[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2190] | 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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[3365] | 20 | #include "track_manager.h" |
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[2190] | 21 | #include "track.h" |
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[2036] | 22 | #include "player.h" |
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[2190] | 23 | #include "command_node.h" |
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| 24 | #include "camera.h" |
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[2816] | 25 | #include "environment.h" |
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[3365] | 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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| 28 | #include "helper_parent.h" |
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| 29 | #include "glmenu_imagescreen.h" |
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[3698] | 30 | #include "importer/material.h" |
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[2036] | 31 | |
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[1856] | 32 | using namespace std; |
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[1853] | 33 | |
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| 34 | |
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[1858] | 35 | /** |
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[2551] | 36 | \brief create a new World |
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| 37 | |
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| 38 | This creates a new empty world! |
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[1858] | 39 | */ |
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[2636] | 40 | World::World (char* name) |
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[1855] | 41 | { |
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[3365] | 42 | this->setClassName ("World"); |
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[2636] | 43 | this->worldName = name; |
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| 44 | this->debugWorldNr = -1; |
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[2822] | 45 | this->entities = new tList<WorldEntity>(); |
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[3728] | 46 | |
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[1855] | 47 | } |
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| 48 | |
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[2636] | 49 | World::World (int worldID) |
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| 50 | { |
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| 51 | this->debugWorldNr = worldID; |
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| 52 | this->worldName = NULL; |
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[2822] | 53 | this->entities = new tList<WorldEntity>(); |
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[2636] | 54 | } |
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| 55 | |
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[1858] | 56 | /** |
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[2551] | 57 | \brief remove the World from memory |
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[3365] | 58 | |
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| 59 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 60 | things contained in the tree are deleted automaticaly |
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[1858] | 61 | */ |
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[2190] | 62 | World::~World () |
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[1872] | 63 | { |
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[3220] | 64 | printf("World::~World() - deleting current world\n"); |
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[3226] | 65 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 66 | cn->unbind(this->localPlayer); |
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| 67 | cn->reset(); |
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| 68 | this->localCamera->destroy(); |
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| 69 | |
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[3365] | 70 | this->nullParent->destroy (); |
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| 71 | |
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| 72 | //delete this->trackManager; |
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| 73 | |
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| 74 | /* |
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[3220] | 75 | WorldEntity* entity = entities->enumerate(); |
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| 76 | while( entity != NULL ) |
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| 77 | { |
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| 78 | entity->destroy(); |
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| 79 | entity = entities->nextElement(); |
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| 80 | } |
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| 81 | this->entities->destroy(); |
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[3365] | 82 | */ |
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[3220] | 83 | |
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[3365] | 84 | /* FIX the parent list has to be cleared - not possible if we got the old list also*/ |
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| 85 | |
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| 86 | |
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| 87 | //delete this->entities; |
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| 88 | //delete this->localCamera; |
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[3220] | 89 | /* this->localPlayer hasn't to be deleted explicitly, it is |
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| 90 | contained in entities*/ |
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[1872] | 91 | } |
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[1858] | 92 | |
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[3365] | 93 | GLfloat ctrlpoints[4][3] = { |
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| 94 | {20.0, 10.0, 5.0}, {40.0, -10.0, 0.0}, |
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| 95 | {60.0, -10.0, 5.0}, {80.0, 10.0, 5.0}}; |
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[2636] | 96 | |
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[3365] | 97 | |
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[3698] | 98 | |
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| 99 | |
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[3222] | 100 | ErrorMessage World::init() |
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[2636] | 101 | { |
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| 102 | this->bPause = false; |
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[3226] | 103 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3216] | 104 | cn->addToWorld(this); |
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| 105 | cn->enable(true); |
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[3365] | 106 | |
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| 107 | //glMap1f (GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); |
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| 108 | //glEnable (GL_MAP1_VERTEX_3); |
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| 109 | |
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| 110 | //theNurb = gluNewNurbsRenderer (); |
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| 111 | //gluNurbsProperty (theNurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
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| 112 | //gluNurbsProperty (theNurb, GLU_NURBS_VERTEX, vertexCallback ); |
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| 113 | |
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[2636] | 114 | } |
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| 115 | |
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[3365] | 116 | |
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| 117 | |
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[3222] | 118 | ErrorMessage World::start() |
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[2636] | 119 | { |
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[3220] | 120 | printf("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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| 121 | this->bQuitOrxonox = false; |
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| 122 | this->bQuitCurrentGame = false; |
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[2636] | 123 | this->mainLoop(); |
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| 124 | } |
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| 125 | |
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[3222] | 126 | ErrorMessage World::stop() |
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[2636] | 127 | { |
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[3220] | 128 | printf("World::stop() - got stop signal\n"); |
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[2636] | 129 | this->bQuitCurrentGame = true; |
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| 130 | } |
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| 131 | |
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[3222] | 132 | ErrorMessage World::pause() |
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[2636] | 133 | { |
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| 134 | this->isPaused = true; |
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| 135 | } |
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| 136 | |
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[3365] | 137 | |
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[3222] | 138 | ErrorMessage World::resume() |
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[2636] | 139 | { |
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| 140 | this->isPaused = false; |
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| 141 | } |
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| 142 | |
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[3365] | 143 | |
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[3221] | 144 | void World::destroy() |
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| 145 | { |
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[3365] | 146 | } |
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[3221] | 147 | |
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[3365] | 148 | |
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| 149 | void World::displayLoadScreen () |
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| 150 | { |
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| 151 | printf ("World::displayLoadScreen - start\n"); |
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| 152 | |
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| 153 | //GLMenuImageScreen* |
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[3368] | 154 | this->glmis = new GLMenuImageScreen(); |
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| 155 | this->glmis->init(); |
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| 156 | this->glmis->setMaximum(10); |
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| 157 | this->glmis->draw(); |
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[3365] | 158 | |
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| 159 | printf ("World::displayLoadScreen - end\n"); |
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[3221] | 160 | } |
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| 161 | |
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[3365] | 162 | |
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| 163 | void World::releaseLoadScreen () |
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| 164 | { |
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| 165 | printf ("World::releaseLoadScreen - start\n"); |
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[3368] | 166 | this->glmis->setValue(this->glmis->getMaximum()); |
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[3370] | 167 | SDL_Delay(500); |
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[3365] | 168 | printf ("World::releaseLoadScreen - end\n"); |
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| 169 | } |
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| 170 | |
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| 171 | |
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[2636] | 172 | void World::load() |
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| 173 | { |
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[3365] | 174 | // BezierCurve* tmpCurve = new BezierCurve(); |
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[2636] | 175 | if(this->debugWorldNr != -1) |
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| 176 | { |
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[3365] | 177 | trackManager = TrackManager::getInstance(); |
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| 178 | trackManager->addPoint(Vector(0,-5,0)); |
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| 179 | trackManager->addPoint(Vector(10,0,5)); |
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| 180 | trackManager->addPoint(Vector(20,0,-5)); |
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| 181 | trackManager->addPoint(Vector(30,0,5)); |
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| 182 | trackManager->addPoint(Vector(40,0,5)); |
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| 183 | trackManager->setDuration(.5); |
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| 184 | trackManager->setSavePoint(); |
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| 185 | trackManager->addPoint(Vector(50,10,10)); |
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| 186 | trackManager->addPoint(Vector(60,0, 10)); |
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| 187 | trackManager->addPoint(Vector(70,0, 10)); |
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| 188 | trackManager->addPoint(Vector(80,0,-10)); |
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| 189 | trackManager->addPoint(Vector(90,0,-10)); |
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| 190 | trackManager->setDuration(.5); |
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| 191 | trackManager->setSavePoint(); |
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| 192 | trackManager->addPoint(Vector(110,0,5)); |
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| 193 | trackManager->addPoint(Vector(120,0, 10)); |
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| 194 | trackManager->addPoint(Vector(130,0, 10)); |
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| 195 | trackManager->addPoint(Vector(140,0,-10)); |
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| 196 | trackManager->addPoint(Vector(150,0,-10)); |
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| 197 | trackManager->setDuration(.5); |
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| 198 | int fork11, fork12, fork13, fork14; |
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| 199 | trackManager->fork(4, &fork11, &fork12, &fork13, &fork14); |
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| 200 | trackManager->workOn(fork11); |
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| 201 | trackManager->addPoint(Vector(170, 0, -15)); |
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| 202 | trackManager->addPoint(Vector(180, 0, -15)); |
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| 203 | trackManager->workOn(fork12); |
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| 204 | trackManager->addPoint(Vector(170, 0, 10)); |
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| 205 | trackManager->addPoint(Vector(180, 0, 10)); |
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| 206 | trackManager->addPoint(Vector(190,2,5)); |
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| 207 | trackManager->addPoint(Vector(200,2,5)); |
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| 208 | int fork21, fork22; |
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| 209 | trackManager->fork(2, &fork21, &fork22); |
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| 210 | trackManager->workOn(fork21); |
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| 211 | trackManager->addPoint(Vector(220, 10,-10)); |
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| 212 | trackManager->addPoint(Vector(230, 0,-10)); |
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| 213 | trackManager->addPoint(Vector(240, 0, 2)); |
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| 214 | trackManager->addPoint(Vector(250, 0, 0)); |
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| 215 | trackManager->addPoint(Vector(260, 0, 5)); |
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| 216 | trackManager->join(2, fork12, fork11); |
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| 217 | trackManager->workOn(fork22); |
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| 218 | trackManager->addPoint(Vector(220, -10,10)); |
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| 219 | trackManager->addPoint(Vector(230, 0, 10)); |
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| 220 | trackManager->addPoint(Vector(240, 0, 10)); |
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| 221 | trackManager->addPoint(Vector(250, 0, 5)); |
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| 222 | trackManager->workOn(fork13); |
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| 223 | trackManager->addPoint(Vector(200,-10,5)); |
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| 224 | trackManager->addPoint(Vector(250,-10,5)); |
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| 225 | printf("fork14: %d\n", fork14); |
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| 226 | trackManager->workOn(fork14); |
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| 227 | trackManager->addPoint(Vector(200,15,0)); |
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| 228 | trackManager->addPoint(Vector(210,0,10)); |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | trackManager->join(4, fork21, fork22, fork13, fork14); |
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| 233 | |
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[3368] | 234 | /*monitor progress*/ |
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| 235 | this->glmis->step(); |
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| 236 | |
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[3365] | 237 | /* |
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| 238 | tmpCurve->addNode(Vector(10,0,-10)); |
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| 239 | //tmpCurve->addNode(Vector(10,2,5)); |
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| 240 | //tmpCurve->addNode(Vector(10,3,-5)); |
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| 241 | // tmpCurve->addNode(Vector(10,1,5)); |
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| 242 | tmpCurve->addNode(Vector(10,0,5)); |
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| 243 | */ |
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[2636] | 244 | switch(this->debugWorldNr) |
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| 245 | { |
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[3225] | 246 | /* |
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| 247 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 248 | removed by a reald world-loader, which interprets a world-file. |
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| 249 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 250 | make whatever you want... |
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| 251 | */ |
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[2636] | 252 | case DEBUG_WORLD_0: |
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| 253 | { |
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[3365] | 254 | this->nullParent = NullParent::getInstance (); |
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| 255 | this->nullParent->setName ("NullParent"); |
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| 256 | |
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[2636] | 257 | // create some path nodes |
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| 258 | this->pathnodes = new Vector[6]; |
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| 259 | this->pathnodes[0] = Vector(0, 0, 0); |
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[2792] | 260 | this->pathnodes[1] = Vector(1000, 0, 0); |
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| 261 | // this->pathnodes[2] = Vector(-100, 140, 0); |
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| 262 | // this->pathnodes[3] = Vector(0, 180, 0); |
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| 263 | // this->pathnodes[4] = Vector(100, 140, 0); |
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| 264 | // this->pathnodes[5] = Vector(100, 40, 0); |
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[2636] | 265 | |
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| 266 | // create the tracks |
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[2816] | 267 | this->tracklen = 2; |
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| 268 | this->track = new Track[2]; |
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[2636] | 269 | for( int i = 0; i < this->tracklen; i++) |
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| 270 | { |
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| 271 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 272 | } |
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[3194] | 273 | // !\todo old track-system has to be removed |
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| 274 | |
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[3365] | 275 | //create helper for player |
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| 276 | HelperParent* hp = new HelperParent (); |
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| 277 | /* the player has to be added to this helper */ |
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| 278 | |
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[2636] | 279 | // create a player |
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[3365] | 280 | WorldEntity* myPlayer = new Player (); |
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| 281 | myPlayer->setName ("player"); |
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| 282 | this->spawn (myPlayer); |
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[3368] | 283 | this->localPlayer = myPlayer; |
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[2640] | 284 | |
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[3368] | 285 | /*monitor progress*/ |
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| 286 | this->glmis->step(); |
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| 287 | |
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[2636] | 288 | // bind input |
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[3365] | 289 | Orxonox *orx = Orxonox::getInstance (); |
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[3226] | 290 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 291 | |
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[3698] | 292 | |
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[3706] | 293 | //create shadow |
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[3728] | 294 | |
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| 295 | this->shadow =new Shadow(myPlayer->model,(Player*)myPlayer); |
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[3760] | 296 | //shadow->init(); |
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| 297 | first=true; |
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[3706] | 298 | |
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| 299 | //create skysphere |
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[3698] | 300 | this->skysphere =new Skysphere(); |
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[3706] | 301 | |
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| 302 | |
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[2636] | 303 | // bind camera |
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| 304 | this->localCamera = new Camera(this); |
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[3365] | 305 | this->localCamera->setName ("camera"); |
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| 306 | this->getCamera()->bind (myPlayer); |
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| 307 | this->localPlayer->addChild (this->localCamera); |
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[2816] | 308 | |
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[3368] | 309 | /*monitor progress*/ |
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| 310 | this->glmis->step(); |
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| 311 | |
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[3365] | 312 | Vector* es = new Vector (50, 2, 0); |
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| 313 | Quaternion* qs = new Quaternion (); |
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[2816] | 314 | WorldEntity* env = new Environment(); |
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[3365] | 315 | env->setName ("env"); |
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| 316 | this->spawn(env, es, qs); |
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[3368] | 317 | |
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| 318 | /*monitor progress*/ |
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| 319 | this->glmis->step(); |
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[2816] | 320 | |
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[2636] | 321 | break; |
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| 322 | } |
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| 323 | case DEBUG_WORLD_1: |
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| 324 | { |
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[3365] | 325 | /* |
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| 326 | this->testCurve = new UPointCurve(); |
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| 327 | this->testCurve->addNode(Vector( 0, 0, 0)); |
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| 328 | this->testCurve->addNode(Vector(10, 0, 5)); |
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| 329 | this->testCurve->addNode(Vector(20, -5,-5)); |
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| 330 | this->testCurve->addNode(Vector(30, 5, 10)); |
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| 331 | this->testCurve->addNode(Vector(40, 0,-10)); |
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| 332 | this->testCurve->addNode(Vector(50, 0,-10)); |
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| 333 | */ |
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| 334 | |
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| 335 | this->nullParent = NullParent::getInstance (); |
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| 336 | this->nullParent->setName ("NullParent"); |
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| 337 | |
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[2636] | 338 | // create some path nodes |
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| 339 | this->pathnodes = new Vector[6]; |
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| 340 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 341 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 342 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 343 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 344 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 345 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 346 | |
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[3698] | 347 | |
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[3365] | 348 | |
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| 349 | |
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[2636] | 350 | // create the tracks |
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| 351 | this->tracklen = 6; |
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| 352 | this->track = new Track[6]; |
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| 353 | for( int i = 0; i < this->tracklen; i++) |
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| 354 | { |
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| 355 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 356 | } |
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[3194] | 357 | |
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[2636] | 358 | // create a player |
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[2644] | 359 | WorldEntity* myPlayer = new Player(); |
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[3365] | 360 | myPlayer->setName ("player"); |
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[2644] | 361 | this->spawn(myPlayer); |
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[3194] | 362 | this->localPlayer = myPlayer; |
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[2636] | 363 | |
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| 364 | // bind input |
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| 365 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 366 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 367 | |
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| 368 | // bind camera |
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[3365] | 369 | this->localCamera = new Camera (this); |
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| 370 | this->localCamera->setName ("camera"); |
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[2636] | 371 | this->getCamera()->bind (myPlayer); |
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[3365] | 372 | this->localPlayer->addChild (this->localCamera); |
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[2636] | 373 | break; |
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| 374 | } |
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| 375 | default: |
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| 376 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 377 | } |
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| 378 | } |
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| 379 | else if(this->worldName != NULL) |
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| 380 | { |
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| 381 | |
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| 382 | } |
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[2731] | 383 | |
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| 384 | // initialize debug coord system |
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[3698] | 385 | |
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[3760] | 386 | objectList = glGenLists(1); |
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| 387 | glNewList (objectList, GL_COMPILE); |
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| 388 | glLoadIdentity(); |
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| 389 | //glColor3f(1.0,0,0); |
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[3698] | 390 | |
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[3760] | 391 | // Enabling Textures |
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| 392 | glEnable(GL_TEXTURE_2D); |
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[3698] | 393 | |
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[3760] | 394 | // Selecting the new Ground Material. |
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| 395 | |
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[3698] | 396 | |
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[3760] | 397 | |
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| 398 | |
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| 399 | |
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[3698] | 400 | |
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| 401 | // Initializing the Ground, and loading a Texture into it. |
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[3861] | 402 | //Material* boden = new Material("Ground"); |
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| 403 | //boden->setDiffuseMap("../data/pictures/ground.tga"); |
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[3698] | 404 | // Setting the illumination mode otherwise it is flat-shaded. |
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[3861] | 405 | //boden->setIllum(3); |
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| 406 | //boden->select(); |
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[3200] | 407 | int sizeX = 100; |
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[3365] | 408 | int sizeZ = 80; |
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[3200] | 409 | float length = 1000; |
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[3698] | 410 | float width = 300; |
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[3200] | 411 | float widthX = float (length /sizeX); |
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[3365] | 412 | float widthZ = float (width /sizeZ); |
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[3199] | 413 | |
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[3760] | 414 | float |
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| 415 | |
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| 416 | height [sizeX][sizeZ]; |
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[3365] | 417 | Vector normal_vectors[sizeX][sizeZ]; |
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[3728] | 418 | Vector vertexes[sizeX][sizeZ]; |
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[3199] | 419 | |
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[3728] | 420 | glBegin(GL_QUADS); |
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[3200] | 421 | |
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[3728] | 422 | |
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[3200] | 423 | for ( int i = 0; i<sizeX-1; i+=1) |
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[3365] | 424 | for (int j = 0; j<sizeZ-1;j+=1) |
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[3200] | 425 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3199] | 426 | #ifdef __WIN32__ |
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[3200] | 427 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3199] | 428 | #else |
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[3200] | 429 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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[3199] | 430 | #endif |
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[3200] | 431 | |
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[3365] | 432 | //Die Huegel ein wenig glaetten |
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[3199] | 433 | for (int h=1; h<2;h++) |
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[3200] | 434 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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[3365] | 435 | for(int j=1;j<sizeZ-2;j+=1) |
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[3199] | 436 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 437 | |
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| 438 | //Berechnung von normalen Vektoren |
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[3200] | 439 | for(int i=1;i<sizeX-2;i+=1) |
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[3365] | 440 | for(int j=1;j<sizeZ-2 ;j+=1) |
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[2792] | 441 | { |
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[3365] | 442 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 443 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 444 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
---|
| 445 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
---|
| 446 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
---|
[3199] | 447 | |
---|
[3200] | 448 | Vector c1 = v2 - v1; |
---|
| 449 | Vector c2 = v3 - v1; |
---|
| 450 | Vector c3= v4 - v1; |
---|
| 451 | Vector c4 = v5 - v1; |
---|
| 452 | Vector zero = Vector (0,0,0); |
---|
[3365] | 453 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
---|
[3199] | 454 | normal_vectors[i][j].normalize(); |
---|
[3839] | 455 | |
---|
[3200] | 456 | } |
---|
[3760] | 457 | |
---|
| 458 | |
---|
| 459 | |
---|
[3200] | 460 | for ( int i = 0; i<sizeX; i+=1) |
---|
[3365] | 461 | for (int j = 0; j<sizeZ;j+=1) |
---|
[3200] | 462 | { |
---|
[3760] | 463 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
---|
[3365] | 464 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
---|
| 465 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
---|
| 466 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
---|
[3200] | 467 | float a[3]; |
---|
[3760] | 468 | a[0]=.8; |
---|
| 469 | a[1]=.8; |
---|
| 470 | a[2]=.8; |
---|
[3698] | 471 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
---|
[3839] | 472 | |
---|
[3760] | 473 | |
---|
[3728] | 474 | |
---|
[3200] | 475 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
---|
[3698] | 476 | glTexCoord2f(0.0f,0.0f); |
---|
| 477 | //glTexCoord2f((float)i/(float)sizeX,(float)j/(float)sizeZ); |
---|
[3200] | 478 | glVertex3f(v1.x, v1.y, v1.z); |
---|
[3698] | 479 | |
---|
[3200] | 480 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
---|
[3698] | 481 | glTexCoord2f(1.0f,0.0f); |
---|
| 482 | //glTexCoord2f((float)(i+1.0)/(float)sizeX,(float)j/(float)sizeZ); |
---|
[3200] | 483 | glVertex3f(v2.x, v2.y, v2.z); |
---|
[3698] | 484 | |
---|
[3200] | 485 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
---|
[3698] | 486 | glTexCoord2f(1.0f,1.0f); |
---|
| 487 | //glTexCoord2f((float)(i+1.0)/(float)sizeX,(float)(j+1.0)/(float)sizeZ); |
---|
[3200] | 488 | glVertex3f(v3.x, v3.y, v3.z); |
---|
[3698] | 489 | |
---|
[3200] | 490 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
---|
[3698] | 491 | glTexCoord2f(0.0f,1.0f); |
---|
| 492 | //glTexCoord2f((float)(i)/(float)sizeX,(float)(j+1.0)/(float)sizeZ); |
---|
[3200] | 493 | glVertex3f(v4.x, v4.y, v4.z); |
---|
| 494 | |
---|
| 495 | } |
---|
[3839] | 496 | /*if(first){ |
---|
[3760] | 497 | shadow->createGroundList(); |
---|
| 498 | first=false; |
---|
[3839] | 499 | }*/ |
---|
[3760] | 500 | |
---|
[3199] | 501 | glEnd(); |
---|
[3698] | 502 | |
---|
[3737] | 503 | |
---|
[3698] | 504 | // Disable Textures Again, for Performance reasons. |
---|
| 505 | //glLoadIdentity(); |
---|
| 506 | glDisable(GL_TEXTURE_2D); |
---|
| 507 | |
---|
| 508 | |
---|
[2731] | 509 | //draw track |
---|
[2792] | 510 | glBegin(GL_LINES); |
---|
[3365] | 511 | glColor3f(0.0, 1.0, 1.0); |
---|
[2731] | 512 | for( int i = 0; i < tracklen; i++) |
---|
| 513 | { |
---|
| 514 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
---|
| 515 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
---|
| 516 | } |
---|
| 517 | glEnd(); |
---|
[3365] | 518 | |
---|
| 519 | |
---|
[3698] | 520 | |
---|
[3365] | 521 | trackManager->drawGraph(.01); |
---|
| 522 | trackManager->debug(2); |
---|
| 523 | delete trackManager; |
---|
[3698] | 524 | |
---|
[3760] | 525 | glEndList(); |
---|
[3839] | 526 | shadow->init(objectList); |
---|
[3760] | 527 | |
---|
[2636] | 528 | } |
---|
| 529 | |
---|
| 530 | |
---|
| 531 | /** |
---|
[2551] | 532 | \brief checks for collisions |
---|
| 533 | |
---|
| 534 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 535 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 536 | is called. |
---|
[1858] | 537 | */ |
---|
[2190] | 538 | void World::collide () |
---|
[1858] | 539 | { |
---|
[2816] | 540 | /* |
---|
| 541 | List *a, *b; |
---|
[2551] | 542 | WorldEntity *aobj, *bobj; |
---|
[2816] | 543 | |
---|
| 544 | a = entities; |
---|
[2551] | 545 | |
---|
| 546 | while( a != NULL) |
---|
| 547 | { |
---|
[2816] | 548 | aobj = a->nextElement(); |
---|
[2551] | 549 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 550 | { |
---|
[2816] | 551 | b = a->nextElement(); |
---|
[2551] | 552 | while( b != NULL ) |
---|
| 553 | { |
---|
[2816] | 554 | bobj = b->nextElement(); |
---|
[2551] | 555 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 556 | { |
---|
[2551] | 557 | unsigned long ahitflg, bhitflg; |
---|
| 558 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 559 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 560 | &bhitflg) ); |
---|
| 561 | { |
---|
| 562 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 563 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 564 | } |
---|
[2190] | 565 | } |
---|
[2816] | 566 | b = b->nextElement(); |
---|
[2551] | 567 | } |
---|
[2190] | 568 | } |
---|
[2816] | 569 | a = a->enumerate(); |
---|
[2551] | 570 | } |
---|
[2816] | 571 | */ |
---|
[1858] | 572 | } |
---|
| 573 | |
---|
| 574 | /** |
---|
[2551] | 575 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 576 | */ |
---|
[2190] | 577 | void World::draw () |
---|
[2077] | 578 | { |
---|
[2551] | 579 | // draw entities |
---|
[3737] | 580 | |
---|
[3861] | 581 | |
---|
[2551] | 582 | WorldEntity* entity; |
---|
[2822] | 583 | entity = this->entities->enumerate(); |
---|
[3839] | 584 | |
---|
[2816] | 585 | while( entity != NULL ) |
---|
[2551] | 586 | { |
---|
[2822] | 587 | if( entity->bDraw ) entity->draw(); |
---|
| 588 | entity = this->entities->nextElement(); |
---|
[3365] | 589 | } |
---|
[2551] | 590 | |
---|
[3365] | 591 | //glmis = new GLMenuImageScreen(); |
---|
| 592 | ///glmis->init(); |
---|
| 593 | |
---|
[2551] | 594 | // draw debug coord system |
---|
[3698] | 595 | //glLoadIdentity(); |
---|
| 596 | |
---|
[3861] | 597 | shadow->draw(); |
---|
[3737] | 598 | |
---|
[2551] | 599 | |
---|
[3698] | 600 | //After calling the list, draw the skysphere |
---|
[3737] | 601 | |
---|
[3698] | 602 | glEnable(GL_TEXTURE_2D); |
---|
[3839] | 603 | |
---|
[3698] | 604 | skysphere->draw(); |
---|
[3839] | 605 | |
---|
[3861] | 606 | |
---|
[3698] | 607 | |
---|
[3706] | 608 | |
---|
| 609 | |
---|
[1931] | 610 | } |
---|
| 611 | |
---|
| 612 | /** |
---|
[2551] | 613 | \brief updates Placements and notifies entities when they left the |
---|
| 614 | world |
---|
| 615 | |
---|
| 616 | This runs trough all WorldEntities and maps Locations to Placements |
---|
| 617 | if they are bound, checks whether they left the level boundaries |
---|
| 618 | and calls appropriate functions. |
---|
[1883] | 619 | */ |
---|
[2190] | 620 | void World::update () |
---|
[1883] | 621 | { |
---|
[3698] | 622 | |
---|
[3365] | 623 | /* |
---|
[2816] | 624 | //List<WorldEntity> *l; |
---|
[2551] | 625 | WorldEntity* entity; |
---|
| 626 | Location* loc; |
---|
| 627 | Placement* plc; |
---|
| 628 | Uint32 t; |
---|
| 629 | |
---|
[2816] | 630 | // l = entities->enumerate(); |
---|
| 631 | entity = this->entities->enumerate(); |
---|
| 632 | while( entity != NULL ) |
---|
[2551] | 633 | { |
---|
[2816] | 634 | |
---|
[2551] | 635 | |
---|
| 636 | if( !entity->isFree() ) |
---|
| 637 | { |
---|
[3233] | 638 | loc = entity->getLocation(); |
---|
| 639 | plc = entity->getPlacement(); |
---|
[2551] | 640 | t = loc->part; |
---|
| 641 | |
---|
| 642 | if( t >= tracklen ) |
---|
| 643 | { |
---|
| 644 | printf("An entity is out of the game area\n"); |
---|
[3233] | 645 | entity->leftWorld (); |
---|
[2551] | 646 | } |
---|
| 647 | else |
---|
| 648 | { |
---|
[3233] | 649 | while( track[t].mapCoords( loc, plc) ) |
---|
[2190] | 650 | { |
---|
[3233] | 651 | track[t].postLeave (entity); |
---|
[2551] | 652 | if( loc->part >= tracklen ) |
---|
| 653 | { |
---|
| 654 | printf("An entity has left the game area\n"); |
---|
[3233] | 655 | entity->leftWorld (); |
---|
[2551] | 656 | break; |
---|
| 657 | } |
---|
[3233] | 658 | track[loc->part].postEnter (entity); |
---|
[2190] | 659 | } |
---|
[2551] | 660 | } |
---|
[2190] | 661 | } |
---|
[2551] | 662 | else |
---|
| 663 | { |
---|
| 664 | } |
---|
| 665 | |
---|
[2816] | 666 | entity = entities->nextElement(); |
---|
[2551] | 667 | } |
---|
[3365] | 668 | */ |
---|
[1883] | 669 | } |
---|
| 670 | |
---|
[2077] | 671 | /** |
---|
[2551] | 672 | \brief relays the passed time since the last frame to entities and Track parts |
---|
| 673 | \param deltaT: the time passed since the last frame in milliseconds |
---|
[2077] | 674 | */ |
---|
[3225] | 675 | void World::timeSlice (Uint32 deltaT) |
---|
[2077] | 676 | { |
---|
[2816] | 677 | //List<WorldEntity> *l; |
---|
[2551] | 678 | WorldEntity* entity; |
---|
[3175] | 679 | float seconds = deltaT / 1000.0; |
---|
[2551] | 680 | |
---|
[3365] | 681 | this->nullParent->update (seconds); |
---|
| 682 | //this->nullParent->processTick (seconds); |
---|
| 683 | |
---|
[2816] | 684 | entity = entities->enumerate(); |
---|
| 685 | while( entity != NULL) |
---|
[2551] | 686 | { |
---|
| 687 | entity->tick (seconds); |
---|
[2816] | 688 | entity = entities->nextElement(); |
---|
[2551] | 689 | } |
---|
[3698] | 690 | |
---|
| 691 | skysphere->updatePosition(localPlayer->absCoordinate.x,localPlayer->absCoordinate.y,localPlayer->absCoordinate.z); |
---|
[3706] | 692 | shadow->updatePosition(localPlayer->absCoordinate.x,localPlayer->absCoordinate.y,localPlayer->absCoordinate.z); |
---|
[3861] | 693 | |
---|
[3209] | 694 | //for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
---|
[2077] | 695 | } |
---|
[1883] | 696 | |
---|
[2190] | 697 | /** |
---|
[2551] | 698 | \brief removes level data from memory |
---|
[1858] | 699 | */ |
---|
[2190] | 700 | void World::unload() |
---|
[1858] | 701 | { |
---|
[2551] | 702 | if( pathnodes) delete []pathnodes; |
---|
| 703 | if( track) delete []pathnodes; |
---|
[1883] | 704 | } |
---|
[1879] | 705 | |
---|
[2636] | 706 | |
---|
| 707 | void World::setTrackLen(Uint32 len) |
---|
| 708 | { |
---|
| 709 | this->tracklen = len; |
---|
| 710 | } |
---|
| 711 | |
---|
| 712 | int World::getTrackLen() |
---|
| 713 | { |
---|
| 714 | return this->tracklen; |
---|
| 715 | } |
---|
| 716 | |
---|
[3225] | 717 | |
---|
| 718 | |
---|
| 719 | /** |
---|
| 720 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 721 | the current class/procedure |
---|
| 722 | */ |
---|
[2640] | 723 | void World::debug() |
---|
| 724 | { |
---|
[3365] | 725 | printf ("World::debug() - starting debug\n"); |
---|
| 726 | PNode* p1 = NullParent::getInstance (); |
---|
| 727 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
| 728 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
| 729 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
| 730 | |
---|
| 731 | p1->debug (); |
---|
| 732 | p2->debug (); |
---|
| 733 | p3->debug (); |
---|
| 734 | p4->debug (); |
---|
| 735 | |
---|
| 736 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 737 | |
---|
| 738 | printf("World::debug() - shift\n"); |
---|
| 739 | p1->debug (); |
---|
| 740 | p2->debug (); |
---|
| 741 | p3->debug (); |
---|
| 742 | p4->debug (); |
---|
| 743 | |
---|
| 744 | p1->update (1); |
---|
| 745 | |
---|
| 746 | printf ("World::debug() - update\n"); |
---|
| 747 | p1->debug (); |
---|
| 748 | p2->debug (); |
---|
| 749 | p3->debug (); |
---|
| 750 | p4->debug (); |
---|
| 751 | |
---|
| 752 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 753 | p1->update (2); |
---|
| 754 | |
---|
| 755 | p1->debug (); |
---|
| 756 | p2->debug (); |
---|
| 757 | p3->debug (); |
---|
| 758 | p4->debug (); |
---|
| 759 | |
---|
| 760 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
| 761 | |
---|
| 762 | |
---|
| 763 | p1->update (2); |
---|
| 764 | |
---|
| 765 | p1->debug (); |
---|
| 766 | p2->debug (); |
---|
| 767 | p3->debug (); |
---|
| 768 | p4->debug (); |
---|
| 769 | |
---|
| 770 | p1->destroy (); |
---|
| 771 | |
---|
| 772 | |
---|
| 773 | /* |
---|
[2640] | 774 | WorldEntity* entity; |
---|
| 775 | printf("counting all entities\n"); |
---|
[2816] | 776 | printf("World::debug() - enumerate()\n"); |
---|
| 777 | entity = entities->enumerate(); |
---|
| 778 | while( entity != NULL ) |
---|
[2640] | 779 | { |
---|
| 780 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 781 | entity = entities->nextElement(); |
---|
[2640] | 782 | } |
---|
[3365] | 783 | */ |
---|
[2640] | 784 | } |
---|
[2636] | 785 | |
---|
[2640] | 786 | |
---|
[3225] | 787 | /* |
---|
| 788 | \brief main loop of the world: executing all world relevant function |
---|
| 789 | |
---|
| 790 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 791 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 792 | collisions drawing everything to the screen. |
---|
| 793 | */ |
---|
[2636] | 794 | void World::mainLoop() |
---|
| 795 | { |
---|
[3365] | 796 | this->lastFrame = SDL_GetTicks (); |
---|
[3220] | 797 | printf("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 798 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 799 | { |
---|
[2636] | 800 | // Network |
---|
[3365] | 801 | this->synchronize (); |
---|
[2636] | 802 | // Process input |
---|
[3365] | 803 | this->handleInput (); |
---|
[3215] | 804 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 805 | { |
---|
| 806 | printf("World::mainLoop() - leaving loop earlier...\n"); |
---|
| 807 | break; |
---|
| 808 | } |
---|
[2636] | 809 | // Process time |
---|
[3365] | 810 | this->timeSlice (); |
---|
[2636] | 811 | // Process collision |
---|
[3365] | 812 | this->collision (); |
---|
[2636] | 813 | // Draw |
---|
[3365] | 814 | this->display (); |
---|
[2816] | 815 | |
---|
[3365] | 816 | for( int i = 0; i < 5000000; i++) {} |
---|
| 817 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
[2551] | 818 | } |
---|
[3215] | 819 | printf("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 820 | } |
---|
| 821 | |
---|
[2190] | 822 | /** |
---|
[2636] | 823 | \brief synchronize local data with remote data |
---|
[1855] | 824 | */ |
---|
[2636] | 825 | void World::synchronize () |
---|
[1855] | 826 | { |
---|
[2636] | 827 | // Get remote input |
---|
| 828 | // Update synchronizables |
---|
[1855] | 829 | } |
---|
[2636] | 830 | |
---|
| 831 | /** |
---|
| 832 | \brief run all input processing |
---|
[3225] | 833 | |
---|
| 834 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 835 | sdl and has its own event-passing-queue. |
---|
[2636] | 836 | */ |
---|
[3225] | 837 | void World::handleInput () |
---|
[2636] | 838 | { |
---|
| 839 | // localinput |
---|
[3225] | 840 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 841 | cn->process(); |
---|
[2636] | 842 | // remoteinput |
---|
| 843 | } |
---|
| 844 | |
---|
| 845 | /** |
---|
| 846 | \brief advance the timeline |
---|
[3225] | 847 | |
---|
| 848 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 849 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 850 | a heart-beat. |
---|
[2636] | 851 | */ |
---|
[3225] | 852 | void World::timeSlice () |
---|
[2636] | 853 | { |
---|
| 854 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 855 | if(!this->bPause) |
---|
| 856 | { |
---|
| 857 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2816] | 858 | |
---|
[2636] | 859 | if(dt > 0) |
---|
| 860 | { |
---|
| 861 | float fps = 1000/dt; |
---|
| 862 | printf("fps = %f\n", fps); |
---|
| 863 | } |
---|
| 864 | else |
---|
| 865 | { |
---|
[3225] | 866 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 867 | nothing. |
---|
| 868 | */ |
---|
[3194] | 869 | printf("fps = 1000 - frame rate is adjusted\n"); |
---|
| 870 | SDL_Delay(10); |
---|
| 871 | dt = 10; |
---|
[2636] | 872 | } |
---|
[3225] | 873 | this->timeSlice (dt); |
---|
[2636] | 874 | this->update (); |
---|
[3225] | 875 | this->localCamera->timeSlice(dt); |
---|
[2636] | 876 | } |
---|
| 877 | this->lastFrame = currentFrame; |
---|
| 878 | } |
---|
| 879 | |
---|
[3216] | 880 | |
---|
[2636] | 881 | /** |
---|
| 882 | \brief compute collision detection |
---|
| 883 | */ |
---|
| 884 | void World::collision () |
---|
| 885 | { |
---|
| 886 | this->collide (); |
---|
| 887 | } |
---|
| 888 | |
---|
| 889 | |
---|
| 890 | /** |
---|
[3225] | 891 | \brief render the current frame |
---|
| 892 | |
---|
| 893 | clear all buffers and draw the world |
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[2636] | 894 | */ |
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| 895 | void World::display () |
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[4008] | 896 | { shadow->createShadow(); |
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[2636] | 897 | // clear buffer |
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| 898 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 899 | // set camera |
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| 900 | this->localCamera->apply (); |
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| 901 | // draw world |
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| 902 | this->draw(); |
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| 903 | // draw HUD |
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[3365] | 904 | /* \todo draw HUD */ |
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[2636] | 905 | // flip buffers |
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| 906 | SDL_GL_SwapBuffers(); |
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[3365] | 907 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 908 | //SDL_Flip (screen); |
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[2636] | 909 | } |
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| 910 | |
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[3225] | 911 | /** |
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| 912 | \brief give back active camera |
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| 913 | |
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| 914 | this passes back the actualy active camera |
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| 915 | \todo ability to define more than one camera or camera-places |
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| 916 | */ |
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[2636] | 917 | Camera* World::getCamera() |
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| 918 | { |
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| 919 | return this->localCamera; |
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| 920 | } |
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[2644] | 921 | |
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| 922 | |
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[3225] | 923 | /** |
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| 924 | \brief add and spawn a new entity to this world |
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| 925 | \param entity to be added |
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| 926 | */ |
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[2644] | 927 | void World::spawn(WorldEntity* entity) |
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| 928 | { |
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[3365] | 929 | if( this->nullParent != NULL && entity->parent == NULL) |
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| 930 | this->nullParent->addChild (entity); |
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[2816] | 931 | |
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[3365] | 932 | this->entities->add (entity); |
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| 933 | |
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[3233] | 934 | entity->postSpawn (); |
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[2816] | 935 | } |
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| 936 | |
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| 937 | |
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[3225] | 938 | /** |
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| 939 | \brief add and spawn a new entity to this world |
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| 940 | \param entity to be added |
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| 941 | \param location where to add |
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| 942 | */ |
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[3365] | 943 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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[2816] | 944 | { |
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[3365] | 945 | entity->setAbsCoor (absCoor); |
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| 946 | entity->setAbsDir (absDir); |
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| 947 | |
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| 948 | if( this->nullParent != NULL && entity->parent == NULL) |
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| 949 | this->nullParent->addChild (entity); |
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| 950 | |
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[2816] | 951 | this->entities->add (entity); |
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[3365] | 952 | |
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[3233] | 953 | entity->postSpawn (); |
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[2644] | 954 | } |
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[2816] | 955 | |
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| 956 | |
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[3216] | 957 | |
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[3225] | 958 | /* |
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| 959 | \brief commands that the world must catch |
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| 960 | \returns false if not used by the world |
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| 961 | */ |
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[3216] | 962 | bool World::command(Command* cmd) |
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| 963 | { |
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| 964 | return false; |
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| 965 | } |
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[3365] | 966 | |
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| 967 | |
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| 968 | |
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| 969 | |
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| 970 | void World::swap (unsigned char &a, unsigned char &b) |
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| 971 | { |
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| 972 | unsigned char temp; |
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| 973 | temp = a; |
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| 974 | a = b; |
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| 975 | b = temp; |
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| 976 | } |
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