[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2190] | 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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[3365] | 20 | #include "track_manager.h" |
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[2190] | 21 | #include "track.h" |
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[2036] | 22 | #include "player.h" |
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[2190] | 23 | #include "command_node.h" |
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| 24 | #include "camera.h" |
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[2816] | 25 | #include "environment.h" |
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[3365] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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| 28 | #include "helper_parent.h" |
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| 29 | #include "glmenu_imagescreen.h" |
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[3411] | 30 | #include "skysphere.h" |
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[3405] | 31 | #include "importer/material.h" |
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[2036] | 32 | |
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[1856] | 33 | using namespace std; |
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[1853] | 34 | |
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| 35 | |
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[1858] | 36 | /** |
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[2551] | 37 | \brief create a new World |
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| 38 | |
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| 39 | This creates a new empty world! |
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[1858] | 40 | */ |
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[2636] | 41 | World::World (char* name) |
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[1855] | 42 | { |
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[3365] | 43 | this->setClassName ("World"); |
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[2636] | 44 | this->worldName = name; |
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| 45 | this->debugWorldNr = -1; |
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[2822] | 46 | this->entities = new tList<WorldEntity>(); |
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[1855] | 47 | } |
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| 48 | |
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[2636] | 49 | World::World (int worldID) |
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| 50 | { |
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| 51 | this->debugWorldNr = worldID; |
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| 52 | this->worldName = NULL; |
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[2822] | 53 | this->entities = new tList<WorldEntity>(); |
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[2636] | 54 | } |
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| 55 | |
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[1858] | 56 | /** |
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[2551] | 57 | \brief remove the World from memory |
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[3365] | 58 | |
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| 59 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 60 | things contained in the tree are deleted automaticaly |
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[1858] | 61 | */ |
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[2190] | 62 | World::~World () |
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[1872] | 63 | { |
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[3220] | 64 | printf("World::~World() - deleting current world\n"); |
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[3226] | 65 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 66 | cn->unbind(this->localPlayer); |
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| 67 | cn->reset(); |
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| 68 | this->localCamera->destroy(); |
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| 69 | |
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[3365] | 70 | this->nullParent->destroy (); |
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| 71 | |
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| 72 | //delete this->trackManager; |
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| 73 | |
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| 74 | /* |
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[3220] | 75 | WorldEntity* entity = entities->enumerate(); |
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| 76 | while( entity != NULL ) |
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| 77 | { |
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| 78 | entity->destroy(); |
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| 79 | entity = entities->nextElement(); |
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| 80 | } |
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| 81 | this->entities->destroy(); |
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[3365] | 82 | */ |
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[3220] | 83 | |
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[3365] | 84 | /* FIX the parent list has to be cleared - not possible if we got the old list also*/ |
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| 85 | |
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| 86 | |
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| 87 | //delete this->entities; |
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| 88 | //delete this->localCamera; |
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[3220] | 89 | /* this->localPlayer hasn't to be deleted explicitly, it is |
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| 90 | contained in entities*/ |
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[1872] | 91 | } |
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[1858] | 92 | |
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[3365] | 93 | GLfloat ctrlpoints[4][3] = { |
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| 94 | {20.0, 10.0, 5.0}, {40.0, -10.0, 0.0}, |
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| 95 | {60.0, -10.0, 5.0}, {80.0, 10.0, 5.0}}; |
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[2636] | 96 | |
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[3365] | 97 | |
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[3403] | 98 | |
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| 99 | |
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[3222] | 100 | ErrorMessage World::init() |
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[2636] | 101 | { |
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| 102 | this->bPause = false; |
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[3226] | 103 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3216] | 104 | cn->addToWorld(this); |
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| 105 | cn->enable(true); |
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[3365] | 106 | |
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| 107 | //glMap1f (GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); |
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| 108 | //glEnable (GL_MAP1_VERTEX_3); |
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| 109 | |
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| 110 | //theNurb = gluNewNurbsRenderer (); |
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| 111 | //gluNurbsProperty (theNurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
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| 112 | //gluNurbsProperty (theNurb, GLU_NURBS_VERTEX, vertexCallback ); |
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| 113 | |
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[2636] | 114 | } |
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| 115 | |
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[3365] | 116 | |
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| 117 | |
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[3222] | 118 | ErrorMessage World::start() |
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[2636] | 119 | { |
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[3220] | 120 | printf("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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| 121 | this->bQuitOrxonox = false; |
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| 122 | this->bQuitCurrentGame = false; |
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[2636] | 123 | this->mainLoop(); |
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| 124 | } |
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| 125 | |
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[3222] | 126 | ErrorMessage World::stop() |
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[2636] | 127 | { |
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[3220] | 128 | printf("World::stop() - got stop signal\n"); |
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[2636] | 129 | this->bQuitCurrentGame = true; |
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| 130 | } |
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| 131 | |
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[3222] | 132 | ErrorMessage World::pause() |
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[2636] | 133 | { |
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| 134 | this->isPaused = true; |
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| 135 | } |
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| 136 | |
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[3365] | 137 | |
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[3222] | 138 | ErrorMessage World::resume() |
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[2636] | 139 | { |
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| 140 | this->isPaused = false; |
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| 141 | } |
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| 142 | |
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[3365] | 143 | |
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[3221] | 144 | void World::destroy() |
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| 145 | { |
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[3365] | 146 | } |
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[3221] | 147 | |
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[3365] | 148 | |
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| 149 | void World::displayLoadScreen () |
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| 150 | { |
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| 151 | printf ("World::displayLoadScreen - start\n"); |
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| 152 | |
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| 153 | //GLMenuImageScreen* |
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[3368] | 154 | this->glmis = new GLMenuImageScreen(); |
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| 155 | this->glmis->init(); |
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| 156 | this->glmis->setMaximum(10); |
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| 157 | this->glmis->draw(); |
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[3365] | 158 | |
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| 159 | printf ("World::displayLoadScreen - end\n"); |
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[3221] | 160 | } |
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| 161 | |
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[3365] | 162 | |
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| 163 | void World::releaseLoadScreen () |
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| 164 | { |
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| 165 | printf ("World::releaseLoadScreen - start\n"); |
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[3368] | 166 | this->glmis->setValue(this->glmis->getMaximum()); |
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[3370] | 167 | SDL_Delay(500); |
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[3365] | 168 | printf ("World::releaseLoadScreen - end\n"); |
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| 169 | } |
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| 170 | |
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| 171 | |
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[2636] | 172 | void World::load() |
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| 173 | { |
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[3365] | 174 | // BezierCurve* tmpCurve = new BezierCurve(); |
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[2636] | 175 | if(this->debugWorldNr != -1) |
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| 176 | { |
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[3365] | 177 | trackManager = TrackManager::getInstance(); |
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| 178 | trackManager->addPoint(Vector(0,-5,0)); |
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| 179 | trackManager->addPoint(Vector(10,0,5)); |
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| 180 | trackManager->addPoint(Vector(20,0,-5)); |
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| 181 | trackManager->addPoint(Vector(30,0,5)); |
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| 182 | trackManager->addPoint(Vector(40,0,5)); |
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| 183 | trackManager->setDuration(.5); |
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| 184 | trackManager->setSavePoint(); |
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| 185 | trackManager->addPoint(Vector(50,10,10)); |
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| 186 | trackManager->addPoint(Vector(60,0, 10)); |
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| 187 | trackManager->addPoint(Vector(70,0, 10)); |
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| 188 | trackManager->addPoint(Vector(80,0,-10)); |
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| 189 | trackManager->addPoint(Vector(90,0,-10)); |
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| 190 | trackManager->setDuration(.5); |
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| 191 | trackManager->setSavePoint(); |
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| 192 | trackManager->addPoint(Vector(110,0,5)); |
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| 193 | trackManager->addPoint(Vector(120,0, 10)); |
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| 194 | trackManager->addPoint(Vector(130,0, 10)); |
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| 195 | trackManager->addPoint(Vector(140,0,-10)); |
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| 196 | trackManager->addPoint(Vector(150,0,-10)); |
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| 197 | trackManager->setDuration(.5); |
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| 198 | int fork11, fork12, fork13, fork14; |
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| 199 | trackManager->fork(4, &fork11, &fork12, &fork13, &fork14); |
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| 200 | trackManager->workOn(fork11); |
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| 201 | trackManager->addPoint(Vector(170, 0, -15)); |
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| 202 | trackManager->addPoint(Vector(180, 0, -15)); |
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| 203 | trackManager->workOn(fork12); |
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| 204 | trackManager->addPoint(Vector(170, 0, 10)); |
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| 205 | trackManager->addPoint(Vector(180, 0, 10)); |
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| 206 | trackManager->addPoint(Vector(190,2,5)); |
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| 207 | trackManager->addPoint(Vector(200,2,5)); |
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| 208 | int fork21, fork22; |
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| 209 | trackManager->fork(2, &fork21, &fork22); |
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| 210 | trackManager->workOn(fork21); |
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| 211 | trackManager->addPoint(Vector(220, 10,-10)); |
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| 212 | trackManager->addPoint(Vector(230, 0,-10)); |
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| 213 | trackManager->addPoint(Vector(240, 0, 2)); |
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| 214 | trackManager->addPoint(Vector(250, 0, 0)); |
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| 215 | trackManager->addPoint(Vector(260, 0, 5)); |
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| 216 | trackManager->join(2, fork12, fork11); |
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| 217 | trackManager->workOn(fork22); |
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| 218 | trackManager->addPoint(Vector(220, -10,10)); |
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| 219 | trackManager->addPoint(Vector(230, 0, 10)); |
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| 220 | trackManager->addPoint(Vector(240, 0, 10)); |
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| 221 | trackManager->addPoint(Vector(250, 0, 5)); |
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| 222 | trackManager->workOn(fork13); |
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| 223 | trackManager->addPoint(Vector(200,-10,5)); |
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| 224 | trackManager->addPoint(Vector(250,-10,5)); |
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| 225 | printf("fork14: %d\n", fork14); |
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| 226 | trackManager->workOn(fork14); |
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| 227 | trackManager->addPoint(Vector(200,15,0)); |
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| 228 | trackManager->addPoint(Vector(210,0,10)); |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | trackManager->join(4, fork21, fork22, fork13, fork14); |
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| 233 | |
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[3368] | 234 | /*monitor progress*/ |
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| 235 | this->glmis->step(); |
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| 236 | |
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[3365] | 237 | /* |
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| 238 | tmpCurve->addNode(Vector(10,0,-10)); |
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| 239 | //tmpCurve->addNode(Vector(10,2,5)); |
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| 240 | //tmpCurve->addNode(Vector(10,3,-5)); |
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| 241 | // tmpCurve->addNode(Vector(10,1,5)); |
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| 242 | tmpCurve->addNode(Vector(10,0,5)); |
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| 243 | */ |
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[2636] | 244 | switch(this->debugWorldNr) |
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| 245 | { |
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[3225] | 246 | /* |
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| 247 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 248 | removed by a reald world-loader, which interprets a world-file. |
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| 249 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 250 | make whatever you want... |
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| 251 | */ |
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[2636] | 252 | case DEBUG_WORLD_0: |
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| 253 | { |
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[3365] | 254 | this->nullParent = NullParent::getInstance (); |
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| 255 | this->nullParent->setName ("NullParent"); |
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| 256 | |
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[2636] | 257 | // create some path nodes |
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| 258 | this->pathnodes = new Vector[6]; |
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| 259 | this->pathnodes[0] = Vector(0, 0, 0); |
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[2792] | 260 | this->pathnodes[1] = Vector(1000, 0, 0); |
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| 261 | // this->pathnodes[2] = Vector(-100, 140, 0); |
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| 262 | // this->pathnodes[3] = Vector(0, 180, 0); |
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| 263 | // this->pathnodes[4] = Vector(100, 140, 0); |
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| 264 | // this->pathnodes[5] = Vector(100, 40, 0); |
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[2636] | 265 | |
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| 266 | // create the tracks |
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[2816] | 267 | this->tracklen = 2; |
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| 268 | this->track = new Track[2]; |
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[2636] | 269 | for( int i = 0; i < this->tracklen; i++) |
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| 270 | { |
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| 271 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 272 | } |
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[3194] | 273 | // !\todo old track-system has to be removed |
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| 274 | |
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[3365] | 275 | //create helper for player |
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| 276 | HelperParent* hp = new HelperParent (); |
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| 277 | /* the player has to be added to this helper */ |
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| 278 | |
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[2636] | 279 | // create a player |
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[3365] | 280 | WorldEntity* myPlayer = new Player (); |
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| 281 | myPlayer->setName ("player"); |
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| 282 | this->spawn (myPlayer); |
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[3368] | 283 | this->localPlayer = myPlayer; |
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[2640] | 284 | |
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[3368] | 285 | /*monitor progress*/ |
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| 286 | this->glmis->step(); |
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| 287 | |
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[2636] | 288 | // bind input |
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[3365] | 289 | Orxonox *orx = Orxonox::getInstance (); |
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[3226] | 290 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 291 | |
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[3408] | 292 | |
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[3407] | 293 | // create skybox |
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[3411] | 294 | this->skysphere =new Skysphere(); |
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[3407] | 295 | |
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[3408] | 296 | |
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[2636] | 297 | // bind camera |
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| 298 | this->localCamera = new Camera(this); |
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[3365] | 299 | this->localCamera->setName ("camera"); |
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| 300 | this->getCamera()->bind (myPlayer); |
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| 301 | this->localPlayer->addChild (this->localCamera); |
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[2816] | 302 | |
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[3368] | 303 | /*monitor progress*/ |
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| 304 | this->glmis->step(); |
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| 305 | |
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[3365] | 306 | Vector* es = new Vector (50, 2, 0); |
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| 307 | Quaternion* qs = new Quaternion (); |
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[2816] | 308 | WorldEntity* env = new Environment(); |
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[3365] | 309 | env->setName ("env"); |
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| 310 | this->spawn(env, es, qs); |
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[3368] | 311 | |
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| 312 | /*monitor progress*/ |
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| 313 | this->glmis->step(); |
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[2816] | 314 | |
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[2636] | 315 | break; |
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| 316 | } |
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| 317 | case DEBUG_WORLD_1: |
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| 318 | { |
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[3365] | 319 | /* |
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| 320 | this->testCurve = new UPointCurve(); |
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| 321 | this->testCurve->addNode(Vector( 0, 0, 0)); |
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| 322 | this->testCurve->addNode(Vector(10, 0, 5)); |
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| 323 | this->testCurve->addNode(Vector(20, -5,-5)); |
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| 324 | this->testCurve->addNode(Vector(30, 5, 10)); |
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| 325 | this->testCurve->addNode(Vector(40, 0,-10)); |
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| 326 | this->testCurve->addNode(Vector(50, 0,-10)); |
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| 327 | */ |
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| 328 | |
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| 329 | this->nullParent = NullParent::getInstance (); |
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| 330 | this->nullParent->setName ("NullParent"); |
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| 331 | |
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[2636] | 332 | // create some path nodes |
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| 333 | this->pathnodes = new Vector[6]; |
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| 334 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 335 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 336 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 337 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 338 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 339 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 340 | |
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[3407] | 341 | |
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[3365] | 342 | |
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| 343 | |
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[2636] | 344 | // create the tracks |
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| 345 | this->tracklen = 6; |
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| 346 | this->track = new Track[6]; |
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| 347 | for( int i = 0; i < this->tracklen; i++) |
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| 348 | { |
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| 349 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 350 | } |
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[3194] | 351 | |
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[2636] | 352 | // create a player |
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[2644] | 353 | WorldEntity* myPlayer = new Player(); |
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[3365] | 354 | myPlayer->setName ("player"); |
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[2644] | 355 | this->spawn(myPlayer); |
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[3194] | 356 | this->localPlayer = myPlayer; |
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[2636] | 357 | |
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| 358 | // bind input |
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| 359 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 360 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 361 | |
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| 362 | // bind camera |
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[3365] | 363 | this->localCamera = new Camera (this); |
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| 364 | this->localCamera->setName ("camera"); |
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[2636] | 365 | this->getCamera()->bind (myPlayer); |
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[3365] | 366 | this->localPlayer->addChild (this->localCamera); |
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[2636] | 367 | break; |
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| 368 | } |
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| 369 | default: |
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| 370 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 371 | } |
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| 372 | } |
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| 373 | else if(this->worldName != NULL) |
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| 374 | { |
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| 375 | |
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| 376 | } |
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[2731] | 377 | |
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| 378 | // initialize debug coord system |
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[3407] | 379 | |
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[3406] | 380 | |
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| 381 | |
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| 382 | |
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[3403] | 383 | |
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| 384 | |
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[3405] | 385 | // Initializing the Ground, and loading a Texture into it. |
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| 386 | Material* boden = new Material("Ground"); |
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| 387 | boden->setDiffuseMap("../data/pictures/ground.tga"); |
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| 388 | // Setting the illumination mode otherwise it is flat-shaded. |
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| 389 | boden->setIllum(3); |
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[3407] | 390 | |
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[3411] | 391 | |
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[2731] | 392 | objectList = glGenLists(1); |
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| 393 | glNewList (objectList, GL_COMPILE); |
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| 394 | glLoadIdentity(); |
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[3403] | 395 | //glColor3f(1.0,0,0); |
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| 396 | |
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[3405] | 397 | // Enabling Textures |
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| 398 | glEnable(GL_TEXTURE_2D); |
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[3403] | 399 | |
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[3405] | 400 | // Selecting the new Ground Material. |
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| 401 | boden->select(); |
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[3403] | 402 | |
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| 403 | |
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[2817] | 404 | glBegin(GL_QUADS); |
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[3403] | 405 | |
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[3406] | 406 | |
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| 407 | |
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[3200] | 408 | int sizeX = 100; |
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[3365] | 409 | int sizeZ = 80; |
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[3200] | 410 | float length = 1000; |
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[3401] | 411 | float width = 300; |
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[3200] | 412 | float widthX = float (length /sizeX); |
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[3365] | 413 | float widthZ = float (width /sizeZ); |
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[3199] | 414 | |
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[3365] | 415 | float height [sizeX][sizeZ]; |
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| 416 | Vector normal_vectors[sizeX][sizeZ]; |
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[3199] | 417 | |
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[3200] | 418 | |
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| 419 | for ( int i = 0; i<sizeX-1; i+=1) |
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[3365] | 420 | for (int j = 0; j<sizeZ-1;j+=1) |
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[3200] | 421 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3199] | 422 | #ifdef __WIN32__ |
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[3200] | 423 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3199] | 424 | #else |
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[3200] | 425 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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[3199] | 426 | #endif |
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[3200] | 427 | |
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[3365] | 428 | //Die Huegel ein wenig glaetten |
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[3199] | 429 | for (int h=1; h<2;h++) |
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[3200] | 430 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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[3365] | 431 | for(int j=1;j<sizeZ-2;j+=1) |
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[3199] | 432 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 433 | |
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| 434 | //Berechnung von normalen Vektoren |
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[3200] | 435 | for(int i=1;i<sizeX-2;i+=1) |
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[3365] | 436 | for(int j=1;j<sizeZ-2 ;j+=1) |
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[2792] | 437 | { |
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[3365] | 438 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 439 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 440 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 441 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 442 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
---|
[3199] | 443 | |
---|
[3200] | 444 | Vector c1 = v2 - v1; |
---|
| 445 | Vector c2 = v3 - v1; |
---|
| 446 | Vector c3= v4 - v1; |
---|
| 447 | Vector c4 = v5 - v1; |
---|
| 448 | Vector zero = Vector (0,0,0); |
---|
[3365] | 449 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
---|
[3199] | 450 | normal_vectors[i][j].normalize(); |
---|
[3200] | 451 | } |
---|
| 452 | |
---|
[3407] | 453 | |
---|
[3200] | 454 | for ( int i = 0; i<sizeX; i+=1) |
---|
[3365] | 455 | for (int j = 0; j<sizeZ;j+=1) |
---|
[3200] | 456 | { |
---|
[3365] | 457 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
---|
| 458 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
---|
| 459 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
---|
| 460 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
---|
[3200] | 461 | float a[3]; |
---|
[3406] | 462 | a[0]=1.0; |
---|
| 463 | a[1]=1.0; |
---|
| 464 | a[2]=1.0; |
---|
| 465 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
[3407] | 466 | |
---|
[3200] | 467 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
---|
[3406] | 468 | glTexCoord2f(0.0f,0.0f); |
---|
| 469 | //glTexCoord2f((float)i/(float)sizeX,(float)j/(float)sizeZ); |
---|
[3200] | 470 | glVertex3f(v1.x, v1.y, v1.z); |
---|
[3406] | 471 | |
---|
[3407] | 472 | |
---|
[3200] | 473 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
---|
[3406] | 474 | glTexCoord2f(1.0f,0.0f); |
---|
| 475 | //glTexCoord2f((float)(i+1.0)/(float)sizeX,(float)j/(float)sizeZ); |
---|
[3200] | 476 | glVertex3f(v2.x, v2.y, v2.z); |
---|
[3407] | 477 | |
---|
[3200] | 478 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
---|
[3406] | 479 | glTexCoord2f(1.0f,1.0f); |
---|
| 480 | //glTexCoord2f((float)(i+1.0)/(float)sizeX,(float)(j+1.0)/(float)sizeZ); |
---|
[3200] | 481 | glVertex3f(v3.x, v3.y, v3.z); |
---|
[3407] | 482 | |
---|
[3200] | 483 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
---|
[3406] | 484 | glTexCoord2f(0.0f,1.0f); |
---|
| 485 | //glTexCoord2f((float)(i)/(float)sizeX,(float)(j+1.0)/(float)sizeZ); |
---|
[3200] | 486 | glVertex3f(v4.x, v4.y, v4.z); |
---|
| 487 | |
---|
| 488 | } |
---|
[3199] | 489 | glEnd(); |
---|
[3405] | 490 | |
---|
| 491 | // Disable Textures Again, for Performance reasons. |
---|
[3406] | 492 | //glLoadIdentity(); |
---|
[3405] | 493 | glDisable(GL_TEXTURE_2D); |
---|
| 494 | |
---|
[3407] | 495 | |
---|
[2731] | 496 | //draw track |
---|
[2792] | 497 | glBegin(GL_LINES); |
---|
[3365] | 498 | glColor3f(0.0, 1.0, 1.0); |
---|
[2731] | 499 | for( int i = 0; i < tracklen; i++) |
---|
| 500 | { |
---|
| 501 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
---|
| 502 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
---|
| 503 | } |
---|
| 504 | glEnd(); |
---|
[3365] | 505 | |
---|
| 506 | |
---|
[3407] | 507 | |
---|
[3365] | 508 | trackManager->drawGraph(.01); |
---|
| 509 | trackManager->debug(2); |
---|
| 510 | delete trackManager; |
---|
[3409] | 511 | |
---|
[3407] | 512 | glEndList(); |
---|
[2636] | 513 | } |
---|
| 514 | |
---|
| 515 | |
---|
| 516 | /** |
---|
[2551] | 517 | \brief checks for collisions |
---|
| 518 | |
---|
| 519 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 520 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 521 | is called. |
---|
[1858] | 522 | */ |
---|
[2190] | 523 | void World::collide () |
---|
[1858] | 524 | { |
---|
[2816] | 525 | /* |
---|
| 526 | List *a, *b; |
---|
[2551] | 527 | WorldEntity *aobj, *bobj; |
---|
[2816] | 528 | |
---|
| 529 | a = entities; |
---|
[2551] | 530 | |
---|
| 531 | while( a != NULL) |
---|
| 532 | { |
---|
[2816] | 533 | aobj = a->nextElement(); |
---|
[2551] | 534 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 535 | { |
---|
[2816] | 536 | b = a->nextElement(); |
---|
[2551] | 537 | while( b != NULL ) |
---|
| 538 | { |
---|
[2816] | 539 | bobj = b->nextElement(); |
---|
[2551] | 540 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 541 | { |
---|
[2551] | 542 | unsigned long ahitflg, bhitflg; |
---|
| 543 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 544 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 545 | &bhitflg) ); |
---|
| 546 | { |
---|
| 547 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 548 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 549 | } |
---|
[2190] | 550 | } |
---|
[2816] | 551 | b = b->nextElement(); |
---|
[2551] | 552 | } |
---|
[2190] | 553 | } |
---|
[2816] | 554 | a = a->enumerate(); |
---|
[2551] | 555 | } |
---|
[2816] | 556 | */ |
---|
[1858] | 557 | } |
---|
| 558 | |
---|
| 559 | /** |
---|
[2551] | 560 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 561 | */ |
---|
[2190] | 562 | void World::draw () |
---|
[2077] | 563 | { |
---|
[2551] | 564 | // draw entities |
---|
| 565 | WorldEntity* entity; |
---|
[2822] | 566 | entity = this->entities->enumerate(); |
---|
[2816] | 567 | while( entity != NULL ) |
---|
[2551] | 568 | { |
---|
[2822] | 569 | if( entity->bDraw ) entity->draw(); |
---|
| 570 | entity = this->entities->nextElement(); |
---|
[3365] | 571 | } |
---|
[2551] | 572 | |
---|
[3365] | 573 | //glmis = new GLMenuImageScreen(); |
---|
| 574 | ///glmis->init(); |
---|
| 575 | |
---|
[2551] | 576 | // draw debug coord system |
---|
[3406] | 577 | //glLoadIdentity(); |
---|
[3408] | 578 | |
---|
[2731] | 579 | glCallList (objectList); |
---|
[3409] | 580 | |
---|
| 581 | |
---|
| 582 | //After calling the list, draw the skysphere |
---|
[3408] | 583 | |
---|
[3409] | 584 | glEnable(GL_TEXTURE_2D); |
---|
| 585 | |
---|
[3411] | 586 | skysphere->draw(); |
---|
| 587 | |
---|
[1931] | 588 | } |
---|
| 589 | |
---|
| 590 | /** |
---|
[2551] | 591 | \brief updates Placements and notifies entities when they left the |
---|
| 592 | world |
---|
| 593 | |
---|
| 594 | This runs trough all WorldEntities and maps Locations to Placements |
---|
| 595 | if they are bound, checks whether they left the level boundaries |
---|
| 596 | and calls appropriate functions. |
---|
[1883] | 597 | */ |
---|
[2190] | 598 | void World::update () |
---|
[1883] | 599 | { |
---|
[3408] | 600 | |
---|
[3365] | 601 | /* |
---|
[2816] | 602 | //List<WorldEntity> *l; |
---|
[2551] | 603 | WorldEntity* entity; |
---|
| 604 | Location* loc; |
---|
| 605 | Placement* plc; |
---|
| 606 | Uint32 t; |
---|
| 607 | |
---|
[2816] | 608 | // l = entities->enumerate(); |
---|
| 609 | entity = this->entities->enumerate(); |
---|
| 610 | while( entity != NULL ) |
---|
[2551] | 611 | { |
---|
[2816] | 612 | |
---|
[2551] | 613 | |
---|
| 614 | if( !entity->isFree() ) |
---|
| 615 | { |
---|
[3233] | 616 | loc = entity->getLocation(); |
---|
| 617 | plc = entity->getPlacement(); |
---|
[2551] | 618 | t = loc->part; |
---|
| 619 | |
---|
| 620 | if( t >= tracklen ) |
---|
| 621 | { |
---|
| 622 | printf("An entity is out of the game area\n"); |
---|
[3233] | 623 | entity->leftWorld (); |
---|
[2551] | 624 | } |
---|
| 625 | else |
---|
| 626 | { |
---|
[3233] | 627 | while( track[t].mapCoords( loc, plc) ) |
---|
[2190] | 628 | { |
---|
[3233] | 629 | track[t].postLeave (entity); |
---|
[2551] | 630 | if( loc->part >= tracklen ) |
---|
| 631 | { |
---|
| 632 | printf("An entity has left the game area\n"); |
---|
[3233] | 633 | entity->leftWorld (); |
---|
[2551] | 634 | break; |
---|
| 635 | } |
---|
[3233] | 636 | track[loc->part].postEnter (entity); |
---|
[2190] | 637 | } |
---|
[2551] | 638 | } |
---|
[2190] | 639 | } |
---|
[2551] | 640 | else |
---|
| 641 | { |
---|
| 642 | } |
---|
| 643 | |
---|
[2816] | 644 | entity = entities->nextElement(); |
---|
[2551] | 645 | } |
---|
[3365] | 646 | */ |
---|
[1883] | 647 | } |
---|
| 648 | |
---|
[2077] | 649 | /** |
---|
[2551] | 650 | \brief relays the passed time since the last frame to entities and Track parts |
---|
| 651 | \param deltaT: the time passed since the last frame in milliseconds |
---|
[2077] | 652 | */ |
---|
[3225] | 653 | void World::timeSlice (Uint32 deltaT) |
---|
[2077] | 654 | { |
---|
[2816] | 655 | //List<WorldEntity> *l; |
---|
[2551] | 656 | WorldEntity* entity; |
---|
[3175] | 657 | float seconds = deltaT / 1000.0; |
---|
[2551] | 658 | |
---|
[3365] | 659 | this->nullParent->update (seconds); |
---|
| 660 | //this->nullParent->processTick (seconds); |
---|
| 661 | |
---|
[2816] | 662 | entity = entities->enumerate(); |
---|
| 663 | while( entity != NULL) |
---|
[2551] | 664 | { |
---|
| 665 | entity->tick (seconds); |
---|
[2816] | 666 | entity = entities->nextElement(); |
---|
[2551] | 667 | } |
---|
[3410] | 668 | |
---|
[3411] | 669 | skysphere->updatePosition(localPlayer->absCoordinate.x,localPlayer->absCoordinate.y,localPlayer->absCoordinate.z); |
---|
[3408] | 670 | |
---|
[3209] | 671 | //for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
---|
[2077] | 672 | } |
---|
[1883] | 673 | |
---|
[2190] | 674 | /** |
---|
[2551] | 675 | \brief removes level data from memory |
---|
[1858] | 676 | */ |
---|
[2190] | 677 | void World::unload() |
---|
[1858] | 678 | { |
---|
[2551] | 679 | if( pathnodes) delete []pathnodes; |
---|
| 680 | if( track) delete []pathnodes; |
---|
[1883] | 681 | } |
---|
[1879] | 682 | |
---|
[2636] | 683 | |
---|
| 684 | void World::setTrackLen(Uint32 len) |
---|
| 685 | { |
---|
| 686 | this->tracklen = len; |
---|
| 687 | } |
---|
| 688 | |
---|
| 689 | int World::getTrackLen() |
---|
| 690 | { |
---|
| 691 | return this->tracklen; |
---|
| 692 | } |
---|
| 693 | |
---|
[3225] | 694 | |
---|
| 695 | |
---|
| 696 | /** |
---|
| 697 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 698 | the current class/procedure |
---|
| 699 | */ |
---|
[2640] | 700 | void World::debug() |
---|
| 701 | { |
---|
[3365] | 702 | printf ("World::debug() - starting debug\n"); |
---|
| 703 | PNode* p1 = NullParent::getInstance (); |
---|
| 704 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
| 705 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
| 706 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
| 707 | |
---|
| 708 | p1->debug (); |
---|
| 709 | p2->debug (); |
---|
| 710 | p3->debug (); |
---|
| 711 | p4->debug (); |
---|
| 712 | |
---|
| 713 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 714 | |
---|
| 715 | printf("World::debug() - shift\n"); |
---|
| 716 | p1->debug (); |
---|
| 717 | p2->debug (); |
---|
| 718 | p3->debug (); |
---|
| 719 | p4->debug (); |
---|
| 720 | |
---|
| 721 | p1->update (1); |
---|
| 722 | |
---|
| 723 | printf ("World::debug() - update\n"); |
---|
| 724 | p1->debug (); |
---|
| 725 | p2->debug (); |
---|
| 726 | p3->debug (); |
---|
| 727 | p4->debug (); |
---|
| 728 | |
---|
| 729 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 730 | p1->update (2); |
---|
| 731 | |
---|
| 732 | p1->debug (); |
---|
| 733 | p2->debug (); |
---|
| 734 | p3->debug (); |
---|
| 735 | p4->debug (); |
---|
| 736 | |
---|
| 737 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
| 738 | |
---|
| 739 | |
---|
| 740 | p1->update (2); |
---|
| 741 | |
---|
| 742 | p1->debug (); |
---|
| 743 | p2->debug (); |
---|
| 744 | p3->debug (); |
---|
| 745 | p4->debug (); |
---|
| 746 | |
---|
| 747 | p1->destroy (); |
---|
| 748 | |
---|
| 749 | |
---|
| 750 | /* |
---|
[2640] | 751 | WorldEntity* entity; |
---|
| 752 | printf("counting all entities\n"); |
---|
[2816] | 753 | printf("World::debug() - enumerate()\n"); |
---|
| 754 | entity = entities->enumerate(); |
---|
| 755 | while( entity != NULL ) |
---|
[2640] | 756 | { |
---|
| 757 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 758 | entity = entities->nextElement(); |
---|
[2640] | 759 | } |
---|
[3365] | 760 | */ |
---|
[2640] | 761 | } |
---|
[2636] | 762 | |
---|
[2640] | 763 | |
---|
[3225] | 764 | /* |
---|
| 765 | \brief main loop of the world: executing all world relevant function |
---|
| 766 | |
---|
| 767 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 768 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 769 | collisions drawing everything to the screen. |
---|
| 770 | */ |
---|
[2636] | 771 | void World::mainLoop() |
---|
| 772 | { |
---|
[3365] | 773 | this->lastFrame = SDL_GetTicks (); |
---|
[3220] | 774 | printf("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 775 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 776 | { |
---|
[2636] | 777 | // Network |
---|
[3365] | 778 | this->synchronize (); |
---|
[2636] | 779 | // Process input |
---|
[3365] | 780 | this->handleInput (); |
---|
[3215] | 781 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 782 | { |
---|
| 783 | printf("World::mainLoop() - leaving loop earlier...\n"); |
---|
| 784 | break; |
---|
| 785 | } |
---|
[2636] | 786 | // Process time |
---|
[3365] | 787 | this->timeSlice (); |
---|
[2636] | 788 | // Process collision |
---|
[3365] | 789 | this->collision (); |
---|
[2636] | 790 | // Draw |
---|
[3365] | 791 | this->display (); |
---|
[2816] | 792 | |
---|
[3365] | 793 | for( int i = 0; i < 5000000; i++) {} |
---|
| 794 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 795 | } |
---|
[3215] | 796 | printf("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 797 | } |
---|
| 798 | |
---|
[2190] | 799 | /** |
---|
[2636] | 800 | \brief synchronize local data with remote data |
---|
[1855] | 801 | */ |
---|
[2636] | 802 | void World::synchronize () |
---|
[1855] | 803 | { |
---|
[2636] | 804 | // Get remote input |
---|
| 805 | // Update synchronizables |
---|
[1855] | 806 | } |
---|
[2636] | 807 | |
---|
| 808 | /** |
---|
| 809 | \brief run all input processing |
---|
[3225] | 810 | |
---|
| 811 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 812 | sdl and has its own event-passing-queue. |
---|
[2636] | 813 | */ |
---|
[3225] | 814 | void World::handleInput () |
---|
[2636] | 815 | { |
---|
| 816 | // localinput |
---|
[3225] | 817 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 818 | cn->process(); |
---|
[2636] | 819 | // remoteinput |
---|
| 820 | } |
---|
| 821 | |
---|
| 822 | /** |
---|
| 823 | \brief advance the timeline |
---|
[3225] | 824 | |
---|
| 825 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 826 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 827 | a heart-beat. |
---|
[2636] | 828 | */ |
---|
[3225] | 829 | void World::timeSlice () |
---|
[2636] | 830 | { |
---|
| 831 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 832 | if(!this->bPause) |
---|
| 833 | { |
---|
| 834 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2816] | 835 | |
---|
[2636] | 836 | if(dt > 0) |
---|
| 837 | { |
---|
| 838 | float fps = 1000/dt; |
---|
| 839 | printf("fps = %f\n", fps); |
---|
| 840 | } |
---|
| 841 | else |
---|
| 842 | { |
---|
[3225] | 843 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 844 | nothing. |
---|
| 845 | */ |
---|
[3194] | 846 | printf("fps = 1000 - frame rate is adjusted\n"); |
---|
| 847 | SDL_Delay(10); |
---|
| 848 | dt = 10; |
---|
[2636] | 849 | } |
---|
[3225] | 850 | this->timeSlice (dt); |
---|
[2636] | 851 | this->update (); |
---|
[3225] | 852 | this->localCamera->timeSlice(dt); |
---|
[2636] | 853 | } |
---|
| 854 | this->lastFrame = currentFrame; |
---|
| 855 | } |
---|
| 856 | |
---|
[3216] | 857 | |
---|
[2636] | 858 | /** |
---|
| 859 | \brief compute collision detection |
---|
| 860 | */ |
---|
| 861 | void World::collision () |
---|
| 862 | { |
---|
| 863 | this->collide (); |
---|
| 864 | } |
---|
| 865 | |
---|
| 866 | |
---|
| 867 | /** |
---|
[3225] | 868 | \brief render the current frame |
---|
| 869 | |
---|
| 870 | clear all buffers and draw the world |
---|
[2636] | 871 | */ |
---|
| 872 | void World::display () |
---|
| 873 | { |
---|
| 874 | // clear buffer |
---|
| 875 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 876 | // set camera |
---|
| 877 | this->localCamera->apply (); |
---|
| 878 | // draw world |
---|
| 879 | this->draw(); |
---|
| 880 | // draw HUD |
---|
[3365] | 881 | /* \todo draw HUD */ |
---|
[2636] | 882 | // flip buffers |
---|
| 883 | SDL_GL_SwapBuffers(); |
---|
[3365] | 884 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 885 | //SDL_Flip (screen); |
---|
[2636] | 886 | } |
---|
| 887 | |
---|
[3225] | 888 | /** |
---|
| 889 | \brief give back active camera |
---|
| 890 | |
---|
| 891 | this passes back the actualy active camera |
---|
| 892 | \todo ability to define more than one camera or camera-places |
---|
| 893 | */ |
---|
[2636] | 894 | Camera* World::getCamera() |
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| 895 | { |
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| 896 | return this->localCamera; |
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| 897 | } |
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[2644] | 898 | |
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| 899 | |
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[3225] | 900 | /** |
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| 901 | \brief add and spawn a new entity to this world |
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| 902 | \param entity to be added |
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| 903 | */ |
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[2644] | 904 | void World::spawn(WorldEntity* entity) |
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| 905 | { |
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[3365] | 906 | if( this->nullParent != NULL && entity->parent == NULL) |
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| 907 | this->nullParent->addChild (entity); |
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[2816] | 908 | |
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[3365] | 909 | this->entities->add (entity); |
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| 910 | |
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[3233] | 911 | entity->postSpawn (); |
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[2816] | 912 | } |
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| 913 | |
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| 914 | |
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[3225] | 915 | /** |
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| 916 | \brief add and spawn a new entity to this world |
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| 917 | \param entity to be added |
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| 918 | \param location where to add |
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| 919 | */ |
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[3365] | 920 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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[2816] | 921 | { |
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[3365] | 922 | entity->setAbsCoor (absCoor); |
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| 923 | entity->setAbsDir (absDir); |
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| 924 | |
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| 925 | if( this->nullParent != NULL && entity->parent == NULL) |
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| 926 | this->nullParent->addChild (entity); |
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| 927 | |
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[2816] | 928 | this->entities->add (entity); |
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[3365] | 929 | |
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[3233] | 930 | entity->postSpawn (); |
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[2644] | 931 | } |
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[2816] | 932 | |
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| 933 | |
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[3216] | 934 | |
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[3225] | 935 | /* |
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| 936 | \brief commands that the world must catch |
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| 937 | \returns false if not used by the world |
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| 938 | */ |
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[3216] | 939 | bool World::command(Command* cmd) |
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| 940 | { |
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| 941 | return false; |
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| 942 | } |
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[3365] | 943 | |
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| 944 | |
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| 945 | |
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| 946 | |
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| 947 | void World::swap (unsigned char &a, unsigned char &b) |
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| 948 | { |
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| 949 | unsigned char temp; |
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| 950 | temp = a; |
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| 951 | a = b; |
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| 952 | b = temp; |
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| 953 | } |
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