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source: orxonox.OLD/trunk/src/lib/coord/p_node.h @ 6118

Last change on this file since 6118 was 6078, checked in by bensch, 19 years ago

orxonox/trunk: PNode compiles again
PNode is now handled with the erase function of stl, rather than remove (which is totally the wrong way when iterating through a list and delete elements)

File size: 11.1 KB
RevLine 
[4570]1/*!
[5391]2 * @file p_node.h
[6042]3 * @brief Definition of THE Parenting Node
[5391]4 *
5 *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6 *  are representet relative to another parent node. this nodes build a parenting
7 *  tree of one-sided references (from up to down referenced).
8 *  Every node manages itself a list of childrens (of whos it is parent - easy...).
9 *
10 *  absCoordinate, absDirection have to be recalculated as soon as there was a change in
11 *  place or ortientation. this is only the case if
[6042]12 *  o bRelCoorChanged is true (so moved)
13 *  o bRelDirChanged is true (so changed)
[5391]14 *  this conditions make it cheaper to recalculate the tree (reduces redundant work).
15 */
[3246]16
17
18#ifndef _P_NODE_H
19#define _P_NODE_H
20
[3543]21#include "base_object.h"
[6042]22
[3804]23#include "vector.h"
[5770]24#include <list>
[3246]25
[5405]26// FORWARD DECLARATION
[4436]27class TiXmlElement;
[3246]28
[5006]29#define PNODE_ITERATION_DELTA    .001
[6054]30
[4765]31//! Parental linkage modes
32typedef enum
33{
[5769]34  // PARENTAL FOLLOWING
[6042]35  PNODE_LOCAL_ROTATE                   = 0x0001,    //!< Rotates all the children around their centers.
36  PNODE_ROTATE_MOVEMENT                = 0x0002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
[4765]37
[6042]38  PNODE_MOVEMENT                       = 0x0004,    //!< Moves all children along with the parent.
39  // special linkage modes
40  PNODE_ALL                            = 0x0003,    //!< Moves all children around the center of their parent, and also rotates their centers
41  PNODE_ROTATE_AND_MOVE                = 0x0005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
[3565]42
[5769]43
44  // REPARENTING
[6078]45  PNODE_REPARENT_TO_NULL               = 0x0010,    //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore.
[6048]46  PNODE_REPARENT_TO_PARENTS_PARENT     = 0x0020,    //!< Reparents the Node to the parents (old) parent it the parent gets removed.
[6078]47  /////////////////////////////////////////////     //  ELSE: Reparents to the NullParent.
[6042]48  PNODE_REPARENT_DELETE_CHILDREN       = 0x0040,    //!< Deletes the Children of the node when This Node is Removed. (Use with care).
[6054]49  /// FIXME
50   PNODE_REPARENT_KEEP_POSITION         = 0x0080,    //!< Tries to keep the Position if the Node is reparented.
[5769]51
52
53  // DELETION
[6042]54  PNODE_PROHIBIT_CHILD_DELETE          = 0x0100,    //!< Prohibits the Children from being deleted if this Node gets deleted.
55  PNODE_PROHIBIT_DELETE_WITH_PARENT    = 0x0200,    //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules
[6054]56  PNODE_REPARENT_CHILDREN_ON_REMOVE    = 0x0400,    //!< Reparents the Children of the Node if the Node gets Removed.
[6078]57  PNODE_REPARENT_ON_PARENTS_REMOVE     = 0x0800,    //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules.
[5769]58
[6042]59  // VISIBILITY/ACTIVITY
60  PNODE_HIDE_CHILDREN_IF_HIDDEN        = 0x1000,    //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw))
61  PNODE_HIDE_IF_PARENT_HIDDEN          = 0x2000,    //!< Prohibits the node from being drawn if the Parent is invisible.
62  PNODE_UPDATE_CHILDREN_IF_INACTIVE    = 0x4000,    //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.)
63  PNODE_STATIC_NODE                    = 0x8000,    //!< Used for nodes that do not have any moving children, and that do not move.
64
[4765]65} PARENT_MODE;
66
[3450]67//! The default mode of the translation-binding.
[6042]68#define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \
69                                  PNODE_REPARENT_KEEP_POSITION
[3246]70
[4440]71
[3450]72//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
[4382]73class PNode : virtual public BaseObject {
[3246]74 public:
[6078]75  PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT);
[3365]76  virtual ~PNode ();
[3246]77
[4436]78  void loadParams(const TiXmlElement* root);
79
[6078]80  // ACTIVATION //
[6054]81  inline void activateNode() { this->bActive = true; };
82  inline void deactivateNode() { this->bActive = false; };
83  inline bool getNodeActiveState() { return this->bActive; };
84
[6078]85  // POSITION //
[3810]86  void setRelCoor (const Vector& relCoord);
[4610]87  void setRelCoor (float x, float y, float z);
[4992]88  void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0);
89  void setRelCoorSoft(float x, float y, float z, float bias = 1.0);
[4836]90  /** @returns the relative position */
[5050]91  inline const Vector& getRelCoor () const { return this->prevRelCoordinate; };
[5113]92  /** @returns the Relative Coordinate Destination */
[5915]93  inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; };
[3809]94  void setAbsCoor (const Vector& absCoord);
[4610]95  void setAbsCoor (float x, float y, float z);
[5406]96  void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0);
97  void setAbsCoorSoft(float x, float y, float z, float bias = 1.0);
[4836]98  /** @returns the absolute position */
[4372]99  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
[3809]100  void shiftCoor (const Vector& shift);
[5750]101  void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); };
[3246]102
[6078]103  // SPEED //
104  /** @returns the Speed of the Node */
105  inline float getSpeed() const { return this->velocity.len(); };
106  /** @returns the Velocity of the Node */
107  inline const Vector& getVelocity() const { return this->velocity; };
108
109
110  // ROTATION //
[3810]111  void setRelDir (const Quaternion& relDir);
[4771]112  void setRelDir (float x, float y, float z);
[4992]113  void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0);
114  void setRelDirSoft(float x, float y, float z, float bias = 1.0);
[4836]115  /** @returns the relative Direction */
[5050]116  inline const Quaternion& getRelDir () const { return this->prevRelDirection; };
[5113]117  /** @returns the Relative Directional Destination */
[5915]118  inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; };
[4836]119  /** @returns a Vector pointing into the relative Direction */
[5050]120  inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); };
[3810]121  void setAbsDir (const Quaternion& absDir);
[4771]122  void setAbsDir (float x, float y, float z);
[5414]123  void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0);
124  void setAbsDirSoft(float x, float y, float z, float bias = 1.0);
[5915]125  void shiftDir (const Quaternion& shift);
[4836]126  /** @returns the absolute Direction */
[4372]127  inline const Quaternion& getAbsDir () const { return this->absDirection; };
[4836]128  /** @returns a Vector pointing into the absolute Direction */
[4372]129  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
[5915]130  /** @returns A Vector pointing into the forward direction (X) of the Node */
131  inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); };
132  /** @returns A Vector pointing into the upward direction (Y) of the Node */
133  inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); };
134  /** @returns A Vector pointing into the right direction (Z) of the Node */
135  inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); };
[3246]136
[3644]137
[6078]138  // PARENTING //
[5382]139  void addChild (PNode* child);
[4765]140  void addChild (const char* childName);
[4993]141  void removeChild (PNode* child);
[5769]142  void removeNode();
[3537]143
[6054]144  /** @param parent the new parent of this node */
[6048]145  inline void setParent (PNode* parent) { parent->addChild(this); };
[4987]146  void setParent (const char* parentName);
[4966]147  /** @returns the parent of this PNode */
[5387]148  inline PNode* getParent () const { return this->parent; };
149  /** @returns the List of Children of this PNode */
[6071]150  const std::list<PNode*>& getNodesChildren() const { return this->children; };
[4761]151
[5382]152  void setParentSoft(PNode* parentNode, float bias = 1.0);
153  void setParentSoft(const char* parentName, float bias = 1.0);
[4987]154
[6078]155  // PARENTING_MODE AND OTHER FLAGS //
[6054]156  void setParentMode (PARENT_MODE parentMode);
[4765]157  void setParentMode (const char* parentingMode);
[4836]158  /** @returns the Parenting mode of this node */
[6054]159  int getParentMode() const { return 0x000f & this->parentMode; };
[3246]160
[6078]161  void addNodeFlags(unsigned short nodeFlags);
162  void removeNodeFlags(unsigned short nodeFlags);
[6054]163
[6078]164  // NULL_PARENT //
[6074]165  /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */
[6078]166  static PNode* getNullParent()  { return (PNode::nullParent != NULL)? PNode::nullParent : PNode::createNullParent(); };
[6054]167
[6078]168  // UPDATING //
[5769]169  void updateNode (float dt);
[3246]170
[6078]171  // DEBUG //
[5769]172  void countChildNodes(int& nodes) const;
173  void debugNode (unsigned int depth = 1, unsigned int level = 0) const;
[5383]174  void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const;
[3365]175
[6078]176  // HELPER_FUNCTIONS //
[4993]177  static const char* parentingModeToChar(int parentingMode);
178  static PARENT_MODE charToParentingMode(const char* parentingMode);
[5750]179
180
[4440]181 private:
[4987]182  /** tells the child that the parent's Coordinate has changed */
[4440]183  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
[4987]184  /** tells the child that the parent's Direction has changed */
[4440]185  inline void parentDirChanged () { this->bRelDirChanged = true; }
[4836]186  /** @returns the last calculated coordinate */
[4993]187  inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; }
[3246]188
[6078]189  static PNode* createNullParent();
[6048]190  void reparent();
[6075]191  bool checkIntegrity(const PNode* checkParent) const;
[6078]192  void eraseChild(PNode* child);
[3537]193
[3644]194 private:
[5770]195  bool               bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
196  bool               bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
[3644]197
[5770]198  Vector             relCoordinate;      //!< coordinates relative to the parent
199  Vector             absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
200  Quaternion         relDirection;       //!< direction relative to the parent
201  Quaternion         absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
[4440]202
[5770]203  Vector             prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle.
204  Vector             lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
205  Quaternion         prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle.
206//  Quaternion         lastAbsDirection;
[4440]207
[5770]208  Vector             velocity;           //!< Saves the velocity.
[4987]209
[5770]210  Vector*            toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft)
211  Quaternion*        toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft)
212  float              bias;               //!< how fast to iterate to the given position (default is 1)
[4987]213
[6042]214  PNode*             parent;             //!< a pointer to the parent node.
215  std::list<PNode*>  children;           //!< list of the children of this PNode.
[4440]216
[6042]217  bool               bActive;            //!< If the Node is Active (for cutting off the rest of the tree in update).
218  unsigned short     parentMode;         //!< the mode of the binding
[6074]219
220
221  static PNode*      nullParent;         //!< The ROOT of the main PNode Tree.
[3246]222};
223
224#endif /* _P_NODE_H */
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