[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2190] | 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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| 20 | #include "track.h" |
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[2036] | 21 | #include "player.h" |
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[2190] | 22 | #include "command_node.h" |
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| 23 | #include "camera.h" |
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[2816] | 24 | #include "environment.h" |
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[2036] | 25 | |
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[1856] | 26 | using namespace std; |
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[1853] | 27 | |
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| 28 | |
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[1858] | 29 | /** |
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[2551] | 30 | \brief create a new World |
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| 31 | |
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| 32 | This creates a new empty world! |
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[1858] | 33 | */ |
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[2636] | 34 | World::World (char* name) |
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[1855] | 35 | { |
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[2636] | 36 | this->worldName = name; |
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| 37 | this->debugWorldNr = -1; |
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[2822] | 38 | this->entities = new tList<WorldEntity>(); |
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[1855] | 39 | } |
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| 40 | |
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[2636] | 41 | World::World (int worldID) |
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| 42 | { |
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| 43 | this->debugWorldNr = worldID; |
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| 44 | this->worldName = NULL; |
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[2822] | 45 | this->entities = new tList<WorldEntity>(); |
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[2636] | 46 | } |
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| 47 | |
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[1858] | 48 | /** |
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[2551] | 49 | \brief remove the World from memory |
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[1858] | 50 | */ |
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[2190] | 51 | World::~World () |
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[1872] | 52 | { |
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[2640] | 53 | Orxonox *orx = Orxonox::getInstance(); |
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[2644] | 54 | orx->get_localinput()->unbind (this->localPlayer); |
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| 55 | delete this->entities; |
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| 56 | delete this->localCamera; |
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[1872] | 57 | } |
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[1858] | 58 | |
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[2636] | 59 | |
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[1855] | 60 | /** |
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[2636] | 61 | \brief initialize the world before use. |
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| 62 | */ |
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| 63 | Error World::init() |
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| 64 | { |
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| 65 | this->bPause = false; |
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[3216] | 66 | CommandNode* cn = Orxonox::getInstance()->get_localinput(); |
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| 67 | cn->addToWorld(this); |
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| 68 | cn->enable(true); |
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[2636] | 69 | } |
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| 70 | |
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| 71 | Error World::start() |
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| 72 | { |
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| 73 | this->mainLoop(); |
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| 74 | } |
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| 75 | |
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| 76 | Error World::stop() |
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| 77 | { |
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| 78 | this->bQuitCurrentGame = true; |
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[3215] | 79 | //this->localCamera->setWorld(NULL); |
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| 80 | this->localPlayer->destroy(); |
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[3213] | 81 | this->localCamera->destroy(); |
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| 82 | |
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[3194] | 83 | WorldEntity* entity = entities->enumerate(); |
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| 84 | while( entity != NULL ) |
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| 85 | { |
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| 86 | entity->destroy(); |
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| 87 | entity = entities->nextElement(); |
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| 88 | } |
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| 89 | this->entities->destroy(); |
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[2816] | 90 | Orxonox::getInstance()->get_localinput()->reset(); |
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[2636] | 91 | } |
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| 92 | |
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| 93 | Error World::pause() |
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| 94 | { |
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| 95 | this->isPaused = true; |
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| 96 | } |
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| 97 | |
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| 98 | Error World::resume() |
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| 99 | { |
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| 100 | this->isPaused = false; |
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| 101 | } |
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| 102 | |
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| 103 | void World::load() |
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| 104 | { |
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| 105 | if(this->debugWorldNr != -1) |
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| 106 | { |
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| 107 | switch(this->debugWorldNr) |
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| 108 | { |
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| 109 | case DEBUG_WORLD_0: |
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| 110 | { |
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| 111 | // create some path nodes |
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| 112 | this->pathnodes = new Vector[6]; |
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| 113 | this->pathnodes[0] = Vector(0, 0, 0); |
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[2792] | 114 | this->pathnodes[1] = Vector(1000, 0, 0); |
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| 115 | // this->pathnodes[2] = Vector(-100, 140, 0); |
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| 116 | // this->pathnodes[3] = Vector(0, 180, 0); |
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| 117 | // this->pathnodes[4] = Vector(100, 140, 0); |
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| 118 | // this->pathnodes[5] = Vector(100, 40, 0); |
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[2636] | 119 | |
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| 120 | // create the tracks |
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[2816] | 121 | this->tracklen = 2; |
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| 122 | this->track = new Track[2]; |
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[2636] | 123 | for( int i = 0; i < this->tracklen; i++) |
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| 124 | { |
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| 125 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 126 | } |
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[3194] | 127 | // !\todo old track-system has to be removed |
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| 128 | |
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[2636] | 129 | // create a player |
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[2644] | 130 | WorldEntity* myPlayer = new Player(); |
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| 131 | this->spawn(myPlayer); |
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[2640] | 132 | this->localPlayer = myPlayer; |
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| 133 | |
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[2636] | 134 | // bind input |
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| 135 | Orxonox *orx = Orxonox::getInstance(); |
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| 136 | orx->get_localinput()->bind (myPlayer); |
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| 137 | |
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| 138 | // bind camera |
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| 139 | this->localCamera = new Camera(this); |
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| 140 | this->getCamera()->bind (myPlayer); |
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[2816] | 141 | |
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| 142 | Placement* plc = new Placement; |
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| 143 | plc->r = Vector(100, 10, 10); |
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| 144 | plc->w = Quaternion(); |
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| 145 | WorldEntity* env = new Environment(); |
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| 146 | this->spawn(env, plc); |
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| 147 | |
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[2636] | 148 | break; |
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| 149 | } |
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| 150 | case DEBUG_WORLD_1: |
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| 151 | { |
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| 152 | // create some path nodes |
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| 153 | this->pathnodes = new Vector[6]; |
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| 154 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 155 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 156 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 157 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 158 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 159 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 160 | |
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| 161 | // create the tracks |
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| 162 | this->tracklen = 6; |
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| 163 | this->track = new Track[6]; |
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| 164 | for( int i = 0; i < this->tracklen; i++) |
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| 165 | { |
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| 166 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 167 | } |
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[3194] | 168 | |
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[2636] | 169 | // create a player |
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[2644] | 170 | WorldEntity* myPlayer = new Player(); |
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| 171 | this->spawn(myPlayer); |
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[3194] | 172 | this->localPlayer = myPlayer; |
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[2636] | 173 | |
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| 174 | // bind input |
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| 175 | Orxonox *orx = Orxonox::getInstance(); |
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| 176 | orx->get_localinput()->bind (myPlayer); |
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| 177 | |
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| 178 | // bind camera |
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| 179 | this->localCamera = new Camera(this); |
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| 180 | this->getCamera()->bind (myPlayer); |
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| 181 | break; |
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| 182 | } |
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| 183 | default: |
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| 184 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 185 | } |
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| 186 | } |
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| 187 | else if(this->worldName != NULL) |
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| 188 | { |
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| 189 | |
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| 190 | } |
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[2731] | 191 | |
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| 192 | // initialize debug coord system |
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| 193 | objectList = glGenLists(1); |
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| 194 | glNewList (objectList, GL_COMPILE); |
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| 195 | glLoadIdentity(); |
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[2792] | 196 | glColor3f(1.0,0,0); |
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[2817] | 197 | glBegin(GL_QUADS); |
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[3200] | 198 | |
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| 199 | int sizeX = 100; |
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| 200 | int sizeY = 80; |
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| 201 | float length = 1000; |
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| 202 | float width = 200; |
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| 203 | float widthX = float (length /sizeX); |
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| 204 | float widthY = float (width /sizeY); |
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[3199] | 205 | |
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[3200] | 206 | float height [sizeX][sizeY]; |
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| 207 | Vector normal_vectors[sizeX][sizeY]; |
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[3199] | 208 | |
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[3200] | 209 | |
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| 210 | for ( int i = 0; i<sizeX-1; i+=1) |
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| 211 | for (int j = 0; j<sizeY-1;j+=1) |
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| 212 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3199] | 213 | #ifdef __WIN32__ |
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[3200] | 214 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3199] | 215 | #else |
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[3200] | 216 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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[3199] | 217 | #endif |
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[3200] | 218 | |
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[3199] | 219 | //Die Hügel ein wenig glätten |
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| 220 | for (int h=1; h<2;h++) |
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[3200] | 221 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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| 222 | for(int j=1;j<sizeY-2;j+=1) |
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[3199] | 223 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 224 | |
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| 225 | //Berechnung von normalen Vektoren |
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[3200] | 226 | |
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| 227 | for(int i=1;i<sizeX-2;i+=1) |
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| 228 | for(int j=1;j<sizeY-2 ;j+=1) |
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[2792] | 229 | { |
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[3200] | 230 | Vector v1 = Vector (widthX*(1), widthY*(j) , height[i][j]); |
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| 231 | Vector v2 = Vector (widthX*(i-1), widthY*(j) , height[i-1][j]); |
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| 232 | Vector v3 = Vector (widthX*(i), widthY*(j+1), height[i][j+1]); |
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| 233 | Vector v4 = Vector (widthX*(i+1), widthY*(j), height[i+1][j]); |
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| 234 | Vector v5 = Vector (widthX*(i), widthY*(j-1), height[i][j-1]); |
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[3199] | 235 | |
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[3200] | 236 | Vector c1 = v2 - v1; |
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| 237 | Vector c2 = v3 - v1; |
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| 238 | Vector c3= v4 - v1; |
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| 239 | Vector c4 = v5 - v1; |
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| 240 | Vector zero = Vector (0,0,0); |
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| 241 | normal_vectors[i][j]=c1.cross(v4-v2)+c2.cross(v1-v3)+c3.cross(v2-v4)+c4.cross(v3-v1); |
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[3199] | 242 | normal_vectors[i][j].normalize(); |
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[3200] | 243 | } |
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| 244 | |
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| 245 | int snowheight=3; |
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| 246 | for ( int i = 0; i<sizeX; i+=1) |
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| 247 | for (int j = 0; j<sizeY;j+=1) |
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| 248 | { |
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| 249 | Vector v1 = Vector (widthX*(i), widthY*(j) -width/2, height[i][j]-20 ); |
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| 250 | Vector v2 = Vector (widthX*(i+1), widthY*(j) -width/2, height[i+1][j]-20); |
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| 251 | Vector v3 = Vector (widthX*(i+1), widthY*(j+1)-width/2, height[i+1][j+1]-20); |
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| 252 | Vector v4 = Vector (widthX*(i), widthY*(j+1)-width/2, height[i][j+1]-20); |
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| 253 | float a[3]; |
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| 254 | if(height[i][j]<snowheight){ |
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| 255 | a[0]=0; |
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| 256 | a[1]=1.0-height[i][j]/10-.3; |
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| 257 | a[2]=0; |
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| 258 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[3199] | 259 | } |
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[3200] | 260 | else{ |
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[3199] | 261 | a[0]=1.0; |
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| 262 | a[1]=1.0; |
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| 263 | a[2]=1.0; |
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| 264 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[2817] | 265 | |
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[3199] | 266 | } |
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[3200] | 267 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 268 | glVertex3f(v1.x, v1.y, v1.z); |
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| 269 | if(height[i+1][j]<snowheight){ |
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| 270 | a[0]=0; |
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| 271 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 272 | a[2]=0; |
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| 273 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 274 | } |
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| 275 | else{ |
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| 276 | a[0]=1.0; |
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| 277 | a[1]=1.0; |
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| 278 | a[2]=1.0; |
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| 279 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 280 | |
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| 281 | } |
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| 282 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 283 | glVertex3f(v2.x, v2.y, v2.z); |
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| 284 | if(height[i+1][j+1]<snowheight){ |
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| 285 | a[0]=0; |
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| 286 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 287 | a[2]=0; |
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| 288 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 289 | } |
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| 290 | else{ |
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| 291 | a[0]=1.0; |
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| 292 | a[1]=1.0; |
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| 293 | a[2]=1.0; |
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| 294 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 295 | |
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| 296 | |
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| 297 | } |
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| 298 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 299 | glVertex3f(v3.x, v3.y, v3.z); |
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| 300 | if(height[i][j+1]<snowheight){ |
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| 301 | a[0]=0; |
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| 302 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 303 | a[2]=0; |
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| 304 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 305 | } |
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| 306 | else{ |
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| 307 | a[0]=1.0; |
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| 308 | a[1]=1.0; |
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| 309 | a[2]=1.0; |
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| 310 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 311 | } |
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| 312 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 313 | glVertex3f(v4.x, v4.y, v4.z); |
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| 314 | |
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| 315 | } |
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[3199] | 316 | glEnd(); |
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| 317 | /* |
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[2792] | 318 | glBegin(GL_LINES); |
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[2731] | 319 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 320 | { |
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| 321 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 322 | { |
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| 323 | glColor3f(1,0,0); |
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| 324 | glVertex3f(x,y,-128.0); |
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| 325 | glVertex3f(x,y,0.0); |
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| 326 | glColor3f(0.5,0,0); |
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| 327 | glVertex3f(x,y,0.0); |
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| 328 | glVertex3f(x,y,128.0); |
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| 329 | } |
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| 330 | } |
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| 331 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 332 | { |
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| 333 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 334 | { |
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| 335 | glColor3f(0,1,0); |
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| 336 | glVertex3f(-128.0,y,z); |
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| 337 | glVertex3f(0.0,y,z); |
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| 338 | glColor3f(0,0.5,0); |
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| 339 | glVertex3f(0.0,y,z); |
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| 340 | glVertex3f(128.0,y,z); |
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| 341 | } |
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| 342 | } |
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| 343 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 344 | { |
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| 345 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 346 | { |
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| 347 | glColor3f(0,0,1); |
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| 348 | glVertex3f(x,-128.0,z); |
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| 349 | glVertex3f(x,0.0,z); |
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| 350 | glColor3f(0,0,0.5); |
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| 351 | glVertex3f(x,0.0,z); |
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| 352 | glVertex3f(x,128.0,z); |
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| 353 | } |
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| 354 | |
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| 355 | } |
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[2792] | 356 | */ |
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[2731] | 357 | //draw track |
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[2792] | 358 | glBegin(GL_LINES); |
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[2731] | 359 | glColor3f(0,1,1); |
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| 360 | for( int i = 0; i < tracklen; i++) |
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| 361 | { |
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| 362 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
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| 363 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
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| 364 | } |
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| 365 | glEnd(); |
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| 366 | glEndList(); |
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[2636] | 367 | } |
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| 368 | |
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| 369 | |
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| 370 | /** |
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[2551] | 371 | \brief checks for collisions |
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| 372 | |
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| 373 | This method runs through all WorldEntities known to the world and checks for collisions |
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| 374 | between them. In case of collisions the collide() method of the corresponding entities |
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| 375 | is called. |
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[1858] | 376 | */ |
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[2190] | 377 | void World::collide () |
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[1858] | 378 | { |
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[2816] | 379 | /* |
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| 380 | List *a, *b; |
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[2551] | 381 | WorldEntity *aobj, *bobj; |
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[2816] | 382 | |
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| 383 | a = entities; |
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[2551] | 384 | |
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| 385 | while( a != NULL) |
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| 386 | { |
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[2816] | 387 | aobj = a->nextElement(); |
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[2551] | 388 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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[2190] | 389 | { |
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[2816] | 390 | b = a->nextElement(); |
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[2551] | 391 | while( b != NULL ) |
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| 392 | { |
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[2816] | 393 | bobj = b->nextElement(); |
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[2551] | 394 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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[2190] | 395 | { |
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[2551] | 396 | unsigned long ahitflg, bhitflg; |
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| 397 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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| 398 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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| 399 | &bhitflg) ); |
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| 400 | { |
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| 401 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 402 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 403 | } |
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[2190] | 404 | } |
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[2816] | 405 | b = b->nextElement(); |
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[2551] | 406 | } |
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[2190] | 407 | } |
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[2816] | 408 | a = a->enumerate(); |
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[2551] | 409 | } |
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[2816] | 410 | */ |
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[1858] | 411 | } |
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| 412 | |
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| 413 | /** |
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[2551] | 414 | \brief runs through all entities calling their draw() methods |
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[1931] | 415 | */ |
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[2190] | 416 | void World::draw () |
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[2077] | 417 | { |
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[2551] | 418 | // draw geometry |
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| 419 | |
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| 420 | // draw entities |
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| 421 | WorldEntity* entity; |
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| 422 | |
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[2822] | 423 | entity = this->entities->enumerate(); |
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[2816] | 424 | while( entity != NULL ) |
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[2551] | 425 | { |
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[2822] | 426 | if( entity->bDraw ) entity->draw(); |
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| 427 | entity = this->entities->nextElement(); |
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[2551] | 428 | } |
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| 429 | |
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| 430 | |
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| 431 | // draw debug coord system |
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[2731] | 432 | glCallList (objectList); |
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[2551] | 433 | |
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[2731] | 434 | |
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[1931] | 435 | } |
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| 436 | |
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| 437 | /** |
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[2551] | 438 | \brief updates Placements and notifies entities when they left the |
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| 439 | world |
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| 440 | |
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| 441 | This runs trough all WorldEntities and maps Locations to Placements |
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| 442 | if they are bound, checks whether they left the level boundaries |
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| 443 | and calls appropriate functions. |
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[1883] | 444 | */ |
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[2190] | 445 | void World::update () |
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[1883] | 446 | { |
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[2816] | 447 | //List<WorldEntity> *l; |
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[2551] | 448 | WorldEntity* entity; |
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| 449 | Location* loc; |
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| 450 | Placement* plc; |
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| 451 | Uint32 t; |
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| 452 | |
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[2816] | 453 | // l = entities->enumerate(); |
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| 454 | entity = this->entities->enumerate(); |
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| 455 | while( entity != NULL ) |
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[2551] | 456 | { |
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[2816] | 457 | |
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[2551] | 458 | |
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| 459 | if( !entity->isFree() ) |
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| 460 | { |
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| 461 | loc = entity->get_location(); |
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| 462 | plc = entity->get_placement(); |
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| 463 | t = loc->part; |
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| 464 | |
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| 465 | /* check if entity has still a legal track-id */ |
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| 466 | if( t >= tracklen ) |
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| 467 | { |
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| 468 | printf("An entity is out of the game area\n"); |
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| 469 | entity->left_world (); |
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| 470 | } |
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| 471 | else |
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| 472 | { |
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| 473 | while( track[t].map_coords( loc, plc) ) |
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[2190] | 474 | { |
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[2551] | 475 | track[t].post_leave (entity); |
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| 476 | if( loc->part >= tracklen ) |
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| 477 | { |
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| 478 | printf("An entity has left the game area\n"); |
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| 479 | entity->left_world (); |
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| 480 | break; |
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| 481 | } |
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| 482 | track[loc->part].post_enter (entity); |
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[2190] | 483 | } |
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[2551] | 484 | } |
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[2190] | 485 | } |
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[2551] | 486 | else |
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| 487 | { |
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| 488 | /* TO DO: implement check whether this particular free entity |
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| 489 | is out of the game area |
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| 490 | TO DO: call function to notify the entity that it left |
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| 491 | the game area |
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| 492 | */ |
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| 493 | } |
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| 494 | |
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[2816] | 495 | entity = entities->nextElement(); |
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[2551] | 496 | } |
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| 497 | |
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[1883] | 498 | } |
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| 499 | |
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[2077] | 500 | /** |
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[2551] | 501 | \brief relays the passed time since the last frame to entities and Track parts |
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| 502 | \param deltaT: the time passed since the last frame in milliseconds |
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[2077] | 503 | */ |
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[2190] | 504 | void World::time_slice (Uint32 deltaT) |
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[2077] | 505 | { |
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[2816] | 506 | //List<WorldEntity> *l; |
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[2551] | 507 | WorldEntity* entity; |
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[3175] | 508 | float seconds = deltaT / 1000.0; |
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[2551] | 509 | |
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[2816] | 510 | entity = entities->enumerate(); |
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| 511 | while( entity != NULL) |
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[2551] | 512 | { |
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| 513 | entity->tick (seconds); |
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[2816] | 514 | entity = entities->nextElement(); |
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[2551] | 515 | } |
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[2816] | 516 | |
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[3209] | 517 | //for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
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[2077] | 518 | } |
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[1883] | 519 | |
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[2190] | 520 | /** |
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[2551] | 521 | \brief removes level data from memory |
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[1858] | 522 | */ |
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[2190] | 523 | void World::unload() |
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[1858] | 524 | { |
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[2551] | 525 | if( pathnodes) delete []pathnodes; |
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| 526 | if( track) delete []pathnodes; |
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[1883] | 527 | } |
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[1879] | 528 | |
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[2636] | 529 | |
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| 530 | |
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[2190] | 531 | /** |
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[2636] | 532 | \brief calls the correct mapping function to convert a given "look at"-Location to a |
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| 533 | Camera Placement |
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[1858] | 534 | */ |
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[2636] | 535 | void World::calc_camera_pos (Location* loc, Placement* plc) |
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[1858] | 536 | { |
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[2636] | 537 | track[loc->part].map_camera (loc, plc); |
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| 538 | } |
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| 539 | |
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| 540 | |
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| 541 | void World::setTrackLen(Uint32 len) |
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| 542 | { |
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| 543 | this->tracklen = len; |
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| 544 | } |
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| 545 | |
---|
| 546 | int World::getTrackLen() |
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| 547 | { |
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| 548 | return this->tracklen; |
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| 549 | } |
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| 550 | |
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[2640] | 551 | void World::debug() |
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| 552 | { |
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[2816] | 553 | //List<WorldEntity> *l; |
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[2640] | 554 | WorldEntity* entity; |
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| 555 | |
---|
| 556 | printf("counting all entities\n"); |
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[2816] | 557 | printf("World::debug() - enumerate()\n"); |
---|
| 558 | entity = entities->enumerate(); |
---|
| 559 | while( entity != NULL ) |
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[2640] | 560 | { |
---|
| 561 | if( entity->bDraw ) printf("got an entity\n"); |
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[2816] | 562 | entity = entities->nextElement(); |
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[2640] | 563 | } |
---|
| 564 | } |
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[2636] | 565 | |
---|
[2640] | 566 | |
---|
[2636] | 567 | void World::mainLoop() |
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| 568 | { |
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| 569 | this->lastFrame = SDL_GetTicks(); |
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| 570 | this->bQuitOrxonox = false; |
---|
| 571 | this->bQuitCurrentGame = false; |
---|
| 572 | printf("World|Entering main loop\n"); |
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[3215] | 573 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 574 | { |
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[2640] | 575 | //debug routine |
---|
| 576 | //debug(); |
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[2636] | 577 | // Network |
---|
| 578 | synchronize(); |
---|
| 579 | // Process input |
---|
| 580 | handle_input(); |
---|
[3215] | 581 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 582 | { |
---|
| 583 | printf("World::mainLoop() - leaving loop earlier...\n"); |
---|
| 584 | break; |
---|
| 585 | } |
---|
[2636] | 586 | // Process time |
---|
| 587 | time_slice(); |
---|
| 588 | // Process collision |
---|
| 589 | collision(); |
---|
| 590 | // Draw |
---|
| 591 | display(); |
---|
[2816] | 592 | |
---|
[3210] | 593 | for(int i = 0; i < 10000000; i++) {} |
---|
[2551] | 594 | } |
---|
[3215] | 595 | printf("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 596 | } |
---|
| 597 | |
---|
[2190] | 598 | /** |
---|
[2636] | 599 | \brief synchronize local data with remote data |
---|
[1855] | 600 | */ |
---|
[2636] | 601 | void World::synchronize () |
---|
[1855] | 602 | { |
---|
[2636] | 603 | // Get remote input |
---|
| 604 | // Update synchronizables |
---|
[1855] | 605 | } |
---|
[2636] | 606 | |
---|
| 607 | /** |
---|
| 608 | \brief run all input processing |
---|
| 609 | */ |
---|
| 610 | void World::handle_input () |
---|
| 611 | { |
---|
| 612 | // localinput |
---|
[3216] | 613 | CommandNode* cn = Orxonox::getInstance()->get_localinput(); |
---|
| 614 | cn->process(); |
---|
[2636] | 615 | // remoteinput |
---|
| 616 | } |
---|
| 617 | |
---|
| 618 | /** |
---|
| 619 | \brief advance the timeline |
---|
| 620 | */ |
---|
| 621 | void World::time_slice () |
---|
| 622 | { |
---|
| 623 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 624 | if(!this->bPause) |
---|
| 625 | { |
---|
| 626 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2816] | 627 | |
---|
[2636] | 628 | if(dt > 0) |
---|
| 629 | { |
---|
| 630 | float fps = 1000/dt; |
---|
| 631 | printf("fps = %f\n", fps); |
---|
| 632 | } |
---|
| 633 | else |
---|
| 634 | { |
---|
[3194] | 635 | printf("fps = 1000 - frame rate is adjusted\n"); |
---|
| 636 | SDL_Delay(10); |
---|
| 637 | dt = 10; |
---|
[2636] | 638 | } |
---|
[2816] | 639 | |
---|
[2636] | 640 | this->time_slice (dt); |
---|
| 641 | this->update (); |
---|
| 642 | this->localCamera->time_slice (dt); |
---|
| 643 | } |
---|
| 644 | this->lastFrame = currentFrame; |
---|
| 645 | } |
---|
| 646 | |
---|
[3216] | 647 | |
---|
[2636] | 648 | /** |
---|
| 649 | \brief compute collision detection |
---|
| 650 | */ |
---|
| 651 | void World::collision () |
---|
| 652 | { |
---|
| 653 | this->collide (); |
---|
| 654 | } |
---|
| 655 | |
---|
| 656 | |
---|
| 657 | /** |
---|
| 658 | \brief render the current frame |
---|
| 659 | */ |
---|
| 660 | void World::display () |
---|
| 661 | { |
---|
| 662 | // clear buffer |
---|
| 663 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 664 | // set camera |
---|
| 665 | this->localCamera->apply (); |
---|
| 666 | // draw world |
---|
| 667 | this->draw(); |
---|
| 668 | // draw HUD |
---|
| 669 | // flip buffers |
---|
| 670 | SDL_GL_SwapBuffers(); |
---|
| 671 | } |
---|
| 672 | |
---|
| 673 | Camera* World::getCamera() |
---|
| 674 | { |
---|
| 675 | return this->localCamera; |
---|
| 676 | } |
---|
[2644] | 677 | |
---|
| 678 | |
---|
| 679 | void World::spawn(WorldEntity* entity) |
---|
| 680 | { |
---|
| 681 | Location zeroloc; |
---|
| 682 | Location* loc = NULL; |
---|
| 683 | WorldEntity* owner; |
---|
[2816] | 684 | |
---|
| 685 | entities->add (entity); |
---|
| 686 | zeroloc.dist = 0; |
---|
| 687 | zeroloc.part = 0; |
---|
| 688 | zeroloc.pos = Vector(); |
---|
| 689 | zeroloc.rot = Quaternion(); |
---|
| 690 | loc = &zeroloc; |
---|
[2644] | 691 | entity->init (loc, owner); |
---|
| 692 | if (entity->bFree) |
---|
| 693 | { |
---|
| 694 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
---|
| 695 | } |
---|
| 696 | entity->post_spawn (); |
---|
[2816] | 697 | } |
---|
| 698 | |
---|
| 699 | |
---|
| 700 | void World::spawn(WorldEntity* entity, Location* loc) |
---|
| 701 | { |
---|
| 702 | Location zeroLoc; |
---|
| 703 | WorldEntity* owner; |
---|
| 704 | this->entities->add (entity); |
---|
| 705 | if( loc == NULL) |
---|
| 706 | { |
---|
| 707 | zeroLoc.dist = 0; |
---|
| 708 | zeroLoc.part = 0; |
---|
| 709 | zeroLoc.pos = Vector(); |
---|
| 710 | zeroLoc.rot = Quaternion(); |
---|
| 711 | loc = &zeroLoc; |
---|
| 712 | } |
---|
| 713 | entity->init (loc, owner); |
---|
| 714 | if (entity->bFree) |
---|
| 715 | { |
---|
| 716 | this->track[loc->part].map_coords( loc, entity->get_placement()); |
---|
| 717 | } |
---|
| 718 | entity->post_spawn (); |
---|
[2644] | 719 | //return entity; |
---|
| 720 | } |
---|
[2816] | 721 | |
---|
| 722 | |
---|
| 723 | void World::spawn(WorldEntity* entity, Placement* plc) |
---|
| 724 | { |
---|
| 725 | Placement zeroPlc; |
---|
| 726 | WorldEntity* owner; |
---|
| 727 | if( plc == NULL) |
---|
| 728 | { |
---|
| 729 | zeroPlc.r = Vector(); |
---|
| 730 | zeroPlc.w = Quaternion(); |
---|
| 731 | plc = &zeroPlc; |
---|
| 732 | } |
---|
| 733 | this->entities->add (entity); |
---|
| 734 | entity->init (plc, owner); |
---|
| 735 | entity->post_spawn (); |
---|
| 736 | //return entity; |
---|
| 737 | } |
---|
[3216] | 738 | |
---|
| 739 | |
---|
| 740 | bool World::command(Command* cmd) |
---|
| 741 | { |
---|
| 742 | if( !strcmp( cmd->cmd, "quit")) |
---|
| 743 | { |
---|
| 744 | if( !cmd->bUp) this->stop(); |
---|
| 745 | return true; |
---|
| 746 | } |
---|
| 747 | return false; |
---|
| 748 | } |
---|