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source: orxonox.OLD/orxonox/branches/textEngine/src/lib/coord/p_node.h @ 3681

Last change on this file since 3681 was 3681, checked in by bensch, 19 years ago

orxonox/branches/textEngine: merged trunk here.
merged with command:
svn merge ../trunk textEngine -r 3467:HEAD
no conflicts

File size: 4.4 KB
RevLine 
[3246]1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
[3365]16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
[3246]18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
[3543]24#include "base_object.h"
[3608]25//#include "vector.h"
[3246]26
[3543]27// FORWARD DEFINITION \\
[3365]28class PNode; /* forward decleration, so that parentEntry has access to PNode */
[3543]29class Quaternion;
30class Vector;
[3607]31template<class T> class tList;
[3246]32
[3450]33//! enumeration for the different translation-binding-types
[3565]34//typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE};
35// linkage modes
36#define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers.
37#define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
38#define PNODE_MOVEMENT           4    //!< Moves all children along with the parent.
39// special linkage modes
40#define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers
41#define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
42
[3450]43//! The default mode of the translation-binding.
[3565]44#define DEFAULT_MODE PNODE_ALL
[3246]45
[3450]46//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
[3365]47class PNode : public BaseObject {
48
[3246]49 public:
50  PNode ();
[3365]51  PNode (Vector* absCoordinate, PNode* pNode);
52  virtual ~PNode ();
[3246]53
[3450]54  PNode* parent;            //!< a pointer to the parent node
55  tList<PNode>* children;   //!< list of the children
[3365]56
57
[3537]58
[3675]59  Vector* getRelCoor ();
[3365]60  void setRelCoor (Vector* relCoord);
[3675]61  void setRelCoor (Vector relCoord);
[3246]62  Vector getAbsCoor ();
[3365]63  void setAbsCoor (Vector* absCoord);
[3675]64  void setAbsCoor (Vector absCoord);
[3365]65  void shiftCoor (Vector* shift);
66  //void shiftCoor (Vector shift);
[3246]67
68  Quaternion getRelDir ();
[3365]69  void setRelDir (Quaternion* relDir);
[3675]70  void setRelDir (Quaternion relDir);
[3246]71  Quaternion getAbsDir ();
[3365]72  void setAbsDir (Quaternion* absDir);
[3675]73  void setAbsDir (Quaternion absDir);
[3365]74  void shiftDir (Quaternion* shift);
[3246]75
[3644]76  float getSpeed();
77
[3246]78  void addChild (PNode* pNode);
[3565]79  void addChild (PNode* pNode, int parentingMode);
[3246]80  void removeChild (PNode* pNode);
[3537]81  void remove();
82
83
[3535]84  void setParent (PNode* parent);
[3365]85  void parentCoorChanged ();
86  void parentDirChanged ();
[3565]87  void setMode (int parentingMode);
88  int getMode();
[3246]89
[3644]90  virtual void update (float dt);
[3365]91  void processTick (float dt);
[3246]92
[3365]93  void setName (char* newName);
94  char* getName ();
95
96
97  void debug ();
98
[3521]99 protected:
[3450]100  float timeStamp;         //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated
101  char* objectName;        //!< The name of the Object
102  bool bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
103  bool bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
104  bool bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
105  bool bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
[3365]106
[3607]107  Vector* relCoordinate;    //!< coordinates relative to the parent
108  Vector* absCoordinate;    //!< absolute coordinates in the world ( from (0,0,0) )
109  Quaternion* relDirection; //!< direction relative to the parent
110  Quaternion* absDirection; //!< absolute direvtion in the world ( from (0,0,1) )
[3246]111
[3565]112  int mode;                //!< the mode of the binding
[3537]113
[3644]114 private:
115  void init(PNode* parent);
116
117  Vector* lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate
118  float time;                //!< time since last update
[3246]119};
120
121#endif /* _P_NODE_H */
[3529]122 
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