); |
---|
[2860] | 558 | printf("World::debug() - enumerate()\n"); |
---|
| 559 | entity = entities->enumerate(); |
---|
| 560 | while( entity != NULL ) |
---|
[2640] | 561 | { |
---|
| 562 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2860] | 563 | entity = entities->nextElement(); |
---|
[2640] | 564 | } |
---|
| 565 | } |
---|
[2636] | 566 | |
---|
[2640] | 567 | |
---|
[2636] | 568 | void World::mainLoop() |
---|
| 569 | { |
---|
| 570 | this->lastFrame = SDL_GetTicks(); |
---|
| 571 | this->bQuitOrxonox = false; |
---|
| 572 | this->bQuitCurrentGame = false; |
---|
| 573 | printf("World|Entering main loop\n"); |
---|
| 574 | while(!this->bQuitOrxonox && !this->bQuitCurrentGame) /* pause pause pause ?!?!?*/ |
---|
[2551] | 575 | { |
---|
[2640] | 576 | //debug routine |
---|
| 577 | //debug(); |
---|
[2636] | 578 | // Network |
---|
| 579 | synchronize(); |
---|
| 580 | // Process input |
---|
| 581 | handle_input(); |
---|
| 582 | // Process time |
---|
| 583 | time_slice(); |
---|
| 584 | // Process collision |
---|
| 585 | collision(); |
---|
| 586 | // Draw |
---|
| 587 | display(); |
---|
[2860] | 588 | |
---|
| 589 | //for(int i = 0; i < 1000000; i++){} |
---|
| 590 | |
---|
[2551] | 591 | } |
---|
[2636] | 592 | printf("World|Exiting the main loop\n"); |
---|
[1899] | 593 | } |
---|
| 594 | |
---|
[2190] | 595 | /** |
---|
[2636] | 596 | \brief synchronize local data with remote data |
---|
[1855] | 597 | */ |
---|
[2636] | 598 | void World::synchronize () |
---|
[1855] | 599 | { |
---|
[2636] | 600 | // Get remote input |
---|
| 601 | // Update synchronizables |
---|
[1855] | 602 | } |
---|
[2636] | 603 | |
---|
| 604 | /** |
---|
| 605 | \brief run all input processing |
---|
| 606 | */ |
---|
| 607 | void World::handle_input () |
---|
| 608 | { |
---|
| 609 | // localinput |
---|
| 610 | Orxonox::getInstance()->get_localinput()->process(); |
---|
| 611 | // remoteinput |
---|
| 612 | } |
---|
| 613 | |
---|
| 614 | /** |
---|
| 615 | \brief advance the timeline |
---|
| 616 | */ |
---|
| 617 | void World::time_slice () |
---|
| 618 | { |
---|
| 619 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 620 | if(!this->bPause) |
---|
| 621 | { |
---|
| 622 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2860] | 623 | |
---|
[2636] | 624 | if(dt > 0) |
---|
| 625 | { |
---|
| 626 | float fps = 1000/dt; |
---|
| 627 | printf("fps = %f\n", fps); |
---|
| 628 | } |
---|
| 629 | else |
---|
| 630 | { |
---|
[2860] | 631 | printf("fps = 1000 but 0ms!\n"); |
---|
[2636] | 632 | } |
---|
[2860] | 633 | |
---|
[2636] | 634 | this->time_slice (dt); |
---|
| 635 | this->update (); |
---|
| 636 | this->localCamera->time_slice (dt); |
---|
| 637 | } |
---|
| 638 | this->lastFrame = currentFrame; |
---|
| 639 | } |
---|
| 640 | |
---|
| 641 | /** |
---|
| 642 | \brief compute collision detection |
---|
| 643 | */ |
---|
| 644 | void World::collision () |
---|
| 645 | { |
---|
| 646 | this->collide (); |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | /** |
---|
| 650 | \brief handle keyboard commands that are not meant for WorldEntities |
---|
| 651 | \param cmd: the command to handle |
---|
| 652 | \return true if the command was handled by the system or false if it may be passed to the WorldEntities |
---|
| 653 | */ |
---|
| 654 | bool World::system_command (Command* cmd) |
---|
| 655 | { |
---|
| 656 | if( !strcmp( cmd->cmd, "quit")) |
---|
| 657 | { |
---|
| 658 | if( !cmd->bUp) this->bQuitOrxonox = true; |
---|
| 659 | return true; |
---|
| 660 | } |
---|
| 661 | return false; |
---|
| 662 | } |
---|
| 663 | |
---|
| 664 | /** |
---|
| 665 | \brief render the current frame |
---|
| 666 | */ |
---|
| 667 | void World::display () |
---|
| 668 | { |
---|
| 669 | // clear buffer |
---|
| 670 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 671 | // set camera |
---|
| 672 | this->localCamera->apply (); |
---|
| 673 | // draw world |
---|
| 674 | this->draw(); |
---|
| 675 | // draw HUD |
---|
| 676 | // flip buffers |
---|
| 677 | SDL_GL_SwapBuffers(); |
---|
| 678 | } |
---|
| 679 | |
---|
| 680 | Camera* World::getCamera() |
---|
| 681 | { |
---|
| 682 | return this->localCamera; |
---|
| 683 | } |
---|
[2644] | 684 | |
---|
| 685 | |
---|
| 686 | void World::spawn(WorldEntity* entity) |
---|
| 687 | { |
---|
| 688 | Location zeroloc; |
---|
| 689 | Location* loc = NULL; |
---|
| 690 | WorldEntity* owner; |
---|
[2860] | 691 | |
---|
| 692 | entities->add (entity); |
---|
| 693 | zeroloc.dist = 0; |
---|
| 694 | zeroloc.part = 0; |
---|
| 695 | zeroloc.pos = Vector(); |
---|
| 696 | zeroloc.rot = Quaternion(); |
---|
| 697 | loc = &zeroloc; |
---|
[2644] | 698 | entity->init (loc, owner); |
---|
| 699 | if (entity->bFree) |
---|
| 700 | { |
---|
| 701 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
---|
| 702 | } |
---|
| 703 | entity->post_spawn (); |
---|
[2860] | 704 | } |
---|
| 705 | |
---|
| 706 | |
---|
| 707 | void World::spawn(WorldEntity* entity, Location* loc) |
---|
| 708 | { |
---|
| 709 | Location zeroLoc; |
---|
| 710 | WorldEntity* owner; |
---|
| 711 | this->entities->add (entity); |
---|
| 712 | if( loc == NULL) |
---|
| 713 | { |
---|
| 714 | zeroLoc.dist = 0; |
---|
| 715 | zeroLoc.part = 0; |
---|
| 716 | zeroLoc.pos = Vector(); |
---|
| 717 | zeroLoc.rot = Quaternion(); |
---|
| 718 | loc = &zeroLoc; |
---|
| 719 | } |
---|
| 720 | entity->init (loc, owner); |
---|
| 721 | if (entity->bFree) |
---|
| 722 | { |
---|
| 723 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
---|
| 724 | } |
---|
| 725 | entity->post_spawn (); |
---|
[2644] | 726 | //return entity; |
---|
| 727 | } |
---|
[2860] | 728 | |
---|
| 729 | |
---|
| 730 | void World::spawn(WorldEntity* entity, Placement* plc) |
---|
| 731 | { |
---|
| 732 | Placement zeroPlc; |
---|
| 733 | WorldEntity* owner; |
---|
| 734 | if( plc == NULL) |
---|
| 735 | { |
---|
| 736 | zeroPlc.r = Vector(); |
---|
| 737 | zeroPlc.w = Quaternion(); |
---|
| 738 | plc = &zeroPlc; |
---|
| 739 | } |
---|
| 740 | this->entities->add (entity); |
---|
| 741 | entity->init (plc, owner); |
---|
| 742 | entity->post_spawn (); |
---|
| 743 | //return entity; |
---|
| 744 | } |
---|