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source: orxonox.OLD/trunk/src/lib/coord/p_node.h @ 5164

Last change on this file since 5164 was 5113, checked in by bensch, 19 years ago

orxonox/trunk:restoring the trunk…

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[4570]1/*!
[4993]2    @file p_node.h
[4836]3  *  Definition of a parenting node
[3246]4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
[4570]11    place or ortientation. this is only the case if
[3246]12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
[3365]16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
[3246]18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
[3543]24#include "base_object.h"
[3804]25#include "vector.h"
[3246]26
[5006]27
28
[3543]29// FORWARD DEFINITION \\
[4436]30class TiXmlElement;
[3607]31template<class T> class tList;
[3246]32
[5006]33#define PNODE_ITERATION_DELTA    .001
[4765]34//! Parental linkage modes
35typedef enum
36{
37  PNODE_LOCAL_ROTATE          =   1,    //!< Rotates all the children around their centers.
38  PNODE_ROTATE_MOVEMENT       =   2,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
39
40  PNODE_MOVEMENT              =   4,    //!< Moves all children along with the parent.
[3565]41// special linkage modes
[4765]42  PNODE_ALL                   =   3,    //!< Moves all children around the center of their parent, and also rotates their centers
[4991]43  PNODE_ROTATE_AND_MOVE       =   5     //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
[3565]44
[4765]45} PARENT_MODE;
46
[3450]47//! The default mode of the translation-binding.
[3565]48#define DEFAULT_MODE PNODE_ALL
[3246]49
[4440]50
[3450]51//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
[4382]52class PNode : virtual public BaseObject {
[3365]53
[3246]54 public:
55  PNode ();
[4436]56  PNode(const TiXmlElement* root);
[4993]57  PNode (const Vector& absCoor, PNode* pNode);
[3365]58  virtual ~PNode ();
[3246]59
[4436]60  void loadParams(const TiXmlElement* root);
61
[3810]62  void setRelCoor (const Vector& relCoord);
[4610]63  void setRelCoor (float x, float y, float z);
[4992]64  void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0);
65  void setRelCoorSoft(float x, float y, float z, float bias = 1.0);
[4836]66  /** @returns the relative position */
[5050]67  inline const Vector& getRelCoor () const { return this->prevRelCoordinate; };
[5113]68  /** @returns the Relative Coordinate Destination */
69  inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; };
[3809]70  void setAbsCoor (const Vector& absCoord);
[4610]71  void setAbsCoor (float x, float y, float z);
[4836]72  /** @returns the absolute position */
[4372]73  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
[3809]74  void shiftCoor (const Vector& shift);
[3246]75
[3810]76  void setRelDir (const Quaternion& relDir);
[4771]77  void setRelDir (float x, float y, float z);
[4992]78  void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0);
79  void setRelDirSoft(float x, float y, float z, float bias = 1.0);
[4836]80  /** @returns the relative Direction */
[5050]81  inline const Quaternion& getRelDir () const { return this->prevRelDirection; };
[5113]82  /** @returns the Relative Directional Destination */
83  inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; };
[4836]84  /** @returns a Vector pointing into the relative Direction */
[5050]85  inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); };
[3810]86  void setAbsDir (const Quaternion& absDir);
[4771]87  void setAbsDir (float x, float y, float z);
[4836]88  /** @returns the absolute Direction */
[4372]89  inline const Quaternion& getAbsDir () const { return this->absDirection; };
[4836]90  /** @returns a Vector pointing into the absolute Direction */
[4372]91  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
[3802]92  void shiftDir (const Quaternion& shift);
[3246]93
[4836]94  /** @returns the Speed of the Node */
[4993]95  inline float getSpeed() const { return this->velocity.len(); };
[4836]96  /** @returns the Velocity of the Node */
[4993]97  inline const Vector& getVelocity() const { return this->velocity; };
[3644]98
[4440]99
[4993]100  void addChild (PNode* child, int parentingMode = DEFAULT_MODE);
[4765]101  void addChild (const char* childName);
[4993]102  void removeChild (PNode* child);
[3537]103  void remove();
104
[3535]105  void setParent (PNode* parent);
[4987]106  void setParent (const char* parentName);
[4966]107  /** @returns the parent of this PNode */
108  PNode* getParent () const { return this->parent; };
[4761]109
[4992]110  void softReparent(PNode* parentNode, float bias = 1.0);
111  void softReparent(const char* parentName, float bias = 1.0);
[4987]112
[4993]113  /** @param parentMode sets the parentingMode of this Node */
114  void setParentMode (PARENT_MODE parentMode) { this->parentMode = parentMode; };
[4765]115  void setParentMode (const char* parentingMode);
[4836]116  /** @returns the Parenting mode of this node */
[4444]117  int getParentMode() const { return this->parentMode; };
[3246]118
[4440]119  void update (float dt);
[3246]120
[4574]121  void debug (unsigned int depth = 1, unsigned int level = 0) const;
[5008]122  void debugDraw(unsigned int depth = 1, float size = 1.0, Vector color = Vector(1,1,1)) const;
[3365]123
[4993]124
125  // helper functions //
126  static const char* parentingModeToChar(int parentingMode);
127  static PARENT_MODE charToParentingMode(const char* parentingMode);
[4440]128 private:
129  void init(PNode* parent);
[4987]130  /** tells the child that the parent's Coordinate has changed */
[4440]131  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
[4987]132  /** tells the child that the parent's Direction has changed */
[4440]133  inline void parentDirChanged () { this->bRelDirChanged = true; }
[4836]134  /** @returns the last calculated coordinate */
[4993]135  inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; }
[3246]136
[3537]137
[3644]138 private:
[4440]139  bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
140  bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
[3644]141
[4440]142  Vector          relCoordinate;      //!< coordinates relative to the parent
143  Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
144  Quaternion      relDirection;       //!< direction relative to the parent
145  Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
146
[5050]147  Vector          prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle.
[4440]148  Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
[5050]149  Quaternion      prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle.
150//  Quaternion      lastAbsDirection;
[4440]151
[5050]152  Vector          velocity;           //!< Saves the velocity.
[4987]153
[4993]154  Vector*         toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with softReparent.and set*CoorSoft)
[4990]155  Quaternion*     toDirection;        //!< a direction to which to iterate. (This is used in conjunction with softReparent and set*DirSoft)
[4992]156  float           bias;               //!< how fast to iterate to the given position (default is 1)
[4987]157
[4440]158  PNode*          parent;             //!< a pointer to the parent node
[4987]159  tList<PNode>*   children;           //!< list of the children of this PNode
[4440]160
[4444]161  unsigned int    parentMode;         //!< the mode of the binding
[3246]162};
163
164#endif /* _P_NODE_H */
[4570]165
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