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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "world.h" |
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20 | |
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21 | #include <iostream> |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | /** |
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27 | \brief Create a new World |
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28 | |
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29 | This creates a new empty world! |
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30 | */ |
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31 | World::World () { |
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32 | lastPlayer = null; |
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33 | lastNPC = null; |
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34 | } |
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35 | |
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36 | |
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37 | World::~World () {} |
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38 | |
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39 | |
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40 | /** |
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41 | \brief Add Player |
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42 | \param player A reference to the new player object |
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43 | |
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44 | Add a new Player to the game. Player has to be initialised previously |
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45 | */ |
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46 | bool World::addPlayer(Player* player) |
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47 | { |
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48 | playerList* listMember = new playerList; |
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49 | listMember->player = player; |
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50 | if ( lastPlayer != null ) |
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51 | { |
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52 | listMember->number = lastPlayer->number + 1; |
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53 | listMember->next = lastPlayer; |
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54 | } |
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55 | else |
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56 | { |
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57 | listMember->number = 0; |
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58 | listMember->next = null; |
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59 | } |
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60 | lastPlayer = listMember; |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | \brief Remove Player |
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66 | \param player A reference to the new npc object |
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67 | |
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68 | Remove a new Player to the game. |
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69 | */ |
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70 | bool World::removePlayer(Player* player) { |
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71 | cout << "World::removeNPC not implemented yet" << endl; |
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72 | } |
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73 | |
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74 | |
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75 | /** |
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76 | \brief Add Non-Player-Character |
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77 | \param player A reference to the new npc object |
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78 | |
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79 | Add a new Non-Player-Character to the game. Player has to be initialised previously |
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80 | */ |
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81 | bool World::addNPC(NPC* npc) |
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82 | { |
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83 | npcList* listMember = new npcList; |
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84 | listMember->npc = npc; |
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85 | if ( lastNPC != null ) |
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86 | { |
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87 | listMember->number = lastNPC->number + 1; |
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88 | listMember->next = lastNPC; |
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89 | } |
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90 | else |
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91 | { |
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92 | listMember->number = 0; |
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93 | listMember->next = null; |
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94 | } |
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95 | lastNPC = listMember; |
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96 | } |
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97 | |
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98 | |
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99 | /** |
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100 | \brief Remove Non-Player-Character |
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101 | \param player A reference to the new npc object |
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102 | |
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103 | Remove a new Non-Player-Character to the game. |
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104 | */ |
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105 | bool World::removeNPC(NPC* npc) { |
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106 | cout << "World::removeNPC not implemented yet" << endl; |
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107 | } |
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108 | |
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109 | |
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110 | |
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111 | /** |
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112 | \brief Draws the World and all Objects contained |
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113 | |
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114 | Calls the draw function of all: Objects, Players, Environement |
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115 | */ |
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116 | void World::drawWorld(void) |
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117 | { |
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118 | playerList* tmpPlayer = lastPlayer; |
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119 | Player* player = tmpPlayer->player; |
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120 | while( tmpPlayer != null ) |
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121 | { |
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122 | (*tmpPlayer->player).drawPlayer(); |
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123 | tmpPlayer = tmpPlayer->next; |
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124 | } |
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125 | npcList* tmpNPC = lastNPC; |
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126 | while( tmpNPC != null ) |
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127 | { |
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128 | (*tmpNPC->npc).drawNPC(); |
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129 | tmpNPC = tmpNPC->next; |
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130 | } |
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131 | } |
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132 | |
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133 | |
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134 | /** |
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135 | \brief Updates the world and all its objects |
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136 | |
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137 | Calculates the new state of the world. User-input and AI of |
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138 | the enemies are accounted for. |
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139 | */ |
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140 | void World::updateWorld(void) |
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141 | { |
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142 | |
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143 | |
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144 | } |
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145 | |
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146 | |
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147 | |
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148 | /** |
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149 | \brief Routine for testing purposes. |
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150 | |
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151 | testing, testing, testing... |
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152 | */ |
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153 | void World::testThaTest(void) |
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154 | { |
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155 | cout << "World::testThaTest() called" << endl; |
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156 | /* test addPlayer */ |
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157 | cout << "addPlayer test..." << endl; |
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158 | playerList* pl = lastPlayer; |
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159 | while ( pl != null ) |
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160 | { |
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161 | cout << "player " << pl->number << " was found" << endl; |
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162 | pl = pl->next; |
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163 | } |
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164 | |
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165 | /* test addNPC */ |
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166 | cout << "addNPC test..." << endl; |
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167 | npcList* nl = lastNPC; |
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168 | while ( nl != null ) |
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169 | { |
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170 | cout << "npc " << nl->number << " was found" << endl; |
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171 | nl = nl->next; |
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172 | } |
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173 | |
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174 | /* test drawWorld() */ |
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175 | cout << "drawWorld()..." << endl; |
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176 | drawWorld(); |
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177 | |
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178 | cout << "World::testThaTest() finished" << endl; |
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179 | } |
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