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source: orxonox.OLD/orxonox/branches/parenting/src/world.h @ 3324

Last change on this file since 3324 was 3319, checked in by bensch, 20 years ago

orxonox/branches/parenting: added a testCurve to world.cc, and removed curve from the vector-class.

File size: 1.9 KB
RevLine 
[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[2636]10#include "story_entity.h"
[2190]11
[2636]12
13
[2190]14class Track;
[2077]15class WorldEntity;
[2636]16class Camera;
[3276]17class PNode;
[1883]18
[2190]19//! The game environment
[2636]20class World : public StoryEntity {
[1853]21
22 public:
[2636]23  World (char* name);
24  World (int worldID);
[3221]25  virtual ~World ();
[1853]26
[2636]27  template<typename T> 
[3225]28    T* spawn (Location* loc, WorldEntity* owner);       // template to be able to spawn any derivation of WorldEntity
[2636]29  template<typename T> 
[3225]30    T* spawn (Placement* plc, WorldEntity* owner);
[2636]31 
[3225]32  virtual ErrorMessage init ();
33  virtual ErrorMessage start ();
34  virtual ErrorMessage stop ();
35  virtual ErrorMessage pause ();
36  virtual ErrorMessage resume ();
[1917]37
[3225]38  virtual void load ();
39  virtual void destroy ();
[2636]40
[3311]41  //static void vertexCallback (GLfloat* vertex);
42
[3225]43  void timeSlice (Uint32 deltaT);
[2636]44  void collide ();
45  void draw ();
46  void update ();       // maps Locations to Placements
[3225]47  void calcCameraPos (Location* loc, Placement* plc);
[2190]48       
[2636]49  void unload ();
[3225]50  bool command (Command* cmd);
[2636]51 
[3225]52  void setTrackLen (Uint32 tracklen);
53  int getTrackLen ();
[3216]54  //bool system_command (Command* cmd);
[3225]55  Camera* getCamera ();
[2644]56
[3225]57  void spawn (WorldEntity* entity);
[3306]58  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[2644]59
[2822]60  tList<WorldEntity>* entities;
[2636]61 
62  // base level data
63  Track* track;
64  Uint32 tracklen;   // number of Tracks the World consist of
65  Vector* pathnodes;
66  Camera* localCamera; 
67
[3319]68
69  BezierCurve* testCurve;
[1883]70 private:
[2636]71  Uint32 lastFrame; //!> last time of frame
72  bool bQuitOrxonox; //!> quit this application
73  bool bQuitCurrentGame; //!> quit only the current game and return to menu
74  bool bPause;
[1855]75
[2636]76  char* worldName;
77  int debugWorldNr;
[2731]78  GLuint objectList;
[2636]79
[2640]80  WorldEntity* localPlayer;
[3276]81 
82  PNode* nullParent;
83 
[3225]84  void mainLoop ();
85  void synchronize ();
[3226]86  void handleInput ();
[3225]87  void timeSlice ();
88  void collision ();
89  void display ();
90  void debug ();
[2190]91};
[1883]92
[3224]93#endif /* _WORLD_H */
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