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source: orxonox.OLD/trunk/src/lib/coord/p_node.h @ 6423

Last change on this file since 6423 was 6341, checked in by bensch, 19 years ago

orxonox/trunk: merged the network branche back to the trunk, so we do not get away from each other to fast

File size: 11.3 KB
RevLine 
[4570]1/*!
[5391]2 * @file p_node.h
[6042]3 * @brief Definition of THE Parenting Node
[5391]4 *
5 *  parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6 *  are representet relative to another parent node. this nodes build a parenting
7 *  tree of one-sided references (from up to down referenced).
8 *  Every node manages itself a list of childrens (of whos it is parent - easy...).
9 *
10 *  absCoordinate, absDirection have to be recalculated as soon as there was a change in
11 *  place or ortientation. this is only the case if
[6042]12 *  o bRelCoorChanged is true (so moved)
13 *  o bRelDirChanged is true (so changed)
[5391]14 *  this conditions make it cheaper to recalculate the tree (reduces redundant work).
15 */
[3246]16
17
18#ifndef _P_NODE_H
19#define _P_NODE_H
20
[3543]21#include "base_object.h"
[6341]22#include "stdincl.h"
[6042]23
[3804]24#include "vector.h"
[5770]25#include <list>
[3246]26
[5405]27// FORWARD DECLARATION
[4436]28class TiXmlElement;
[3246]29
[5006]30#define PNODE_ITERATION_DELTA    .001
[6054]31
[4765]32//! Parental linkage modes
33typedef enum
34{
[5769]35  // PARENTAL FOLLOWING
[6042]36  PNODE_LOCAL_ROTATE                   = 0x0001,    //!< Rotates all the children around their centers.
37  PNODE_ROTATE_MOVEMENT                = 0x0002,    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
[4765]38
[6042]39  PNODE_MOVEMENT                       = 0x0004,    //!< Moves all children along with the parent.
40  // special linkage modes
41  PNODE_ALL                            = 0x0003,    //!< Moves all children around the center of their parent, and also rotates their centers
42  PNODE_ROTATE_AND_MOVE                = 0x0005,    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
[3565]43
[5769]44
45  // REPARENTING
[6078]46  PNODE_REPARENT_TO_NULL               = 0x0010,    //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore.
[6048]47  PNODE_REPARENT_TO_PARENTS_PARENT     = 0x0020,    //!< Reparents the Node to the parents (old) parent it the parent gets removed.
[6078]48  /////////////////////////////////////////////     //  ELSE: Reparents to the NullParent.
[6042]49  PNODE_REPARENT_DELETE_CHILDREN       = 0x0040,    //!< Deletes the Children of the node when This Node is Removed. (Use with care).
[6054]50  /// FIXME
51   PNODE_REPARENT_KEEP_POSITION         = 0x0080,    //!< Tries to keep the Position if the Node is reparented.
[5769]52
53
54  // DELETION
[6042]55  PNODE_PROHIBIT_CHILD_DELETE          = 0x0100,    //!< Prohibits the Children from being deleted if this Node gets deleted.
56  PNODE_PROHIBIT_DELETE_WITH_PARENT    = 0x0200,    //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules
[6054]57  PNODE_REPARENT_CHILDREN_ON_REMOVE    = 0x0400,    //!< Reparents the Children of the Node if the Node gets Removed.
[6078]58  PNODE_REPARENT_ON_PARENTS_REMOVE     = 0x0800,    //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules.
[5769]59
[6042]60  // VISIBILITY/ACTIVITY
61  PNODE_HIDE_CHILDREN_IF_HIDDEN        = 0x1000,    //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw))
62  PNODE_HIDE_IF_PARENT_HIDDEN          = 0x2000,    //!< Prohibits the node from being drawn if the Parent is invisible.
63  PNODE_UPDATE_CHILDREN_IF_INACTIVE    = 0x4000,    //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.)
64  PNODE_STATIC_NODE                    = 0x8000,    //!< Used for nodes that do not have any moving children, and that do not move.
65
[4765]66} PARENT_MODE;
67
[3450]68//! The default mode of the translation-binding.
[6042]69#define PNODE_PARENT_MODE_DEFAULT PNODE_ALL | \
70                                  PNODE_REPARENT_KEEP_POSITION
[3246]71
[4440]72
[3450]73//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
[4382]74class PNode : virtual public BaseObject {
[3246]75 public:
[6078]76  PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT);
[3365]77  virtual ~PNode ();
[3246]78
[4436]79  void loadParams(const TiXmlElement* root);
80
[6078]81  // ACTIVATION //
[6142]82  inline void activateNode() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; };
[6054]83  inline void deactivateNode() { this->bActive = false; };
84  inline bool getNodeActiveState() { return this->bActive; };
85
[6078]86  // POSITION //
[3810]87  void setRelCoor (const Vector& relCoord);
[4610]88  void setRelCoor (float x, float y, float z);
[4992]89  void setRelCoorSoft(const Vector& relCoordSoft, float bias = 1.0);
90  void setRelCoorSoft(float x, float y, float z, float bias = 1.0);
[4836]91  /** @returns the relative position */
[5050]92  inline const Vector& getRelCoor () const { return this->prevRelCoordinate; };
[5113]93  /** @returns the Relative Coordinate Destination */
[5915]94  inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; };
[3809]95  void setAbsCoor (const Vector& absCoord);
[4610]96  void setAbsCoor (float x, float y, float z);
[5406]97  void setAbsCoorSoft(const Vector& absCoordSoft, float bias = 1.0);
98  void setAbsCoorSoft(float x, float y, float z, float bias = 1.0);
[4836]99  /** @returns the absolute position */
[4372]100  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
[3809]101  void shiftCoor (const Vector& shift);
[5750]102  void shiftCoor (float x, float y, float z) { this->shiftCoor(Vector(x, y, z)); };
[3246]103
[6078]104  // SPEED //
105  /** @returns the Speed of the Node */
106  inline float getSpeed() const { return this->velocity.len(); };
107  /** @returns the Velocity of the Node */
108  inline const Vector& getVelocity() const { return this->velocity; };
109
110
111  // ROTATION //
[3810]112  void setRelDir (const Quaternion& relDir);
[4771]113  void setRelDir (float x, float y, float z);
[4992]114  void setRelDirSoft(const Quaternion& relDirSoft, float bias = 1.0);
115  void setRelDirSoft(float x, float y, float z, float bias = 1.0);
[4836]116  /** @returns the relative Direction */
[5050]117  inline const Quaternion& getRelDir () const { return this->prevRelDirection; };
[5113]118  /** @returns the Relative Directional Destination */
[5915]119  inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; };
[4836]120  /** @returns a Vector pointing into the relative Direction */
[5050]121  inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); };
[3810]122  void setAbsDir (const Quaternion& absDir);
[4771]123  void setAbsDir (float x, float y, float z);
[5414]124  void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0);
125  void setAbsDirSoft(float x, float y, float z, float bias = 1.0);
[5915]126  void shiftDir (const Quaternion& shift);
[4836]127  /** @returns the absolute Direction */
[4372]128  inline const Quaternion& getAbsDir () const { return this->absDirection; };
[4836]129  /** @returns a Vector pointing into the absolute Direction */
[4372]130  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
[5915]131  /** @returns A Vector pointing into the forward direction (X) of the Node */
132  inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); };
133  /** @returns A Vector pointing into the upward direction (Y) of the Node */
134  inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); };
135  /** @returns A Vector pointing into the right direction (Z) of the Node */
136  inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); };
[3246]137
[3644]138
[6078]139  // PARENTING //
[5382]140  void addChild (PNode* child);
[4765]141  void addChild (const char* childName);
[4993]142  void removeChild (PNode* child);
[5769]143  void removeNode();
[3537]144
[6054]145  /** @param parent the new parent of this node */
[6048]146  inline void setParent (PNode* parent) { parent->addChild(this); };
[4987]147  void setParent (const char* parentName);
[4966]148  /** @returns the parent of this PNode */
[5387]149  inline PNode* getParent () const { return this->parent; };
150  /** @returns the List of Children of this PNode */
[6071]151  const std::list<PNode*>& getNodesChildren() const { return this->children; };
[4761]152
[5382]153  void setParentSoft(PNode* parentNode, float bias = 1.0);
154  void setParentSoft(const char* parentName, float bias = 1.0);
[4987]155
[6078]156  // PARENTING_MODE AND OTHER FLAGS //
[6054]157  void setParentMode (PARENT_MODE parentMode);
[4765]158  void setParentMode (const char* parentingMode);
[4836]159  /** @returns the Parenting mode of this node */
[6054]160  int getParentMode() const { return 0x000f & this->parentMode; };
[3246]161
[6078]162  void addNodeFlags(unsigned short nodeFlags);
163  void removeNodeFlags(unsigned short nodeFlags);
[6054]164
[6078]165  // NULL_PARENT //
[6074]166  /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */
[6078]167  static PNode* getNullParent()  { return (PNode::nullParent != NULL)? PNode::nullParent : PNode::createNullParent(); };
[6054]168
[6078]169  // UPDATING //
[5769]170  void updateNode (float dt);
[3246]171
[6078]172  // DEBUG //
[5769]173  void countChildNodes(int& nodes) const;
174  void debugNode (unsigned int depth = 1, unsigned int level = 0) const;
[5383]175  void debugDraw(unsigned int depth = 1, float size = 1.0, const Vector& color = Vector(1, 0, 0), unsigned int level = 0) const;
[3365]176
[6078]177  // HELPER_FUNCTIONS //
[4993]178  static const char* parentingModeToChar(int parentingMode);
179  static PARENT_MODE charToParentingMode(const char* parentingMode);
[5750]180
[6341]181  int       writeState(const byte* data, int length, int sender);
182  int       readState(byte* data, int maxLength );
[5750]183
[4440]184 private:
[4987]185  /** tells the child that the parent's Coordinate has changed */
[4440]186  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
[4987]187  /** tells the child that the parent's Direction has changed */
[4440]188  inline void parentDirChanged () { this->bRelDirChanged = true; }
[4836]189  /** @returns the last calculated coordinate */
[4993]190  inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; }
[3246]191
[6078]192  static PNode* createNullParent();
[6048]193  void reparent();
[6075]194  bool checkIntegrity(const PNode* checkParent) const;
[6078]195  void eraseChild(PNode* child);
[3537]196
[3644]197 private:
[5770]198  bool               bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
199  bool               bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
[3644]200
[5770]201  Vector             relCoordinate;      //!< coordinates relative to the parent
202  Vector             absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
203  Quaternion         relDirection;       //!< direction relative to the parent
204  Quaternion         absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
[4440]205
[5770]206  Vector             prevRelCoordinate;  //!< The last Relative Coordinate from the last update-Cycle.
207  Vector             lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
208  Quaternion         prevRelDirection;   //!< The last Relative Direciton from the last update-Cycle.
209//  Quaternion         lastAbsDirection;
[4440]210
[5770]211  Vector             velocity;           //!< Saves the velocity.
[4987]212
[5770]213  Vector*            toCoordinate;       //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft)
214  Quaternion*        toDirection;        //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft)
215  float              bias;               //!< how fast to iterate to the given position (default is 1)
[4987]216
[6042]217  PNode*             parent;             //!< a pointer to the parent node.
218  std::list<PNode*>  children;           //!< list of the children of this PNode.
[4440]219
[6042]220  bool               bActive;            //!< If the Node is Active (for cutting off the rest of the tree in update).
221  unsigned short     parentMode;         //!< the mode of the binding
[6074]222
223
224  static PNode*      nullParent;         //!< The ROOT of the main PNode Tree.
[3246]225};
226
227#endif /* _P_NODE_H */
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