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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 6762

Last change on this file since 6762 was 6753, checked in by patrick, 19 years ago

trunk: merged network back to trunk

File size: 17.5 KB
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[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[4094]19#include "resource_manager.h"
[4817]20#include "event_handler.h"
[6441]21#include "state.h"
[1853]22
[6142]23#include "world_entity.h"
24
[4849]25#include "render_2d.h"
[5347]26#include "text_engine.h"
[4850]27#include "light.h"
[5347]28#include "shader.h"
[3611]29#include "debug.h"
[5347]30
[5944]31#include "parser/ini_parser/ini_parser.h"
[4770]32#include "substring.h"
[5344]33#include "text.h"
[4770]34
[5819]35#include "globals.h"
[5857]36#include "texture.h"
[5755]37
[6753]38#include "effects/graphics_effect.h"
39
[6522]40#include "shell_command.h"
41
[5755]42#ifdef __WIN32__
43 #include "class_list.h"
[6162]44 #include "static_model.h"
[5755]45#endif
[1856]46using namespace std;
[1853]47
[6522]48SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
49
[3245]50/**
[4836]51 *  standard constructor
[5262]52 */
[4597]53GraphicsEngine::GraphicsEngine ()
[3365]54{
[4597]55  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
56  this->setName("GraphicsEngine");
[4784]57
58  this->isInit = false;
59
[4245]60  this->bDisplayFPS = false;
61  this->minFPS = 9999;
62  this->maxFPS = 0;
[4135]63
[5079]64  this->geTextCFPS = NULL;
65  this->geTextMaxFPS = NULL;
66  this->geTextMinFPS = NULL;
67
[4768]68  this->fullscreenFlag = 0;
[5225]69  this->videoFlags = 0;
70  this->screen = NULL;
[5260]71
72
73  // Hardware
74  this->hwRenderer = NULL;
75  this->hwVendor = NULL;
76  this->hwVersion = NULL;
77  this->hwExtensions = NULL;
[5285]78
79  // initialize the TextEngine
80  TextEngine::getInstance();
[3611]81}
[3610]82
[3621]83/**
[4836]84 *  The Pointer to this GraphicsEngine
[3621]85*/
[3611]86GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]87
[3621]88/**
[4836]89 *  destructs the graphicsEngine.
[3611]90*/
[4597]91GraphicsEngine::~GraphicsEngine ()
[3611]92{
93  // delete what has to be deleted here
[5079]94  delete this->geTextCFPS;
95  delete this->geTextMaxFPS;
96  delete this->geTextMinFPS;
[4849]97
[5260]98  delete[] this->hwRenderer;
99  delete[] this->hwVendor;
100  delete[] this->hwVersion;
101  delete this->hwExtensions;
102
[5286]103  //TextEngine
[5285]104  delete TextEngine::getInstance();
[5347]105  // render 2D
106  delete Render2D::getInstance();
[5079]107
[5225]108  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[5242]109//   if (this->screen != NULL)
110//     SDL_FreeSurface(this->screen);
[5240]111
[4849]112  GraphicsEngine::singletonRef = NULL;
[3611]113}
114
[4830]115/**
116 * initializes the GraphicsEngine with default settings.
117 */
[4784]118int GraphicsEngine::init()
119{
[4830]120  if (this->isInit)
121    return -1;
122  this->initVideo(640, 480, 16);
[4784]123}
124
[3611]125/**
[4830]126 * loads the GraphicsEngine's settings from a given ini-file and section
127 * @param iniParser the iniParser to load from
128 * @param section the Section in the ini-file to load from
129 * @returns nothing usefull
130 */
131int GraphicsEngine::initFromIniFile(IniParser* iniParser)
132{
133  // looking if we are in fullscreen-mode
134  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
[5417]135  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
[4830]136    this->fullscreenFlag = SDL_FULLSCREEN;
137
138  // looking if we are in fullscreen-mode
139  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
[5417]140  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
[5857]141    Texture::setTextureEnableState( true);
[4830]142  else
[5857]143    Texture::setTextureEnableState(false);
[4830]144
145  // searching for a usefull resolution
[4835]146  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
[4833]147  //resolution.debug();
148
[4835]149  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
[4830]150}
151
152
153
154/**
[4836]155 *  initializes the Video for openGL.
[5346]156 *
157 * This has to be done only once when starting orxonox.
158 */
[4784]159int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]160{
[4784]161  if (this->isInit)
162    return -1;
[5024]163  //   initialize SDL_VIDEO
[5225]164  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]165  {
166    PRINTF(1)("could not initialize SDL Video\n");
[3610]167      //      return -1;
[5024]168  }
[3617]169  // initialize SDL_GL-settings
170  this->setGLattribs();
[3610]171
[3617]172  // setting the Video Flags.
[5225]173  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
[3610]174
175  /* query SDL for information about our video hardware */
176  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
177  if( videoInfo == NULL)
178    {
[4597]179      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
[3610]180      SDL_Quit ();
181    }
182  if( videoInfo->hw_available)
[3611]183    this->videoFlags |= SDL_HWSURFACE;
[4597]184  else
[3611]185    this->videoFlags |= SDL_SWSURFACE;
[3610]186  /*
[3619]187  if(VideoInfo -> blit_hw)
[3610]188    VideoFlags |= SDL_HWACCEL;
189  */
[4739]190    // setting up the Resolution
[4784]191  this->setResolution(resX, resY, bbp);
[3611]192
[5260]193  // GRABBING ALL GL-extensions
194  this->grabHardwareSettings();
195
[3621]196  // Enable default GL stuff
197  glEnable(GL_DEPTH_TEST);
[4784]198
[4849]199  Render2D::getInstance();
[4833]200
[4784]201  this->isInit = true;
[3365]202}
[1853]203
[4770]204/**
[4619]205 * sets the Window Captions and the Name of the icon.
206 * @param windowName The name of the Window
207 * @param icon The name of the Icon on the Disc
208 */
209void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
210{
[5216]211  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
[5240]212  if (iconSurf != NULL)
213  {
[5241]214    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]215    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
216    SDL_WM_SetIcon(iconSurf,NULL);
217    SDL_FreeSurface(iconSurf);
218  }
[5024]219
[4619]220  SDL_WM_SetCaption (windowName, icon);
221}
222
223
224/**
[4836]225 *  Sets the GL-attributes
[5346]226 */
[4746]227int GraphicsEngine::setGLattribs()
[3617]228{
229  // Set video mode
230  // TO DO: parse arguments for settings
231  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
232  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
233  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
234  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
235
[4597]236
237  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
238  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
239  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]240  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
241  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
242  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
243  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
244}
245
[5261]246/**
247 * grabs the Hardware Specifics
248 * checks for all the different HW-types
249 */
[5260]250void GraphicsEngine::grabHardwareSettings()
251{
252  const char* renderer = (const char*) glGetString(GL_RENDERER);
253  const char* vendor   = (const char*) glGetString(GL_VENDOR);
254  const char* version  = (const char*) glGetString(GL_VERSION);
255  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
256
257//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
258
259  if (this->hwRenderer == NULL && renderer != NULL)
260  {
261    this->hwRenderer = new char[strlen(renderer)+1];
262    strcpy(this->hwRenderer, renderer);
263  }
264  if (this->hwVendor == NULL && vendor != NULL)
265  {
266    this->hwVendor = new char[strlen(vendor)+1];
267    strcpy(this->hwVendor, vendor);
268  }
269  if (this->hwVersion == NULL && version != NULL)
270  {
271    this->hwVersion = new char[strlen(version)+11];
272    strcpy(this->hwVersion, version);
273  }
274
275  if (this->hwExtensions == NULL && extensions != NULL)
[5656]276    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
[5260]277
[6634]278  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
[5260]279  PRINT(4)("Extensions:\n");
280  if (this->hwExtensions != NULL)
281    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
282      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
[5263]283
284
285  // inizializing GLEW
286  GLenum err = glewInit();
287  if (GLEW_OK != err)
288  {
289    /* Problem: glewInit failed, something is seriously wrong. */
290    PRINTF(1)("%s\n", glewGetErrorString(err));
291  }
292  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
[5260]293}
294
[6162]295
[3621]296/**
[4836]297 *  sets the Resolution of the Screen to display the Graphics to.
298 * @param width The width of the window
299 * @param height The height of the window
300 * @param bpp bits per pixel
[5346]301 */
[3619]302int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]303{
[3611]304  this->resolutionX = width;
305  this->resolutionY = height;
306  this->bitsPerPixel = bpp;
[6441]307  State::setResolution( width, height);
[4739]308
[5255]309  if (this->screen != NULL)
[5237]310    SDL_FreeSurface(screen);
[4769]311  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[3611]312    {
313      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
[5216]314      //    SDL_Quit();
[3611]315      //    return -1;
316    }
[5266]317    glMatrixMode(GL_PROJECTION_MATRIX);
318    glLoadIdentity();
[5509]319    glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]320
[5790]321#ifdef __WIN32__
[5755]322    // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
[6011]323    const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
[5755]324    if (texList != NULL)
[5790]325    {
[6011]326      std::list<BaseObject*>::const_iterator reTex;
[5790]327      for (reTex = texList->begin(); reTex != texList->end(); reTex++)
328        dynamic_cast<Texture*>(*reTex)->rebuild();
329    }
330    // REBUILDING MODELS
[6162]331    const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
[5790]332    if (texList != NULL)
333    {
[6011]334      std::list<BaseObject*>::const_iterator reModel;
[5790]335      for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
[6162]336        dynamic_cast<StaticModel*>(*reModel)->rebuild();
[5790]337    }
[5755]338#endif /* __WIN32__ */
[4135]339}
[3610]340
[4458]341/**
[4836]342 *  sets Fullscreen mode
343 * @param fullscreen true if fullscreen, false if windowed
[4458]344*/
[4135]345void GraphicsEngine::setFullscreen(bool fullscreen)
346{
[4768]347  if (fullscreen)
[5789]348    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]349  else
[5789]350    this->fullscreenFlag = 0;
[4135]351  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]352}
[3617]353
[4458]354/**
[4836]355 *  sets the background color
356 * @param red the red part of the background
357 * @param blue the blue part of the background
358 * @param green the green part of the background
359 * @param alpha the alpha part of the background
[5346]360 */
[4374]361void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
362{
363  glClearColor(red, green, blue, alpha);
364}
365
[3621]366/**
[4836]367 *  Signalhandler, for when the resolution has changed
368 * @param resizeInfo SDL information about the size of the new screen size
[5346]369 */
[4782]370int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]371{
[4782]372  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]373}
[3617]374
[3622]375/**
[4833]376 *
377 * @param show if The mouse-cursor should be visible
378 */
379void GraphicsEngine::showMouse(bool show)
380{
381  if (show)
382    SDL_ShowCursor(SDL_ENABLE);
383  else
384    SDL_ShowCursor(SDL_DISABLE);
385}
386
387/**
388 *
389 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
390 */
391bool GraphicsEngine::isMouseVisible()
392{
393  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
394    return true;
395  else
396    return false;
397}
398
399/**
400 *
401 * @param steal If the Winodow-Managers Events should be stolen to this app
402 * (steals the mouse, and all WM-clicks)
403 *
404 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
405 * result in the loss of System-controll
406 */
407void GraphicsEngine::stealWMEvents(bool steal)
408{
409#if DEBUG < 3
410   if (steal)
411     SDL_WM_GrabInput(SDL_GRAB_ON);
[4864]412   else
413     SDL_WM_GrabInput(SDL_GRAB_OFF);
[4833]414#endif
415}
416
417/**
418 *
419 * @returns true if Events are stolen from the WM, false if not.
420 */
421bool GraphicsEngine::isStealingEvents()
422{
423   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
424     return true;
425   else
426     return false;
427};
428
429/**
[4836]430 *  entering 2D Mode
[4597]431
[3790]432   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
433*/
[4746]434void GraphicsEngine::enter2DMode()
[3790]435{
[4955]436  //GraphicsEngine::storeMatrices();
[3790]437  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]438
[3790]439  /* Note, there may be other things you need to change,
440     depending on how you have your OpenGL state set up.
441  */
442  glPushAttrib(GL_ENABLE_BIT);
443  glDisable(GL_DEPTH_TEST);
444  glDisable(GL_CULL_FACE);
445  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]446
[3790]447  glViewport(0, 0, screen->w, screen->h);
[4597]448
[3790]449  glMatrixMode(GL_PROJECTION);
450  glPushMatrix();
451  glLoadIdentity();
[4597]452
[3790]453  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]454
[3790]455  glMatrixMode(GL_MODELVIEW);
456  glPushMatrix();
457  glLoadIdentity();
[4597]458
[3790]459  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
460}
[3617]461
[3790]462/**
[5346]463 *  leaves the 2DMode again also @see Font::enter2DMode()
464 */
[4746]465void GraphicsEngine::leave2DMode()
[3790]466{
[4834]467  glMatrixMode(GL_PROJECTION);
[3790]468  glPopMatrix();
[4597]469
[4834]470  glMatrixMode(GL_MODELVIEW);
[3790]471  glPopMatrix();
[4597]472
[3790]473  glPopAttrib();
474}
[3622]475
[6522]476void GraphicsEngine::wireframe()
477{
[6523]478  glPolygonMode(GL_FRONT, GL_LINE);
[6522]479}
480
[3844]481/**
[4836]482 *  stores the GL_matrices
[5346]483 */
[4746]484void GraphicsEngine::storeMatrices()
[3844]485{
486  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
487  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
488  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
489}
[3622]490
[3844]491//! the stored ModelView Matrix.
492GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
493//! the stored Projection Matrix
494GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
495//! The ViewPort
496GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]497
498
[3844]499
[3617]500/**
[4836]501 *  outputs all the Fullscreen modes.
[5346]502 */
[4746]503void GraphicsEngine::listModes()
[3617]504{
505  /* Get available fullscreen/hardware modes */
506  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]507
[3617]508  /* Check is there are any modes available */
509  if(this->videoModes == (SDL_Rect **)0){
510    PRINTF(1)("No modes available!\n");
511    exit(-1);
512  }
[4597]513
[3617]514  /* Check if our resolution is restricted */
515  if(this->videoModes == (SDL_Rect **)-1){
[4135]516    PRINTF(2)("All resolutions available.\n");
[3617]517  }
518  else{
519    /* Print valid modes */
520    PRINT(0)("Available Resoulution Modes are\n");
521    for(int i = 0; this->videoModes[i]; ++i)
[4135]522      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]523  }
[4245]524}
525
[4458]526/**
[5261]527 * checks wether a certain extension is availiable
528 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
529 * @return true if it is, false otherwise
530 */
531bool GraphicsEngine::hwSupportsEXT(const char* extension)
532{
533  if (this->hwExtensions != NULL)
534    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
535      if (!strcmp(extension, this->hwExtensions->getString(i)))
536        return true;
537  return false;
538}
539
540/**
[5084]541 * updates everything that is to be updated in the GraphicsEngine
542 */
543void GraphicsEngine::update(float dt)
544{
[5406]545  Render2D::getInstance()->update(dt);
[5084]546}
547
548
549/**
[4836]550 *  ticks the Text
551 * @param dt the time passed
[5346]552 */
553void GraphicsEngine::tick(float dt)
[4245]554{
[4458]555  if( unlikely(this->bDisplayFPS))
[4849]556  {
557    this->currentFPS = 1.0/dt;
558    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
559    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]560
[4536]561#ifndef NO_TEXT
[4458]562      char tmpChar1[20];
563      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
564      this->geTextCFPS->setText(tmpChar1);
565      char tmpChar2[20];
566      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
567      this->geTextMaxFPS->setText(tmpChar2);
568      char tmpChar3[20];
569      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
570      this->geTextMinFPS->setText(tmpChar3);
[4536]571#endif /* NO_TEXT */
[4849]572
573
574  }
575  Render2D::getInstance()->tick(dt);
[4245]576}
[4597]577
[4849]578
579void GraphicsEngine::draw() const
580{
[5417]581  LightManager::getInstance()->draw();
[4955]582  GraphicsEngine::storeMatrices();
[5318]583  Shader::suspendShader();
[5417]584
[5397]585  Render2D::getInstance()->draw(E2D_LAYER_ALL);
[5318]586  Shader::restoreShader();
[4849]587}
588
[6142]589void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const
590{
591  std::list<WorldEntity*>::const_iterator entity;
592  for (entity = drawList.begin(); entity != drawList.end(); entity++)
[6222]593    if ((*entity)->isVisible())
594      (*entity)->draw();
[6142]595}
596
597
[4458]598/**
[5346]599 * displays the Frames per second
[4836]600 * @param display if the text should be displayed
[4458]601*/
[4245]602void GraphicsEngine::displayFPS(bool display)
603{
[4536]604#ifndef NO_TEXT
[5346]605  if( display )
[5079]606{
[5346]607  if (this->geTextCFPS == NULL)
608  {
[5767]609    this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
[5346]610    this->geTextCFPS->setName("curFPS");
611    this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]612    this->geTextCFPS->setAbsCoor2D(5, 0);
[5346]613  }
614  if (this->geTextMaxFPS == NULL)
615  {
[5767]616    this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
[5346]617    this->geTextMaxFPS->setName("MaxFPS");
618    this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]619    this->geTextMaxFPS->setAbsCoor2D(5, 20);
[5346]620  }
621  if (this->geTextMinFPS == NULL)
622  {
[5767]623    this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
[5346]624    this->geTextMinFPS->setName("MinFPS");
625    this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
[5421]626    this->geTextMinFPS->setAbsCoor2D(5, 40);
[5346]627  }
[5079]628}
[5346]629else
[5079]630{
[5346]631  delete this->geTextCFPS;
632  this->geTextCFPS = NULL;
633  delete this->geTextMaxFPS;
634  this->geTextMaxFPS = NULL;
635  delete this->geTextMinFPS;
636  this->geTextMinFPS = NULL;
[5079]637}
[5346]638  this->bDisplayFPS = display;
639#else
640  this->bDisplayFPS = false;
[4536]641#endif /* NO_TEXT */
[3617]642}
[4245]643
[4597]644
[4817]645/**
[5346]646  processes the events for the GraphicsEngine class
[4836]647* @param the event to handle
[4817]648 */
649void GraphicsEngine::process(const Event &event)
650{
651  switch (event.type)
652  {
653    case EV_VIDEO_RESIZE:
654      this->resolutionChanged(event.resize);
655      break;
656  }
[6753]657}
[4817]658
[6753]659
660/**
661 * loads a GraphicsEffect into the engine
662 * @param effect the GraphicsEffect to add
663 */
664bool GraphicsEngine::loadGraphicsEffect(GraphicsEffect* effect)
665{
666  list<GraphicsEffect*>::iterator it;
667  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
668    if( (*it) == effect)
669      return false;
670
671  this->graphicsEffects.push_back(effect);
672
673  return true;
[4817]674}
[6753]675
676
677/**
678 * unloads a GraphicsEffect from the engine
679 * @param effect the GraphicsEffect to remove
680 */
681bool GraphicsEngine::unloadGraphicsEffect(GraphicsEffect* effect)
682{
683  list<GraphicsEffect*>::iterator it;
684  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
685  {
686    if( (*it) == effect)
687    {
688      this->graphicsEffects.erase(it);
689      return true;
690    }
691  }
692
693  return false;
694}
695
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