[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2190] | 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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| 20 | #include "track.h" |
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[2036] | 21 | #include "player.h" |
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[2190] | 22 | #include "command_node.h" |
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| 23 | #include "camera.h" |
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[2816] | 24 | #include "environment.h" |
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[3265] | 25 | #include "p_node.h" |
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[3276] | 26 | #include "null_parent.h" |
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[2036] | 27 | |
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[1856] | 28 | using namespace std; |
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[1853] | 29 | |
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| 30 | |
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[1858] | 31 | /** |
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[2551] | 32 | \brief create a new World |
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| 33 | |
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| 34 | This creates a new empty world! |
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[1858] | 35 | */ |
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[2636] | 36 | World::World (char* name) |
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[1855] | 37 | { |
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[2636] | 38 | this->worldName = name; |
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| 39 | this->debugWorldNr = -1; |
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[2822] | 40 | this->entities = new tList<WorldEntity>(); |
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[1855] | 41 | } |
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| 42 | |
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[2636] | 43 | World::World (int worldID) |
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| 44 | { |
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| 45 | this->debugWorldNr = worldID; |
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| 46 | this->worldName = NULL; |
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[2822] | 47 | this->entities = new tList<WorldEntity>(); |
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[2636] | 48 | } |
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| 49 | |
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[1858] | 50 | /** |
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[2551] | 51 | \brief remove the World from memory |
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[1858] | 52 | */ |
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[2190] | 53 | World::~World () |
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[1872] | 54 | { |
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[3220] | 55 | printf("World::~World() - deleting current world\n"); |
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[3226] | 56 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 57 | cn->unbind(this->localPlayer); |
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| 58 | cn->reset(); |
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| 59 | this->localCamera->destroy(); |
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| 60 | |
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| 61 | WorldEntity* entity = entities->enumerate(); |
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| 62 | while( entity != NULL ) |
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| 63 | { |
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| 64 | entity->destroy(); |
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| 65 | entity = entities->nextElement(); |
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| 66 | } |
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| 67 | this->entities->destroy(); |
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| 68 | |
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[3277] | 69 | /* FIX the parent list has to be cleared - not possible if we got the old list also*/ |
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| 70 | //this->nullParent->destroy (); |
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| 71 | |
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[2644] | 72 | delete this->entities; |
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| 73 | delete this->localCamera; |
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[3220] | 74 | /* this->localPlayer hasn't to be deleted explicitly, it is |
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| 75 | contained in entities*/ |
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[1872] | 76 | } |
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[1858] | 77 | |
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[2636] | 78 | |
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[3222] | 79 | ErrorMessage World::init() |
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[2636] | 80 | { |
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| 81 | this->bPause = false; |
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[3226] | 82 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3216] | 83 | cn->addToWorld(this); |
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| 84 | cn->enable(true); |
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[3265] | 85 | |
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| 86 | /* this is only for test purposes */ |
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[3277] | 87 | this->debug (); |
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[2636] | 88 | } |
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| 89 | |
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[3222] | 90 | ErrorMessage World::start() |
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[2636] | 91 | { |
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[3220] | 92 | printf("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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| 93 | this->bQuitOrxonox = false; |
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| 94 | this->bQuitCurrentGame = false; |
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[2636] | 95 | this->mainLoop(); |
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| 96 | } |
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| 97 | |
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[3222] | 98 | ErrorMessage World::stop() |
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[2636] | 99 | { |
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[3220] | 100 | printf("World::stop() - got stop signal\n"); |
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[2636] | 101 | this->bQuitCurrentGame = true; |
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| 102 | } |
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| 103 | |
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[3222] | 104 | ErrorMessage World::pause() |
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[2636] | 105 | { |
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| 106 | this->isPaused = true; |
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| 107 | } |
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| 108 | |
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[3222] | 109 | ErrorMessage World::resume() |
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[2636] | 110 | { |
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| 111 | this->isPaused = false; |
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| 112 | } |
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| 113 | |
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[3221] | 114 | void World::destroy() |
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| 115 | { |
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| 116 | |
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| 117 | } |
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| 118 | |
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[2636] | 119 | void World::load() |
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| 120 | { |
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| 121 | if(this->debugWorldNr != -1) |
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| 122 | { |
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| 123 | switch(this->debugWorldNr) |
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| 124 | { |
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[3225] | 125 | /* |
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| 126 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 127 | removed by a reald world-loader, which interprets a world-file. |
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| 128 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 129 | make whatever you want... |
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| 130 | */ |
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[2636] | 131 | case DEBUG_WORLD_0: |
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| 132 | { |
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[3277] | 133 | this->nullParent = new NullParent (); |
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| 134 | |
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[2636] | 135 | // create some path nodes |
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| 136 | this->pathnodes = new Vector[6]; |
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| 137 | this->pathnodes[0] = Vector(0, 0, 0); |
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[2792] | 138 | this->pathnodes[1] = Vector(1000, 0, 0); |
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| 139 | // this->pathnodes[2] = Vector(-100, 140, 0); |
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| 140 | // this->pathnodes[3] = Vector(0, 180, 0); |
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| 141 | // this->pathnodes[4] = Vector(100, 140, 0); |
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| 142 | // this->pathnodes[5] = Vector(100, 40, 0); |
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[2636] | 143 | |
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| 144 | // create the tracks |
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[2816] | 145 | this->tracklen = 2; |
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| 146 | this->track = new Track[2]; |
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[2636] | 147 | for( int i = 0; i < this->tracklen; i++) |
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| 148 | { |
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| 149 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 150 | } |
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[3194] | 151 | // !\todo old track-system has to be removed |
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| 152 | |
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[2636] | 153 | // create a player |
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[2644] | 154 | WorldEntity* myPlayer = new Player(); |
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| 155 | this->spawn(myPlayer); |
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[2640] | 156 | this->localPlayer = myPlayer; |
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| 157 | |
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[2636] | 158 | // bind input |
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| 159 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 160 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 161 | |
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| 162 | // bind camera |
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| 163 | this->localCamera = new Camera(this); |
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| 164 | this->getCamera()->bind (myPlayer); |
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[3277] | 165 | |
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| 166 | /* |
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[2816] | 167 | Placement* plc = new Placement; |
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| 168 | plc->r = Vector(100, 10, 10); |
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| 169 | plc->w = Quaternion(); |
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| 170 | WorldEntity* env = new Environment(); |
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| 171 | this->spawn(env, plc); |
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[3277] | 172 | */ |
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[2816] | 173 | |
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[2636] | 174 | break; |
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| 175 | } |
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| 176 | case DEBUG_WORLD_1: |
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| 177 | { |
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[3277] | 178 | this->nullParent = new NullParent (); |
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| 179 | |
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[2636] | 180 | // create some path nodes |
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| 181 | this->pathnodes = new Vector[6]; |
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| 182 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 183 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 184 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 185 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 186 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 187 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 188 | |
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| 189 | // create the tracks |
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| 190 | this->tracklen = 6; |
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| 191 | this->track = new Track[6]; |
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| 192 | for( int i = 0; i < this->tracklen; i++) |
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| 193 | { |
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| 194 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 195 | } |
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[3194] | 196 | |
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[2636] | 197 | // create a player |
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[2644] | 198 | WorldEntity* myPlayer = new Player(); |
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| 199 | this->spawn(myPlayer); |
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[3194] | 200 | this->localPlayer = myPlayer; |
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[2636] | 201 | |
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| 202 | // bind input |
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| 203 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 204 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 205 | |
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| 206 | // bind camera |
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| 207 | this->localCamera = new Camera(this); |
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| 208 | this->getCamera()->bind (myPlayer); |
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| 209 | break; |
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| 210 | } |
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| 211 | default: |
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| 212 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 213 | } |
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| 214 | } |
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| 215 | else if(this->worldName != NULL) |
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| 216 | { |
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| 217 | |
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| 218 | } |
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[2731] | 219 | |
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| 220 | // initialize debug coord system |
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| 221 | objectList = glGenLists(1); |
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| 222 | glNewList (objectList, GL_COMPILE); |
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| 223 | glLoadIdentity(); |
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[2792] | 224 | glColor3f(1.0,0,0); |
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[2817] | 225 | glBegin(GL_QUADS); |
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[3200] | 226 | |
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| 227 | int sizeX = 100; |
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| 228 | int sizeY = 80; |
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| 229 | float length = 1000; |
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| 230 | float width = 200; |
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| 231 | float widthX = float (length /sizeX); |
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| 232 | float widthY = float (width /sizeY); |
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[3199] | 233 | |
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[3200] | 234 | float height [sizeX][sizeY]; |
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| 235 | Vector normal_vectors[sizeX][sizeY]; |
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[3199] | 236 | |
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[3200] | 237 | |
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| 238 | for ( int i = 0; i<sizeX-1; i+=1) |
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| 239 | for (int j = 0; j<sizeY-1;j+=1) |
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| 240 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3199] | 241 | #ifdef __WIN32__ |
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[3200] | 242 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3199] | 243 | #else |
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[3200] | 244 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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[3199] | 245 | #endif |
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[3200] | 246 | |
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[3199] | 247 | //Die Hügel ein wenig glätten |
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| 248 | for (int h=1; h<2;h++) |
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[3200] | 249 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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| 250 | for(int j=1;j<sizeY-2;j+=1) |
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[3199] | 251 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 252 | |
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| 253 | //Berechnung von normalen Vektoren |
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[3200] | 254 | |
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| 255 | for(int i=1;i<sizeX-2;i+=1) |
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| 256 | for(int j=1;j<sizeY-2 ;j+=1) |
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[2792] | 257 | { |
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[3200] | 258 | Vector v1 = Vector (widthX*(1), widthY*(j) , height[i][j]); |
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| 259 | Vector v2 = Vector (widthX*(i-1), widthY*(j) , height[i-1][j]); |
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| 260 | Vector v3 = Vector (widthX*(i), widthY*(j+1), height[i][j+1]); |
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| 261 | Vector v4 = Vector (widthX*(i+1), widthY*(j), height[i+1][j]); |
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| 262 | Vector v5 = Vector (widthX*(i), widthY*(j-1), height[i][j-1]); |
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[3199] | 263 | |
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[3200] | 264 | Vector c1 = v2 - v1; |
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| 265 | Vector c2 = v3 - v1; |
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| 266 | Vector c3= v4 - v1; |
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| 267 | Vector c4 = v5 - v1; |
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| 268 | Vector zero = Vector (0,0,0); |
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| 269 | normal_vectors[i][j]=c1.cross(v4-v2)+c2.cross(v1-v3)+c3.cross(v2-v4)+c4.cross(v3-v1); |
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[3199] | 270 | normal_vectors[i][j].normalize(); |
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[3200] | 271 | } |
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| 272 | |
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| 273 | int snowheight=3; |
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| 274 | for ( int i = 0; i<sizeX; i+=1) |
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| 275 | for (int j = 0; j<sizeY;j+=1) |
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| 276 | { |
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| 277 | Vector v1 = Vector (widthX*(i), widthY*(j) -width/2, height[i][j]-20 ); |
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| 278 | Vector v2 = Vector (widthX*(i+1), widthY*(j) -width/2, height[i+1][j]-20); |
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| 279 | Vector v3 = Vector (widthX*(i+1), widthY*(j+1)-width/2, height[i+1][j+1]-20); |
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| 280 | Vector v4 = Vector (widthX*(i), widthY*(j+1)-width/2, height[i][j+1]-20); |
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| 281 | float a[3]; |
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| 282 | if(height[i][j]<snowheight){ |
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| 283 | a[0]=0; |
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| 284 | a[1]=1.0-height[i][j]/10-.3; |
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| 285 | a[2]=0; |
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| 286 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[3199] | 287 | } |
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[3200] | 288 | else{ |
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[3199] | 289 | a[0]=1.0; |
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| 290 | a[1]=1.0; |
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| 291 | a[2]=1.0; |
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| 292 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[2817] | 293 | |
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[3199] | 294 | } |
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[3200] | 295 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 296 | glVertex3f(v1.x, v1.y, v1.z); |
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| 297 | if(height[i+1][j]<snowheight){ |
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| 298 | a[0]=0; |
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| 299 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 300 | a[2]=0; |
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| 301 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 302 | } |
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| 303 | else{ |
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| 304 | a[0]=1.0; |
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| 305 | a[1]=1.0; |
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| 306 | a[2]=1.0; |
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| 307 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 308 | |
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| 309 | } |
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| 310 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 311 | glVertex3f(v2.x, v2.y, v2.z); |
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| 312 | if(height[i+1][j+1]<snowheight){ |
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| 313 | a[0]=0; |
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| 314 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 315 | a[2]=0; |
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| 316 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 317 | } |
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| 318 | else{ |
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| 319 | a[0]=1.0; |
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| 320 | a[1]=1.0; |
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| 321 | a[2]=1.0; |
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| 322 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 323 | |
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| 324 | |
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| 325 | } |
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| 326 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 327 | glVertex3f(v3.x, v3.y, v3.z); |
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| 328 | if(height[i][j+1]<snowheight){ |
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| 329 | a[0]=0; |
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| 330 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 331 | a[2]=0; |
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| 332 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 333 | } |
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| 334 | else{ |
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| 335 | a[0]=1.0; |
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| 336 | a[1]=1.0; |
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| 337 | a[2]=1.0; |
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| 338 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 339 | } |
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| 340 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 341 | glVertex3f(v4.x, v4.y, v4.z); |
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| 342 | |
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| 343 | } |
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[3199] | 344 | glEnd(); |
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| 345 | /* |
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[2792] | 346 | glBegin(GL_LINES); |
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[2731] | 347 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 348 | { |
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| 349 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 350 | { |
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| 351 | glColor3f(1,0,0); |
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| 352 | glVertex3f(x,y,-128.0); |
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| 353 | glVertex3f(x,y,0.0); |
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| 354 | glColor3f(0.5,0,0); |
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| 355 | glVertex3f(x,y,0.0); |
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| 356 | glVertex3f(x,y,128.0); |
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| 357 | } |
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| 358 | } |
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| 359 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 360 | { |
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| 361 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 362 | { |
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| 363 | glColor3f(0,1,0); |
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| 364 | glVertex3f(-128.0,y,z); |
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| 365 | glVertex3f(0.0,y,z); |
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| 366 | glColor3f(0,0.5,0); |
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| 367 | glVertex3f(0.0,y,z); |
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| 368 | glVertex3f(128.0,y,z); |
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| 369 | } |
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| 370 | } |
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| 371 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 372 | { |
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| 373 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 374 | { |
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| 375 | glColor3f(0,0,1); |
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| 376 | glVertex3f(x,-128.0,z); |
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| 377 | glVertex3f(x,0.0,z); |
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| 378 | glColor3f(0,0,0.5); |
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| 379 | glVertex3f(x,0.0,z); |
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| 380 | glVertex3f(x,128.0,z); |
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| 381 | } |
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| 382 | |
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| 383 | } |
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[2792] | 384 | */ |
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[2731] | 385 | //draw track |
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[2792] | 386 | glBegin(GL_LINES); |
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[2731] | 387 | glColor3f(0,1,1); |
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| 388 | for( int i = 0; i < tracklen; i++) |
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| 389 | { |
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| 390 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
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| 391 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
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| 392 | } |
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| 393 | glEnd(); |
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| 394 | glEndList(); |
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[2636] | 395 | } |
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| 396 | |
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| 397 | |
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| 398 | /** |
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[2551] | 399 | \brief checks for collisions |
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| 400 | |
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| 401 | This method runs through all WorldEntities known to the world and checks for collisions |
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| 402 | between them. In case of collisions the collide() method of the corresponding entities |
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| 403 | is called. |
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[1858] | 404 | */ |
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[2190] | 405 | void World::collide () |
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[1858] | 406 | { |
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[2816] | 407 | /* |
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| 408 | List *a, *b; |
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[2551] | 409 | WorldEntity *aobj, *bobj; |
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[2816] | 410 | |
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| 411 | a = entities; |
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[2551] | 412 | |
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| 413 | while( a != NULL) |
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| 414 | { |
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[2816] | 415 | aobj = a->nextElement(); |
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[2551] | 416 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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[2190] | 417 | { |
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[2816] | 418 | b = a->nextElement(); |
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[2551] | 419 | while( b != NULL ) |
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| 420 | { |
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[2816] | 421 | bobj = b->nextElement(); |
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[2551] | 422 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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[2190] | 423 | { |
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[2551] | 424 | unsigned long ahitflg, bhitflg; |
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| 425 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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| 426 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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| 427 | &bhitflg) ); |
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| 428 | { |
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| 429 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 430 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 431 | } |
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[2190] | 432 | } |
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[2816] | 433 | b = b->nextElement(); |
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[2551] | 434 | } |
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[2190] | 435 | } |
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[2816] | 436 | a = a->enumerate(); |
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[2551] | 437 | } |
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[2816] | 438 | */ |
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[1858] | 439 | } |
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| 440 | |
---|
| 441 | /** |
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[2551] | 442 | \brief runs through all entities calling their draw() methods |
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[1931] | 443 | */ |
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[2190] | 444 | void World::draw () |
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[2077] | 445 | { |
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[2551] | 446 | // draw geometry |
---|
| 447 | |
---|
| 448 | // draw entities |
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| 449 | WorldEntity* entity; |
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| 450 | |
---|
[2822] | 451 | entity = this->entities->enumerate(); |
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[2816] | 452 | while( entity != NULL ) |
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[2551] | 453 | { |
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[2822] | 454 | if( entity->bDraw ) entity->draw(); |
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| 455 | entity = this->entities->nextElement(); |
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[2551] | 456 | } |
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| 457 | |
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| 458 | |
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| 459 | // draw debug coord system |
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[2731] | 460 | glCallList (objectList); |
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[2551] | 461 | |
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[2731] | 462 | |
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[1931] | 463 | } |
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| 464 | |
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| 465 | /** |
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[2551] | 466 | \brief updates Placements and notifies entities when they left the |
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| 467 | world |
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| 468 | |
---|
| 469 | This runs trough all WorldEntities and maps Locations to Placements |
---|
| 470 | if they are bound, checks whether they left the level boundaries |
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| 471 | and calls appropriate functions. |
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[1883] | 472 | */ |
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[2190] | 473 | void World::update () |
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[1883] | 474 | { |
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[2816] | 475 | //List<WorldEntity> *l; |
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[2551] | 476 | WorldEntity* entity; |
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| 477 | Location* loc; |
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| 478 | Placement* plc; |
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| 479 | Uint32 t; |
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| 480 | |
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[2816] | 481 | // l = entities->enumerate(); |
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| 482 | entity = this->entities->enumerate(); |
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| 483 | while( entity != NULL ) |
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[2551] | 484 | { |
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[2816] | 485 | |
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[2551] | 486 | |
---|
| 487 | if( !entity->isFree() ) |
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| 488 | { |
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[3233] | 489 | loc = entity->getLocation(); |
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| 490 | plc = entity->getPlacement(); |
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[2551] | 491 | t = loc->part; |
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| 492 | |
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| 493 | /* check if entity has still a legal track-id */ |
---|
| 494 | if( t >= tracklen ) |
---|
| 495 | { |
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| 496 | printf("An entity is out of the game area\n"); |
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[3233] | 497 | entity->leftWorld (); |
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[2551] | 498 | } |
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| 499 | else |
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| 500 | { |
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[3233] | 501 | while( track[t].mapCoords( loc, plc) ) |
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[2190] | 502 | { |
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[3233] | 503 | track[t].postLeave (entity); |
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[2551] | 504 | if( loc->part >= tracklen ) |
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| 505 | { |
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| 506 | printf("An entity has left the game area\n"); |
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[3233] | 507 | entity->leftWorld (); |
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[2551] | 508 | break; |
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| 509 | } |
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[3233] | 510 | track[loc->part].postEnter (entity); |
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[2190] | 511 | } |
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[2551] | 512 | } |
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[2190] | 513 | } |
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[2551] | 514 | else |
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| 515 | { |
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[3225] | 516 | /* \todo: implement check whether this particular free entity |
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[2551] | 517 | is out of the game area |
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[3225] | 518 | \todo: call function to notify the entity that it left |
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[2551] | 519 | the game area |
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| 520 | */ |
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| 521 | } |
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| 522 | |
---|
[2816] | 523 | entity = entities->nextElement(); |
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[2551] | 524 | } |
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| 525 | |
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[1883] | 526 | } |
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| 527 | |
---|
[2077] | 528 | /** |
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[2551] | 529 | \brief relays the passed time since the last frame to entities and Track parts |
---|
| 530 | \param deltaT: the time passed since the last frame in milliseconds |
---|
[2077] | 531 | */ |
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[3225] | 532 | void World::timeSlice (Uint32 deltaT) |
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[2077] | 533 | { |
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[2816] | 534 | //List<WorldEntity> *l; |
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[2551] | 535 | WorldEntity* entity; |
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[3175] | 536 | float seconds = deltaT / 1000.0; |
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[2551] | 537 | |
---|
[2816] | 538 | entity = entities->enumerate(); |
---|
| 539 | while( entity != NULL) |
---|
[2551] | 540 | { |
---|
| 541 | entity->tick (seconds); |
---|
[2816] | 542 | entity = entities->nextElement(); |
---|
[2551] | 543 | } |
---|
[2816] | 544 | |
---|
[3209] | 545 | //for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
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[2077] | 546 | } |
---|
[1883] | 547 | |
---|
[2190] | 548 | /** |
---|
[2551] | 549 | \brief removes level data from memory |
---|
[1858] | 550 | */ |
---|
[2190] | 551 | void World::unload() |
---|
[1858] | 552 | { |
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[2551] | 553 | if( pathnodes) delete []pathnodes; |
---|
| 554 | if( track) delete []pathnodes; |
---|
[1883] | 555 | } |
---|
[1879] | 556 | |
---|
[2636] | 557 | |
---|
| 558 | |
---|
[2190] | 559 | /** |
---|
[2636] | 560 | \brief calls the correct mapping function to convert a given "look at"-Location to a |
---|
| 561 | Camera Placement |
---|
[1858] | 562 | */ |
---|
[3225] | 563 | void World::calcCameraPos (Location* loc, Placement* plc) |
---|
[1858] | 564 | { |
---|
[3233] | 565 | track[loc->part].mapCamera (loc, plc); |
---|
[2636] | 566 | } |
---|
| 567 | |
---|
| 568 | |
---|
| 569 | void World::setTrackLen(Uint32 len) |
---|
| 570 | { |
---|
| 571 | this->tracklen = len; |
---|
| 572 | } |
---|
| 573 | |
---|
| 574 | int World::getTrackLen() |
---|
| 575 | { |
---|
| 576 | return this->tracklen; |
---|
| 577 | } |
---|
| 578 | |
---|
[3225] | 579 | |
---|
| 580 | |
---|
| 581 | /** |
---|
| 582 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 583 | the current class/procedure |
---|
| 584 | */ |
---|
[2640] | 585 | void World::debug() |
---|
| 586 | { |
---|
[3269] | 587 | printf ("World::debug() - starting debug\n"); |
---|
[3276] | 588 | PNode* p1 = new NullParent (); |
---|
[3265] | 589 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
| 590 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
| 591 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
| 592 | |
---|
| 593 | p1->debug (); |
---|
| 594 | p2->debug (); |
---|
| 595 | p3->debug (); |
---|
| 596 | p4->debug (); |
---|
| 597 | |
---|
| 598 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 599 | |
---|
| 600 | printf("World::debug() - shift\n"); |
---|
| 601 | p1->debug (); |
---|
| 602 | p2->debug (); |
---|
| 603 | p3->debug (); |
---|
| 604 | p4->debug (); |
---|
| 605 | |
---|
| 606 | p1->update (1); |
---|
| 607 | |
---|
[3269] | 608 | printf ("World::debug() - update\n"); |
---|
[3265] | 609 | p1->debug (); |
---|
| 610 | p2->debug (); |
---|
| 611 | p3->debug (); |
---|
| 612 | p4->debug (); |
---|
| 613 | |
---|
[3269] | 614 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 615 | p1->update (2); |
---|
[3265] | 616 | |
---|
[3269] | 617 | p1->debug (); |
---|
| 618 | p2->debug (); |
---|
| 619 | p3->debug (); |
---|
| 620 | p4->debug (); |
---|
| 621 | |
---|
| 622 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
| 623 | |
---|
| 624 | |
---|
| 625 | p1->update (2); |
---|
| 626 | |
---|
| 627 | p1->debug (); |
---|
| 628 | p2->debug (); |
---|
| 629 | p3->debug (); |
---|
| 630 | p4->debug (); |
---|
[3277] | 631 | |
---|
| 632 | p1->destroy (); |
---|
| 633 | |
---|
| 634 | |
---|
[3265] | 635 | /* |
---|
[2640] | 636 | WorldEntity* entity; |
---|
| 637 | printf("counting all entities\n"); |
---|
[2816] | 638 | printf("World::debug() - enumerate()\n"); |
---|
| 639 | entity = entities->enumerate(); |
---|
| 640 | while( entity != NULL ) |
---|
[2640] | 641 | { |
---|
| 642 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 643 | entity = entities->nextElement(); |
---|
[2640] | 644 | } |
---|
[3265] | 645 | */ |
---|
[2640] | 646 | } |
---|
[2636] | 647 | |
---|
[2640] | 648 | |
---|
[3225] | 649 | /* |
---|
| 650 | \brief main loop of the world: executing all world relevant function |
---|
| 651 | |
---|
| 652 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 653 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 654 | collisions drawing everything to the screen. |
---|
| 655 | */ |
---|
[2636] | 656 | void World::mainLoop() |
---|
| 657 | { |
---|
| 658 | this->lastFrame = SDL_GetTicks(); |
---|
[3220] | 659 | printf("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 660 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 661 | { |
---|
[2636] | 662 | // Network |
---|
| 663 | synchronize(); |
---|
| 664 | // Process input |
---|
[3226] | 665 | handleInput(); |
---|
[3215] | 666 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 667 | { |
---|
| 668 | printf("World::mainLoop() - leaving loop earlier...\n"); |
---|
| 669 | break; |
---|
| 670 | } |
---|
[2636] | 671 | // Process time |
---|
[3225] | 672 | timeSlice(); |
---|
[2636] | 673 | // Process collision |
---|
| 674 | collision(); |
---|
| 675 | // Draw |
---|
| 676 | display(); |
---|
[2816] | 677 | |
---|
[3210] | 678 | for(int i = 0; i < 10000000; i++) {} |
---|
[2551] | 679 | } |
---|
[3215] | 680 | printf("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 681 | } |
---|
| 682 | |
---|
[2190] | 683 | /** |
---|
[2636] | 684 | \brief synchronize local data with remote data |
---|
[1855] | 685 | */ |
---|
[2636] | 686 | void World::synchronize () |
---|
[1855] | 687 | { |
---|
[2636] | 688 | // Get remote input |
---|
| 689 | // Update synchronizables |
---|
[1855] | 690 | } |
---|
[2636] | 691 | |
---|
| 692 | /** |
---|
| 693 | \brief run all input processing |
---|
[3225] | 694 | |
---|
| 695 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 696 | sdl and has its own event-passing-queue. |
---|
[2636] | 697 | */ |
---|
[3225] | 698 | void World::handleInput () |
---|
[2636] | 699 | { |
---|
| 700 | // localinput |
---|
[3225] | 701 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 702 | cn->process(); |
---|
[2636] | 703 | // remoteinput |
---|
| 704 | } |
---|
| 705 | |
---|
| 706 | /** |
---|
| 707 | \brief advance the timeline |
---|
[3225] | 708 | |
---|
| 709 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 710 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 711 | a heart-beat. |
---|
[2636] | 712 | */ |
---|
[3225] | 713 | void World::timeSlice () |
---|
[2636] | 714 | { |
---|
| 715 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 716 | if(!this->bPause) |
---|
| 717 | { |
---|
| 718 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2816] | 719 | |
---|
[2636] | 720 | if(dt > 0) |
---|
| 721 | { |
---|
| 722 | float fps = 1000/dt; |
---|
| 723 | printf("fps = %f\n", fps); |
---|
| 724 | } |
---|
| 725 | else |
---|
| 726 | { |
---|
[3225] | 727 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 728 | nothing. |
---|
| 729 | */ |
---|
[3194] | 730 | printf("fps = 1000 - frame rate is adjusted\n"); |
---|
| 731 | SDL_Delay(10); |
---|
| 732 | dt = 10; |
---|
[2636] | 733 | } |
---|
[3225] | 734 | this->timeSlice (dt); |
---|
[2636] | 735 | this->update (); |
---|
[3225] | 736 | this->localCamera->timeSlice(dt); |
---|
[2636] | 737 | } |
---|
| 738 | this->lastFrame = currentFrame; |
---|
| 739 | } |
---|
| 740 | |
---|
[3216] | 741 | |
---|
[2636] | 742 | /** |
---|
| 743 | \brief compute collision detection |
---|
| 744 | */ |
---|
| 745 | void World::collision () |
---|
| 746 | { |
---|
| 747 | this->collide (); |
---|
| 748 | } |
---|
| 749 | |
---|
| 750 | |
---|
| 751 | /** |
---|
[3225] | 752 | \brief render the current frame |
---|
| 753 | |
---|
| 754 | clear all buffers and draw the world |
---|
[2636] | 755 | */ |
---|
| 756 | void World::display () |
---|
| 757 | { |
---|
| 758 | // clear buffer |
---|
| 759 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 760 | // set camera |
---|
| 761 | this->localCamera->apply (); |
---|
| 762 | // draw world |
---|
| 763 | this->draw(); |
---|
| 764 | // draw HUD |
---|
| 765 | // flip buffers |
---|
| 766 | SDL_GL_SwapBuffers(); |
---|
| 767 | } |
---|
| 768 | |
---|
[3225] | 769 | /** |
---|
| 770 | \brief give back active camera |
---|
| 771 | |
---|
| 772 | this passes back the actualy active camera |
---|
| 773 | \todo ability to define more than one camera or camera-places |
---|
| 774 | */ |
---|
[2636] | 775 | Camera* World::getCamera() |
---|
| 776 | { |
---|
| 777 | return this->localCamera; |
---|
| 778 | } |
---|
[2644] | 779 | |
---|
| 780 | |
---|
[3225] | 781 | /** |
---|
| 782 | \brief add and spawn a new entity to this world |
---|
| 783 | \param entity to be added |
---|
| 784 | */ |
---|
[2644] | 785 | void World::spawn(WorldEntity* entity) |
---|
| 786 | { |
---|
| 787 | Location zeroloc; |
---|
| 788 | Location* loc = NULL; |
---|
| 789 | WorldEntity* owner; |
---|
[2816] | 790 | |
---|
[3277] | 791 | if( this->nullParent != NULL) |
---|
| 792 | this->nullParent->addChild (entity); |
---|
| 793 | |
---|
[2816] | 794 | entities->add (entity); |
---|
| 795 | zeroloc.dist = 0; |
---|
| 796 | zeroloc.part = 0; |
---|
| 797 | zeroloc.pos = Vector(); |
---|
| 798 | zeroloc.rot = Quaternion(); |
---|
| 799 | loc = &zeroloc; |
---|
[2644] | 800 | entity->init (loc, owner); |
---|
| 801 | if (entity->bFree) |
---|
| 802 | { |
---|
[3233] | 803 | this->track[loc->part].mapCoords( loc, entity->getPlacement()); |
---|
[2644] | 804 | } |
---|
[3233] | 805 | entity->postSpawn (); |
---|
[2816] | 806 | } |
---|
| 807 | |
---|
| 808 | |
---|
[3225] | 809 | /** |
---|
| 810 | \brief add and spawn a new entity to this world |
---|
| 811 | \param entity to be added |
---|
| 812 | \param location where to add |
---|
| 813 | */ |
---|
[2816] | 814 | void World::spawn(WorldEntity* entity, Location* loc) |
---|
| 815 | { |
---|
[3277] | 816 | if( this->nullParent != NULL) |
---|
| 817 | this->nullParent->addChild (entity); |
---|
| 818 | |
---|
[2816] | 819 | Location zeroLoc; |
---|
| 820 | WorldEntity* owner; |
---|
| 821 | this->entities->add (entity); |
---|
| 822 | if( loc == NULL) |
---|
| 823 | { |
---|
| 824 | zeroLoc.dist = 0; |
---|
| 825 | zeroLoc.part = 0; |
---|
| 826 | zeroLoc.pos = Vector(); |
---|
| 827 | zeroLoc.rot = Quaternion(); |
---|
| 828 | loc = &zeroLoc; |
---|
| 829 | } |
---|
| 830 | entity->init (loc, owner); |
---|
| 831 | if (entity->bFree) |
---|
| 832 | { |
---|
[3233] | 833 | this->track[loc->part].mapCoords( loc, entity->getPlacement()); |
---|
[2816] | 834 | } |
---|
[3233] | 835 | entity->postSpawn (); |
---|
[2644] | 836 | //return entity; |
---|
| 837 | } |
---|
[2816] | 838 | |
---|
| 839 | |
---|
[3225] | 840 | /** |
---|
| 841 | \brief add and spawn a new entity to this world |
---|
| 842 | \param entity to be added |
---|
| 843 | \param place where to be added |
---|
| 844 | */ |
---|
[2816] | 845 | void World::spawn(WorldEntity* entity, Placement* plc) |
---|
| 846 | { |
---|
[3277] | 847 | if( this->nullParent != NULL) |
---|
| 848 | this->nullParent->addChild (entity); |
---|
| 849 | |
---|
[2816] | 850 | Placement zeroPlc; |
---|
| 851 | WorldEntity* owner; |
---|
| 852 | if( plc == NULL) |
---|
| 853 | { |
---|
| 854 | zeroPlc.r = Vector(); |
---|
| 855 | zeroPlc.w = Quaternion(); |
---|
| 856 | plc = &zeroPlc; |
---|
| 857 | } |
---|
| 858 | this->entities->add (entity); |
---|
| 859 | entity->init (plc, owner); |
---|
[3233] | 860 | entity->postSpawn (); |
---|
[2816] | 861 | //return entity; |
---|
| 862 | } |
---|
[3216] | 863 | |
---|
| 864 | |
---|
[3225] | 865 | /* |
---|
| 866 | \brief commands that the world must catch |
---|
| 867 | \returns false if not used by the world |
---|
| 868 | */ |
---|
[3216] | 869 | bool World::command(Command* cmd) |
---|
| 870 | { |
---|
| 871 | return false; |
---|
| 872 | } |
---|
[3265] | 873 | |
---|