[7959] | 1 | /*! |
---|
| 2 | * @file collision_event.h |
---|
| 3 | * Definition of a collision event |
---|
[10013] | 4 | * |
---|
| 5 | * A collision event represents a collision of two bouning boxes. Every CollisionEvent belongs to a Collision object that |
---|
| 6 | * represents the collision of two WorldEntities. |
---|
| 7 | * |
---|
| 8 | * There are different types of collisions: obb collisions and bsp collisions. Both collision types use different techniques |
---|
| 9 | * to represent collisions. This is why this class saves bounding boxes from the OBB as well as the planes from BSP. |
---|
[7959] | 10 | */ |
---|
| 11 | |
---|
| 12 | #ifndef _COLLISION_EVENT_H |
---|
| 13 | #define _COLLISION_EVENT_H |
---|
| 14 | |
---|
| 15 | #include "vector.h" |
---|
[10013] | 16 | #include "cr_engine.h" |
---|
[7959] | 17 | |
---|
[8894] | 18 | #include "cr_defs.h" |
---|
| 19 | |
---|
| 20 | |
---|
[7959] | 21 | class WorldEntity; |
---|
| 22 | class BoundingVolume; |
---|
[8182] | 23 | class Plane; |
---|
[7959] | 24 | |
---|
[10013] | 25 | namespace CoRe |
---|
| 26 | { |
---|
[7959] | 27 | |
---|
[10013] | 28 | //! A class representing a simple collision |
---|
| 29 | class CollisionEvent |
---|
| 30 | { |
---|
| 31 | public: |
---|
| 32 | CollisionEvent(); |
---|
| 33 | virtual ~CollisionEvent(); |
---|
[8894] | 34 | |
---|
[10013] | 35 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ |
---|
| 36 | inline void collide(CREngine::CollisionType type, WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
---|
| 37 | { this->collisionType = type; this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } |
---|
| 38 | /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ |
---|
| 39 | inline void collide(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) |
---|
| 40 | { |
---|
| 41 | this->collisionType = type; |
---|
| 42 | this->entityA = entity; |
---|
| 43 | this->entityB = groundEntity; |
---|
| 44 | this->groundNormal = normal; |
---|
| 45 | this->position = position; |
---|
| 46 | this->bInWall = bInWall; |
---|
| 47 | } |
---|
[7959] | 48 | |
---|
| 49 | |
---|
[10013] | 50 | /** @return CollisionEvent WorldEntity A */ |
---|
| 51 | inline const WorldEntity* getEntityA() const { return this->entityA; } |
---|
| 52 | /** @return CollisionEvent WorldEntity B */ |
---|
| 53 | inline const WorldEntity* getEntityB() const { return this->entityB; } |
---|
| 54 | /** @return Bounding Volume from EntityA */ |
---|
| 55 | inline const BoundingVolume* getBVA() const { return this->bvA; } |
---|
| 56 | /** @return Bounding Volume from EntityB */ |
---|
| 57 | inline const BoundingVolume* getBVB() const { return this->bvB; } |
---|
[7959] | 58 | |
---|
[10013] | 59 | /** @return ground plane if collided with bsp model */ |
---|
| 60 | inline const Vector& getGroundNormal() const { return this->groundNormal; } |
---|
[7959] | 61 | |
---|
[10013] | 62 | /** @return position of the position, only accurate if this is a collision with the ground!!! */ |
---|
| 63 | inline const Vector& getCollisionPosition() const { return this->position; } |
---|
[7959] | 64 | |
---|
[10013] | 65 | /** @return the type of the collision */ |
---|
| 66 | inline int getType() const { return this->collisionType; } |
---|
[8182] | 67 | |
---|
[10013] | 68 | /** @return true if the entity is in the wall */ |
---|
| 69 | inline bool isInWall() const { return this->bInWall; } |
---|
[8894] | 70 | |
---|
| 71 | |
---|
[10013] | 72 | private: |
---|
| 73 | WorldEntity* entityA; //!< the collision body A |
---|
| 74 | WorldEntity* entityB; //!< the collision body B |
---|
[8894] | 75 | |
---|
[10013] | 76 | BoundingVolume* bvA; //!< reference to the bounding volume A |
---|
| 77 | BoundingVolume* bvB; //!< reference to the bounding volume B |
---|
[7959] | 78 | |
---|
[10013] | 79 | Vector groundNormal; //!< the ground plane with which it collides (only for bsp-model collisions |
---|
| 80 | Vector position; //!< position of the collision on the ground plane |
---|
[8182] | 81 | |
---|
[10013] | 82 | bool bInWall; //!< true if is in wall |
---|
| 83 | int collisionType; //!< collision type |
---|
| 84 | }; |
---|
[8894] | 85 | |
---|
[10013] | 86 | } |
---|
[7959] | 87 | #endif /* _COLLISION_EVENT_H */ |
---|