1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | *** |
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16 | * This file is extended to the needs of the orxonox-project. * |
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17 | * the Copyright of the original file is below this copyright * |
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18 | * *** |
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19 | |
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20 | for some fonts and licenses visit: =http://www.dafont.com/en/font.php= |
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21 | |
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22 | !! IMPORTANT !! When using ttf fonts clear the license issues prior to |
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23 | adding them to orxonox. This is really important, because we do not |
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24 | want to defend anyone. |
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25 | */ |
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26 | |
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27 | /* |
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28 | glfont: An example of using the SDL_ttf library with OpenGL. |
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29 | Copyright (C) 1997-2004 Sam Lantinga |
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30 | |
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31 | This library is free software; you can redistribute it and/or |
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32 | modify it under the terms of the GNU Library General Public |
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33 | License as published by the Free Software Foundation; either |
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34 | version 2 of the License, or (at your option) any later version. |
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35 | |
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36 | This library is distributed in the hope that it will be useful, |
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37 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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38 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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39 | Library General Public License for more details. |
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40 | |
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41 | You should have received a copy of the GNU Library General Public |
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42 | License along with this library; if not, write to the Free |
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43 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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44 | |
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45 | The SDL_GL_* functions in this file are available in the public domain. |
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46 | |
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47 | Sam Lantinga |
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48 | slouken@libsdl.org |
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49 | */ |
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50 | |
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51 | #include "glfont.h" |
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52 | |
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53 | #include <stdlib.h> |
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54 | #include <stdio.h> |
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55 | #include <string.h> |
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56 | |
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57 | #include "graphics_engine.h" |
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58 | #include "p_node.h" |
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59 | #include "vector.h" |
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60 | #include "debug.h" |
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61 | |
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62 | /** |
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63 | \brief constructs a Font |
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64 | \param fontFile the File to load the font from |
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65 | */ |
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66 | GLFont::GLFont(const char* fontFile) |
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67 | { |
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68 | this->init(fontFile); |
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69 | } |
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70 | |
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71 | /** |
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72 | \brief destructs a font |
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73 | */ |
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74 | GLFont::~GLFont(void) |
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75 | { |
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76 | delete this->currentText; |
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77 | |
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78 | if (this->font) |
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79 | TTF_CloseFont(this->font); |
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80 | } |
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81 | |
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82 | /** |
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83 | \brief function to enable TTF_Fonts |
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84 | */ |
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85 | void GLFont::enableFonts(void) |
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86 | { |
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87 | if (!GLFont::ttfInitialized) |
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88 | { |
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89 | if(TTF_Init()==-1) |
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90 | PRINTF(1)("TTF_Init: %s\n", TTF_GetError()); |
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91 | |
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92 | GLFont::checkVersion(); |
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93 | GLFont::ttfInitialized = true; |
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94 | } |
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95 | else |
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96 | PRINTF(4)("Fonts already initialized\n"); |
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97 | |
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98 | } |
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99 | |
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100 | /** |
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101 | \brief function to disable TTF_fonts |
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102 | */ |
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103 | void GLFont::disableFonts(void) |
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104 | { |
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105 | if (GLFont::ttfInitialized) |
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106 | { |
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107 | TTF_Quit(); |
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108 | GLFont::ttfInitialized = false; |
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109 | } |
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110 | else |
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111 | PRINTF(4)("Fonts were not initialized.\n"); |
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112 | } |
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113 | |
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114 | //! A simple variable for checking if ttf was initialized |
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115 | bool GLFont::ttfInitialized = false; |
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116 | |
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117 | /** |
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118 | \brief initializes a new Font |
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119 | \param fontFile The file to load a Font from |
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120 | \param fontSize the Size in pixels of the Font |
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121 | */ |
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122 | bool GLFont::init(const char* fontFile, unsigned int fontSize) |
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123 | { |
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124 | if (!GLFont::ttfInitialized) |
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125 | GLFont::enableFonts(); |
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126 | |
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127 | // setting default values. |
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128 | this->font = NULL; |
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129 | this->fontFile = NULL; |
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130 | |
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131 | this->currentText = new Text; |
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132 | |
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133 | this->currentText->bindNode = NULL; |
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134 | this->currentText->text = NULL; |
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135 | this->currentText->texture = 0; |
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136 | |
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137 | this->setSize(fontSize); |
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138 | |
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139 | this->currentText->renderStyle = TTF_STYLE_NORMAL; |
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140 | |
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141 | this->setFont(fontFile); |
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142 | |
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143 | this->setColor(0, 255, 0); |
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144 | this->setPosition(0, 0); |
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145 | |
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146 | this->setText(FONT_DEFAULT_TEXT); |
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147 | |
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148 | this->createTexture(); |
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149 | |
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150 | this->createFastTexture(); |
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151 | } |
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152 | |
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153 | /** |
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154 | \brief sets The Font. |
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155 | \param fontFile The file containing the font. |
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156 | \returns true if loaded, false if something went wrong, or if a font was loaded before. |
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157 | */ |
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158 | bool GLFont::setFont(const char* fontFile) |
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159 | { |
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160 | if (!this->fontFile) |
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161 | { |
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162 | this->fontFile = new char[strlen(fontFile)+1]; |
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163 | strcpy(this->fontFile, fontFile); |
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164 | |
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165 | this->font = TTF_OpenFont(this->fontFile, this->fontSize); |
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166 | if(!this->font) |
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167 | { |
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168 | PRINTF(1)("TTF_OpenFont: %s\n", TTF_GetError()); |
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169 | return false; |
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170 | } |
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171 | return true; |
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172 | } |
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173 | else |
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174 | { |
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175 | PRINTF(2)("Font already initialized, unable to change it now.\n"); |
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176 | return false; |
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177 | } |
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178 | } |
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179 | |
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180 | void GLFont::setBindNode(PNode* bindNode) |
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181 | { |
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182 | this->currentText->bindNode = bindNode; |
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183 | } |
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184 | |
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185 | |
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186 | /** |
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187 | \brief Sets a new Text to the font |
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188 | \param text the new text to set |
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189 | */ |
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190 | void GLFont::setText(const char* text) |
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191 | { |
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192 | if (this->currentText->text) |
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193 | delete []this->currentText->text; |
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194 | this->currentText->text = new char[strlen(text)+1]; |
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195 | strcpy(this->currentText->text, text); |
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196 | } |
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197 | |
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198 | /** |
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199 | \brief sets a specific renderStyle |
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200 | \param renderStyle the Style to render: a char-array containing: |
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201 | i: italic, b: bold, u, underline |
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202 | */ |
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203 | void GLFont::setStyle(char* renderStyle) |
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204 | { |
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205 | this->currentText->renderStyle = TTF_STYLE_NORMAL; |
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206 | |
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207 | for (int i = 0; i < strlen(renderStyle); i++) |
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208 | if (strncmp(renderStyle+i, "b", 1) == 0) |
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209 | this->currentText->renderStyle |= TTF_STYLE_BOLD; |
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210 | else if (strncmp(renderStyle+i, "i", 1) == 0) |
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211 | this->currentText->renderStyle |= TTF_STYLE_ITALIC; |
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212 | else if (strncmp(renderStyle+i, "u", 1) == 0) |
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213 | this->currentText->renderStyle |= TTF_STYLE_UNDERLINE; |
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214 | |
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215 | if (this->font) |
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216 | TTF_SetFontStyle(this->font, this->currentText->renderStyle); |
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217 | else |
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218 | PRINTF(2)("Font was not initialized, please do so before setting the Font-Style.\n"); |
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219 | } |
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220 | |
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221 | /** |
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222 | \brief Sets a new Size to the font |
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223 | \param fontSize The new Size in pixels. |
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224 | */ |
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225 | void GLFont::setSize(unsigned int fontSize) |
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226 | { |
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227 | this->fontSize = fontSize; |
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228 | } |
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229 | |
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230 | /** |
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231 | \brief sets a new color to the font |
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232 | \param r Red |
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233 | \param g Green |
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234 | \param b Blue |
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235 | */ |
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236 | void GLFont::setColor(Uint8 r, Uint8 g, Uint8 b) |
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237 | { |
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238 | this->currentText->color.r = r; |
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239 | this->currentText->color.g = g; |
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240 | this->currentText->color.b = b; |
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241 | } |
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242 | |
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243 | /** |
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244 | \brief sets a Position. |
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245 | \param x the x-position in pixels from the left border |
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246 | \param y the y-position in pixels from the top border |
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247 | */ |
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248 | void GLFont::setPosition(int x, int y) |
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249 | { |
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250 | this->currentText->textPosSize.x = x; |
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251 | this->currentText->textPosSize.y = y; |
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252 | } |
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253 | |
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254 | /** |
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255 | \brief draws the Font |
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256 | \todo FIX this is to slow/static |
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257 | */ |
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258 | void GLFont::draw(void) |
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259 | { |
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260 | GLdouble modMat[16]; |
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261 | GLint viewPort[4]; |
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262 | glGetDoublev(GL_PROJECTION_MATRIX, this->projMat); |
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263 | glGetDoublev(GL_MODELVIEW_MATRIX, modMat); |
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264 | glGetIntegerv(GL_VIEWPORT, viewPort); |
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265 | this->enter2DMode(); |
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266 | |
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267 | |
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268 | Vector pos; |
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269 | if (this->currentText->bindNode) |
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270 | { |
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271 | GLdouble x = this->currentText->bindNode->getAbsCoor().x; |
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272 | GLdouble y = this->currentText->bindNode->getAbsCoor().y; |
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273 | GLdouble z = this->currentText->bindNode->getAbsCoor().z; |
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274 | GLdouble tmp[3]; |
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275 | gluProject(x, y, z, modMat, projMat, viewPort, tmp, tmp+1, tmp+2); |
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276 | printf("test %f %f %f,\n", tmp[0], tmp[1], tmp[2]); |
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277 | pos.x = tmp[0] + this->currentText->textPosSize.x; |
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278 | pos.y = GraphicsEngine::getInstance()->getResolutionY() - tmp[1] + this->currentText->textPosSize.y; |
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279 | pos.z = tmp[2]; |
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280 | } |
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281 | else |
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282 | { |
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283 | pos.x = this->currentText->textPosSize.x; |
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284 | pos.y = this->currentText->textPosSize.y; |
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285 | pos.z = 0; |
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286 | } |
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287 | glBindTexture(GL_TEXTURE_2D, this->currentText->texture); |
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288 | glEnable(GL_TEXTURE_2D); |
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289 | glBegin(GL_QUADS); |
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290 | |
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291 | glTexCoord2f(this->currentText->texCoord.minU, this->currentText->texCoord.minV); |
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292 | glVertex2i(pos.x, pos.y ); |
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293 | |
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294 | glTexCoord2f(this->currentText->texCoord.maxU, this->currentText->texCoord.minV); |
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295 | glVertex2i(pos.x + this->currentText->textPosSize.w, pos.y ); |
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296 | |
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297 | glTexCoord2f(this->currentText->texCoord.maxU, this->currentText->texCoord.maxV); |
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298 | glVertex2i(pos.x + this->currentText->textPosSize.w, pos.y + this->currentText->textPosSize.h); |
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299 | |
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300 | glTexCoord2f(this->currentText->texCoord.minU, this->currentText->texCoord.maxV); |
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301 | glVertex2i(pos.x, pos.y + this->currentText->textPosSize.h); |
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302 | |
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303 | glEnd(); |
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304 | |
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305 | this->leave2DMode(); |
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306 | } |
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307 | |
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308 | /** |
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309 | \brief creates a texture out of the given parameters |
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310 | |
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311 | this has to be called every time by the user, to if changes were made. |
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312 | */ |
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313 | void GLFont::createTexture(void) |
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314 | { |
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315 | SDL_Surface* tmpSurf; |
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316 | if (this->currentText->texture) |
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317 | glDeleteTextures(1, &this->currentText->texture); |
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318 | tmpSurf = TTF_RenderText_Blended(this->font, |
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319 | this->currentText->text, |
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320 | this->currentText->color); |
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321 | if (tmpSurf) |
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322 | this->currentText->texture = loadTexture(tmpSurf, &this->currentText->texCoord); |
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323 | |
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324 | this->currentText->textPosSize.w = tmpSurf->w; |
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325 | this->currentText->textPosSize.h = tmpSurf->h; |
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326 | SDL_FreeSurface(tmpSurf); |
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327 | } |
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328 | |
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329 | |
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330 | /** |
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331 | \returns the maximum height of the Font, if the font was initialized, 0 otherwise |
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332 | */ |
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333 | int GLFont::getMaxHeight(void) |
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334 | { |
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335 | if (this->font) |
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336 | return TTF_FontHeight(this->font); |
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337 | else |
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338 | return 0; |
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339 | } |
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340 | |
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341 | /** |
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342 | \returns the maximum ascent of the Font, if the font was initialized, 0 otherwise |
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343 | |
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344 | the ascent is the pixels of the font above the baseline |
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345 | */ |
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346 | int GLFont::getMaxAscent(void) |
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347 | { |
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348 | if (this->font) |
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349 | return TTF_FontAscent(this->font); |
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350 | else |
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351 | return 0; |
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352 | } |
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353 | |
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354 | /** |
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355 | \returns the maximum descent of the Font, if the font was initialized, 0 otherwise |
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356 | |
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357 | the descent is the pixels of the font below the baseline |
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358 | */ |
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359 | int GLFont::getMaxDescent(void) |
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360 | { |
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361 | if (this->font) |
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362 | return TTF_FontDescent(this->font); |
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363 | else |
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364 | return 0; |
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365 | } |
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366 | |
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367 | /** |
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368 | \param character The character to get info about. |
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369 | \returns a Glyph struct of a character. |
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370 | |
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371 | This only works for horizontal fonts. see |
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372 | http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html |
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373 | for more info about vertical Fonts |
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374 | */ |
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375 | Glyph GLFont::getGlyphMetrics(Uint16 character) |
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376 | { |
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377 | Glyph rg; |
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378 | rg.character = character; |
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379 | TTF_GlyphMetrics(this->font, rg.character, |
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380 | &rg.minX, &rg.maxX, |
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381 | &rg.minY, &rg.maxY, |
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382 | &rg.advance); |
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383 | rg.height = rg.maxY - rg.minY; |
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384 | rg.width = rg.maxX - rg.minX; |
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385 | rg.bearingX = (rg.advance - rg.width) / 2; |
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386 | rg.bearingY = rg.maxY; |
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387 | return rg; |
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388 | } |
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389 | |
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390 | /** |
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391 | \brief entering 2D Mode |
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392 | |
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393 | this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else |
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394 | */ |
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395 | void GLFont::enter2DMode(void) |
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396 | { |
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397 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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398 | |
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399 | /* Note, there may be other things you need to change, |
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400 | depending on how you have your OpenGL state set up. |
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401 | */ |
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402 | glPushAttrib(GL_ENABLE_BIT); |
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403 | glDisable(GL_DEPTH_TEST); |
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404 | glDisable(GL_CULL_FACE); |
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405 | glDisable(GL_LIGHTING); // will be set back when leaving 2D-mode |
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406 | glEnable(GL_TEXTURE_2D); |
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407 | |
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408 | /* This allows alpha blending of 2D textures with the scene */ |
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409 | glEnable(GL_BLEND); |
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410 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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411 | |
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412 | glViewport(0, 0, screen->w, screen->h); |
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413 | |
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414 | glMatrixMode(GL_PROJECTION); |
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415 | glPushMatrix(); |
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416 | glLoadIdentity(); |
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417 | |
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418 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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419 | |
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420 | glMatrixMode(GL_MODELVIEW); |
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421 | glPushMatrix(); |
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422 | glLoadIdentity(); |
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423 | |
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424 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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425 | } |
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426 | |
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427 | /** |
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428 | \brief leaves the 2DMode again also \see GLFont::enter2DMode(void) |
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429 | */ |
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430 | void GLFont::leave2DMode(void) |
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431 | { |
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432 | glMatrixMode(GL_MODELVIEW); |
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433 | glPopMatrix(); |
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434 | |
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435 | glMatrixMode(GL_PROJECTION); |
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436 | glPopMatrix(); |
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437 | |
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438 | glPopAttrib(); |
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439 | } |
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440 | |
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441 | |
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442 | GLuint GLFont::createFastTexture(void) |
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443 | { |
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444 | /* interesting GLYPHS: |
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445 | * 33-47: Special Characters. |
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446 | * 48-57: 0-9 |
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447 | * 58-63: some more special chars (minor) |
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448 | * 65-90: A-Z |
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449 | * 97-122: a-z |
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450 | */ |
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451 | SDL_Surface* tmpSurf = SDL_CreateRGBSurface( |
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452 | SDL_SWSURFACE, |
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453 | 100, 100, |
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454 | 32, |
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455 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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456 | 0x000000FF, |
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457 | 0x0000FF00, |
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458 | 0x00FF0000, |
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459 | 0xFF000000 |
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460 | #else |
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461 | 0xFF000000, |
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462 | 0x00FF0000, |
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463 | 0x0000FF00, |
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464 | 0x000000FF |
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465 | #endif |
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466 | ); |
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467 | SDL_Rect tmpRect; |
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468 | tmpRect.x = 0; tmpRect.y = 0; tmpRect.w = 100; tmpRect.h = 100; |
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469 | for ( int i = 65; i <= 90; i++ ) |
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470 | { |
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471 | SDL_Surface* glyph = NULL; |
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472 | |
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473 | glyph = TTF_RenderGlyph_Blended( this->font, i, this->currentText->color ); |
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474 | |
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475 | if( glyph ) { |
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476 | char outname[64]; |
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477 | if (i<10) |
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478 | sprintf( outname, "glyph-00%d.bmp", i ); |
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479 | else if (i <100) |
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480 | sprintf( outname, "glyph-0%d.bmp", i ); |
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481 | else |
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482 | sprintf( outname, "glyph-%d.bmp", i ); |
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483 | |
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484 | SDL_BlitSurface(glyph, NULL, tmpSurf, &tmpRect); |
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485 | SDL_SaveBMP( tmpSurf, outname ); |
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486 | } |
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487 | } |
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488 | /* |
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489 | tmpSurf = TTF_RenderText_Blended(this->font, |
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490 | this->name, |
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491 | this->currentText->color); |
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492 | */ |
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493 | } |
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494 | |
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495 | /** |
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496 | \brief Loads a Font from an SDL_surface into a texture. |
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497 | \param surface The surface to make the texture of |
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498 | \param texCoord The texture coordinates of the 4 corners of the texture |
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499 | \returns the ID of the texture |
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500 | */ |
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501 | GLuint GLFont::loadTexture(SDL_Surface *surface, TexCoord* texCoord) |
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502 | { |
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503 | GLuint texture; |
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504 | int w, h; |
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505 | SDL_Surface *image; |
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506 | SDL_Rect area; |
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507 | Uint32 saved_flags; |
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508 | Uint8 saved_alpha; |
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509 | |
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510 | /* Use the surface width and height expanded to powers of 2 */ |
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511 | w = powerOfTwo(surface->w); |
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512 | h = powerOfTwo(surface->h); |
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513 | texCoord->minU = 0.0f; |
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514 | texCoord->minV = 0.0f; |
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515 | texCoord->maxU = (GLfloat)surface->w / w; |
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516 | texCoord->maxV = (GLfloat)surface->h / h; |
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517 | |
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518 | image = SDL_CreateRGBSurface( |
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519 | SDL_SWSURFACE, |
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520 | w, h, |
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521 | 32, |
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522 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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523 | 0x000000FF, |
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524 | 0x0000FF00, |
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525 | 0x00FF0000, |
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526 | 0xFF000000 |
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527 | #else |
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528 | 0xFF000000, |
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529 | 0x00FF0000, |
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530 | 0x0000FF00, |
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531 | 0x000000FF |
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532 | #endif |
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533 | ); |
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534 | if ( image == NULL ) { |
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535 | return 0; |
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536 | } |
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537 | |
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538 | /* Save the alpha blending attributes */ |
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539 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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540 | saved_alpha = surface->format->alpha; |
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541 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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542 | SDL_SetAlpha(surface, 0, 0); |
---|
543 | } |
---|
544 | |
---|
545 | /* Copy the surface into the GL texture image */ |
---|
546 | area.x = 0; |
---|
547 | area.y = 0; |
---|
548 | area.w = surface->w; |
---|
549 | area.h = surface->h; |
---|
550 | SDL_BlitSurface(surface, &area, image, &area); |
---|
551 | |
---|
552 | /* Restore the alpha blending attributes */ |
---|
553 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
---|
554 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
---|
555 | } |
---|
556 | |
---|
557 | /* Create an OpenGL texture for the image */ |
---|
558 | glGenTextures(1, &texture); |
---|
559 | glBindTexture(GL_TEXTURE_2D, texture); |
---|
560 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
561 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
562 | glTexImage2D(GL_TEXTURE_2D, |
---|
563 | 0, |
---|
564 | GL_RGBA, |
---|
565 | w, h, |
---|
566 | 0, |
---|
567 | GL_RGBA, |
---|
568 | GL_UNSIGNED_BYTE, |
---|
569 | image->pixels); |
---|
570 | SDL_FreeSurface(image); /* No longer needed */ |
---|
571 | |
---|
572 | return texture; |
---|
573 | } |
---|
574 | |
---|
575 | /** |
---|
576 | \brief Quick utility function for texture creation |
---|
577 | \param input an integer |
---|
578 | \returns the next bigger 2^n-integer than input |
---|
579 | */ |
---|
580 | int GLFont::powerOfTwo(int input) |
---|
581 | { |
---|
582 | int value = 1; |
---|
583 | |
---|
584 | while ( value < input ) { |
---|
585 | value <<= 1; |
---|
586 | } |
---|
587 | return value; |
---|
588 | } |
---|
589 | |
---|
590 | |
---|
591 | /** |
---|
592 | \brief checks if the compiled version and the local version of SDL_ttf match. |
---|
593 | \returns true if match, false otherwise |
---|
594 | */ |
---|
595 | bool GLFont::checkVersion(void) |
---|
596 | { |
---|
597 | SDL_version compile_version; |
---|
598 | SDL_version link_version; |
---|
599 | TTF_VERSION(&compile_version); |
---|
600 | link_version = *TTF_Linked_Version(); |
---|
601 | |
---|
602 | if (compile_version.major == link_version.major && |
---|
603 | compile_version.minor == link_version.minor && |
---|
604 | compile_version.patch == link_version.patch) |
---|
605 | { |
---|
606 | return true; |
---|
607 | } |
---|
608 | else |
---|
609 | { |
---|
610 | PRINTF(2)("compiled with SDL_ttf version: %d.%d.%d\n", |
---|
611 | compile_version.major, |
---|
612 | compile_version.minor, |
---|
613 | compile_version.patch); |
---|
614 | |
---|
615 | PRINTF(2)("running with SDL_ttf version: %d.%d.%d\n", |
---|
616 | link_version.major, |
---|
617 | link_version.minor, |
---|
618 | link_version.patch); |
---|
619 | return false; |
---|
620 | } |
---|
621 | } |
---|
622 | |
---|
623 | |
---|
624 | |
---|
625 | /** |
---|
626 | \brief a simple function to get some interesting information about this class |
---|
627 | */ |
---|
628 | void GLFont::debug(void) |
---|
629 | { |
---|
630 | |
---|
631 | // print the loaded font's style |
---|
632 | int style; |
---|
633 | style=TTF_GetFontStyle(this->font); |
---|
634 | PRINTF(0)("The font style is:"); |
---|
635 | if(style==TTF_STYLE_NORMAL) |
---|
636 | PRINTF(0)(" normal"); |
---|
637 | else { |
---|
638 | if(style&TTF_STYLE_BOLD) |
---|
639 | PRINTF(0)(" bold"); |
---|
640 | if(style&TTF_STYLE_ITALIC) |
---|
641 | PRINTF(0)(" italic"); |
---|
642 | if(style&TTF_STYLE_UNDERLINE) |
---|
643 | PRINTF(0)(" underline"); |
---|
644 | } |
---|
645 | PRINTF(0)("\n"); |
---|
646 | |
---|
647 | |
---|
648 | } |
---|
649 | |
---|
650 | |
---|
651 | void m_inverse(const float *m, float *out) |
---|
652 | { |
---|
653 | float det; |
---|
654 | det= m[0]*m[5]*m[10]; |
---|
655 | det+= m[4]*m[9]*m[2]; |
---|
656 | det+= m[8]*m[1]*m[6]; |
---|
657 | det-= m[8]*m[5]*m[2]; |
---|
658 | det-= m[4]*m[1]*m[10]; |
---|
659 | det-= m[0]*m[9]*m[6]; |
---|
660 | |
---|
661 | if(det!= 0.0) |
---|
662 | det=1.0/det; |
---|
663 | out[0]= (m[5]*m[10]-m[9]*m[6])*det; |
---|
664 | out[1]= -(m[1]*m[10]-m[9]*m[2])*det; |
---|
665 | out[2]= (m[1]*m[6]-m[5]*m[2])*det; |
---|
666 | out[3]= 0.0; |
---|
667 | out[4]= -(m[4]*m[10]-m[8]*m[6])*det; |
---|
668 | out[5]= (m[0]*m[10]-m[8]*m[2])*det; |
---|
669 | out[6]= -(m[0]*m[6]-m[4]*m[2])*det; |
---|
670 | out[7]= 0.0; |
---|
671 | out[8]= (m[4]*m[9]-m[8]*m[5])*det; |
---|
672 | out[9]= -(m[0]*m[9]-m[8]*m[1])*det; |
---|
673 | out[10]= (m[0]*m[5]-m[4]*m[1])*det; |
---|
674 | out[11]= 0.0; |
---|
675 | out[12]=- (m[12]*out[0]+m[13]*out[4]+m[14]*out[8]); |
---|
676 | out[13]=- (m[12]*out[1]+m[13]*out[5]+m[14]*out[9]); |
---|
677 | out[14]=- (m[12]*out[2]+m[13]*out[6]+m[14]*out[10]); |
---|
678 | out[15]= 1.0; |
---|
679 | } |
---|
680 | |
---|
681 | |
---|
682 | Vector mvMult(const float *mat, const Vector* vec) |
---|
683 | { |
---|
684 | Vector tmp; |
---|
685 | tmp.x = mat[0]*vec->x+mat[1]*vec->y+mat[2]*vec->z; |
---|
686 | tmp.y = mat[4]*vec->x+mat[5]*vec->y+mat[6]*vec->z; |
---|
687 | tmp.z = mat[8]*vec->x+mat[9]*vec->y+mat[10]*vec->z; |
---|
688 | return tmp; |
---|
689 | } |
---|